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Re: Dragon Age: Origins - An Idea
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Originally Posted by
johnhughthom
as did Blightblood
What is that? Sounds like a weapon? o_O
Also, you'll want to be careful with Awakening; I'm not certain if it's been patched yet, but when I played it conflicted heavily with some of my DLC. There's a really nice crafted sword that has a unique model that's sorta transparant IIRC... except it clashed with my Warden Keep DLC and looks identical to the Starmetal weapon. This also occured with the best armour set in Awakening, which looked like Warden's Commander Plate rather than what it was meant to. :/
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Re: Dragon Age: Origins - An Idea
Hey Secura what happens if you put a fire rune and a frost rune on the same sword?
Wouldn't the fire melt the frost?
Or a fire rune on the Orlesian Mace that gives +5% frost resist, +2 frost damage, and -5% spirit resist?
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Re: Dragon Age: Origins - An Idea
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Originally Posted by
Secura
What is that? Sounds like a weapon? o_O
http://dragonage.wikia.com/wiki/Blightblood
Quite enjoying Darkspawn Chronicles, didn't seem to go down well but it's pretty much what I expected.
Thanks for the heads up on Awakenings, I'm rarely bothered what items look like (well maybe Morrigans robes bother me...) so long as they actually do what they are supposed to I'm happy.
edit: I see the old problem of party members randomly deciding they couldn't be bothered fighting and would rather stand there until dirctly controlled is still there..
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Re: Dragon Age: Origins - An Idea
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Originally Posted by
Double A
Hey Secura what happens if you put a fire rune and a frost rune on the same sword?
Nothing happens; you get both damage modifiers added to your attacks, unless a creature is resistant to that type (Dragons to fire, for example).
Quote:
Originally Posted by
johnhughthom
Cripes, my Rogue'd like that... I've been dithering about downloading TDC because I wasn't sure I'd like the premise and felt that the only reason I'd be downloading it was because it's release means I no longer have all the DA achievements! :laugh4:
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I'm rarely bothered what items look like
You mustn't play as female characters then. xD
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(well maybe Morrigans robes bother me...)
In the good way, right? :laugh4:
My favourite part is the fact he says it's an hour and it lasts twenty-two seconds. xD
Anyways, back to work on the roles tomorrow, balancing is a pain in the bottom. >.<
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Re: Dragon Age: Origins - An Idea
At least we never got a clip of "Dogs Humping".
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Re: Dragon Age: Origins - An Idea
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Originally Posted by
Secura
Cripes, my Rogue'd like that...
Really? My ANYTHING would like to have that. :p
Also last night (read: this morning) I beat Redcliffe Castle (I didn't play until 10ish). Irving's powers are so freaking awesome... I want to be a mage now!
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Re: Dragon Age: Origins - An Idea
Quote:
Originally Posted by
Secura
I've been dithering about downloading TDC because I wasn't sure I'd like the premise and felt that the only reason I'd be downloading it was because it's release means I no longer have all the DA achievements! :laugh4:
I quite enjoyed TDC, so long as you don't expect too much (I wonder why anyone would still have high DLC expectations by now?). It took me about an hour and a half to complete, not bad for the fiver or so it cost, which included the Feastday Gift/Pranks pack and I have a nifty new sword (which is automatically in your inventory when you start a new game, none of that buy it off Bodahnn guff) to use in the main game.
Quote:
Originally Posted by
Secura
You mustn't play as female characters then. xD
The only character I completed the game with was an female elven mage. Going to use a human noble warrior for my Origins + Awakenings playthrough.
edit: Looks like my fourth attempt at playing through Dragon Age on the PC is going to end the same way as the other three. Does anybody know a way to set up your tactics to actually make everybody attack? Dog just stands there doing nothing after he's killed the first person he attacks, I've tried dozens of combinations and I couldn't be bothered playing through if I have to choose every order for him.
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Re: Dragon Age: Origins - An Idea
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Originally Posted by
johnhughthom
Dog just stands there doing nothing after he's killed the first person he attacks, I've tried dozens of combinations and I couldn't be bothered playing through if I have to choose every order for him.
Dog is useless beyond the early-game as a stop-gap until you find a better party member (Oghren, Shale, Zevran); his ability pool is shallow compared to the other party members and his item choices sub-par. He's a great personality, but an awful character, in my opinion. :laugh4:
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Re: Dragon Age: Origins - An Idea
Nooooooo! Overbear is just awesome on enemy mages!
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Re: Dragon Age: Origins - An Idea
Two words: Mana Clash.
:laugh4:
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Re: Dragon Age: Origins - An Idea
Just finished Return to Ostagar, got more swords than I know what to do with now and I haven't even started a treaties quest... And I've got the ore for Starfang already, off to Wardens Keep I guess.
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Re: Dragon Age: Origins - An Idea
Wait, you did DLC before the main quest?
:inquisitive:
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Re: Dragon Age: Origins - An Idea
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Originally Posted by
Double A
Wait, you did DLC before the main quest?
:inquisitive:
Well I completed it last year on PS3, never got past Ostagar on PC so the DLC is new to me and I wanted to try it first.
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Re: Dragon Age: Origins - An Idea
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Originally Posted by
Double A
Wait, you did DLC before the main quest?
:inquisitive:
I always complete the DLC straight after leaving Lothering; that way I get some of the best armour, weapons and one of my favourite companions straight away to use for the entire main body of the game... :P
Just wanted to ask; do you think I could get away with the game having twenty roles and still be a small game? :P
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Re: Dragon Age: Origins - An Idea
I remember Pizza asking something similar and being told no a few months back. Well probably closer to a year ago, but that's academic. The maximum number in small games was raised not so long ago, so I don't fancy your chances. No harm in asking though.
