Erm... ATPG turned traitor?
My faith... in my fellow pirates... is... shattered :bigcry:
*Drinks more rum in sad contemplation*
Printable View
Erm... ATPG turned traitor?
My faith... in my fellow pirates... is... shattered :bigcry:
*Drinks more rum in sad contemplation*
Everybody get in a vig group quick!:laugh4::smash:
ATPG will be handled, I assure you all.
You wouldn't want to go and spoil my plans, would you now? I guarantee it'll be worth the wait.
CR
N1
Centurion - Single Killer, fail
Grizzly - 5 vig group, succes
N2
Taka - 2 men, F, no protection
Atheotes - 2 men, S
Gibson - 4 men, S (gibson=maven)
1 English convert
D3 - Sigurd Lynch
N3
Tratorix - 1M, 'Pirate Tale', S
Andres - 4M, F, no protection
Iskander - 4M, S
Beefy - 2M, S
[Grizzly = loyal]
N4
ATPG - 4M, F, protection
Scottishranger - 4M, Horsemen, S (scot=English)
DisgruntledGoat - 1M, 'Pirate Tale', S
Andres - 1M, Bessy, S
1 English convert
[Gibson = maven]
N5
Beskar - 1M, 'Pirate Tale', Fail because of protection group
SSNeo - 1M, F, no prot.
Diana - 4M, Horsemen, S
Pevergreen - 1M, Bessy, S
[Sigurd = maven
Beefy187, Tratorix, Iskander = loyal]
N6
CA - 4M, Horsemen, S
'khaan - 'suicide'
[Scottishranger = English
DisgruntledGoat, Andres, Jolt = loyal]
2 attacks on Grizzly on N1 if i'm not mistaken.
For the record, Gibson was brung unto death by the Horsemen.
Meh.
When Pizza is a goody-two shoes who leads the town to victory, people say they don't want to play with him.
When Pizza doesn't want to run the town every game anymore, people want to vig him.
Pizza plays a mafia game. Players flock to him. Pizza says he doesn't want to, but wants to roleplay. People urge him to organize nonetheless. Pizza gives in. Pizza is visciously attacked over it. Pizza is asked by half the town to step down again. Pizza gives in, goes back to roleplaying. Half the town now wants him dead for that.
The guy can't win.
Ah well, next game, he'll be a 'free man' again, instead of being Pizza.
That would be crucial for them indeed.
Two things:
- has that group changed since the attack on Gibson? Has there been a change in personnel that is?
- I don't see the 'Horsemen' sign in the attack on Gibson:
Quote:
gibsonsg91921 was sitting above deck, drinking some rum quietly. He couldn't sleep, so he figured that a healthy dose of alcohol would do the trick. Of course, it was getting harder and harder to do so. Being a pirate, gibson had achieved a very high tolerance for the substance over the years, so as a result he was rather drunk, but not completely gone to the point where he was about to pass out.
Four men approached him, cutlasses drawn. They did not mince words. Checking to see that his vision was not starting to blur and there were, in fact, four men approaching him, gibson took another swig of his bottle. "What's this all about, eh?" he slurred, with the men only drawing closer to him in response.
Taking one final swig of his rum, gibson finally drew his own cutlass in response and lunged at his attackers. He fought with fantastic bravery, although not particularly much skill, frequently swinging wildly at the air. Eventually, numbers and sobriety took their toll and gibson passed on. He didn't feel a thing.
"You have forgotten your place ATPG. In taking this Maven as your apprentice....you have betrayed town...NOW you will destroy him, or town will kill you BOTH"
I see you have never played a Mafia game with ATPG as Mafia, Louis....why did you think town was so eager to get him on there side....because he often plays the neutral guy until he can sign over to the other side:shrug:
He has won "You can't win" by the way:bounce:
:laugh4:
Called it from the beginning. ATPG and I are fated to be on opposing sides in any game we play; I knew something was up when he was proven innocent. Figures he'd find a way to get himself over to the other side.
:laugh4:
I'm going to have to explain myself after this game.
I think I know whats happening tonight.
I don't want to ruin it though!
Have fun giving the order CR, and wiping the last maven off.
:beam:
Right time to explain my inactivity...
I'm in my high school's production of Amadeus, so I can't check out this site every day. Rehearsals are almost every day till 6, and starting next week till 7. And there are several Fridays and Saturdays where I have to come in.
Mavergreen what are you trying to say? ATPG will be taken care of (so says CR) but I don't believe that will be it. I think we'll have to do something about that blunderbuss guy.
And yet, you're still wrong, Chaotix. Remember, I was townie when I became QM. I was therefore townie the entire time. I'm still townie now. Think Sasaki in Capo III. That's all. I just totally ripped him off. And now he says it's not cool. Hilarious! :laugh4:
PS- There's no one left, really, to even assist in this manner. If I was going to do this I should have done it a couple rounds ago when it might have made a difference. Perhaps back when TinCow was puzzled as to why I DIDN'T do this, back when I asked to be lynched. Then it would have made more sense.
:juggle2:
Besides, ye yellow landlubbers, you can still protect and cover your butts! What are you so afraid of? Mafia was aware of just about everything most of Capo and it still didn't defeat the testudo. Relax. Chill. Have an ale. Don't be an hero.
Lynching Khazaar was an honest attempt at that. :shrug:
Only the Brits really seemed to have a chance, and even that was a long shot versus the group we assembled. Tossing them a bone for sentimental reasons and to make the game fairer is hardly the worst crime ever. Nothing splitpersonality didn't do in the previous game we played. He betrayed the town and yet turned his back on his new friends as well.
Meh, I disagree. I usually play as pro-town as possible. If the mafia can forcibly convert me, fine. But even in this game I did what I could to deny them such a prize.Quote:
I see you have never played a Mafia game with ATPG as Mafia, Louis....why did you think town was so eager to get him on there side....because he often plays the neutral guy until he can sign over to the other side:shrug:
I still think what I did in socially unacceptable mini mafia, although not victorious, was even better. Hi I'm Askthepizzaguy the psychopath. Oh, but I'm on your side... trust me... :wink:Quote:
He has won "You can't win" by the way:bounce:
I like how I still get a victory for this.
I'd just like to point out that my inbox has reached 1,000 PMs sent and received. I emptied it out just prior to sending out all of the initial role PMs, and I'd estimate that 95-98% of traffic has to do with this game. Well done, everybody! :applause:
I feel special!
I can only hope I was the 1000th :D
Quick! Spam host so ATPG can't get his escape orders in! He'll get away and maven will win!
I'm not going anywhere. :juggle2:
Look I already did bad enough listening to you pevergreen. I admitted it and I'll accept whatever punishment I get. But I'm not going to run away, that's the coward's way out. I'll just be sleeping unless I am needed for protections, which I doubt.
I tthink you'll need protection!:laugh4:
Just a couple of meta-game issues to avoid the usual Pirate spam that goes on at night. :rolleyes:
I don't think protown groups are a severely imbalancing feature at all. Most protown groups fail for a reason, the few successful ones succeed for unrelated issues. Closely analyze Capo III. The pro town group seemed strong, and was one of the better ones because of a ton of cooperation from the separate townie bases that merged mid game, but again, it was incredibly infiltrated by the Mafia. The most important investigator was himself Mafia aligned and not detected or removed except by EXTREMELY fortunate circumstances for the town that characterized the town's game. Heck, had some of the Mafia not revealed their families early on, that alone would probably be enough to change the tide for a Mafia victory, despite all the protown efforts. In that game, the Mafia outplayed the town especially in the later stages of the game, but they were too weakened because of early blabbing as well as some missed orders and just unfortunate circumstances. They got no breaks while the town got a ton and lost, even though I'd say they generally played better. About the only place the town groups had a better thing in was organization (due to Atpg who is probably the best organizer Mafia at the org has seen due to his sheer will).
Pro town groups are generally going to suffer from being infiltrated because it is way too hard to keep track of everyone. Too little investigations for too many people and possibilities. Furthermore, in a protown group the leader holds way too much influence for my liking (unless its led by me where then it is absolutely ideal) and his own recommendations for lynches while perhaps guided by good intentions, will turn out to be much worse than everyone discussing the info and coming to a group conclusion, where a different viewpoint from that of the leader's may prevail. This again is clearly visible in the history of protown groups.
One thing that may need slight balancing is the amount of protown roles that come in a game with townies who can do stuff at night. Since townies themselves have more power than just to vote, the protown roles would probably be better served being nerfed a bit.
Secondly, perhaps a failure system should be implemented for protown groups. I think GH has done that here, where a protection by a doctor or group is only good against one kill attempt. In Capo there were two attacks simultaneously that failed due to one protection group.
Lastly and most importantly to my heart, when I play, my gut feeling is FAR superior criteria to my (or other people's) analysis in making a choice of who is guilty or not. Only a detective result or a confession can really top it, maybe a REALLY well done case too. Any kind of 'rational' analysis relies on too many premises most of which are unfounded or based on poor mafia cliches, and really have no value. A gut feeling (which I nuance differently from straight up intuition which is more like just reading the list of players and from that feeling someone is guilty) based on posts and just a general feeling has always served me well and is by far the most successful method in me finding Mafia. :2thumbsup:
Sasaki's play as a townie who helped Mafia in Capo is perfectly understandable and legitimate. In Capo townies have a choice of what to do (are even encouraged to go bad?).
In Pirate Ship, it is pretty clear choice has nothing to do with it (although it isn't explicitly mentioned in the rules so I can perfectly well understand the decisions of people who thought they could choose to help Mafia, especially with this game being only comparable to Capo).
For that reason, I don't understand the resentment against Atpg. Be mad at the people who reveal to him rather than him (I think most people actually do this but just saying). I think part of the reason he went off and leaked info to the Maven was just some metagame tactic to stop that action.
Now then let's move on and enjoy this game. I am getting tired of reading the (out of game) bickering (in game bickering is :2thumbsup:) and also the pirate 'humor' but that's at least a matter of taste.
Nice post Reenk...agree with everything but you being a townie organizer:tongue:
I am just messing around with ATPG...I can see why he did it....but there was no need since the Mafia are done for anyway..(Unless, there is a twist:yes:)
I always notice, that those closest to you die all the time Reenk....you have some bad luck there:shame:
Won some pretty big victories because of it though....:smash:
As I may mention later-
If the 2 mafias started with 5 apiece and could only kill once regardless of size, same recruitment ability, and no gold restriction on the mavens, perhaps a little more balanced. However, this is a fairly unique setup, and let's pretend the town didn't get lucky early and the mavens came into some gold. It could have been a balanced game with the town in trouble. It just seemed like the british and the mavens needed to do some work before they could get up to five apiece; the british did but took casualties in the process and the mavens never did. Just bad luck really.
10 mafia versus 40 town might seem unbalanced but if half hated the other, then it is balanced. The mafia families can cause damage against each other.
If there were still mafia around to speak of, then... well...
then I might have been helping an ailing family. Too little, too late. Terminally ill, can't save em.Quote:
Originally Posted by White_Eyes
Partly.Quote:
Originally Posted by Reenk Roink
I seriously wanted to illustrate that in a game like this where I have no say over whether I am recruited, passing a corruptible townie all that info was super dangerous. And also prove that I am capable of having fun.
What I enjoy is that by leaking that infomation, you actually caused the destruction of the british.
What you did with evil intent, ended up destroying anti-town.