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Originally Posted by screwtype
They get to keep all the provinces with VP that they claim as "national provinces".
Yeah, but why won't the game let my attack Nationalist Spain from those provinces? I made sure that "allow military access" was one of the conditions, so there's no reason I can see why I can't attack it.
Is it a bug maybe?
you can only attack from an allies provences, or your own. Mil access isn't enough. After all, if one nation lets another attack through it seems like it would be a casus beli. This case is a bit screw since you are co-beligerents. Just ask them to join your alliance.
Hmm, tried offering them an alliance and it didn't work. My chance of allying with them is "0", LOL.
I know what I'll do. I'll just have to defeat Nationalist Spain before I make peace with Republican Spain, and then puppet both of them. Or maybe puppet R Spain and annex N Spain, since it's only got a couple of provinces.
But I'm not sure if I can be bothered with this puppeting business anyway. Do you get as many IC's puppeting a nation as you do annexing? Because it's not really *that* much trouble keeping the partisans down. And at least you get total freedom of movement, and don't have to rely on alliances and stuff to do what you want to do...
I bought Doomsday and began a campaign with Guatemala, it's now March 1940and I control Guatemala, Belize, Nicaragua, Honduras, and El Salvador, I've increased my original IC from 7 to 16 and am still in the process of upgrading my conquered territories. I've created an alliance with Germany and without the help of the Luftwaffe I wouldn't have been able to conquer Honduras and Nicaragua as easily as I did.
My only question is why the Axis alliance only includes Guatemala and Slovakia, Italy and Japan are missing from the alliance, but Japanese ships are patrolling off the coast of Guatemala. Does this mean that their supporting the Axis even though their not yet members? Also while help from the Luftwaffe is nice I'd like to be able to enlarge the size of my Air Force and Navy. Right now I only have 3 fighters and 2 Great War light cruisers, I'd like to increase that number to 16 fighters and 4 early cruisers and 4 submarines. I understand that even with these numbers I won't be able to hold off an American invasion without German support, especially if the Americans recieve military access through Mexico. At the very least these assets will allow me to dent American forces, and I doubt that they would be willing to commit to many assets to Central America once their engaged with Japan and Germany. I'm not really worried about the British right now since their occupied in Europe and will be for awhile.
My question is should continue my conquest of Central America and conquer Costa Rica and Panama after the US enters the war. Or should I begin to focus on British colonies in the Carribean and South America?
It would be easy to gain the British Caribean islands and the part of columbia the Allies own.
I think panama is a puppet of the USA though so DOWing them might bring the yanks into the war.
With 16 IC it will take you forever to build anything really. Ships take 100s of days to build. If you're going after the US, I'd recommend infantry with artillery brigades attached, deployed in mountainous, jungle, or river bordered terrain. Some armor divisions are good too. Airplanes won't do much good, except maybe interceptors and fighters. Conquest is out of the question, you'd need dozens of divisions, both motorized and mechanized, armored divisions and cavalry divisions (do not underestimate cavalry).Quote:
Originally Posted by mercian billman
From my experience, Japan has it's own alliance, and is usually in a war with Germany's enemies, so they keep away from each other (fairly good relations, too). Italy and Hungary join the Axis after or around the Vichy event.
For learning, I'd reccomend a faction with more industry, and, by extension, more research. There's a reason why the flags are put over next to the scenario ... it's the recommended factions. Italy is a good start, they can avoid war as long as they wish.
Oh, and declaring war on a puppet state gets you into war with the master state, I'd avoid that if I were you.
As far as US entering the conflict, they sometimes don't. I'm playing Japan right now, and the US is keeping neutral (naturally, I didn't attact Pearl Harbor ... yet).
Thanks for the advice, I originally chose Guatemala because it was a small country in a relative good position for conquest and they were simple to play. I've heard that Italy is a good faction to start with, but I've also been thinking that in my next campaign I might play as Turkey, they seem to have a decent military and there's a possibility of allying with either the Axis or Allies.
The thing about the US is that I'm allied to Germany so after Pearl Harbor if the German's declare war on the US, Guatemala would be drawn into the conflict by default. Even if that were the case I doubt the US would send a large army to Central America, unless I attacked the Panama Canal. If the US were to go to war with Germany I wouldn't seize the Canal unless the Germans were winning and the US would have to make be using it alot.
Otherwise it would seem like a waste, why seize the canal if the US is hardly using it and if the Germans are losing it makes no sense to worsen my relations with the US.
The US will kill you either way. There can be no peace, except by event, between alliance members. So just take the canal when war with the US happens.
