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I don't like the Theologian's Guild HQ in Jerusalem either. Too deterministic. Make it a plain guild. Let the player decide where the master/GM goes (if he can). Players only get one.
It was just a random thought, i don't mind shifting it TBH, just thought it would give people a good reason to grab the place.
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And, IMO, Jerusalem is a bit silly as far as the garrison goes. The AI won't take it for 100 turns, crusades and jihads nowithstanding (if then).
It's usually taken between turns 40 and 60 by the AI in my tests, typically a Crusade/Jihad hits it and weakens it then either a follow up normal army or more commonly a Crusade/Jihad will take it (typically they are called at about the same time so if a Jihad gets their first then the Crusades get it, if the Crusades get it the Jihad gets it). I designed the Garrison with Human Crusaders in mind in truth as it should really slow them down no end.
Although it was meant to be worse, but rebels can't have JHI, Qupoxloa, or Janissary Musketeers :evillaugh4: .
Any chance of getting you to try and fight that one on the battle map? It's got Ballista Towers so it should be a nice way of finding out how good/bad they are.
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Acre fell to me turn 8. Would have been 2 turns sooner, but the Sultan croaked on me and he was to lead the attack. (Why, oh why does Egypt have to start with a 54 year old Sultan? And his son is no spring chicken! I suppose it's an intentional handicap to make up for the economic machine.)
Possibly, and it is a bit silly if you ask me.
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I see a Turk army near Adana, but they don't have half the force needed to take it. Rotten intel on the AI's part. Heh, they turned around and went home.
This does seem, to happen a bit TBH.
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Antioch is next, maybe turn 15. Definitely slower pace for me, but haven't seen AI manage anything so far. Allied with Turks and Hungary. Expect trouble from Turks anyway, but we'll see. Don't want to ally with Byz since I need their capital. If they and the Turks get into it, I can probably up my rep with Turks by pitching in (and stealing Cons first chance I get!)
So it's slower than before, interesting. Is it because of the better Garrison power wise, or are they about as powerful, but harder to deal with with limited forces? Are your units getting more experience now too BTW?
Also, the AI's been reprogrammed so it won't start wars with you or each other for the first 30 turns so you've got a bit of a wait in store before the Turks and Byzantium go at it.
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Think I feel a jihad coming on soon. Money is tight. Even for Egypt. Lots of troops in the field. But am upgrading econ stuff as it makes sense (not port lines in Cairo, those are a total waste it appears).
The ports add trade bonuses to cities, these effect both land and sea trade, same with markets, if you have a port the markets upgrade income from your sea trade.
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Did you boost fleet speed at all? Doesn't seem like it. Might have to do it by giving admirals a trait to up speed at birth. I haven't found any other number that actually seems to work, though I have found other numbers.
I've noticed that too, I think it's a combination job of 2 or 3 numbers that need altering TBH as level 2 shops are faster than level 1 ships so theirs a control somwhere. I did try buffing them though.
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About to catch up to Byzzies in population. 4th overall. 6th military, 10th financial (but that's balance, not income... stupid).
Ok, turn 16 coming up and Antioch coming out. Mostly infantry and archers on both sides, but I have 7 cav and second general coming as reinforcements. They should swing things immediately.
Rep seems to not go up as fast, which is good. Allied with Venice, Turks and Hungarians now.
Sheesh, first city I see not-reb is Florence, and PS took that.
Glad to find your not top dog early on. getting an alliance boosts your rep, but maintaining one doesn't any more, so that cuts your rep gain a lot.
Papal States ALWAYS grabs Florance on the 2nd/3rd turn, it's the first reb province to fall normally, with Inverness falling a turn after typically.
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Turn 16: Oh, power meter says I have better than 2:1. More like 3:1 from the bar, but the swords say 2:1. Gonna be lazy. Auto-resolve. Lost 188 to 389. Eek, draw! But they lose on a draw. Lots of prisoners, but I released them. Sacking would have gotten me 1500, which I could use... but the chivalry will pay it back in growth.
What did you have and what did they have, (i.e. was the Garrison damaged)? Chiv is now worth 0.4% growth per point BTW.
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Heh, council wants me to take Adana. I'll think about it. Later. I have one dhow shuttling troops from Alexandria to Antioch, mainly for the Saracen militia, but some militia archers too. I have about a half stack of Cav, just Arab and Desert so far. Worrying more about economy than high tech troops at the moment. But have those horsies getting some exp in the sieges. As soon as I get another general or two I'll split off a field army of the Cav to hunt rebels for experience. No sign of other threats to date. Turn 14. Antioch will sally next turn and I think I'm ready for it. Might be able to storm it this turn, but why bother? They will come out next turn or STARVE!
Are you finding yourself too foot reliant then? If so is their any reason at all? IS it a case of insufficient HA, or do you just need more infantry for the sieges?
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OK, Pope thinks I walk on water. But he's probably confusing me with a prophet. I created the fund for the financing of gluttony and sloth at Rome.
Battles won 3. Battles lost 0. Turn 16. Kinda slow.
Heh, Turk army, tiny one, besieged Adana. Got sent packing. But at least it wasn't all siege gear! No sign of that in Turk stacks so far.
The heresy situation seems OK. Spotted one heretic near Mosul.
