Will Casse tribes have malusses when fighting during teatime ?
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Will Casse tribes have malusses when fighting during teatime ?
Casse?
After additional research, @bovi isolated the problem to the texture file names in this folder (taken from my current test build):
C:\Games\EB2-NewTest\mods\EBII\data\unit_models\att
So he rigorously pruned them all, and thus most people should not be affected by the bug, even if they use ridiculously long folder names. Which are still NOT recommended.
Two environmental questions:
How will be the flora of Iran, Minor Asia and Mesopotamia. CA had chosen to depict them as lifeless deserts, which, apart from inaccurate, was also terribly boring.
EB I had done a great job on that subject, so my hopes are a bit high.
And finally, will those extremely dense forests be included in EB II, too? I'm speaking about battlefields (I think some of them were located in Hyrcania) almost entirely covered by large trees. They really improved the battle's atmosphere, while also making them (the battles) significantly harder to handle.
EB had unrealistically dense forests with giant, oversized trees; they just made fighting in forested maps annoying.
That's no longer the case:
https://pbs.twimg.com/media/Bs5P3r0CMAIguvT.jpg:large
I would like to see a shot of the sky with clouds. Most of the sneak peaks seem to feature a surrealistically clear blue sky.
What climate is that, by the way?
Will there be reforms in the first release? If so, how many Factions will have reforms?
https://twitter.com/EBTeam/media
look the sky of the post on 06-16-2013
I find mysel coming back regularly to have a watch at the sneek peak. Didn't happen to me since a long time, and usually its to see the process of an official game. Everything in that mod just looks beautiful and immersive !
This is an amazing work. What is about to happen is a mod giving to the fans of a game what they couldn't get in the official sequel. It's quite something !
I've been playing EB for years and have followed the progress of EB II from time to time. Since the announcement of the Beta I find myself daily returning on this site and eagerly checking out the news on twitter. (great pictures btw) I even started a new campaign of EB I with the Romani. Something I abslolutely loved in EB was to roleplay the influence of important families. (e.g. in my recent Romai campaign the "Macedonicus" family proved so fertile and competent that they provided most of the important generals and most skilled governors for almost 150 years...
I remember reading that certain factions will not be represented with an actual family tree but with the system used by the teutonic order in MTW II Kingdoms. (never played that campaign myself). Could you share with us if this is still up to date and which factions will use this system? And will the roman cognomen like Macedonicus, Africanus, Asiaticus, etc. be included?
Thanks a lot for your work guys! :-)
have you already posted a map of the campaign with the factions starting regions? if yes can you tell me where is, if not, can you post please?? D
So that is the EBII map? Can't wait
That isn't the actual map of EB2, although the startingpositions are are rougly the same. Here is the right one (Just look at the narrow province in the right corner. It was freshly implemented in EB2 to give Taksashila one more province to expand):
Attachment 13833
In general when I install kingdoms to play a mod I usually set just one campaign to gain some space on my HD, and I usually choose the "Teutonic" campaign which is the lighter in Gb.
Except that this time I have this superstitious feeling that I should install the "Crusades" campaign or some eastern models or map parts wont be there that EB2 would use.
Does it make a difference ?
That's an interesting question. EB2 is a total conversion mod, but we borrowed many of the settlements from De Bello Mundi, and quite a number of those were based on Kingdoms settlements (to include Americas). I dug into the files (but not really since November), and most of the references went back to vanilla files (walls especially), so.....maybe you do. If somebody here has time, post some questions in the technical help forums (Org and TWC) or even with some of the active M2TW released mods, to see if somebody can confirm the need (or not) for the full set of kingdoms campaigns.
The simple solution is to "install everything", but if space is tight, then ask around to be sure.
I know some of the files we use were based on the Americas campaign (I assume just because it's alphabetically first) so if you do only install one my bet would be that is the safer one. Especially considering what Kull just said. But yeah more informed opinion is probably a good idea as well.
EDIT /
Found an answer here :
http://www.twcenter.net/forums/showt...8#post14008618
404 not found?
About Kingdom's install for EB2 :
http://www.twcenter.net/forums/showt...ampaign-models
Are there any plans to implement traits and ancillaries related to Buddhism in this release?
Didn't seem to find any mention of it, apart from this old thread.
Yep, the plan is to have them, some have even been concepted and partly coded already, but they won't appear in the first release, sorry.
Thanks, that's good to hear! It's not like it should be a priority, only, those stupas seem like they could use a bit more function. I have a feeling that the East will an even more interesting place to visit than it is in EB.
In the first release are avaiable sardinian-corse regional troops?? If ues are they spear-archers like in eb1?
Sorry, this lovely unit will not be available in the first release.:no:
I hope for the first patch ;)
Can we get a rough outline of what *will* be available in the first release?
Will the General Speeches from Rome be imported to Eb 2 in a future release? is this even possible?
I just started a Kart-Hadast campaign 'till i Eb 2 comes out i wonder how far i will come 'till the release xD
Just a quick silly question, what patch of Kingdoms is required?
why do the Iberi Lanceari have armored horses in eb-1? they seem like cataphacts to me^^ and will they return in a future release of eb2?
In previews the pikes of macedonian phalanxes (sarissas) shortened than the historical lenght. Why? Or make longer is hardcoded too?