You don't get IC's from puppet nations. They do, however, have a limit enforced on their resource stockpiles, so you should benefit from having more of what you need to support a greater economy anyhow, minus the factories which you can build yourself.Quote:
Originally Posted by screwtype
Isn't that the truth, On November 12th 1942, US forces occupied Guatemala after driving my forces out of Nicaragua, Honduras, and San Salvador. Even though the size of the land forces was roughly even, the US had total air and naval superiority, in addition my forces were probably demoralized after numerous defeats. My 2 divisions in Belize were defeated by 2 corps of New Zealanders, basicaly I was wrong about the US not willing to commit a significant number of troops to Central America.Quote:
Originally Posted by discovery1
I found it to be a fun and challenging campaign, until the US got involved after which it was hopeless.
I could have told you that. I've only been playing HOI for a few weeks myself, I started out playing Brazil in HOI 1 which is quite a powerful faction in that game with something like 114 IC's. But when I accidentally triggered a US declaration of war against me, the US just came and creamed me in no time flat. Although I had plenty of infantry divisions, they were no match for the US divisions which had far higher organization and were pretty much unstoppable.Quote:
Originally Posted by mercian billman
The only thing I dug was that I was invaded by two US armies headed by MacArthur and Patton. I felt really flattered by all the attention ~;p
In HOI 2, Brazil is seriously nerfed compared to HOI 1 BTW, with only 34 or so IC's. In fact many of the smaller powers in HOI 2 have suprisingly few IC's. Italy is good though, she starts the game with 60 IC's and by conquest and building you can quickly get that up to 80 and thereby get your fifth research slot. For a "minor" nation, Italy is quite powerful, in fact about as powerful as France I believe (which seems wrong to me, but who knows). Anyhow if you play Italy you can learn from my mistakes by reading through this thread ~:)
I did try playing Turkey one time in HOI 1, but because they are a democracy the game wouldn't let me declare war on anybody. So I think that unless you ally with one or other belligerent, you won't get much action playing Turkey, at least early in the game until hostilities break out.
Since Italy is a dictatorship you can declare war on anyone you choose. Early in the game you can attack all those countries which don't have their independence guaranteed by a major power, such as Ethiopia, Albania, and Spain. You can also probably attack Portugal, Yugoslavia and Greece etc before major hostilities break out. So Italy's got a lot of options, a good industrial base, and at the same time is not too big so it's an excellent country for learning the game IMO. My conquest skills have improved to the point that I was able to fight my entire last campaign against Spain on "Extremely Fast" speed (using the Pause button when appropriate of course), I used to have to slow it the game down to "Normal" to handle combat :juggle2: ~:)
Brazil probably wasn't nerfed as much as you think. Note that there are simply less things to spend ICs on in HoI2. YOu don't pay for research using ICs for example. That and EVERYONE else had their ic amount cut.
Actually, 34 IC's ain't bad in the context of HOI 2. Many other countries have a lot less. So "seriously nerfed" is probably a bit of an overstatement. All the same I think the minors *have* been nerfed compared to the majors in HOI 2. But I could be wrong about that, I'm hardly an expert on the game at this point.
How does one perform air assaults in Doomsday? I can't seem to figure this out ... six divisions of paratroopers, all loaded onto transports are just sitting around in one of my airbases because I can't figure out how to order them to perform an airdrop.
I mean, I know how to do it, I just don't have the option to perform the attack open. Air superiority is not a problem, since my enemy does not actually have any airplanes or any airbases, nor a navy, nor air defences.
Load up the paras(make sure the transports have max possible org), select the transports, then control-right click. should see a menu.
Thanks, turns out the organization was a problem, it seems.Quote:
Originally Posted by discovery1
You also may need to research Battlefield Interdiction doctrine. On the tech overview you'll be able to see how effective an airborne assault (et al) will be, and if it's at 0% or with a -- through it, you won't be able to use that method at all.
I've started a new campaign with turkey and Germany just declared war on Poland, unfortunately I can't get involved because after Attaturks death Turkey becomes and isolationist democracy. I've managed to increase the size of my original Army from 10 Inf div to 22 (4 Garrison and 3 Militias) their all upgraded to 1936 standards and now my goal is to equip each div with a either a AT or AA Brigade. The majority of my forces are on my Soviet border, 11 Turkish divisions are arrayed against anywhere between 3-9 Soviet divisions. My Airforce and Navy are still weak so my plan is to improve upon that and hopefully by 1943 I'll be able to enter the war, I still haven't decided if I want to be the Axis or Allies yet, but I think it would be pretty interesting to see if Turkish involvement could change the outcome of the war in the East and the Mediterranean.
