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Re: Blue Lotus: Total War
First just let me say it's a great mod that ur making, if blue lotus: total war was a cd game being sold i'd probably buy it. Just one quest. could u give out a guide on how you did it so other people ( like me) who are just starting could learn. it would really help me since im just a noob. Well, keep up the good job.
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Re: Blue Lotus: Total War
Ok, here are the updated factions:
Chinese 1 - Zhuanshi Clan (symbol = Dragon, colour = red and yellow)
Chinese 2 - Yuwan Clan (symbol = YingYang, colour = blue and yellow)
Japan 1 - Akagi Clan (symbol = Fan, colour = black and yelow)
Japan 2 - Zensen Clan (symbol = Wave, colour = white and silver)
Demon - Yomi Empire (symbol = Demon Head, colour = black and dark red)
India - Krishnapur (symbol = Elephant head, colour = gold and purple)
Mongol - Karazai Khanate (symbol = Horses head, colour = gold and green)
Korea - Choson Clan (symbol = Turtle, colour = red and blue)
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Re: Blue Lotus: Total War
aww shucks, i was hoping the japanese would be factioned into shogunates instead of clans. but only b/c shogunate is such a great word.
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India and Indians
Hoggy,
First of all let me congratulate you on being on the only people still continuing a RTW mod.
I didn't think this mod would be that cool, but I didn't realize you would be incorparating Mongols, Indians, or the Koreans. I think the problem with most Civ-oriented RTS games is that they completely forget about India and generalize non-European countries in general. You do not know how glad I was to see an Indian faction among your roster. Back in the Summer I had an Indian faction unit list that I posted at the RTW forum. I can give you the unit list if you'd like. Or I can make up a new unit list even, I probably have the time. Infact, I really want to help make the Indian faction memorable in this mod.
One more thing
The "-pur" in Krishnapur is actually of Persian origin, so is not Sanskritic. Now if you were to say "Krishnanagar" ( Dark City) or "Krishnagiri" (Dark Hill) it would be completely of Sanskritic and more "indigenously" Indian. Just nitpicking.
Keep it up.
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Re: Blue Lotus: Total War
hey hoggy great work on the mod, and to the person that posted last, i would just like to point out that there are MANY mods still going on, including the one that i am part of, so please dont say things like that, some may take offense.
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Re: Blue Lotus: Total War
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Re: Blue Lotus: Total War
Mod is looking awesome dude! ~:cheers:
I am waiting for battlefield 2 but this mod is gonna bring Rome back for me
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Re: Blue Lotus: Total War
Hi Hoggy (and others),
I've been following this mod since the beginning and must say I'm really looking forward to this one. Esp. the units appeal more than the units from the orignal game.
Here are some ideas about the resources that could be added to the map (I hope these are moddable too, wouldn't make much sense to see olive oil in China!!). Maybe you will find them useful:
- Rice: obviously to replace grain. Should occur along river banks and have the same population growth benefits as grain
- Gold
- Silver
- Jade: imperial green jade was thougth of as the most precious stone in the world. It was found deep in one of the remotest mines in the world, in a valley in the shadow of the Himalayas (in what is now Burma). Maybe it can be made a minable resource that has a higher profit than gold and only occur n one place.
- Porcelain: to be found in China and Japan
- Silk: to be found in China, Japan and maybe India
- Spices
- Timber (or possibly Bamboo)
- Wild animals
- Tea: again in China, India and Japan
Hope this is of any use,
Greetz,
JT
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Re: Blue Lotus: Total War
Cheers Jay Tee, blindfaithnogod was just looking at the resources. Anyone else have more ideas for resources on the BL map?
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Re: Blue Lotus: Total War
Are you guys going to include Wonders in the BLTW map? I could do some research on that if you want to.
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Re: Blue Lotus: Total War
the ideas about the resources are great. i will definitly keep those in mind. as for the wonders, i dont know, we hadn't talked about that one. if you have any suggestions we'd love to hear them. and im sure we could figure something our. ~:cheers:
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Re: Blue Lotus: Total War
Eric:
Sorry about that. It's every time I click on a link or go to a thread where a Mod team is supposed to post their progress it's usually dead. I will say that one of the LOTR mod and a few others are still alive. However, the one that came out first( I think) was the Ancient China one, and I recently read that they're on the verge of quitting. My immediate reaction was " Jeez, if these guys are about to quit, who else has a chance?". I had thought of them as the most dedicated mod team, so I had lost hope in a lot of mods.