(sorry my bad english)
Are you hear the "M2TW Modding: Memory Editing" project? Maybe Zarathos can help to ceate correct EB2 macedonian phalanx unit in the future.
http://www.twcenter.net/forums/showt...Memory-Editing
hello all!! in the posted screens of strat map i have ever see the city financial production over 1500, one baktrian city over 4500!!! i hope that the economy system would be hard and severe like in EB1.. reassure me!! :)
probably you have some problems to understand me because my english is not good, but i'm not an idiot.. i know well, very well, the economic system of m2tw (and don't like it), and i know that in the strat map is showed only the production of the city, not the expenditure...elsewhere, are high, i want to know if you have enhanced also the upkeeps costs or else re-balanced the economy..Quote:
ever see the city financial production
i'm worried because i don't want an easy game, i want to sweat every single turn like in eb1
What culture/"religion" combination is Pergamon? Is it Hellenistic Polities-Eastern Greek or Hellenistic Polities-Western Greek?
One thing i didn't like in M2:TW was that you couldn't choose your faction heir. Were you able to change this? Because especially when i play a Hellenic nation I like to keeep order of sucession even if the next in line is a complete moron. :clown:
These factions can't choose their Faction Heir. The others can.Quote:
10) My faction doesn't have a Family Button. By design. For historical reasons, the M2TW "teutonic system" is used by several EB2 factions (mostly barbarians): Aedui, Arverni, Arevaci, Boii, Lugia, Lusotannan, Pritanoi, Sweboz, and Koinon Hellenon. If you must have families, there are 19 other factions to choose from.
Thanks for your answer Quintus! But this is not exactly what I meant. Even though it's been a while since I played M2TW, if i remember correctly it was like this: Even a faction with a family tree couldn't choose the heir as the "choose faction heir" button from RTW was gone...
Exactly M2TW does not have a "choose faction heir" button and this applies to factions with or without family tree...
However our modders have implemented a "select heir" event, which triggers at the start of the game and every time a faction leader or heir dies. This event allows the player to select what family member will become heir and subsequently faction leader :)
Now that's great to hear! Tahnk you for answering! :2thumbsup:
Have the Celtic Factions reforms?
Big question.
Is there any way to run Hotseats with EB2? If not, does the EB team has in mind implement that option?
Just wondering, do you have any data how many times the Mod has been downloaded so far?
No. We wanted to have counters to see how many times people chose each download option, but didn't manage to get them up in time for the release.
There are some indications though, our own FTP reported about 3000 people trying simultaneously to get it in just a couple of hours (it didn't go very fast for any of them...). I saw about 500 seeds and 100 peers tracked on the torrent after about one day, so there have to have been quite a few thousand downloading that way too. I don't know about the rest of the direct download links. So, with all of that guesswork I suppose there are at least 10000 and possibly over 20000.
I hope we can get some more data on the next release.
Will the persian voice mod return? Eastern units sound a bit strange right now^^
What are the requirements to build a colony in a province?
Depends on the faction I think. For Rome you need the road garrison building. The adviser should say what is needed.
In which file can I find information about the possible reforms for each faction and the required triggers?
M2TW\mods\EBII\data\world\maps\campaign\imperial_campaign\campaign_script.txt
Not sure why a space is showing up...
Will the next patch break saves?
How do I get a doctor ancillary without just using the console to add one?
I can't remember to ever having encounterd one...maybe it's not yet implemented/bugged. At least they are in the export_descr_ancillaries.
Does "Imperium" have any effects or is it for RP only?
2 minor things from the TWC:
You guys twittered, that the Polybian Principes is almost finished. Will Polybian units stay own units like the Polybian Hastasti in the current version or will they be represented as an armour-upgrade like reformed units of other factions?
I am also wondering if the Baktrian cavalry and hipotoxotai get one more face, representing local Iranian nobles? The current faces look very Greek to me and the unit-descriptions are saying that also local Iranians fought in these units.
Have new modders joined the team since the release?
What does the "Special attack" mean in the abilities description of the British chariots?
It's a generic trait for units like chariot and elephants to say they are special units, but IDK what it exactly means
I hereby declare my availabilty to contribute to the work of Europa Barbarorum II. I can provide historical contente ranging from region description, troops information, etc. regardless.
The thread to do your declaring is here. Please post there.
thanks
Idea for the modders: Could the strategic map have the names of rivers in it?
Observation: There is a inconsistency regarding the final of a battle. Suppose You have killed 200 out of the 230, thus 30 survivors, i saw in this case that the 'total enemies captured is 62, at the ransom of...This shouldn't be right?
An idea for military ships. I think a lot of players wished that Rome Total War would have had naval battles, we would then have the definite strategy game in gaming history. I know that the MTW engine does not support that, yet would it be possible to make the battle ships more imposing on the strategic map? Let's say at least half the size of the ones in Empire. As they are now, I find them too small, besides, if we could clearly make the difference between a trireme and bireme on th strategic map it would only enhance our observations skills and with it our historical knowledge. pAx romana.
You capture fleeing units not survivors,that means you "killed" 62 units while they were fleeing thus you captured them.Quote:
Observation: There is a inconsistency regarding the final of a battle. Suppose You have killed 200 out of the 230, thus 30 survivors, i saw in this case that the 'total enemies captured is 62, at the ransom of...This shouldn't be right?