It arrives in 1346 in Southern Europe first.
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It arrives in 1346 in Southern Europe first.
The black death is probably the most terrifying thing in the game.
Not even power of the mongols or Timurids can match the destructive power of that plague.
Ruins your economy and gets you into a deficit just with 2-3 turns and wipes out most of your family.
Anyway, reading the gamespot preview made me very interested in the Teutonic campaign.
The recruitment method for the order sounds cool.
Sorry. I only play short campaigns.Quote:
Originally Posted by Lusted
And Lusted, absolutely love LTC. It's the main reason I'm content to wait until whenever for 1.2 to finally show.
Is it at all possible that NEW elements will come into the game? moats fair enough, and flame thrower... those will be great new dimensions and hopefully summit to mod. But will we get an increase on 31 factions? Will we get a higher unit limit? Without these things, the four mini campaign system just seems a way of giving limited pleasure which won't enter the grand campaign, it won't really revolutionise the engine and allow us to make a decent game out of it
And as stated little things like setting the faction heir or princesses/queens inheriting, leading armies, remarrying and so on just seem to be ignored. The dispatching and acquisition of titles as governor, bishop etc that existed in MTW is totally needed here too... will we get it? Do they care if they can blind us with other nice sounding things in the PR package and flashy advertising. Once we've bought the game...they won't care...but we will...
PC Gamer UK have a four day report on the expansion pack on their site.
Here is day one and the links to the next three are on the right hand side: http://www.computerandvideogames.com....php?id=161675
i hope they let yu play the english on the americas campaign. the english expeditionary force?
I like the look of the castle/forts which are shown in the Britannia screen shot and look like they are unmanned. I'd like to see a screen shot of a battle involving them just to see what they really look like.
PC GAMER "In fact, that's one of the major issues with Medieval 2: the sheer scale of the game. Campaigns demand months of your time, and much of the end-game is sheer grind to clinch those final few provinces. That's where Kingdom's four new mini-campaigns come in. "
told u so, this is going to be VERY acrade, the mini campaigns will be over in an hour or SHOULD be, they will not offer anything to hardened players...if we can get some good modding out of it remains to be seen
Have you seen the amount of provinces in the mini-campaigns, there are about 50 provinces on each map. You won't be able to beat that in an hour. I doubt they'll be arcady, just smaller more focused camapigns that can be played quicker. I mean i've never finished a campaign in M2TW(only finished one in MTw and RTW), but i think i might in Kingdoms.
They will hardly be "arcadey". It's the same game you're playing. It's Medieval 2 in more focused bite sized chunks which is a great thing in my opinion. I can't always be bothered conquering (or trying to) all of Europe. Sometimes I want a nice little campaign that I can focus on over the course of a week or two. It definately won't be over in an hour that's for sure.
EDIT: Hell some of my battles take a good half hour.
Guess its a personal taste thing but me I'm looking forward to this as the Britannia campaign and and castles bit is exactly what I was looking for for my mods. This era wasn't exactly stable in Britain so is ripe for modding (I was already doing one starting 1280).Quote:
Originally Posted by MilesGregarius
The only thing I don't get is that I thought the Britannia mod had a start date of 1272 or did I remember that from something else?
Caliban just posted this in the Official CA Discussion Thread over ay the .com
EDIT: Hochmeister, I hope you didn't mind me fixing the formatting for you ~sapiQuote:
Originally Posted by Caliban
If anything Kingdoms sounds less "arcadey" to me. For instance the way troops recruitment and diplomacy are linked with the native American factions introduces a whole new layer of strategy to it.
Interesting.
Thanks for keeping us up to date (I can't bring myself to read the .com :laugh4:)
I certainly find that FAQ a bit more uplifting than previous information, I can certainly see Kingdoms being quite enjoyable from a gamers and a modders perspective, especially if they deliver what they are claiming they will, that of course remains to be seen.
Looks good either way, looking forward to playing some hotseats with friends :whip:
It's funny... the thing I'm looking forward to the most from Kingdoms is actually the mods of the Britannia map that will eventually surface. I'd love to play a Britannia game with 21 factions!
I was already working on one. I kept delaying things for the patch as I didn't want to redo a lot of things but now that the Kingdoms expansion has the extra castles (and units and presumably voices) its making me rethink things a bit. I'm almost certainly going to delay till the expansion is out but use the extra time to prepare some of the factions and some different sized maps.Quote:
It's funny... the thing I'm looking forward to the most from Kingdoms is actually the mods of the Britannia map that will eventually surface. I'd love to play a Britannia game with 21 factions!
I've never noticed him either. But If your looking for a guy named Salah Al-Din you'd be waiting a long time. Salah Al-Din or Salahuddin or Saladin was a name he took later in life. His real name was Yousuf Al-Auyyubi. I'll be on the look out for that name (or alternate spellings of Yousuf) for sure.Quote:
Originally Posted by Sinan
boiling oil is back. cool. Sappers are not back. Also cool.
When will this be out?
I don't know if anyone has already posted the same question, but still, WHEN WHEN WHEN!
Dan