What exactly do you guys need?
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Re: Blue Lotus: Total War
Eric:
Sorry about that. It's every time I click on a link or go to a thread where a Mod team is supposed to post their progress it's usually dead. I will say that one of the LOTR mod and a few others are still alive. However, the one that came out first( I think) was the Ancient China one, and I recently read that they're on the verge of quitting. My immediate reaction was " Jeez, if these guys are about to quit, who else has a chance?". I had thought of them as the most dedicated mod team, so I had lost hope in a lot of mods.
Hoggy and other modders:
What exactly do you guys need? Have you cooked up a unit list for the Indians? If not, allow me ( please).
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Re: Blue Lotus: Total War
Ideas for Wonders would be good too to replace existing ones. I think we can replace them quite easily.
ramaready - check the armylist there's an indian one there already but any unit ideas welcome.
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Re: Blue Lotus: Total War
Some wonder ideas:
Teracota Army
Goldan Pavilion
Elephant Graveyard (I know it's supposed to be in Africa but it would be cool)
Gates of the Underworld
Forbidden City
Tokugawa Shrine
Buddha at Bangkok (largest reclining buddha)
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Re: Blue Lotus: Total War
The question is though what bonuses would they give? These are just some thoughts off the top of my head.
Teracota Army - +1 experience to all troops trained
Golden Pavilion - increases income by 25%.
Elephant Graveyard - Faction may train generic elephant unit. Elephants trained dont run amok (or is this hardcoded?). Otherwise elephants trained get +2 hitpoints.
Gates of the Underworld - required by demons to train troops in any province.
Forbidden City - number of turns to build buildings is reduced by 1. Only affects buildings that take 5 or more turns to build.
Tokugawa Shrine - +20% public order in all cities
Buddha at Bangkok - Two temples may be built in each city (or is this hardcoded at 1?). Otherwise increases effectiveness of religious temples.
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Re: Blue Lotus: Total War
If Wonders are included I think that they shouldn't give bonuses that are too high. In fact, I think the Wonders in RTW are somewhat ott. Besides that, they should be spread out more evenly than in RTW, so that every faction can have access to one max in the beginning.
Here are some examples that actually exist in the real world (maybe you prefer imaginary ones for this fantasy mod):
- Great Wall of China: could give some defensive bonus, for example a +1 for defense for all units trained in the province with the wall. Should extent over more than one province but I don't think that will be possible? Not sure either what you should do if different parts of the wall are owned by different factions.
- Taj Mahal: so beautiful that it will attract people from all over the world to see it. Province in which it is situated has a +1 growth bonus
- Tripitaka Koreana: Housed in the halls of Haein Temple, the Koryo Tripitaka (Taejang'kyong) is the most highly regarded woodblock edition among the thirty or so Tripitaka canons existing in the world today because of its enormous size of 80,000 wooden printing blocks and for its accuracy. It is Korean Buddhism's most sacred treasure. It is from the 13th(?) century. See this link for more info: http://www.sutra.re.kr/english/default.asp
- Borobudur: Hugh and beautifully decorated piramid like Budhist temple from the 8-9th century in Indonesia. Makes building temples cheaper? Could be situated on the Monk Island? I think there sould be some kind off temple Wonder on the Monk Island anywayz.
- Angkor Wat: Temple/Mausoleum for Khmer ruler Suryavarman II, situated in Cambodia. 65 meter high piramid with an area of 1 square kilometer. Possible bonus: gives access to a special type of ancilliary if this province is owned.
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Re: Blue Lotus: Total War
keep the ideas comin guys. i know it helps my motivation and creativity. ~:cheers:
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Re: Blue Lotus: Total War
I like the emphasis you've put on the elephants and the chariot, as they were the priemeir arm of the Indian military in all mythic accounts.
Alright, here are some unit ideas:
I think the bow that the Golden Archer carries should be HUGE. When I say huge, I mean so that the bottom of the bow touches
the ground, as Megasthenes or Arrian said that Indian Longbows did. They can have armor piercing or long-range capabilities
or both.
http://www.krackow.com/asia.html
http://www.angelfire.com/il2/annatar/lbow.html
Also, a Chakra Thrower unit would be very distinctive and add to Indian uniqueness. They would have the range of skirmishing
units in RTW and be very effective against lightly armored troops. you might want to think about making them at the top of the
tech tree or elite or something.
http://www.flight-toys.com/rings/chackrum.html
http://www.whoosh.org/issue8/rudnick6.html
I was thinking for Indian Missile units, and what special abilities they could have that would be distinctly Indian and usable. I think the ability you are looking is called "mantra". In every Indian story there seems to be a hero
that chants a mantra before discharging an arrow or throwing a weapon. It could work like a attack enhancer, making it possible to kill more troops in that single volley. It could also have a effect on enemy morale. I think the
Golden Archers, Chakra Throwers, and Arjuna Chariots should have them. Maybe the Arjuna Chariots should have a more devestating effect, like an explosion.
