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Re: The Age of Mankind: Total War
Richg13 - Here are some possible faction icon images for the mesoamericans:
This one's a little garish...
https://img237.imageshack.us/img237/...0age8nf.th.gif
I am quite partial to this one though...
[img=https://img237.imageshack.us/img237/2653/aztec19mt.th.png]
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Re: The Age of Mankind: Total War
Is it just me or is that guy wearing someone else's skin?
Regardless you can use them both. One for the icon, the other for the battlefield standard.
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Re: The Age of Mankind: Total War
shifty157 - That's a good point. I don't think that the guy is wearing someone's skin (though that did happen), I think he's a general or commander or something.
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Re: The Age of Mankind: Total War
We now have a concept artist: BishopSix ~D !
You can see some of his work here: https://photobucket.com/albums/v20/bishopsix/Portfolio/ .
I will be adding a faction feature soon which will come out forttnightly or so, detailing the armies etc. for the factions.
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Re: The Age of Mankind: Total War
Could someone tell me what a good program to create technology trees would be? I've pretty much got the information I'm going to include, so I just need a good program to do it in...
Any thoughts?
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Re: The Age of Mankind: Total War
Is this mod still running? Dead/alive? How much done?
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Re: The Age of Mankind: Total War
Do you need a program that generates the tech-tree code for R:TW or something that you can use to make bubbles and stuff?
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Re: The Age of Mankind: Total War
ExcaliburFIN - Status: alive. Progress: not great, but getting there.
alpaca - I've got Publisher, but I think I will need to make a larger sheet. Any ideas.
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Re: The Age of Mankind: Total War
Well, that depends.
I found that UML tools can be used to create tech trees. But if you don't know about UML it's highly frustrating and bewildering. The benefit would be that you have basically as much space as you want and also have the full drawing options. If you want to try it, Poseidon for UML is free for non-commercial use (you have to register though), available at www.gentleware.com
You need a Java Runtime, too, available at www.java.com
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Re: The Age of Mankind: Total War
Hey, everyone. The concept artist finally produces some concept art. ~:)
This is an idea of a cannon that the mesoamericans might have produced if they had ever done so. I don't believe they ever did, especially since they lacked any metalworking skills(correct?). So, I also included a style of cannon made from a tree trunk.
https://img.photobucket.com/albums/v...eso-cannon.jpg
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Re: The Age of Mankind: Total War
Bishop Six - :jawdrop: ! The tree trunk option I particularly like! An excellent first concept! Soon, when we have a modeller, we may be able to see it in action! And you are right, the Maya were not skilled metal workers, they didn't even use metal tools, which makes their pyramids even more impressive.
Fantastic work :bow: !
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cannon
Very nice concept work. And no the americas did not have gunpowder until the europeans came. Even then the mayans/incans/etc never developed gunpowder weapons. They were wiped out too quickly.
I would highly suggest adding some small wheels to the bottom of that. If for no other reason than in RTW all equipment is mobile.
This mod doesnt have a modeler? I always thought it did. But you say that soon youll be getting one which is good. Hopefully then youll be able to get off the ground a bit and start moving.
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Re: The Age of Mankind: Total War
Hows this?
https://img39.imageshack.us/img39/5097/cannon9gd.jpg
I just made it. The concepts looked interesting so i thought why the hell not. Theres some minor stuff i need to tweak and then ill send you the .cas and such. But thats for tomorrow. At the moment im rather dead.
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Cheers Shifty157 and Modeller Advertisement
shifty157 - ~:cheers: . I'm not sure what to say... That's great ~D ! I'll have to post that on the ModDb! And don't worry, you will be credited as a supplementary modeller, unless you wish to make your services available more permanently...?
Announcement
I have put up an advertisement for three modelling positions on the polycount.com website's message board. One for the Americans, one for the Europeans and one for the Eastern factions. If anyone else is interested in applying, PM or Email me at sabishiisamurai@hotmail.com .
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Re: The Age of Mankind: Total War
Big news! Shifty157 has gotten the first model for our mod in-game! Check out the "cannon" thread for screenies (I'll post them at the ModDb profile in a while.
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Re: The Age of Mankind: Total War
i made a crew skin for the cannon (looks like the others cus i aint bothered chaning anything yet). add the following so that the cannon has the new crew.