Allies all the way. By 1943 the Germans will be bogged down in Russia and fighting a war they can't win and can't get out, and you can avenge the defeat at Vienna centuries earlier and restore the Empire West!Quote:
Originally Posted by mercian billman
Or you can take the harder route and rebuild the Caliphate, but that requires one to be an expert in using armies so the Axis can be saved. The key to successful minors are small, but highly optimized and highly effective army, supported by an equally highly effective airforce. Indeed, Mech Infs+SP Art are the best for the creation of said army. Use as few Inf as possible and as many specialized ones as possible. But, as said, that would require an expert in knowing to use what when and where, which I am not. Then you'll have to beat the USA in Africa and tie its forces down there to save Fortress Europa from a D-Day, and meanwhile you'll have to strike at the Russians and save the Germans. Which, of course, can be done.
By the way, screwtype, I for one wouldn't count Italy as a minor. It obviously was very powerful, able to stand up to other majors if properly led (aka by the human), and historically it was certainly more of a militarist nation than France was, fascist and all. Sadly, or may be for the best, its historical performance wasn't too good due to the general incompetence of the Italian officer corps, reflected probably in the low skills of the generals, and all those old guard craps, not as bad as France, though.
Yup, MEch+SP is very good, but I also like the old Mot+Heavy armoured, or mech+Heavy armoured combo. I kinda like marines+different artillery or engineers too, specially in the Mediterranean.
Right, except for the situations when they don't ... like my campaign with Japan ... I decide to attack the Soviets the moment the Germans do, so I stack some 80 or so divisions (both my own and allied) on the borders ... and I wait.Quote:
Originally Posted by AntiochusIII
It's 1944 and Germany still hasn't attacked the Soviets ... so I decide to go in alone. The moment I do so, however, the USA declares war on me. I still met with resounding success in Siberia and the Caucaus (I had taken Iraq and Persia) isolating and devastating a large number of Soviet divisions, but the USA's Navy (while not a match in a straight up fight, they operate in more smaller groups and have mobility) is giving me a headache ... they've retaken New Zealand, and are busily taking Australia.
And Germany is still doing nothing, except fighting the Battle of Britain (with a bunch of carriers on their side).
Oh, and what does a nuke precisely do? If I, say, nuke Washington DC and New York ... what do I get out of all the wasted resources on ICBMs and Nukes?
I just checked the CIA Factbook to compare the GDP of France and Italy and they are much closer than I thought - 2.06 Trillion to 1.7 Trillion.Quote:
Originally Posted by AntiochusIII
I've always assumed that Italy was quite a bit smaller and more backward economically than the former "Great Powers" of Britain and France, but it turns out it is not far behind.
BTW, I think Italy's mediocre performance in WWII can probably be explained as much by the army's poor organization than anything else. Mussolini wanted to exaggerate Italy's strength by having lots of Divisions, but to do that he had to make the Divisions smaller, which meant they weren't a match for their Allied counterparts. This is not it seems reflected in the game, where Italy's Divisions seem to be organized pretty much the same as everyone else's.
Don't motorized/mech units use a lot of fuel? I've been a bit discouraged to build such units because some guys on the Paradox forums say that air power gives far more bang for the buck, and that infantry divisions combined with air power are pretty much all you need.Quote:
Originally Posted by SwordsMaster
Aside From Speed. And Air Power is relatively useless if an enemy is dug in.
Infantry and air power is probably better for your money then motorized and air power, unless you blitz often. But mechanized and air power, especially backed up with tanks, packs a huge punch, and is worth every barrel of oil, every spent IC, every carton of supplies, IMO.
Oh that's good, because in spite of the advice I mentioned, I still find myself lusting after Panzer Divisions ~:)
Yes, You have to have Panzer divisions. I remember as Romania in HOI1 I decided to build a Navy and panzers (Panzers were cheaper back then) I got invaded by the British. A transport group with only 2 or threee destroyers got smashed by my Battleship and a few cruisers. Unfortunately, Their Home Fleet arrived and promptly sent my lovely fleet to the bottom. I felt like crying. :embarassed: :wall:
Watch your TC, especially if you're not using the economic giants. Motorized and mechanised divisions require more TC (not sure of the ratio) than infantry, who require about 1 TC per division. Each Panzer division takes 3, unless I'm mistaken - this is all after modifiers for distance and offensive supplification. This may not seem too bad at first, but keep in mind the supply issues that you'll incur after leading a successful campaign, further bogged down through occupied territory maintence and the absolutely insane partisan activity. While tanks may seem nearly invincible, a large bunch of them off in foreign territory will drag down your supply efficiency. I learned this the hard way.Quote:
Originally Posted by screwtype
Did I mention that sub-optimal TC affects unit speed?