Maybe you could replace the Tribal Macemen with Vanara Macemen. Vanara are monkey-men, below is a picture of Hanuman, an important of the Ramayana. In the picture, Hanuman is holding a "Gada", a two-handed mace. It's actually very much like the giant macemen you made for a Chinese factions.
http://www.carnaticcorner.com/hig/la-hanuman.jpg
Rakshasa: Indian Demons in every Indian myth I can think of, possibly a rebel faction or part of the demons in your mod.
They could have a wide variety of units.
http://www.vahini.org/ramakataplaatj...ama-ravana.jpg
http://www.familynyou.com/admin/imag...asa%20copy.JPG
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Re: Blue Lotus: Total War
Nice research Ramareddy. Those Chakra throwers would really give some extra spice and character to the Krishnapur. Like the idea alot, hope they include them into the game.
But i don´t agree with you about the hanuman to be included into the Krishnapur army. I don't know if you have read the 'General'-forum yet, but a few days ago I wrote a post about making an entire faction of ape/monkey-men, called Hanuman (or Sun Wukong) after the "monkey god".
I think it would be be intressting with a good/neutral non-human faction. And besides that; the Krishnapur are way to shielded and privilege the way their starting location are now. The Hanuman Kingdom are jungle dewelling and would naturally have their starting location close to the Krishnapur.
Another thing I forgot to write on the Hanuman-post on the 'General'-forum is that to make the Hanuman's culture look different (...and not as a monkey/ape mirror image of the Krishnapurs culture) would be if the inspiration came from the cultures of Sri Lanka, Burma, Thailand and Indonesia. The arcitecture could look like the one i Ankhor Vat. Great temple citys shielded and semi-overgrown by the jungle, protected by the noble children of Hanuman.
Well, I think it could be a cool feature in the world of the Blue Lotus. But that's what I think. I really hope Hoggy & co will consider the possibillity of the Hanuman. If not as an own faction, they could at least be a major part of another faction... ~:)
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Re: Blue Lotus: Total War
It suddenly struck me...what would such battles sound like?
Not just men yelling and howling, but with this mythical component, the battles would have some pretty eery sounds; women wailing, and demons screeching and baying, in defeat or triumph.
Who will come up with such peculiar sound files?
And the music..the music will be very important. Authenitic music few of us have ever heard before unless we are scholars of those obscure cultures.
Please Hoggy, blow us away with really daring choices of authentic and bizarre oriental music...
And someone that is into recording; make some really mind bending battle sound effects. What do ghostly geishas sound like when they're using their socery on the battlefield.
I want to shudder when I hear it...with a cold sweat breaking out..
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Re: Blue Lotus: Total War
ramareddy - top stuff there. I toyed with Chakra throwers when i was thinking about the indian units. I'm going to add them to the Indian army if I get time or possibly as mercenaries in that area.
The Hanuman monkey units will be rebels and mercenaries in the SW section of the map. I can't really afford the amount of extra time involved in having them as a faction sadly.
Ferocious_Imbecile - Yes sound will be important. i'd really like to hear authentic Indian/Japanese/Chinese music and some BL specific SFX. Is there anyone out there with good audio experience and time on there hands?
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Re: Blue Lotus: Total War
In RTW there are plagues.
Could all Demon armies carry the plague, but not really kill them?
If its hardcoded, well to bad, but it would fit that the Demons would have some form of pestilence or otherwise, follow them.
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Re: Blue Lotus: Total War
Will the Indians have som growth bonus beacuase of the kama sutra? ;P
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Re: Blue Lotus: Total War
Quote:
Originally Posted by Bulten
Will the Indians have som growth bonus beacuase of the kama sutra? ;P
Will the Indians have some growth bonus because of the kama sutra? ;P
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Re: Blue Lotus: Total War
i dont think we can mod in better sex. ~D
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Re: Blue Lotus: Total War
hoggy,
If you can, call the "Hanuman" something else. In Indian tradition they are called the Vanara. If anything, use South-East Asia name for them just for more variety.