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Re: Dragon Age: Origins - An Idea
The game can run with the current amount of roles (about sixteen) well enough, it's just that I had some additional ideas I wanted to test, but it's fine either way.
I'm mulling over prohibiting out-of-thread contact, beyond any QuickTopics and such I set up; some of them will be public, whereby you can post under your character's name (anonymity!) and can roleplay there, some will be private whereby people can contact one another under my observations, nosy host that I am.
Alternatively I might just have all PMs sent between parties CC'd to me, but that's hard to regulate. Or I could roleplay as the King like I did as the Judge in my PW game. So many possibilities, still mulling it over.
Banner should be coming soon courtesy of Beskie. ^_^
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Re: Dragon Age: Origins - An Idea
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Originally Posted by
Secura
I'm mulling over prohibiting out-of-thread contact, beyond any QuickTopics and such I set up; some of them will be public, whereby you can post under your character's name (anonymity!) and can roleplay there, some will be private whereby people can contact one another under my observations, nosy host that I am.
I think this is a great idea for a role-play heavy game. See TheFlax's game for a good example.
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Re: Dragon Age: Origins - An Idea
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Originally Posted by
Niklas
I think this is a great idea for a role-play heavy game. See TheFlax's game for a good example.
I think it's quite difficult to roleplay in-thread in a game such as this, where I'm sure everyone will make their own assumptions as to who the mafia is based solely on role names or roleplaying behaviour... then there's the people who don't know the source material so will just act Scottish for their character, which is why I've been erring on the side of caution regarding roleplay as a whole.
I don't want to turn away players who haven't played the game, because they're just as valuable in shaping the experience and future games as those who have played it. The prohibition of out-of-thread contact is mostly for my benefit so I can see how people go about their roles and such via the QuickTopics etcetera... I like to feel a bit more involved than just posting writeups and dealing with orders. :3
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Re: Dragon Age: Origins - An Idea
New sig-based advertisement courtesy of Beskar! :D
I've been added to the calendar now, so should be able host my game around the start of July, given that some games are a little backed up; gives me plenty of time to tweak and trim things. :3
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Re: Dragon Age: Origins - An Idea
Good job Beskie!
Create an account on TWC so I can rep you.
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Re: Dragon Age: Origins - An Idea
What's easier/more fun (aka NO UNDEAD), Orzammar or Denerim?
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Re: Dragon Age: Origins - An Idea
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Originally Posted by
Double A
What's easier/more fun (aka NO UNDEAD), Orzammar or Denerim?
Orzammar IMO.
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Re: Dragon Age: Origins - An Idea
Ok, I'm gonna run around like crazy on the world map till I get Shale first, then.
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Re: Dragon Age: Origins - An Idea
The place you need to go is "Sulchers Pass" I think, it's not on my map anymore as I've completed the quest. It's west of Lake Calenhad and south of Orzammar.
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Re: Dragon Age: Origins - An Idea
I thought that was for Warden's Keep, hence the orange-ness instead of yellow-ness.
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Re: Dragon Age: Origins - An Idea
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Originally Posted by
Double A
I thought that was for Warden's Keep, hence the orange-ness instead of yellow-ness.
Not to sound condescending, but looking in your journal will tell you where to go. :wink:
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Re: Dragon Age: Origins - An Idea
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Re: Dragon Age: Origins - An Idea
You might want to consider making this a nonmafia game, instead go for the Game of Thrones (which Oblivion is inspired upon) faction fight for supremacy. That would alleviate you of all your mafiabalancing concerns and you could use hitpoints and what not. Different factions and depending on the results different outcomes at the end. I could imagine a rock paper scissor system melees are weak to mages, mages are weak to archers and archers are weak to melee. Thieves/Assasins could be balanced in the middle with the extra ability to sniff out classes. The groupleaders could have an ability to survive an attack (shieldbash, dirty fighting, fear etc.) which would in turn give a hint which class the character belongs to (if he survives that is).
Otherwise I wouldn´t put HP or too much abilties in there, it´s frustrating when you´re the bad guy and you need four turns just to kill one person.
As for the game I used my character (dwarven commoner shieldfighter, later paladin) allister? (shieldfighter paladin) the french chick (rogue archer, later ranger) and morrigan? (the witch ,frost nuker, shapeshifter no heal). The paladins are great at taking out the casters which are the most dangerous imho.
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Re: Dragon Age: Origins - An Idea
Rock beats Scissors
Scissors beat Paper
Paper beats Rock
Valaryian steel beats all three.
Dany beats everything.
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As for the game I used my character (dwarven commoner tank, later Templar) Alistair? (tank TEMPLAR) Leliana (rogue bard archer, later ranger <- WTF rouges can't be rangers) and Morrigan? (the witch ,frost nuker (very true), shapeshifter no heal). The Templars are great at taking out the casters which are the most dangerous imho. (also very true)
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Re: Dragon Age: Origins - An Idea
Thanks for the corrections ;-) As for Leiliana I don´t remember the class but she could summon creatures (wolf bear and spider to be exact) I thought it was called ranger or something, anyway useful abilities especcially the spider...
I was dreaming of a Game of Thrones non mafiagame. That would be awesome, soooo many cool characters to choose from. But for now I´d settle for the pilot of the tv series...