>> to descr_model_battle.txt >>
type aom_maya_crew
skeleton fs_dagger
indiv_range 40
texture gauls, data/models_unit/textures/mayan/unit_mayan_crew.tga
model_flexi data/models_unit/unit_carthage_crew_high.cas, 15
model_flexi data/models_unit/unit_carthage_crew_med.cas, 30
model_flexi data/models_unit/unit_carthage_crew_low.cas, 40
model_flexi data/models_unit/unit_carthage_crew_lowest.cas, max
model_sprite spain, 60.0, data/sprites/spain_carthaginian_crew_sprite.spr
model_sprite numidia, 60.0, data/sprites/numidia_carthaginian_crew_sprite.spr
model_sprite carthage, 60.0, data/sprites/carthage_carthaginian_crew_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
>>>>>>
>> export_descr_unit.txt >>
change the soldier model your using to aom_maya_crew
>>>>>>
add the texture located here to data\models_unit\textures\mayan\
cannon with crew... can have some real crew standing next to the cannon now in the screenies :)
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Real Life has still got a major hold on me at the moment but i thought i'd may aswell add this since it didnt take long (20mins).
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Re: The Age of Mankind: Total War
nice richyg13. Ill put that in and get a screen or two up. Im still working my through the various seige engine/projectile/etc effects to get the cannon looking and working the best that i can.
Heres the cannons with their new crew.
https://img263.imageshack.us/img263/...noncrew0wt.jpg
Nice skin richyg13.
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Re: The Age of Mankind: Total War
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Re: The Age of Mankind: Total War
Excellent! We'll see how well the Spaniards can conquer the Mesoamericans this time around. ~:)
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Re: The Age of Mankind: Total War
you can see theres a join problem on the face, im getting it on all the new skins ive made, its something to do when im cropping to make the lower mip-maps.
The skin aint finished... i could have a play with them all soon to try and get them finished, fully shaded etc.
hope you can get the effects working good cus i like lots of smoke on a battlefield :)
Right i got to go to work now :| im so skint its unreal so im working any hours i can get so im well exhausted :P plus i got football training tonight, nice to be back after 9 months (didnt kick a ball for 6 months :|).
C u all soon.
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Re: The Age of Mankind: Total War
Bishop Six - Yes, the Spanish won't be expecting these to be wheeled out ~:) .
richyg13 - Thanks ~:) .
General Comment
I've been thinking about how to guide the development of the factions in terms of technology (Mesoamericans and cannon for example), and I think the best way to nudge the factions down the historical path is to make that path the most appealing financially. So, for the Mesoamericans, religious and agricultural development would be the easiest way to go. We would also make it attractive to have large but not particularly advanced military bodies.
Just a thought... Of course, developing along the other roads would be possible, just slightly more demanding financially.
What do others think?
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Re: The Age of Mankind: Total War
RAAA! Hello again! :)
Richy brings you some progress.
I've started work on the Mesoamerican's Standard and also started some shading on the spearmen (it looks a little untidy in places at the moment).
https://img400.imageshack.us/img400/...ans16yd.th.jpg
I can change the shape of the standard to anything you want so if you think it should be different just shout ~D
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@Lonely Soldier
I'm not sure how the scripts work for RTW but it maybe possible to use them to construct a tech-tree which therefore trigger the next age to exist for a faction (using the same principles as the marian reforms event) dsicover gunpower and you enter the gunpowder age.
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EDIT: Image now hosted on imageshack, my brother's web-space has trouble externally linking
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Re: The Age of Mankind: Total War
richyg13 - The picture hasn't loaded/won't display, but I'm glad to see some progress ~D !
Reforms etc.
I think that will be the easiest way to do it, as long as there can be multiple and triggered reforms for any faction.
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Re: The Age of Mankind: Total War
It should be more than possible to do that. end of the day its just an event and it not hard-coded cus i checked.
the image is fixed now, im using imageshack to host it instead.
Also, i think my aim now is to try and get the meso-american army done up to the gunpowder age (means we need muskets/rifles made) so i need a list of units that are needed up to this age. To date we have...
- Spearmen [Spearmen]
- Spearthrowers [Missile/Skirmisher]
- Alliance Warriors [Heavy Infantry]
- Trunk Cannon [Artillery]
Alot of units will become obsolete after the Gunpowder age, Spearmen become Pikemen, Spearthrowers/Bowmen get replaced by rifles etc. (Gunpowder Age is the transition stage). If i can ill nag my bro to make me a musket cus he can model weapons quite well.
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Re: The Age of Mankind: Total War
Possible Inca Icon:
https://img353.imageshack.us/img353/...symbol15yb.jpg
Say whether you think i should use this throughout.
and...