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Re: Blue Lotus: Total War
Ramareddy
Well you have a good point there. The race of ape men is infact called Vanara. But when I came up with the idea of making an entire faction of these guys I found it proper to call their kingdom after their king/god (and not after their race) - therefor calling them the Hanuman. Another version could have been to call them Sun Wukong wich is the chinese counterpart/version of the monkey diety.
But after I PM´ed Hoggy about the Hanuman (ie Vanara) there is no real point to call these monkey men Hanuman. Hoggy told me that if these guys will be included then they will probably be mercenary units.
So to call them Vanara is probably more fitting than to call them Hanuman or Sun Wukong. Because they aint a kingdom/faction any more, instead they are mercenarys and should be called after their race.
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Re: Blue Lotus: Total War
Hoggy,
For the Japanese factions, Battle Field Ninja have vote. I'm not sure how Ghurkas will be different, but ninjas are a must. Maybe the japanese factions can have better assassins because they're ninjas? Also, the Yumis that Japanese Archers will use weren't used for volleys I don't think. From what I understand the arrow was released without any angle up or down, parallel to the ground. Maybe the Japanese Archers can have worse range then most archers, but be very accurate and armor penetrating.
Go with the fantasy map.
I'm curious to know if that "Mantra" ability can be given to Indian missile units. We should think of some more special abilities for each faction. I'm sure breaking from RTW special abilities will be refreshing.
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Re: Blue Lotus: Total War
If the Tibetans are factored in how would that faction work? Is it possible to have a pacifist faction in any Total War game? Could they raise any kind of real miltary force beyond some kind of spies or police type agents and diplomats to be used solely upon the strategy map?
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Re: Blue Lotus: Total War
I finely had to get an account here just give you some ideas. Ive been following your progress for sometime now but i couldnt take it. Great job on the mod thus far, you can only hope activision notices you.
Here is my idea. Since your dealing with the supernatural and even the human units are super-human. I figured you could play with the speeds of the units. Ie one type of demon might be really fast, imagine this haord swiftly runinig through a field. Of course you would balence this by say making them tire easily or making them otherwise weak (you could even compliment it with a cool sound effect).
The same goes for unit combat animations. Some of the super strong units that are fewer in number but higher in skill could be represented by exicuting their combat moves with equal speed and grace. Probobly killing one other unit per hit (of course there are say 10:1 so he wouldnt be overpowerd).
Going along this direction you could have a demon unit type that Never tires. Maybe they are slow and expensive but they are tough and quite simply never tire.
Basically I believe that by "playing" with these attributes (someone who kills with almost every hit or someone who blocks almost every hit), and the speed of animations or movement would Greatly Help give a fantastical feel to playing the game. GL
-Yann Schutter
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Re: Blue Lotus: Total War
Quote:
Originally Posted by Ferocious_Imbecile
If the Tibetans are factored in how would that faction work? Is it possible to have a pacifist faction in any Total War game? Could they raise any kind of real miltary force beyond some kind of spies or police type agents and diplomats to be used solely upon the strategy map?
Heh, the Tibetans had an empire too. The notion of of Tibetans being pacifist by nature is very much a Hollywood stereotype. Their empire collapsed in 842. And as recent as 1975 the last CIA-funded Tibetan guerilla bases in northern Nepal were shut down. Believe it or not Tibetans also have a small community of Tibetan Muslims, given official patronage by the 5th Dalai Llama in the 17th century. Anyways
I still think a Turco-Mongol faction is essential in this game, as much if not more an Indian faction.
Uygur Khanate 745-840 AD
http://sophistikatedkids.com/turkic/...r%20empire.gif
Another map showing the Uygur Khanate, Turfan Empire (in red lines), Yellow Uygur Empire (when Uygurs became predominantly Muslim, Buddhist Uygurs were then referred to as "Yellow Uygurs". So the Yellow Uygur Empire is Buddhist). And lastly the Kara-Kitai, another Turkic people who converted to Islam at around 1000 AD.
Most Turkic factions converted to Islam at around 740-1000 AD, I can give you information on their original pagan religion if you wish.
The empire of choice among these to include in Blue Lotus would probably be, in my opinion, the Gök Türk (Tujue) Empire.
http://abuss.narod.ru/Biblio/Maps/map70.gif
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Re: Blue Lotus: Total War
I still think a Turco-Mongol faction is essential in this game, as much if not more an Indian faction.
