Your teams are up, feel free to pester your team mates, or enemies via pm. :wink:
I'm getting through it a bit quicker than I though. It might be ready to start later tonight.
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Your teams are up, feel free to pester your team mates, or enemies via pm. :wink:
I'm getting through it a bit quicker than I though. It might be ready to start later tonight.
One question: are those Greyjoy's ships free?
I seem to have been conscripted into this by Arjos, so please sign me up for House Martell. :)
Welcome to the team, TCV!
This may be a little late, but I would rather start after the holidays are over.
Sounds good to me. I just need to find them then. :P
Unbowed, Unbent, Unbroken: all hail the sunspear!
Now off to see which character each will get :P
Whatare the mechanics and costs of recruitment and upkeep? Are the armies of the sworn houses in addition to our starting armies? How does war function? How are territories conquered? Does precise geographic location relative to cities within a province matter, or is battle initiated as soon as one side's army crosses another's borders?
In the op of main thread.
Yes, but they can only be called up in time of war.
You tell me what you want your army to do.
By holding the capital. You can garrison troops.
You can be as vague, or as detailed as you like with your orders. Remember that the other faction may be more detailed though.
The op of the main thread also has a more detailed map, with landmarks and settlements.
When we (the greyjoys) buy longships, do our crews come with them?? and can we use those crews as fighters? ( I assume yes but I am just checking)
could u perhaps specify in the OP of the real game thread what exactly the effects are of the character traits?
The traits are pretty much self explanatory. Somebody with a high intrigue is more likely to succeed in a spying mission, somebody with high leadership is more likely to win a battle etc. I don't like putting the exact mechanics in public, interactions between the factions are going to have a bigger effect on the outcome of the game than one extra point of a trait here or there.
This is the most important paragraph in the op:
Quote:
Westeros: A Game of Thrones is a game that may take some getting used to for many players, much of the game is up to the players to decide. So far as possible, I will try to accept any actions that you wish to attempt. The obvious exception would be orders that include other faction's or NPC characters (orders specifying they behave in a certain way, you can of course target other factions or characters), unless I receive orders from that faction confirming the action.
The game has now officially started in the main game thread here. Please keep any questions about game mechanics in this thread, the faction QT or via pm.
Good luck everybody and have fun!
What do knights do, exactly?
lol
Can you describe what these character stats mean? And why are ships more expensive than armies of thousands?
i dont know about army/ships. but a fleet is always more expensive than a land army. i guess its game mechanics mostly.Quote:
The traits are pretty much self explanatory. Somebody with a high intrigue is more likely to succeed in a spying mission, somebody with high leadership is more likely to win a battle etc. I don't like putting the exact mechanics in public, interactions between the factions are going to have a bigger effect on the outcome of the game than one extra point of a trait here or there.
This is the most important paragraph in the op:
Westeros: A Game of Thrones is a game that may take some getting used to for many players, much of the game is up to the players to decide. So far as possible, I will try to accept any actions that you wish to attempt. The obvious exception would be orders that include other faction's or NPC characters (orders specifying they behave in a certain way, you can of course target other factions or characters), unless I receive orders from that faction confirming the action.
You have marines, crew, repairs and so forth...
Soldiers just keep em fed, they can look after their arms :D
Leadership - generally leadership of troops.
Honour - self explanatory, won't be happy carrying out dishonourable orders. More likely to be trusted by NPCs.
Bravery - courage on and off the battlefield.
Intrigue - subterfuge, ability to plan and carry out intelligence missions. Chance of catching enemy intelligence missions.
Dread - how frightened people are of him, not necessarily because of evil acts.
What are the rules about communication outside the House?
Ravens' PMs or you need to move characters?
How many men crew these ships anyway? Are they massive catamarans with thousands of rowers?Quote:
You have marines, crew, repairs and so forth...
Soldiers just keep em fed, they can look after their arms :D
The Drowned God always gets at least half of them anyway. Hard to pay upkeep for a dead crew.:bounce:
I am wondering how this is going to go? For instance someone wants towipe outget rid of a disloyal NPC house, what would the consequence's of such an action be?:book:
So who's currently at war with who?