I know what they did, and I still don't know what they're doing. If that makes any sense at all.
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I know what they did, and I still don't know what they're doing. If that makes any sense at all.
It does :grin2:
If i was in their situation i'd hire a massive army and just go sacking my neighbours :laugh4:
Same. Or hire massive army and just wait until they each owned the others. Then pounce.
We Brits have a sense of fair play. Despite this, we will manage to win the game.
It'd be interesting to see the kingdoms of britain unite and smash the rest of europe :laugh4:
But Poland would never surrender!
NEWS REPORT - TURN 2 START
Year 1 - Season 2
The first season has seen the expansion of many people through settlement and the establishment of intricate trading networks extending far and wide. Where some civilizations have chosen to centralise, working on a few well developed cities or castles in hopes of forming a solid powerbase early to capitalise on the immediate boost to their economy, others have sent settlers far abroad, in hopes that their many alliances and time will see their many small, long term investments grow into highly profitable outposts in the future. Yet others chose to hold fast to their initial wealth and look for other oppertunities to spend it in the future, hoping that their enemies may exaust their earliest funds and be ill capable to easily replenish them.
There were no major military movements or settlements in foreign kingdoms.
However, castles have been constructed by Anglo-Saxony and Iberia at points they believe to be critical to their survival. The Ottomans have also constructed a castle, within the walls of the city of Istanbul itself.
The current world map. (I've decided I'll make a new thread later detailing each individual faction and it's city/province/castle names. As that's just too much information to cram onto this one map. Those will be posted throughout the week. Also, remember, at least three settlements are required to incorporate land into a province. A settlement can be either a city or a castle.)
Spoiler Alert, click show to read:
And World Trade
Spoiler Alert, click show to read:
Britain makes no sense.
So no-one there raised an army? Have they allied together then? Or is this some sort of nerve racking standoff? Should be interesting however it turns out.
If someone wants a trade agreement, PM me, or just ask in this thread.
CR
Like I said, I can't even figure out what Britain is doing, and I'm running the game. :dizzy2:
Your in for a wild ride then ~;)Quote:
Originally Posted by Lucjan
I never got my financial report either Lucjan just letting you know.
I sent it to you twice now, you have to have gotten it. It's the spreadsheet screenshot with the Turn 2 Treasury amount on it.
EDIT - Sent again, maybe it got lost somehow. Let me know if you get it. You british factions continue to be an anomaly. First, nobody has a clue what you're up to, second, the interweb is devouring your financial reports. :dizzy:
Got it that time.Quote:
Originally Posted by Lucjan
Like they say, third time is a charm. :2thumbsup:
It's quite simple really.Quote:
Originally Posted by Lucjan
My orders to build extra factories were to be made for the purpose of mass-bagpipe production. Once that goal has been accomplished and approximately 100,000 of these have been produced, the HAGGIS (High And Glorious Gaelicization Institute of Scotland) will spread throughout the British Isles, infiltrating England, Ireland, and of course, Anglo-Saxony, playing these bagpipes nonstop. The only way that these bagpipists will cease their playing of this holy instrument is if the other three rulers of the Isles accept Scotland's surrender terms, which are the allowance of immediate annexation of all territories into the Realm of Scotland.
If that fails, our backup plans are numerous, including painting the Anglo-Saxon crown orange, repeated public farting in the other Kingdoms' capitals, and of course, "pantsing" the English King in front of all of his subjects.
As you can see, Scotland is prepared to fight dirty. So please make it easy on yourself and assimilate now! :yes:
:scotland:
Annoy your enemy into submission? That'll probably work.
I have my own little island thank you very much. If you will check closely, you might note the IRISH SEA somewhere in there.Quote:
Originally Posted by Lucjan
I thought yanks were the ones with the bad geography skills.....
Corsica has announced its intention to begin pirating operations.
https://forums.totalwar.org/vb/showp...9&postcount=80
This is the price guide for those who have forgotten. I am announcing that I have 500 troops ready for a single pirating operation. At this point it is first in best dressed. Discounts may be offered for those who get in now. The troops on offer are:
200 Infantry
300 Skirmishers
Just a quick question, but when is population growth added on?
That's what I'm wondering too.
Interesting.
Rather than pming anyone individually, i'd like to note that russia will accept any offers of trade given by any faction.
I note the same terms....and I still did not recieve my financial report!Quote:
Originally Posted by sapi
Egypt would be glad to sign a trade agreement with the noble Russians.Quote:
Originally Posted by sapi
Crazed Rabbit
If you look closely, there are four factions on Brittain. You Irish can keep your own little island, but so far England, Anglo-Saxony, Scotland, and the Faroe Isles have settlements there.Quote:
Originally Posted by Seamus Fermanagh
Accusing the map maker of bad geography skills...bah! For that you deserve fifty lashings! :whip:
And CountArach, I've decided that since one turn is going to be a season, I'll update the population at the end of every even numbered turn, so, twice a year. The end of this turn will see a population boost.
also Iberia wants trade with russia
Rome proposes trade agreements with everyone it hasnt already got trade agreements with. Good day.
:bow:
Pssht, taking Scotland's lead, are we? :wink:
Would Iberia be interested in trade with Corsica? Also I wish recognition that the Balearic Islands are part of my Homeland and shall remain recognised as such.Quote:
Originally Posted by Caius Flaminius
Sorry for the double post...
Corsica wishes to ask for a loan from a generous nation. We are in need of 280 Gold. This will be paid back to whomsoever lends the money with interest. Alternately they can have a 400 Gold credit to be used on a pirating adventure that must be commissioned within the next 5 turns.
"Lend" and "pirate", not often heard together I reckon :beam:
Gah, that was too obvious and lame. Pardon me. But its true, if you want your civ to be taken seriously as a harbor for pirates you should take the money ostensibly as a loan and then never pay back.
The ottamons will give the loan at a 10% per turn interst rate.
Also the ottamons accept trade with Russia and Rome.