-Zafer
See, I have to disagree. I think the problem with most ancient/ medeival strategy games is that they COMPLETELY leave out any visage of an Indian influence. South Asian empires are not as well known as others, but that doesn't mean they did nothing, or were uninfluential beyond South Asia. These countries are vastly underrated and under appreciated. Not to mention, in context to the game, India has a much longer history of written folk-lore and myths when compared to pastoralist steppe peoples.
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Re : Blue Lotus: Total War
Mongols are just as important as indians.
Both of them will be in game, so what's the point ?
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Re: Blue Lotus: Total War
Firstly apologies for slow movement recently, a lot is being done just that a lot of it is behind the scenes nitty gritty stuff. The new patch requires some implimentation for starters. Blindfaithnogod is currently dealing with that and implimenting the current units amongst other things. justmeandthedog is currently writing something to speed up the input of names in the project and Sykotyk Rampage is doing some fantastic demon portraits amongst other things.
Marshal Murat - plague sounds good, not sure if it can be coded though
ramaready - we wont have battlefield ninjas but japanese factions spys may look like ninjas and may possibly add them later as mercenaries
Ferocious_Imbecile - tibettans won't be having their own faction but will be available to chinese factions or as mercenaries
SingeDebile - unfortunately unit speed is tied to the animation speed so it might prove to be too big a job but might be worth a look.
Indians are in as a full faction and Mongols as a mini faction (ie less unit types not smaller)
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Re: Blue Lotus: Total War
problem with plague is that it kills peopel in the cities, so unless you could unbind recruitment from city population, a permanent plague in all demon cities would be bad for their army.. maybe you can give the demons a building that counteracts the plague growth hit? make sure the AI builds it immediately though..
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Re: Blue Lotus: Total War
I'm pretty sure that only random plague is hard-coded, although it might be posssible to make the demon lands more likely to contract plague. Also why bother leaving it up to the AI to build something, just have the demon lands and neighboring lands start with the super-health (anti-plague) buildings, also it means that demons will have a hard-time recruiting outside of demon-lands as plague will kill of potential population, which i think makes sense. However if demons will have plague i think it will still decimate thier armies.
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Re: Blue Lotus: Total War Sound
I was just thinking, in regards to the sound, that I have seen reference to Japanese arrow heads having a whistle incorporated into them on occasion. maybe this could be a fear inducing option in place of flaming arrows for some archer unit in the mod.
Hoggy, keep up the incredible work!
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Re: Blue Lotus: Total War
What's the reasoning behind not having Ninjas? They might not have fit too well in Shogun, but in a game based on Asian fantasy and folklore they are a must for one or both of the the Japanese factions.
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Re: Blue Lotus: Total War
Quote:
Originally Posted by ramareddy
What's the reasoning behind not having Ninjas? They might not have fit too well in Shogun, but in a game based on Asian fantasy and folklore they are a must for one or both of the the Japanese factions.
but how would you implement them? personally, i think a unit of many ninjas fighting like ordinary soldiers on the battlefield would be lame. but i think ninjas as assassins is fine, if unimaginative.
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Re: Blue Lotus: Total War
Well to be "unimaginative": One would use Ninjas the same way that they were used in Shogun ( or RTW Arcani). How would you use them in Ohio?
Also, I just think it would be interesting if there was some variation in the strategic units between factions. For example, maybe a ninja could be an expensive, experienced assassin or it could be a consolidated assassin-spy. I think in STW there were Shinobi, those were cool. How about a unit strictly to end seiges? A Pathfinder unit with long range sight and ambush spotting capabilities? Think of the possibilities with the Demon faction. A cheap unit that would just be used to prevent the movement of an enemy army. An agent that looked like an army on the strategic map, and would die once an army tried to engage it in battle.
There's only going to be 7 or 8 factions, I think, so we might as well have as much diversity as possible. There is a lot of potential, but come on. Ninjas!
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Re: Blue Lotus: Total War
Quote:
Originally Posted by ramareddy
Well to be "unimaginative": One would use Ninjas the same way that they were used in Shogun ( or RTW Arcani). How would you use them in Ohio?
