Hi everyone,
I bought MTW2 and like it. There are obvious bugs though.
Does anyone know the status of the patch?
CA said it would be days, not weeks. Well, where is it? :help:
hellas1-Go Byzantium!
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Hi everyone,
I bought MTW2 and like it. There are obvious bugs though.
Does anyone know the status of the patch?
CA said it would be days, not weeks. Well, where is it? :help:
hellas1-Go Byzantium!
I'm sure this has been mentioned before by people, but here it is just in case.
I often receive Missions to do things that have already been accomplished. E.G. I receive a mission to establish diplomatic relations with a country i've allready got trade rights with, I'm asked to blockade a port I am already blockading.
Also, I heard there is a bug with the two handed axemen units. I know my English Billmen do not work correctly. They just stand there while getting chopped up.
Yep. I confirm if not done already. But this should be posted in the bug list I think.Quote:
Originally Posted by IRPhydeaux
Furthermore, the option to drag cards of your army on the campaign map to organize them and also it's nice if it's possible just before a battle starts. Even during a battle. Suppose you compose an army of scattered units, wouldn't it be good if you can organize their cards so it looks more clear?
Either that or when assembling armies unit types should be automatically organized properly so it's clear right away. It would save time reading an army's variety and strength, especially the enemy's. At least in your own armies you should be able to drag cards.
Overall with that part I'm saying this game should be more WYSIWYG. Dragging cards is such a simple and obvious task. It's possible before custom battles, why not in the campaign, or did I miss it? If so, give me that bullet right now, lol :P
More options in the options menu:
video:
--options for campaign map graphics:
-animation of trees
-amount of general animation
-animation of water
-low/med/high quality shadows
-etc.
-etc.
--advice levels:
-option to turn off information when you hover cursor over something
AND/OR
-option to set amount of information when hovering cursor over something
What's the use of reading that an army belongs to another faction if you already read in that same pop-up that they have [faction name/description] (different than YOURS, or you have some kind of problem in your brain like short-term memory loss) and that you already see that they are (neutral/allied/at war) with you? Waste of valuable screen space, I tell you.
Furthermore, I wish the programming code of the game to be perfect and optimized XD
To visually sort your units on the battle map, highlight all archers for example, hit G to group them and hit G again to ungroup them. You will notice they are pushed to the last slots and are all together. Do the same for cav, artillery, infantry, etc, etc ... and your unit cards are now quite neat. You may then still use groups Ctrl-1, Ctrl-2 and so forth, but it's a nice way to start a battle/deployment.Quote:
Originally Posted by Bijo
A bit late for a first patch wishlist since the modifications have already been made public, but here it is :
I'd like the one action per turn not to be counted for diplomats when all I do is enter the negociations screen but not make any offer and just close the scroll - because it happened to me more than once to click the wrong target (especially when the agents/armies stay clustered around a city) and waste a turn. Sometimes it's very annoying as some of the actions are time critical, for example I recently lost a lot of cash when I failed to sell a city due to clicking the wrong agent - the very next turn the settlement rebelled.
The game in many respects has many improvements over previous, TW game series.
*bows gracefully in Mr R.T. Smith direction* .........."we are not worthy".
But room for improvement, well to improve upon our gaming experiance, is always there.
Please Add and/or fix list....No order just as i have listed them as i have played the game.
1. Titles.....come on guys, you know we were jumping up and down about this one.
Adding titiles gave the general in question the ability to have good trait life.
Doesn't have to be a drop, box, can be a faction sheet addition, and titles adder.
2. What would have been a really added feature...titiles that passed down a family. but the monarch could take away. This allows a role play in several levels.
3. Son's taking over from Fathers, like in MTW - 1. makes the micro managment less a task.
4. We need a base level acumen that is easily seen by the player, the ai has the advantage of quick check looking, we can't all the time, as it would take a week for 20 turns.
Ok we have piety, chivarly, cammand, et cetera... but a base acumen, then with affecting traits, were the general only picks up traits of say 8 to 10 is good, but that we can see the effect of these, and is effected by building, or farm improvements.
5 Roman Empire, cannons and so forth, if they survive in game, then we have to be able to access gunpowder weapons.
6. If you are defending your lands, from a nation, you should gain respect of other nations/pontifex maximus, not lose face.
7 I will add with the other voices over this, as this is a basic over sight.
.........."GET OFF MY LAND".
And when some attacks your ally, we need the ablilty to threaten the attacker that we will join in.
8 It is not right that a friendly or foreign power/nation can sit it's army stack out side of your city.
if it occurs we and AI should be able to order off, or ask to be removed, and/or pay a small sum in respect of the transgression. In the case of chasing a rebel or opposing army, opp's sorry there mate here's a package for you my apolegies. This happening, and resistution / apolegy is forth coming, should not affect relations, unless happens to often.
9. Spy's and assisians. Can we have an option to click maintain subterfurge level for auto building units as they die in the city?
again micro management.
10. Now i know this is wrong, so must be a bug, English Billmen.
Cavalry should be almost eaten alive. We know their history as eater's of all things. Billman are heavy armoured!!!!
That is why the English, and swiss with the early halbariers were such a force.
11. In game there is relationship issues, where by relations are affected by actions. but it does seem that no one, espeically the AI, maintains these.
Relations, need to be more a tune to effecting trade, income, territory and maintenance of relations between parties.
At presant, i have been paying small sums of 1000 florins, ( I think we are still using florins, really should be the soldius), to maintain relations in good order.
In this same vice, would be the defence of lands, prestige should not go down if you have not started the war, if should be enhanced for the defence of.
12. Merchants, great idea....concept is fantastic. But...micro mangement again. for the worth of the merchant, and the chance of losing them in hostile merchant action, for what they bring in, surely doesn't warrant them in any way shape or form.
