ThijsP,
Could you find some other, larger pictures of those round shield pikemen, the ones you provided are too small to use them for making info pics of quality similar to other info pics I'm now making.
Regards,
EC
Printable View
ThijsP,
Could you find some other, larger pictures of those round shield pikemen, the ones you provided are too small to use them for making info pics of quality similar to other info pics I'm now making.
Regards,
EC
Large pic with the shield on the back here
@EC
Very very good Im impressed. http://www.totalwar.org/forum/non-cg...s/bigthumb.gif
very small things... make a feather white, it will be better
(sorry...)
An update on info pictures
Click this link to see what do we have now.
As you can see the quality of the pictures differs a bit, as the files used to make those pics were of different quality. However, I think they look quite alike and should do.
A request to Hetman:
Could you please put unit rosters for all the factions in one post, so we would all see it clear and wouldn't have to browse all the pages (the thread is developing so fast) in order to find some of the most essential information. You could simply edit your first post and put it all there. I'd really appreciate it, as every time I try to comprehend it all, I get lost. This would make things more clear, and we'd be able to see what exactly do we have here.
Thanx in advance.
Yes, I guess the feathers should be brighter, as also SwordsMaster earlier remarked.Quote:
Originally Posted by [b
Regards,
EC
great pics EC.
The cannon thing is called FALCONETE, and the pikeman looks more like a CORSELET than a normal pikeman.
Also, a suggestion, to avoid misspelling in unit names write them in capitals.
Another Spanish pike unit:
PICAS SECAS: (half pikes)
disciplined
good morale
40 men
fast
attack 3
defence 5
armour 2
charge 4
bonus against cavs
this unit was armed with short pikes (about 2.5 - 3m) instead of the 5 m. and were lighly armoured (helm and leather cuirasse) they also carried a sword and and a dagger and usually also a pistol.
Its gonna be hard to find a pic tho.
French musketeers:
http://www.icorso.com/img_ala_16.jpg
Picture of the general Ambrosio Spinola I mentioned before
http://www.icorso.com/img_ala_13.jpg
Another pic, which is a recreation of the back of that picture of Breda i posted before. It might be useful...The spanish soldiers are on the left and Dutch on the right.
http://www.icorso.com/img_ala_15.jpg
I think the spanish have half a dozen pike units already....
If you see there are too many of them, remove the italian labelled units except cavalry, they were very similar to the native spanish ones, and can be grouped altogether.
Wish me luck for the exam tomorrow. http://www.totalwar.org/forum/non-cg...ns/gc-help.gif
Looks like things are happening with this mod,
Nice stuff Eastside. Glad there's going to be some fresh animations. I've Been reading through the various unit roster's and was wondering shouldn't the Spanish Marine Corp be represented, as they were the some of the best kick ass spanish units of the 16th century. Marine Corps units would of course, be slightly better equiped and have better honour/morale than there land based counterparts.
http://www.totalwar.org/forum/non-cg...icons/wave.gif
EC
I don't think the Pope should have any influence on what catholic factions do, especially that there are going to be much fewer of them in this mod compared to MTW. What do you guys think about it?
Calling for crusade seems to be easy to remove - deleting crusade and making it impossible to build should be enough.
Excommunication. I'm going to leave this the way it is. Because this way the Pope could 'control' foreign policy in some way - Hapsburgs are encouraged to fight protestant countries and the Ottomans this way.
And this should recreate the religious conflicts which were common at that time i.e. France with large minority of protestants is starting the war vs. Hapsburgs ( both catholic factions) they are excommunicated
- this results in many rebellions, exactly like in the period of time.
Granting money - catholic countries fighing the Ottomans were given some money quite often. I ask why not - it's not much cash, but it's realistic at least.
SwordsMaster
PS: BTW, guys do you like the sig?
Yes, very good.
1- Are we going to implement a general unit?
2- If yes, then just call the spanish general unit Maestre de Campo.
The Maestre de Campo had a guard of 8 heavily armed and armoured halberdiers that received really good salaries, so they fought to death.
Good idea. I need more for other factions.
About factions: Include NAvarre in early, but not in High or Late.They had some privileges, but they paid taxes and soldiers to the spanish king as everyone else.
Instead, include Genoa in High, coz those guys substituted the Spanish as the first naval power in the mediterranean in around 1620.
This is the kind of info I really need.
PROTESTANT RELIGION
I've just done the re-naming pagan into orthodox and orthodox into protestant. And although it is only the tip of the f*** big iceberg it is really good to se 'Hungary a Protestant Faction' in info panel.
