Yah, all the troops not engaged in melee can fire, not fairQuote:
Originally Posted by Ludens
Thats not a Bug, they say leave us alone or we will attack, its stupid but not a bugQuote:
Originally Posted by Caius Flaminius
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Yah, all the troops not engaged in melee can fire, not fairQuote:
Originally Posted by Ludens
Thats not a Bug, they say leave us alone or we will attack, its stupid but not a bugQuote:
Originally Posted by Caius Flaminius
ANY person have this problem?Quote:
Originally Posted by Caius Flaminius
If you have no movement points left, you cannot retreat. This applies to you as well as to the A.I. I have no problems with the music, but that doesn't mean it works for everyone.Quote:
Originally Posted by Caius Flaminius
That's not the same. Akka reported the infamous primary/secondary issue that delayed the release of the 1.2 patch. However, it was fixed in 1.2 and I haven't noticed it since.Quote:
Originally Posted by ByzantineKnight
I have movement pionts left, when the carthaginians attack me, sometimes i have to retreat,I click in the white flag and my troops dieQuote:
Originally Posted by Ludens
FOW WHY?
I don't know. If there is no retreat the retreat button should be greyed out. There have been reports of disappearing troops, but this seems to be a rare glitch.Quote:
Originally Posted by Caius Flaminius
Thank for the help, but I cant play as the Greek Cities because of thisglitch
I can make a sreenshot demonstrating this it is trueQuote:
Originally Posted by ByzantineKnight
Ive seen it happen before, i just said it wasnt a bug, its just stupidQuote:
Originally Posted by Caius Flaminius
You are rigth ByzantineKnight.
Other error.
I am sieging a city with stone walls.When you siege a stone wall, you can build all the types of siege equipment.I did pass the turn and i'm going to the city and im going to create a sap point.Here is the problem, i cannot build,"Construction of this siege equipment is not posible".
Did you have enough people to have build points?Quote:
Originally Posted by Caius Flaminius
Yes, I have 300 building points, but that not the point, because you can build a sap point in more turns than 1
Do you have any patches installed or ATW/BI, do you just have a bad general, or something elseQuote:
Originally Posted by Caius Flaminius
Something else,I guess
Ok then i dono what happened, does it work now?
Sorry, I'm not sieging a city with stone wall at this moment
Do you mean you were not seiging a city with stone walls or that you finished that city and have moved on to a new one?
For why a diplomat losses all or part of his skills when he fails a negotiation?
I dont know, ive never seen that before
For the same reason he gains skill when he succeeds? This is not a bug. It's just an unbalanced feature.Quote:
Originally Posted by Caius Flaminius
No.For example, i send a diplomat who have a diplomat trait, he fails and he losses the diplomat traitQuote:
Originally Posted by Ludens
What's wrong with that? If he succeeds in the next negotiation he will gain it again. The system is unbalanced, but not buggy.Quote:
Originally Posted by Caius Flaminius
What is the use of Infulence anyway, Ive never had it affect a disscussion and ive had like 7 or 8 infulence.
This is not a bug but a question for gaming. You should make your question clearer. Do you mean the "influence" of a diplomat or of a general?Quote:
Originally Posted by ByzantineKnight
I assume you mean generals. The more influence, the better a general perform as a governor (affects loyalty), the bigger the chance of becoming the heir of a fraction, the better his chances in diplomatic talks - and if he is the leader of a fraction, he will not that often be the target of a new war. There will be more affects maybe, but that is what came back of my memories on first sight.
Here is the problem:
I send, for example, a diplomat, who haves a diplomat trait to make an alliance.The others says no, and when say no that diplomat loses the trait
and in the lists of retinues and traits says none
If a diplomat fails on a mission, he will lose traits. If he succeeds, he will gain them. Not a bug.Quote:
Originally Posted by Caius Flaminius
I ment the influence of a diplomat, sorryQuote:
Originally Posted by teja
I'm still having problems with the 'issuing an individual order to a group' bug.
If I, for example, order a group of cavalry (for example 3 units) to attack a distant enemy, they just attack the closest enemy (which mostly happens to be a wall of spears).
I have that problem too, you just have to tell them to move near the unit you want to kill and when that unit is the closest to you, charge!Quote:
Originally Posted by Vergilius
And if one of your horse units charge whatever you didn't want it to, it delays reinforcements for the unit you charged.
hmm.. I think I've encountered another bug..
if I put my troops like this:
https://img.photobucket.com/albums/v...geta/twbug.jpg
the archers won't work; they'll make the shooting animation, but arrows won't appear nor will they hit anything...
I think your archer's target is blocked by the Spartans. Missile units will try not to shoot friendly troops.