Also, I just think it would be interesting if there was some variation in the strategic units between factions. For example, maybe a ninja could be an expensive, experienced assassin or it could be a consolidated assassin-spy. I think in STW there were Shinobi, those were cool. How about a unit strictly to end seiges? A Pathfinder unit with long range sight and ambush spotting capabilities? Think of the possibilities with the Demon faction. A cheap unit that would just be used to prevent the movement of an enemy army. An agent that looked like an army on the strategic map, and would die once an army tried to engage it in battle.
There's only going to be 7 or 8 factions, I think, so we might as well have as much diversity as possible. There is a lot of potential, but come on. Ninjas!
Yeah, I'd really feel sad if Hoggy left out the old Shinobi/Ninja/Battlefield Ninja thing from the old STW game. That was a pretty cool aspect of the game. I loved building tea houses then suddenly having all those shit disturbing spies going around agitating things for my neighbours.
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Re: Blue Lotus: Total War
Quote:
Originally Posted by ramareddy
How would you use them in Ohio?
mostly, i tell my ninja to get more beer while i'm watching the game.. otherwise he usually just sits in his room listening to skynard and getting toked.
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Re: Blue Lotus: Total War Sound
Quote:
Originally Posted by Lonely Soldier
I was just thinking, in regards to the sound, that I have seen reference to Japanese arrow heads having a whistle incorporated into them on occasion. maybe this could be a fear inducing option in place of flaming arrows for some archer unit in the mod.
Hoggy, keep up the incredible work!
Those "Tulip bulb" arrow heads were used at the beginning of a battle to alert the gods as to what the humans were about to do. Only one would be fired by each side though.
Quote:
Originally Posted by Big_John
mostly, i tell my ninja to get more beer while i'm watching the game.. otherwise he usually just sits in his room listening to skynard and getting toked.
HAHAHAHAHAHA. Well at least they'll do it without anbody noticing.....
www.ninjaburger.com
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Re: Blue Lotus: Total War
Quote:
Originally Posted by hoggy
Indians are in as a full faction and Mongols as a mini faction (ie less unit types not smaller)
Oh, please! Can't we have ferocious Mongol Midget Maidens biting demon knees off?
On a more serious note:
https://forums.totalwar.org/vb/showthread.php?t=43291
Quote:
Originally Posted by JeromeGrasdyke
The number of factions is hard-coded, and so are the mappings to the culture types and the behaviour of Roman factions as a group
Were you aware of this? Will Roman, Barbarian, Carthaginian, Greek, Egyptian and Eastern be adaptable to BL's needs?
Luckily Carthaginians are portrayed as quite demonic in RTW ~;)
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Re: Blue Lotus: Total War
yes we were aware of those limits on modding. we do have it all figured out. it does limit use asfar as cultures are concerned. but we have a plan that will work quite well. but thanks for the heads up. we're, to this point, not even using the carthaginians. lucky for us there are enough cultures already built in. ~:cheers:
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Re: Blue Lotus: Total War
I know this comment doesn't really contribute to the mod.. and you've heard it before.. but I must say.. that this by far the most original mod that i've seen for any of the TW series.. it's stylish and creative... best of luck on completing it... :bow:
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Re: Blue Lotus: Total War
Quote:
Originally Posted by hoggy
Ferocious_Imbecile - Yes sound will be important. i'd really like to hear authentic Indian/Japanese/Chinese music and some BL specific SFX. Is there anyone out there with good audio experience and time on there hands?
Hi all. This is my first post but I've been watching this thread for some time now and I must repeat: your work looks awesome hoggy! ^_^
as for the quote above, I am more then capable of creating some asian music for you. I have instruments for any occasion, and software to record with. (If I can get it to work...) Just ask and I'll record something for you to listen to and see if you like hoggy.
your humble servant, :bow:
samthesmart
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Re: Blue Lotus: Total War
It's been awhile since there's been any activity here; Hoggy has even taken down his excellent graphics.
Let's hope this mod hasn't been abandoned.
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Re: Blue Lotus: Total War
it definitly has not been. were just finishing up the japanese factions as we speak. there is just not alot to show as of right now.
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Re: Blue Lotus: Total War
Yep, really no need to worry. I'm going through polishing the japanese faction and doing Zensen clan texture variations of all the units, Blindfaith is doing unit cards and a whole bunch of other stuff and Sykotic has nearly finished all the portraits amongst other things. The old screenies are down because when i started i had been using my old Middle Earth total war hosting for the screens but when their site went down I broke the links so I wouldn't draw their bandwidth. Should have more screens after this period of reorganisation but unfortunately there's loads of work to do on the mod that doesn't result in screenshots.