For Protestant icon I used the current catholic piety icon.
Regards Hetman/Cegorach http://www.totalwar.org/forum/non-cg...ons/cheers.gif
You could use a sabre for Husaria.Quote:
Originally Posted by [b
In the NTW are really good examples of this weapon.
Regards Cegorach/Hetman http://www.totalwar.org/forum/non-cg...-2thumbsup.gif
Of course. I'll post every unit idea + faction in one post.Quote:
Originally Posted by [b
Do You need more info than this ?
Cegorach/Hetman http://www.totalwar.org/forum/non-cg...ons/cheers.gif
Ok, can be sabre. I simply wanted to give them some more distinctive weapon, and palasz is in fact a kind of heavy sabre.Quote:
Originally Posted by [b
Regards,
EC
Soma more historical stuff:
Italy:
Italy was divided: Sicily, The kingdom of NAples, Milan-Lombrdy, belonged to Spain, Rome to the pope (at least as long as we are concerned), and all the rest, except Genoa and Venetia was french.I am not too sure right now whos were the islands of Corsica and Sardinia, but I think if you give the norther island to France and the Southern to Spain, that would be fair.Or give them both to France...
Spain should be something like the HRE in the original game, very tough soldiers, but expensive and with very long borders to protect against more or less everyone else.And lands in the Netherlands that are surrounded by enemies, and theres no easy way of getting there, except by sea.
The Spanish possesions in Africa were reduced to the lands around the cities of Ceuta, Melilla and Oran.
hmmm....maybe your right, and to get out of the monotony of Pike- musket units....Quote:
Originally Posted by [b
Something like this:
SPANISH MARINES or TERCIO DE FLOTA
unit size:30
elite, disciplined
charge 5
attack 6
defence 3
armour 3
maybe some bonus when attempting an amphibious assault.
armed with sword, harquebus, dagger and 2 pistols.
I wont be able to find a picture, im afraid...
I still have to post some desc and pics of the foot royal guards.
Ok. now Im going to get some info about the French. http://www.totalwar.org/forum/non-cg...s/gc-book2.gif
You're doing a really great job providing all that information, SwordsMaster, keep it up http://www.totalwar.org/forum/non-cg...-2thumbsup.gif
Regards,
EC
Thanks m8.
You are doing a really good graphical work.
I think Im more focused in the investigation work now that Im in the middle of the finals, just to avoid studying....must be a psychological thing... http://www.totalwar.org/forum/non-cg...c-confused.gif
Anyways: some info about french army:
Quote:
Originally Posted by [b
Thats all I could get...
Corsica belonged to Genua and Sardinia to Spain http://www.totalwar.org/forum/non-cg...icons/wave.gifQuote:
Originally Posted by [b
Hello. Good thing you are doing, people.
I have a suggesttion: what about adding one more faction? A Georgian one. You need somebody to stand against the Turkish in the east right? :). Besides, this faction will be absolutely different from all the others, which will make the game more interesting, I think.
Historically it would be absolutely correct, because the whole our 16-17 centuries history is just an endless list of battles against the invading Turkish and Iranians.
I can provide you with the historical information, needed for making a faction.
What do you people think about it? Isn't it better than adding several Italian factions which practically won't differ from each other?
More info about the french:
Quote:
Originally Posted by [b
I think thats all I can get for now.
Hello Datka,Quote:
Originally Posted by [b
As far as I'm concerned, I would really like to see each and every independent (well or semi-independent) faction there really was in the times this mod covers. I'm all for historical accuracy as long as it can fit the mod. I wouldn't disregard any Italian faction, as every single faction (even if it owns only one province) adds to the game's playability and changes the gameplay in this way or another.
Was Georgia an independent country during the timespan this mod covers? The maps I have don't give a clear answer to this.
--> maps on pages
Regards,
EC
Hi, Eastside Charachter
Well this maps gives an answer :) : in 16-17 cent. Georgia was divided into several kingdoms and principalities (it happened to the united Georgian kingdom in 1460-s). This states were fighting for independance against Turkey and Iran. Sometimes with more success, sometimes with less. The most sagnificant was Kartli, which u can also see on these maps. This kingdom often succeeded in resistance to the invaders despite being totally outnumbered and having less develoed weapons at the same time.
Numerous battles were fought in this period of Georgian history, so historically it would be correct to add a faction:).
Yeah, and I have nothing against Italian factions. http://www.totalwar.org/forum/non-cg...s/gc-smile.gif . I just ment, that if there are no more vacancies for the new factions, it's better to add a faction, which is different from all the others, and playing which is quite tough, rather than adding the one, which is similiar to several others. Just an opinion http://www.totalwar.org/forum/non-cg...icons/wink.gif
Hi, Eastside Character http://www.totalwar.org/forum/non-cg...icons/wave.gif
I saw your info pics. Good work http://www.totalwar.org/forum/non-cg...s/bigthumb.gif But I recommend you to darken the bottom of unit pics (as it made in background pic). http://www.totalwar.org/forum/non-cg...s/rolleyes.gif
I noticed that your are not sure about names of Russian units. I offer these:
- Russian Nobles Cavalry
- Pomestnaya Cavalry or just Russian Cavalry (see my post on page 5 of this thread)
- Streltsy or Strelzy (Russian riflemen)
- Ryndy or Ryndas (Russian royal bodyguards). They could be mounted or dismounted. You can make them cavalrymen with dismount option or just infantry unit (because they were dismounted during service in palace).
They were using special 'Husaria sabre' though.Quote:
Originally Posted by [b
Regards Cegorach/Hetman http://www.totalwar.org/forum/non-cg...s/gc-book2.gif
I'd like to add a very different faction and Georgia is quite good choice I think, but it really depends what info we get about them - units especially.Quote:
Originally Posted by [b
Please post some as soon as possible.
Cegorach/Hetman http://www.totalwar.org/forum/non-cg...-2thumbsup.gif
It's going to be massive so beware...
The list is not finished. For this reason this post will be updated from time to time.
/////Units for several factions even for all of them/////
Lancknecht Pikemen,
Lancknecht Armoured Pikemen
Lancknecht Halbardiers,
Lancknecht Arquebusiers,
Mounted Crossbows,
German Reiters
- pistols, heavy armour,
Lancers
- heavy cavalry in 'early',
Mounted Arquebusiers,
Mercenary Cuirassiers ( high+),
Mercenary Pikemen,
Mercenary Musketeers,
Mercenary Dragoons,
Pavisiers
- pavise and spear ( gothic sergeants),
Mercenary Archers,
Town Militia Shot - 'Town Militia';
Mercenary Arquebusiers,
Mercenary Crossbows,
General - small unit for commanding, for most of factions,
///////regional units i.e. for many factions//////
Italian Mounted Crossbowmen,
Hanza Town Militia
- halberd,
Courland Reiters
- also called Livland Cuirassiers,
Moldavian Cavalry
- spear, wooden shield, similar to current horsemen.
Moldavian Skirmishers
- armed with javelins, current Slav Jav. picture is quite good for the unit.
Wallachian Cavalry;
Bohemian Pikemen, 'Kopinici'
- both for Protestant factions only,
Bohemian Musketeers, 'Musketyri'
Czeremis Cavalry - 'Czeremisi'
Czerkies ( Cherkesses),
//////Poland=///////
Polish Strzelcy ( Shooters) - 'Strzelcy'
- horse archers, compound bows,
Polish Cossacks - 'Kozacy'
- light cavalry,
Lipkowie cavalry ( Lithuanian Tatars) from Poland, - 'Lipkowie'
Wybraniecka Infantry pikemen, - 'Wybraniecka infantry'
Wybraniecka Infantry with muskets, - 'Wybraniecka infantry'
Pancerni cavalry - 'Pancerni';
Petyhorcy cavalry - 'Petyhorcy';
Dragoni Cavalry or Polish Dragoons - 'Dragoni';
Polish Light Cavalry,
Husaria, - 'Husaria'
Szlachta ( Polish Nobles) cavalry, - 'Szlachta'
Frontier Szlachta ( Frontier Polish Nobles) cavalry,
- 'Kresowa Szlachta'
Lisowczyk Mercenary Cavalry,
Cuirassiers ( Polish Reiters), 'Raitarzy'
Polish Foreign Pikemen,
Polish Foreign Musketeers,
Reformed Polish infantry
- Wybraniecka musketeers with axe-like berdishi ( berdysz), similar to Russian inf,
- 'Wybraniecka infantry'
//////Hungary - Transylvania - replaces Hungary in 'high' and 'late';/////
Hungarian infantry
- so called 'Hajduk' ( remember polish 'Janosik' tv series),v
Serbian Hussar Cavalry
- 'Racowie' cavalry ( also for Poland, known as 'Ussars')
////Spain=//////
Spanish Corselet,
Spanish pikemen,
Wallon corselet,
Wallon pikeman,
Spanish Harquebusiers,
Spanish Musketeers,
Wallon Musketeers,
Wallon Harquebusiers,
Italian Corselets,
Italian Pikemen,
Italian Musketeers,
Fourageers,
Spanish Reformed Musketeers ( bigger units),
Spanish Reformed Pikemen ( smaller units),
Spanish Arbalesters,
'Encamisados',
'Picas Secas' ( halfpikes so shorter pikes, 'long spears'),
Harquebusiers cavalry,
'Hombres de armas' cavalry - lance and pistol armed,
'Jinetes' - light lancers,
'Maestre de Campo' bodyguards ( 8 men halbardier unit),
'Herreruelo' - Spanish cuirassiers,
Later Spanish Royal Guards ( lighter armoured, no lance),
Later Hombres de armas cavalry - sword and pistol armed,
Later Jinetes - light cav no lance,
Carabiniers cavalry,
Rodeleros,
Royal guards - cavalry units -
Men at Arms - Spanish Royal Guards ( knights - lancers),
'The Estradiotes',
'Archeros de Borgona',
Royal guard infantry unit -
'Guardia du corps' - halbard & arquebus,
///////France=//////
Royal Swiss Pikemen,
French Royal Foot Pikemen,
French Royal Foot Arquebusiers,
French Gendarmes,
French Chevaux,
French Musketeers,
French Pikemen,
French Royal Musketeers,
//////Venetia - replaces Italian;/////
//////England=/////
Billmen,
Longbowmen,
New Model Army Pikemen,
New Model Army Musketeers,
'Ironsides' (Paliamentarian Cuirassiers),
//////Danes=/////
///////Russia=/////
Noble cavalry - 'Znat' cavalry - elite unit;
'Pomestnaya Konnitsa' - basic, average cavalry;
Mounted Streltsy - from 'high' - 'Stremenniye Streltsy';
Ryndas - mounted, but can dismount in every battle ( Tzar's bodyguard);
- 'Ryndy'
Kormovye Dragoons- regiments of so-called Komarits dragoons, - after military reform - like western dragoons;
- 'Draguny'
'Reytary' - after military reform - like western cuirassiers;
Cossacks on the state service - 'Gorodoviye Kazaki';
Russian hussars - copy of polish husaria ( but weaker), from 'late' - in Novgorod only
- 'Gusary'
Lancers - copy of polish pancerni ( but weaker), from 'late' - in Chernichov and Smolensk only;
- 'Stremenniye Kopeyshchiki'
INFANTRY
Russian harquebusers - 'Pishchalshchiki'
militia ( armed crowd) - 'Opolcheniye'
Streltsy - from 'high' - 'Streltsy'
Datochnye ( Conscripted) Gorodovye - after military reform
pikemen and musketeers ( weaker than western infantry, but cheaper);
- 'Datochnye Gorodovye Soldaty'
- 'Datochnye Gorodovye Kopeyshchiki'
Datochnye Vybrannye ( guard infantry)- from 'late'
pikemen and musketeers
- 'Datochnye Vybrannye Soldaty'
- 'Datochnye Vybrannye Kopeyshchiki'
//////Ukraine - replaces Byzantine in 'late';//////
Zaporozhian Cossacks - infantry - pikemen, v
- 'musketers',
Zaporozhian Cossacks wagon infantry - if BKB succeeds the unit will be very powerful,
Cossack Sotnia - cavalry,
Cossack Veteran cavalry,
Ukrainian Peasants - so called 'czern',
//////Ottoman - replaces Turkish;///////
Waiting for Cebei and Mouzafphaerre's research.
/////Crimean Tatar - replaces Almohad/////
Nogay Tatars
- horde of poor nomads ( No offence Nomad :)) - 'Nogay Asker';
Tatar Horsemen - 'Atli Tatarlar';
Tatar Scouts - 'Izci Tatarlar';
Crimean Cavalry -bodyguard unit - 'Kirim Suvari';
'Kipchak Asker';
'Keffe Bekci' - small units of infantry;
/////Austria or Hapsburg HRE - replaces German HRE;///////
Croat Light Cavalry
- broadsword, pistols, cuirass helmet
Empire Reiters,
Roundshielder,
Empire Cuirassiers,
//////Burgundy;////// - I'm not sure about this,
/////Sweden - replaces Novgorod;/////
Dalkarlar (early) - infantry;
Svennar elite infantry and cavalry for 'early';
Hakkapeliitta cavalry,
Finnish Hakkapeliitta infantry - pikemen +
- muskets
Smalands cavalry - 'Smaland ryttare';
Swedish Cuirassiers - 'Upplands ryttare';
Swedish Pikemen, - 'Pikenerare'
Swedish Musketeers, - 'Musketerare'
Swedish Dragoons, - 'Dragoner'
Swedish 'commanded' musketeers - smaller units, the same textures though.
- 'Kommanderade musketörer'
Drabanterna (early, high) Elite unit (best of the best), the kings bodyguard - infantry,
Kungliga Maj:ts garde och livregemente - bodyguards for 'late' - infantry,
/////Portugal - replaces Aragon;/////
//////Egypt - only in 'early';//////
Mamluk Horse Archers,
Mamluk Cavalry,
Egyptian Cavalry - Your ( EC) Info_Pic is very good for this.
Mamluk Arquebusiers,
Egyptian Camel Guns,
Saharan Cavalry,
Beduin Camel Warriors,
///////////Dutch/////////////
Dutch Pikemen - bodyguard unit; - 'Piekeniers'
Dutch Musketeers, - 'Musketiers'
Dutch Mounted Harquebusiers, - 'Bereden Harquebusiers'
Dutch Reiters - 'Ghemeijn ruyteren';
Dutch Cuirassiers - 'Gheappoicteerde curassiers';
/////The Knights of St. John - replaces Sicilian;//////
//////Pope - not playable;//////
//////Swiss///////
Swiss Armoured Pikemen,
Swiss Pikemen,
Swiss Halbardiers,
additional factions - not in the first release, though;
///////Saxony///////
Saxony LifeGuard,
///////Scotland///////
Scottish Archers ( mercenaries),
Highland Clansmen,
Scottish Pikemen,
- also mercenaries.
Scottish Musketeers,
Scottish Royal Guards - pikemen,
- musketeers,
//////Navarre////////
///////Florence///////
////////Genoa///////
/////Brandenburg///////
//////Bavaria/////////
///////Persia - only in case of map changes;///////
////////Georgia///////////////////
For now as a kind of regional unit available to all factions ( not for Ottomans),
Speramen Mkhedrebi - cavalry - 'Shubosani Mkhedrebi'
Swordsmen Mkhedrebi - cavalry - 'Khmlosani Mkhedrebi'
Elite Mkhedrebi - This is the royal unit - 'Elite Mkhedrebi'
Infantry:
Georgian Foot Warriors, - 'Kveiti Meomrebi'
Georgian Riflemen, - 'Metopheni'
Georgian Mountainers, - 'Mtiulebi'
Aragvian Warriors, - 'Aragvlebi'
Poland and Russia probably are finished.
New Agents ( 'welcome Mr.Anderson...');
Venetian Envoy - cheaper emissary,
Protestant Preacher - priest for protestant factions, high converting power,
The Jesuits - instead of grand inquisitor, high converting ability,
Hetman http://www.totalwar.org/forum/non-cg...ons/cheers.gif
SwordsMaster
It is not only that pikes shouldnt be broken by cavs, they were specifically designed to fight them, so the ratio of kills should be REALLY favoravle to pikes. I mean, dont make them too weak just to make Hussars more impressive.
Don't worry, although I like the unit a lot I'm not going to unbalance the game. I'm going to weaken cavalry ( they were not medieval knights after all) and the pikemen.
First reason - more realistic Husaria.
Second reason - some units were very effective in fighting pikemen, and this way they won't be too powerful against other units.
Finally - pikemen had to rely on fighting in formation not alone, they were not skirmishers after all - remember that any unit fighting in 'hold formation' adds +2 to it's defence.
They are not archers in the sense that they use bows.
They are archers because they used a type of axe called archa in the early period. They were NOT missile units, but melee.
So maybe ARCHAS OR ARCHAROS ?
Eastside Character
-- slower charge speed (16) than run speed (20), I applied that because from what I've read about Husaria's tactics, they didn't actually charge in gallop as it would easily brake their formation (and it was their formation that added to their effectiveness), and so they used to charge at slower pace (in polish it's cwal, I have no idea how to say it in English), the result of charge speed being slower than run speed looks pretty good in battle, as they slow down a bit at the last lets say 40 meters before the enemy formation, and they keep their own knee-to-knee formation at the same time, this slow down is 100% historically correct so why not to apply it here.
Well EC... 'cwal' is the fastest gallop actually...
But You are right when it comes to slower charge speed. Husaria charged
in such way that the second rank was starting the charge before the first rank.
