How about a trade bonus to factions who control trade route such as spice, amber, silk etc road , to control the route factions must occupied settlements which link the route. Sorry if it's already in the mods :sweatdrop:
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How about a trade bonus to factions who control trade route such as spice, amber, silk etc road , to control the route factions must occupied settlements which link the route. Sorry if it's already in the mods :sweatdrop:
Already in. We have unique buildings in those settlements along important trade routes. We also have buildings that allow you to set up your own trade routes.
Foot
Really? Which are they?Quote:
Originally Posted by Foot
Okay Foot already mentioned that they are in; here they are:Quote:
Originally Posted by caksz
By default there are two routes:
-Amber Route;
-Silk Road;
But you can add your own web of trade routes IF you are AS; Saba, Saka, Sauromatae, or Baktria using this:
-Trade Caravan "structure". Starting at scouting parties to contact traders to stop by in your local settlement; ending at a form or organized/sponsored trade routes.
Buildings aren't designed to have a direct cost to benefit ratio. As it was historically, some things cost a lot of money and took years to build with very little end benefit.Quote:
Originally Posted by Charge
Make the Swardimannoz and Wodanawulfoz cost less or stronger.
Chea, add the western edges of India or China ftw!!! XD lolQuote:
Originally Posted by jhhowell
Just had a quick go as Selucid(sp?) empire. I noticed that the Jewish spear men cost more than the Hellenic spear men but are less effective. It seems to me that the pricing of units edges the player to the better units even if they don't have a stable economy The difference in cost between lesser troops and the average kind isn't that great, it means with a little extra money you can have something far better. Same difference between the average troops and elites. A little more money and you get so much more. Only units like native phalanx and the Hellenic variety feel right in cost to me. Anyone else finding this or am I being picky?
Well, costs are just based on the stats of the unit.
I would amagine it would cost more to get a native unit, like a Jewish unit, to work for you then it would take to get your own people to work for you.