13. Roman Empire, (byzantines), unit descritpions, Please people, Things like old fashioned in repect of it's units. Lets give credit where it's due, and atleast make the descriptions some what accurate.
Up until the 1300's the byzantine infantry as we call them where some of the best in the medieval world.
Lamellar armour we know today was far in advance of mail armour, and the roman empire was the exponant of this armour.
there was no old fashion about it, or it's units until the late high period and late medieval period.
Prof Dawson in New england university, NSW is the man u need to speak to.
Not far from Brisbane, Mr Smith. I am sure he would be happy to answer any questions, and he has a working lamellar armour set which they have down testing on.
14. Cities and Castles, If we are going to have two types of building levels, then lets atleast give the castle's as pure military level establishments a 2nd level of defence that has a working 2nd gate?
It's far to easy to bust the first and just crack the castle. If we must have two types, then make the castle a castle, make it hard to crack.
15. Castle walls and setting men up.....people....this is not working as i think you intended.
the units using the centre to draw out is not the best, lets get back to what worked well, and draw from the end of a placement unit, and fix the unit settings for wall defence better. RTW was far surperoir in this respect.
16. AI does not like cease fire...why, i have had nearly every nation down on the ropes and still they presist with very demanding bugger off.
17. When fighting, why do 90% of the men in a unit, wander around shaking hands?
18. Unit cohesion....there is none! Please revisit this urgently. Units break and stay broken. It takes them an enternaly to reform.
19. Units that won't draw out in a city/castle road, thats annoying.
You try and draw a unit out to block a access only to find you cannot cover the area needed, and when the attackers come they go around the edges??
Not good.
20. Period starts, they where a great hit in MTW.
You could say, well...early on this and that where strong, and they where weak.
Like starting the Roman Empire in late, when it's units were not so great and it was in a difficult position.
Or high period when england was coming to it's period of power, or HRE in high period, with good units.
21. Crusading armies, taking towns of non enemies, or enemy towns. If there is a crusade, then send it to where it has to go.
And slow down the speed, the fast rush is really over the top. There is no collection of unit's no big stack. this really needs to be revisited.
22. power and prestige, should affect diplomcy talks.
23. The Ai is not protecting it's cities and castles., leaving 1 unit, usually a general in them is not protecting them, had it with the french doing it, and the hungarians, and the HRE.
24. Bishops for the Orthodox factions. I had one with Russia and 1 with Roman empire, and when they died, i never got another.
25. As Constantinople is the Leader/ Emporer is leader of the Orthodox Religon, why is the relationship between Russia and Roman Empire not effecting relations with others?
Also, why isn't there a Georgian or Armenian Faction? Of for that reason a Romanian/ wallachian.
26. Please Change the Regions names back to there proper names. It is so annoying to re - learn "new Names" that a " New personal opinon has put upon them".
Remember, Normandy? Wessux? Bavaia?
A little real honest history in game would go a long way to teaching people, real names of real regions in real history, just like you use to do with .....Eg: there was never a nation called Byzantine/Byzantium.
Rennes Region?? you mean Brittany? or the Duchy of Brittany if we still had titiles? Or the Count of Flanders.
Sounds much better, is true, and please marketing people, we can comprehend. :wall:
27. ok for the love of god (tm) please revisit unit stacks, i just played Roman empire, agains tthe mongols, and seriously, ....i mean seriously......*throws hands in the air*, I beat them in open combat, east of aleppo. But come on.
27b. Inquistors.........WTF........super men in cloaks???? :furious3:
28. Slow the game down. you are over exciting, everything and making things out of context. 4 years to build a 15k building, and 3 years to build a 1.2k building?
Just a few observations.
Unit cards do not seem to be of the same quailty as RTW, nor do the building cards.
Where is our right of getting rid of our useless units? once we spawn them, we can't get rid of them????
Moping up after battles......why don't my light cavalry clean up??
I have yet not once, been able to mop up an entire army?? why, i have light cavalry chasing and back turned army running like mad, crying for mummy, and i can't take them??? now thats a first io don't like.
Unit's seem to have problems moving up between each other.
Need to include a change battle from unlimited to time limited while in battle mode, why???? because i get sick of defending a castle and haivng a 1000 enemy troops sitting around the other side of the gate thats destoryed and not being able to get out with out losing my town/castle.
I have a business to run and cannot sit here for 4 hours as each little fool unit wanders around by itself to be utterly destoryed by my archers and swordsman.
Glorious Achievement !!!!!!! Taking the map is easy, inf act i only get a few missions from my council, i think it's because they can't keep up.
Glorious Achievement are much more fun.
PLease.................. If you have a unit on such armour, and yuou build a better armourer.........then you have upgraded!!!!!!!!!!!!!!!!!
man get sick of finding a unit won't upgrade because someone in front of the computer said no! thats it for them.
If i build a better armourer, why can't i upgrade my men????
AGAIN.....please desciption, taking venice as Hungary......Description says an island, i start my seige, get to battle map....IT'S NOT AND ISLAND!
in fact it says it's hard to take. Rubbish! one of the easiest.
Plague.......where are the markers????????? Unit and City, this is simple stuff.
For diplomcy.......if we are going to have pope elections then include this in diplomacy for the electoral college.....it makes no sense to not have it. Give us the ability to talk to the factions about the popal election......one without the other is just unreal.
Agent pathfinding, micro management, really needs fixing. I am getting sick of having to check on units travel.
ok i need a drink.........
fenir
*going to play MTW 1*
Maybe it is time to finish this one and start a new one?
Same with the bug-thread.
I'm inclined to agree with Kraxis here - this thread is simply covering the same old ground over and over again.
I'll unsticky and lock this one and put up a new one presently.