So I think the unit should move as follows - move 12 ( high stamina steeds), run 22 ( should be faster than Swedish Cuirassiers) and charge
19.
I think this is going to work much better.
SpetzNatz
About that problem of Czechoslovakia, wasn't problem with borders by Versailles agreement?
No the agreement was after the Czech army invaded the territory next to Olza.
And polish regime (minister Beck..) was close to German (or it seemed so)
Never, although some sources claim this is true. Poland balanced between Russia and Germany this way bought some time ( 3 years or more)
Actually Polish leader Pilsudzki tried to encourage French to wage a pre-emptive war in 1934-35 but was unsuccesfull and Poland signed the 'anti-agression' pact to buy some time.
I really regret our countries didn't try to fight together, this way the II World War would never happen ( well... maybe against Stalin). We have lost 50 years because of that.
Could you be so kind and explain, what is this mod about? I'm lazy to read all text written here.
About that Bohemian unit. I don't know any, because Bohemians neither joined Austro-Hungarian Empire gladly, nor created any special national units.
The idea is to add some ( 1-2 is enough) Czech units for Protestant factions only ( Hungary, Brandenburg, Danish, Swedish, Saxony or other). I think You could help with this - especially when it comes to
Czech unit names and description.
Regards Cegorach/Hetman http://www.totalwar.org/forum/non-cg...icons/wave.gif
-
Attention - Dead Moroz
Will you empty your inbox so that I can send you a PM?
http://www.totalwar.org/forum/non-cg...ns/gc-oops.gif
_
Quote:
Originally Posted by [b
I think the Reitars were light cavalry.
For the Dutch, I suggest that you reuse the Wallon units.Or just make Wallons province-dependent. The spanish wont train any more wallons if they lose Netherlands and the Spanish HRE. I think that would make it more accurate.
If You think that there are too many units, remove the Italian labelled ones.Because I will still add 3 more units to the spanish roster (3 foot royal guards).
HARQUEBUSIER cavalry and CARABINIER cavalry are the same unit.
HARQUEBUSIER cav: 1500-1640
CARABINIER cav: 1640-1700
How about ARCHEROS?Quote:
Originally Posted by [b
About the reformed units:
Available in Late only.
When the pikemen unit is smaller,it still should be equally effective. Muskets should be more effective (maybe faster reload). Just to make a difference.
Another unit:(spanish)
RODELEROS:
available in early (dunno if should be early only)
good morale
non disciplined
+1 against pikes
charge 5
attack 4
defense 4
armour 2
fast
armed with a heavy sword and a round shield.
designed to fight between the pikes disrupting their ranks.
used from late XVcent.
Later arquebusiers and musketeers substituted them.
I had the same Error Message when I was trying to send my answer to you. But my Sent Items folder shows that the message was sent.Quote:
Originally Posted by [b
And I received your message 4 times.
Something strange is happening with Guild server... http://www.totalwar.org/forum/non-cg...c-confused.gif
I've just learn about new BKB's campaign map.
I think we could use this till we make our own for the campaign.
What do You think ?
Regards Hetman http://www.totalwar.org/forum/non-cg...ons/cheers.gif
Bad names for Russian cavalryQuote:
Originally Posted by [b
Dvors (dvoryane) were people at the service of tsar (our king). They could be not rich and noble, and they could not be warriors. The name dvoryane comes from word dvor (yard and also court), and it means people who live in estate of king (and work for him).
Dvoryane were people who first of all formed Pomestnaya (Common)Cavalry. There were smaller number of dvors who can be described as Noble Cavalry.
Boyars were the highest Russian nobles. They were ministers, governors, generals, etc. So they are definitely the part of Noble Cavalry.
And what is Semen Cavalry? I've never heard about it.
And you forgot about Russian Cossacks They were regular Russian troops since the end of 16 century.
I think there is no need for separate Town Militia and just Militia. Just create unit Russian Militia. But I'm not sure what type of weapon they must hold. Because there was croud of people armed with any weapon they could buy or made themselves. Maybe it must be sort of light infantry.Quote:
Originally Posted by [b
Please use name Zaporozhian as it sounds in Ukrainian and Russian languages.Quote:
Originally Posted by [b
I think you should not make separate Cossacks and Cossack Veterans. It looks like Chosen bla-bla-bla... in RTW http://www.totalwar.org/forum/non-cg...icons/wink.gif
And why are you going to create Ukrainian Peasants? They were not regular troops, but just people who temporary took part in rebellions.