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Re: Blue Lotus: Total War
well we really dont care what the screenshot is of. we just want more screenshots. it doesnt have to be anything new. just something small to keep up interest. as it is now i have to go back through and look at all the old screenshots from months ago to satisfy my appetite. just any random screenshot would suffice. so thats just my opinion. you dont have to wait for a new unit to post a screenshot (although new units are always the most impressive).
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Re: Blue Lotus: Total War
Hi team,
Is there still anything you need, like names, ideas for tradable goods etc. Or do you have everything figured out already?
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Re: Blue Lotus: Total War
Quote:
Originally Posted by hoggy
Yep, really no need to worry. I'm going through polishing the japanese faction and doing Zensen clan texture variations of all the units, Blindfaith is doing unit cards and a whole bunch of other stuff and Sykotic has nearly finished all the portraits amongst other things. The old screenies are down because when i started i had been using my old Middle Earth total war hosting for the screens but when their site went down I broke the links so I wouldn't draw their bandwidth. Should have more screens after this period of reorganisation but unfortunately there's loads of work to do on the mod that doesn't result in screenshots.
Glad to hear it. I'm really looking forward to Blue Lotus. It's going to be fantastic. CA should hire you to develop future TW games with them, Hoggy.
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Re: Blue Lotus: Total War
Quote:
Originally Posted by Jay Tee
Is there still anything you need, like names, ideas for tradable goods etc. Or do you have everything figured out already?
if you have ideas on tradable resources i'd like to hear them.
we could use names, or rather ideas for names for the governance buildings. ie governers villa etc. so if you guys have any please share.
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Re: Blue Lotus: Total War
Hey man this mod looks freaken awsome and i can't wait to play it so keep up the goodwork. For the korean faction u might wanna put in this the war wagon unit from AOE 2 expansion. I don't know if it's real but it would be fun to play and could be an elephant and chariot mix. Hard to kill and crap.
http://www.gamespot.com/pc/strategy/....html?page=114
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Re: Blue Lotus: Total War
Quote:
if you have ideas on tradable resources i'd like to hear them.
An idea could be a tradable good that can only be found in the Demon countries and possesses magical powers, e.g. Demon Dust or something like that.
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Re: Blue Lotus: Total War
khan48 - looks good. I wanted to do a large oxen chariot for the chinese but I think the constraints of chariot code are going to make it too big a job but I'll look into it some more.
Jay Tee - sounds good, perhaps ssome sortof spirit dust that alows you to recruit certain spirit unit types.
here is the latest pass on the faction logos with new monk, india, korea and mongol.:
http://www.awrate.com/chrishogg/images/alllogo.jpg
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Re: Blue Lotus: Total War
A page on Buddhist beliefs (demons and other creatures)
http://www.onmarkproductions.com/html/oinari.shtml
Cheers,
Clare
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Re: Blue Lotus: Total War
Hello again!
I really like the new logos for the factions. I especially like the Karazai button. The Choson is cool too (even though it has that "primitive" feel to it).
But the Krishnapur looks some how "strange". Don't know exactly why but I get the "copy-paste"-feeling when I see it plus it dosent really follow the same style as the other buttons/logos.
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Re: Blue Lotus: Total War
Just a quick progress update for Blue Lotus.
I'm currently finishing off the Chinese armies, the officers, generals etc and then I'll be moving onto a period of polishing these units and doing the texture variations for the Yuwan Clan. After that I'll start on finishing the Demon armies' remaining units, generals etc. Obviously I'll post progress along the way.
Blindfaithnogod and Sykotyk Rampage have been doing an amazing job on everything else. Between them they have sorted the character names, portraits have been sourced by Sykotyk and implemented by Blindfaith, tech trees are coming along nicely, event pics are done, music is currently in progress by Sykotyk, they are both doing some excellent job creating building pictures right now and hopefully they'll post samples soon. All of these and others are huge tasks and they've done an outstanding job on them :bow:
So we're moving along nicely. The unit building is likely to take several months yet and we've still got a lot to do but I'll be happy if, with our small part time team, we release the mod around the time of RTWs expansion pack (if there is one).
cheers - hoggy
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Re: Blue Lotus: Total War
So basically, what your trying to say is, It will be a very long time before the first version of your mod is released? I havnt even heard anything about an exapnsion, so I guess thats what your trying to hint at.