Mayan Icon:
https://img397.imageshack.us/img397/...nsymbol6vo.jpg
actually appears on the loading screen and in faction selection screens.
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Re: The Age of Mankind: Total War
richyg13 - I like the Mayan icon a lot! I'll try to get a list of units out to you in a while ~:) . Also, I'll ask Bishop Six to do some possible musket concepts for us and I'll send him the unit list as well to see what he can do with it.
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Re: The Age of Mankind: Total War
Before i do too much with the interface graphics I want to once again clarify the factions cus i dnt think theres much of a balance here.
The Americas: - 3 factions
The Meso-American Empire - Confirmed!
The Inca Empire - Confirmed!
The North-American Tribes - We doing these are a single faction or multiple factions?
Europe: - 4 Factions
Celto-Germanic - I realy would like these seperated into 2 since the Britsh and Germans have such a history.
Rome - Must have so Confirmed!
Slavic States - Confirmed!
Hellas - Who are these? im probably just stupid but i dunno lol.
--- (What about Greece and Egypt? Europe was a rife battlefield throughout history yet we only have 4 factions here.)
Asia - 6/8
The Chinese Kingdoms - Ok so theres a senate plus one other faction? or should we have more?
The Japanese - Confirmed!
Champa Empire - Errr i think we could actually make these rebels to be honest but still make units for them.
The Gupta Empire (India) - Yeh Big influencal nation so Confirmed!
The Polynesians - I know its not realy asia but this lot are realy out on a limb so should we bother?
Total Playable Factions - 14/16 (19 possible)
plus the Senate
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Re: The Age of Mankind: Total War
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Re: The Age of Mankind: Total War
richyg13 -
The Americas: - 5 factions
The Meso-American Empire - Confirmed!
The Inca Empire - Confirmed!
The North-American Tribes - Apache, Iroquois and Crow (so the icon you have for them is very appropriate). - not yet confirmed, may be too difficult to come up with enough units... but I s'pose the barbarians in Rome are pretty interchangeable.
Europe: - 6 Factions
Franks, Germans and Britons - what do you think?
Rome - Must have so Confirmed! - I like the Icon by the way! Could we make the gold a little richer?
Slavic States - Confirmed!
Hellas - the Greeks, or rather the heavily Greek influenced Eastern Roman Empire, they will be independant and in control of everything west of the Italic peninsula pretty much.
Asia - 6/7
The Chinese Kingdoms - Ok so theres a senate plus one other faction? or should we have more? - seeing we're going to be releasing this after the expansion (which doesn't require a Senate) we may be able to have only one faction here. But the Chinese were very advanced technologically, much more so than Europe, so we might need to limit their initial expansion some what.
The Japanese - Confirmed!
Champa Empire - Errr i think we could actually make these rebels to be honest but still make units for them. - whatever's easiest really, but I do like their architectural style etc. somewhere between Indian and Chinese.
The Gupta Empire (India) - Yeh Big influencal nation so Confirmed!
The Polynesians - I know its not realy asia but this lot are realy out on a limb so should we bother? - hmmm, maybe rebels for them too then, I would like to see the Brits facing off against a Maori army at some stage though ~:) .
The Mongols ~:confused:
Total Playable Factions - 17/18 (19 possible)
plus the Senate
One thing I should point out is that the expansion will allow for factions to emerge when certain parameters are met - I think that's how the Romano-Britons will appear - so maybe we could have some factions work like that - though I don't think they could be playable.
Also, regarding the interface graphics, the expansion allows for multple HUD styles!
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Re: The Age of Mankind: Total War
looks like i need to splash out and get the expansion then :P im sure its worth it. Im just strapped for cash at the moment, just came out of debt today! whoo lol. I kinda smashed my ex's front door window the other day so ive got a bill for £210 to pay, whoops lol.
I like the Britons, Franks and Germans Split :)
China as one is fine with me, you can limit their expansion by making the surrounding rebel provinces very hard to capture.
3 North American Tribes cool with me, icon ive made can be used for the Crow. (the 5 barbarian factions for vinilla can be used for all the american factions - I've done Gaul and Maya and Britons as Inca at the moment)
I understand Hellas now and thats good in my books.
Champa, yeh I'll give you it, gives good threat to the chinese and indians early on.
I realy dnt like the idea of polynesians, i can still make the units for them tho if it comes to it so we could make "Historial Battles" for the mod featuring these.
For clarification I'll make all interface graphics to fit these here named factions. I wont work on the HUDs til i have the expansion.
If the expansion allows for more than 19 factions then maybe we can have emerging factions.