I'd prefer if you didn't add any more Champion units... but that's just me. I'll replace them with some other unit anyway, so you don't have to listen to me.
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I'd prefer if you didn't add any more Champion units... but that's just me. I'll replace them with some other unit anyway, so you don't have to listen to me.
Currently playing as the Ilkahante, I have attacked and been attacked by the Turkish whom I have now wiped out. I have now just finished off the Egyptians. The year is 1364 and no freezes to report at this stage, keeping my fingers crossed as I want to complete this campaign!
In 1354 i had a freeze while playing as the Swiss. I was assaulting a Serbian castle, i have reloaded it and not assualted the castle but it still freezes.
What units were involved Bsof?
bkb give me a idea to play a faction m8
~:wacko: ~:wacko: ~:wacko: ~:wacko:
and nice job m8 :jumping: :jumping: :jumping: :jumping:
swiss armoured pikeman, halberdiers, urban militia, militia sergeants.. thats all i can remember, i forgot to save i properly b4 i started a new game :oops:
When my Late Swiss game froze during the "Thinking..." stage I wasn't attacking or besieging. It was just a regular turn. I saved the game just before I tiook the turn so I was able to load the game again and again trying different things. I even tried it without starting any new buildings or producing any new units.
I think something the AI is doing during the turn is causing some little bug to pop up. This is probably why it is freezing during Late with different factions for different folks. Some AI faction is trying to do something during the turn that can't be done.
Suggestion: OPen up the start link (the .exe to start the game) and add the following line to the end of the target: -ian
This will allow you to switch factions in game at will by pressing your number keys. Save the game before a crash, and during that turn switch to another faction one by one and erase all the moves/buildings etc they do and end turn, repeat till the game doesnt freeze. IF IT DOESNT FREEZE: Go back to the turn and only remove one thing at a time till it unfreezes. You will then know what the exact issue is. Good luck and happy bug hunting. If you dont understand what I mean I can explain better.
Ugh more overpowered units found...
My king was level 3 command vs a level 1 command General, I went in with over 600 Viking carls, Huscarls, and 24 Berserkers. The target? 80 Klinophobi (or whatever), Those freiken things even have bows and managed to wipe out all 600 men, with 20 something left... Huh? Not to mention I had level 2 armor and weapons on just about all of them.
Another overpowered units: Albanian Infantry. These suckers can go toe to toe with Viking Carls and kick there ass... ~:( Wow not bad for auxiliarys.
Just like to say, "WOW!"
This is a very deep expansion to MTW. I played the Poles on expert and found consistent and might I add realistic challenges on virtually all fronts. New units are abundant but, based on my intial impression, not uber-like. Expert is now a more accurately termed difficulty.
Most that still enjoy MTW appreciate the potential for thoughtful challenges; your expansion makes it fresh, and it builds on that original idea.
Now, if only RTW would adopt the same fluid controls. :phonecall:
Here's some ideas for buildings:
1) Legendary Axesmith/Swordsmith/Bowyer/Spearmaker/Horse Breeder
These buildings take a long time to build, are unique (you can only build one of each) and they grant +2 valour to the units of the weapon type produced there. Could also grant a title giving + command and dread like "Legendary Swordsman".
2) I also think the first master merchant building your empires completes should give some kind of + accumen title like "Minister of Finance", or perhaps have an actual royal treasury as a seperate income-generating building get the title.
3) Dungeon. It reduces happiness in the province it's built but gives you the ability to assign a title giving like +6 dread and minus several piety. The title would be "Chief Torturer" or something similarly diabolic. It would also allow you to train "Torturers" who would start their own little inquisition deals with suspected political dissidents or whatever. Not sure what these torturers would do other than make the people really unhappy.
King Azzole, Viking Carls are crap against heavy cavalry. Feudal Men At Arms are actually better than Viking Carls in several places. Think of the Klibanophori as uber-Kataphraktoi. Now just imagine trying to run a whole bunch of Feudal Men At Arms against uber-buffed Kataphraktoi, think back to those battles you had to fight against the Byzantines and their armies of uber-stat Kat heirs back during regular MTW. Remember how tough those guys were? Yeah. I had a many battles where the entire battle focused around killing these Katahpraktoi heirs. I've got some interesting replays, to say the least. I remember this one battle where I sent all my infantry into a forest where one unit of Varangian guard managed to butcher 6 units of my mercs. I eventually drove those VG's off but at great cost. I basically lost my entire starting lineup guys and the only thing left was my general (mounted x-bow) and his general (Kat).
Oh yeah, and about the Champion units. They don't really seem to be all that Champion-like. I've seen one good charge from Muwahid Foot Soldiers kill them instantly. Maybe you need to buff up their stats more and give them command stars.
It'd be awesome to have a champion unit as a very well-groomed jedi general.
Sorry I mistyped that. It was Landsman not carls. I also had a unit of Huscarls in there AND 24 Berserkers... Come on 80 horses killing 600 men of higher valor armed with axes?? Pffff. I dont care how elite they are 80 horses cannot stop 600 men especially since they didnt even get a charge in, it was just walk up and fight type stuff. I dont know if playing on expert has anything to do with it though, but ive never seen "stock" units without a jedi general do anything near that. Not to mention they are only 160 florins support cost, even less than the Kats.