Im not much of a mod person, but the extensiveness of your mod looks quite impressive. I like how some demon units are larger than normal troops, like the orange demons, hanya? Being a fantasy mod doesnt bother me, it looks very interesting. I like the idea of trying to hold a bridge with samurai against huge hulking demons.
Im not sure how long this project has been in development, but it does look great. There appeared to have been alot of screenshots in this thread previously, is there anywhere I can see them now they have been taken down? Anyway, this mod looks really fun, keep up the top work.
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Re: Blue Lotus: Total War
Quote:
Originally Posted by hoggy
..................around the time of RTWs expansion pack (if there is one).
cheers - hoggy
there is always an expansion pack. ~;) even if they(CA) have not officially made it known. ~:cheers:
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Re: Blue Lotus: Total War
Sykotic has been sourcing oriental art for event pics but we were unable to find one for weeping women (used for most disasters) so I've had a go at one trying to copy the style. obviously not as good as the original masters (and thank god for the undo button):
http://www.awrate.com/chrishogg/images/EVENT.jpg
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Re: Blue Lotus: Total War
Looks more than good enough to me.
If you need any other artwork try asking TomteofDoom from sengoku jidai. His stuff beyond belief.
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Re: Blue Lotus: Total War
Wow...Hoggy did you do that? That's amazing. ~:eek:
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Re: Blue Lotus: Total War
Reading your previous posts Hoggy you said you are in a complete stage for all units, are you doing the pictures like the one above "weeping ladies" for events, disasters, building types? :bow:
I really like that picture Hoggy, by the way what's the picture going to be used for? :dizzy2:
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Re: Blue Lotus: Total War
Hoggy, you are too modest. ~;) The linework is excellent and you've captured the style better than anyone could ask for. I especially like the clothes and the patterns, and your choice of colors is also perfect. No complaints here.
I'd love to see more info-pictures of this quality.
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Re: Blue Lotus: Total War
hoggy, great work. I cant wait till its released. Keep up the good work.
You are the best. :bow: :bow:
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Re: Blue Lotus: Total War
I liked the characters in "Journey to West".
http://animax.ru/shots/the_monkey_king.jpg
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Re: Blue Lotus: Total War
When I get a break between modelling units etc I'm going to be working on a battle scene for the BlueLotus intro screen. I thought I'd post progress here as the image develops. It can act as a kind of countdown to the release with the picture getting more developed as the mod progresses. Part 1... (apologies as out of context it's a bit hard to work out what's going on but, well that's half the fun ~:) )
http://www.awrate.com/chrishogg/images/Intro01.jpg
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Re: Blue Lotus: Total War
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Re: Blue Lotus: Total War
I am astonished Hoggy. You are truly somebody to look up to for all people that wanto get into modding. I remember back in the day when I started, it always helped to have people like you to try and get as good as, for inspiration. I just wanted to say great work, and how amazed I am that you have stayed with this with the same passion now as you had on day 1.
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Re: Blue Lotus: Total War
Now that an expansion has been announced for Rome what will you do with it? Simply use its new features to spice upp the old campaign and then add a second campaign set later (or earlier) in your storyline?
Also for animalhandlers instead of them having short swords for closecombat weapons perhaps wips would be a nice thing, they are animalhandlers after all :P
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Re: Blue Lotus: Total War
whips would require a new skeleton and animation. alot of work for something so small. that and id rather have a sword than a whip in a melee any day.
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Re: Blue Lotus: Total War
Are ya'll still working on the Korean faction? Ya'll seem a bit lost on them and I'd be happy to help.
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Re: Blue Lotus: Total War
Hello everyone, I just want to make a quick apology for moving posts around. I'm trying to keep the forum tidy and manageable and as easy to navigate as possible. Rather than starting a new thread for every post, if general questions, suggestions etc can go in the General thread that would help. If they trigger a big debate we can make a new thread for the topic. Army list suggestions or units strength discussions etc can go in the Armylist thread and so on. So if I move your post please don't feel offended. Cheers :bow:
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Re: Blue Lotus: Total War
Great going guys
Can i ask when you would be releasing a test.
i cant wait
~:cheers:
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Re: Blue Lotus: Total War
We should have a release some time after the expansion from CA.
here is some more of the intro pic:
http://www.awrate.com/chrishogg/images/Intro03.jpg
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Re: Blue Lotus: Total War
also had another go at the Krishnapur logo.. still not sure..
http://www.awrate.com/chrishogg/images/krishlognew.jpg