Not sure what the trigger for siege engineer is, but they seem a bit common.
Thanks for the info, I'll look at siege engineer and architect. I didn't write the triggers for those so i'm not 100% sure of the cause ATM, but I find both too common.
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Sheesh, silly AI. Genoa has a 1 general garrison. Milan has... ZERO.
They've probably got their entire army out after Burn and Dhjon. Expect one of them to fall in the next few turns.
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OK, it's turn 19. I've taken 2 regions, a 3rd will sally next turn (Adana). I think I can beat them, but not a sure thing. PS got Florence. Of the rest:
zero regions taken: France, HRE, Venice, Sicily, England, Portugal, Hungary
one region: Spain, PS, Milan, Moors, Poland
two regions: Scotland! Russia, Egypt (me), Turks (must be to east, Tbilisi and Treb, maybe), Danes
three regions: Byz
VERY slowed down I think, but have you got Dongola and Jedda yet? They both have 4 unit weak garrisons, as did Baghdad. That could shift things in an awful big hurry.
Scotland tend to get Inverness early now, but it then either get York on the third attempt or stalls.
HRE and Hungary being Frozen are not so common, but the rest regularly stall. England sometimes gets going after turn 30 though.
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You may have overcompensated with Byz. Yeah, one Turks got is Tbilisi. Other might be Treb or Smyrna, my maps are outdated. No, Smyrna is Byz. They may have grabbed Rhodes and Durazzo too. Looks like Turkey got Treb, unless they grabbed Baghdad after my spy left the area. From HRE maps, looks like Danes went north, but maps may be out of date too. Lowlands showing rebel (surprise!).
The trouble is that if Venice doesn't grab Rhodes or Durhazzo the Byzantines tend to get both and Smyrna. Sometimes Trebizond if the Turks are too slow,one of the reasons I want to give the Turks it, it secures one side against the Byzantines). The buff does help but part of the issue is that Byzantium doesn't often have any serious competitors, so it can grab stuff fast, it also starts with more places that can have ports so whilst Egypt may be a bigger money powerhouse in the long haul, in the first 30 turns or so it's the richest faction going and can support quite big armies if it's so inclined.
On the their hand I rarely see Dismounted Lancers so i might try swapping the Sears and Lancers over as it should encourage more of the Lancers early on.
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Byz ranks 1, Egypt 2, Turkey 3 (go East!), HRE 3 or 4 (looks close), Moors 5
Augurs well for trouble for me. Odd that the Italians are so anemic.
Nice to see your not number 1 this early on.
The Italians are so weak because i still haven't debuffed the Mediterranean isles/Tunis for Sicily's benefit and I've mad Milan prefer land attacks and it needs a few turns to grab Bern/Djon, although it's still going slow.
I've also noticed the AI tend to go better if it's near the player, it's like it plays better when it's the players neighbor.
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Turn 21: Adana fell, thanks to my Turkish allies They had a part stack there too. But I had almost two stacks. Still 2nd behind Byz. My economy is cranking now. 13.5k income, half that in expenses, but building getting expensive with Cairo and Alexandria built up, and Gaza moving too. Just doing walls and econ, mostly, in the two core cities. Rest econ. Adana needs to grow a lot, but I'll make it a big fort, I think. If the Turks let me keep it.
Been using Saracen Militia to beef up my siege armies. Suspect Kurd javs might be more efficient. And they are closer to the front since Gaza can make them. Once Antioch can make the bigger militia, that will be best though.
Sounds OK to me, I notice your saying you need a lot of Saracen Militia for Sieges? Is it just for Sieges, or are you needing them for Field armies a lot too? Nice to see allies pitching in to help out too.
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Spain got Bordeaux. Zaragoza still rebel. 8 alliances now, France most recent. Up to 10 turns of 100 per turn tribute while still making the offer generous. But my power is "supreme" and I do have loads of allies including the PS. At first I only got 100 for 5 turns. Gotta finance my Pope-bribery somehow. I'm just brokering indulgences for him. Oh, it was Baghdad the Turks took.
Spain's moving fast. Zaragoza always seems to take forever to fall TBH. Nice to see you with lots of allies too.
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I do sort of like the diplomat speed. But the spies are a bit overpowered with theirs, since they can "see" without using an action. Diplomats can to a far lesser degree, and they usually have business they need to be sure they can get to. Merchants are overpowered too. It's a bit TOO nice. It's also gonna be deadly in the closer in areas. You won't have ANY warning before you are challenged with takeover attempts. Egypt has a preserve in Dongola, at least as far as I've seen so far. Holy Land, Byz and Italy are crowded. England has a preserve too, but it's not lucrative. Scandinavia is good if you can blockade the straits (and you aren't too local to it). Sub-Sahara is still a haul, but lucrative.
I was thinking the same about Spies TBH. The Diplomat speed is a godsend as it lets you build them up and move them places in a hurry.
I had hoped Merchants would be less prone to being taken over. i'm trying to make Acquisition a fairly minor thing for merchants ATM, a useful extra, especially for shifting merchants of resources you want, but the majority of income comes from trading.
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Just saw that 2/3 Turk stack besiege Edessa. The rebs immediately sallied and ran them off. But another part stack close. The Turks may get it before I do. Of course, a lot of the rebs now have one chevron.
I've seen them take it, but not this early normally.