Looooove the dungeon idea. Perhaps executioners can be used to eliminate enemy generals with criminal traits like "outlaw" alot easier than other units like assassins and inquisitors? But only generals with those traits, other generals they wouldnt be able to target. If anything I think the dungeon should INCREASE happiness, givin that alot more criminals are being held and executed rather than having a chance to escape before being executed.
Regarding the champion units: The ones ive seen (berserker champions) they had over 20 in attack and defense. I doubt they need more buffing. I found 2 good uses for them: Use them to support, not lead a charge, and to man a castle on a border of an ally. If he chooses to attack you can retreat to castle and he will need ALOT of men to take that castle with those badboys at the gates. And since they are only 2 people they last forever in the castle under siege.
BKB note: Berserkers for the Norse are not uber like they are in the viking campaign. I really dont think they should still require 4 years to train, And if you do, then at least buff them up 2-3 points.
~:) Hi BK,
Sent you those Building BIFs etc. They should ??? arrive in four seperate emails.
:knight:
Seriously, I don't really like the champion units (berseker and swordman), because I think that one single unit killing a thousand of guys is quite unrealistic (yeah, MTW isn't Braveheart or Lord of the ring).
I said that the list building could allow us to recruit a champion knight because
- I think a champion knight is much more cool than a champion berseker/swordman
- Since BKB has already made 2 champion units, why not another one ? I know some people love them, and a champion knight could represent Lancelot or a Grail Knight or another mighty hero.
- I couldn't find any other unit that would use a tournament field as a requirement :-P
Dont exagerate now :tomato: Sure they kick ass but they dont kill "thousands," in fact the most they can kill is 20-30 before they die if they are not the general or not suitably backed up by lesser units. I do think however that the construction cost of them should be upped to 6 or even 8 years, to represent a rare genetically perfect person that can just slaughter people only coming around once in a blue moon in different armys. In the end though I really dont see any use for them other than castle guarding and novelty. There isnt enough of them in a unit to do any real damage in a battle, and there is too few to defend well when you can just take 120 Huscarls, or 80 Chivlaric Knights.
One lone beserker killed over 25 men and held the bridge for about half an hour before he was killed by a spear jab under the bridge through his groin at stamford bridge in 1066 so these units types were around.Quote:
I don't really like the champion units (berseker and swordman), because I think that one single unit killing a thousand of guys is quite unrealistic (yeah, MTW isn't Braveheart or Lord of the ring).
KA i had no idea the beserkers took four years to make, in my games it takes 2 years. I'll take a look anyway.
Ok I tried the -ian extension to hunt down the bug but noticed it only allows access to 10 factions (ie 0-9). Is there a way to gain access to the other factions?
Hi Guys, I apologize if this seems stupid but I just can't seem to figure out where to get the BKB SUpermod here... Can't down load it from link on first page...though i could dl the beta late update. Can someone help me out? Seems like a great mod!
Thx
Quote:
Originally Posted by The Blind King of Bohemia
My mistake then :-)
(Though I have to consider that this 'one guy killed 25 men' story might have been exagerated, as people used to do)
BKB, it might be cause I have the unit size set to "huge." Even if its not though 12 berserkers which are only slightly better than the more elite early units to have to be built twice as long as normal elite units is excessive IMO unless you up the berserker unit size to 40 normal 80 huge. BKB you havnt given us your feedback on the last page or so of ideas ~:p
Fluke: You gotta hold control when hitting the 1-0 keys to access to the next batch of factions. I still cant figure out how to access the third batch though ~:( If someone knows or finds out please share. Hopefully we can find out which faction is the issue BEFORE faction #20
Ravener have you tried this link?:
http://www.3ddownloads.com/strategy-...sion%201.0.exe
I'm looking at the ideas suggested and whatever i implement to the mod i will not reveal till its release :saint:Quote:
BKB you havnt given us your feedback on the last page or so of ideas
Ah excellent, thanks for that link King! Muchly appreciated ~:cheers:
Hello all !!!
I've been the super late mod for a few days now especially with the orthodox factions: the Serbs and the russians, it appears that it is impossible to build either russian foot knights or serbian foot knights the prerequisite is a royal estate and even if I have a master mason and Citadel + the swordsmith I'm not able to build more than a royal court. Can someone help me !!!
Speedfreak
Thanks KA. My freezing Swiss game has 23 factions (24 including rebels) when it freezes. The game freezes in between when the Venetian faction shield is lit and the Teutonic faction shield isn't lit. So it is probably something going on with one of these two factions or their interplay with another faction. Hopefully ctrl will get me to the Venetians and the Teutonic Knights.
Ok I tried holding down control and it still gives me the same 10 factions as when not holding it down. So I am limited to the first 10 factions and cannot access the two factions that I think may be freezing this particular Late Swiss game.
Then try ALT its one of those keys. I have done it before ,you have to hold one of those keys to access 11-20 faction. The Venetians are one of the last on the faction list so I dont think you can access those :( But I hope that everyone who gets a freeze trys and use this method to trouble shoot it for BKB, remember he is not a one man army... oh wait. he is! :knight: BTW the -ian command also allows you to have unlimited camera movement on the battle field. Really cool how close you can get to the action and you can watch from birds eye too!
And np Ravener, pleasure. ~:cheers:
BKB, thats cool bro, I rather like surprises. Just wanted to make sure you read all those awsome ideas. ~:cool:
Yeah, I tried alt as well. I tried a bunch of keys. If anyone figures it out post here.
That is just freakin wierd... I just tried with CNTL and it worked for me. ~:confused: