Cheers, I'm redoing my units crib sheets at the moment so I'll alter that too. ~:)Quote:
Originally Posted by The Blind King of Bohemia
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Cheers, I'm redoing my units crib sheets at the moment so I'll alter that too. ~:)Quote:
Originally Posted by The Blind King of Bohemia
They're Balkan Warband Infantry. Its just names I give for ease, or more likely if I decide to change them.Quote:
Looking through the Early units file, I was wondering what the BalticWarbandInfantry, only buildable in the Balkans and no where near the Baltic, in-game name is.
@BKB
Thanks for the info on the Cration Urban Militia being named RusInfantry. I have changed the size of most of the units to come out having 200 men in one unit instead of 120 or 80. However changing unit size on the Champion Beserkers bugged. Having 200 of them in battle was a mess. They would run all over the battlefield when I moved them. So I toned them down to 10 instead of 100 or 1 becasue they are a pretty cool unit. I like having huge unit numbers on the field. Its cool! Anywho, can't wait to see your next project. Cheers! ~:pimp:
BKB.... thats the problem... There pommel is IN THE GROUND, and the TIP of the blade is in there hands. Take a look at the norman knights. Also you didnt give an answer on a new bug thread, cause this thread is out of hand! LOL
If you want to start a bug thread thats great but people have to be quick in giving them. I'm working on something new at the moment so i have got my hands full so i might not be replying much, but i will be taking all the info down :saint:
I'll have a look at the knight problem, but i'm certain its not in my my personal version of it but i'll take a look
Hello BKB,do you got some kind of tech tree for super late.That would be very nice.
I don't but I am strongly considering doing one for the final release if I have time.
On the subject of that, I now only have about 5 units left (there will be 25 new ones for this final release, including the likes of Thurungian Archers and Livonian Feudal Cavalry) and then I will spend about a week balancing out units and factions and fixing bugs. And then once its out I'll announce the surprise. ~D
BKB, where can i get another copy of Super Late. The original link seems to be broken. Is it uploaded anywhere else?
(actually, i just need the building and unit production files - i screwed them up modding them myself. If some one could email them to me, it would be appreciated - christensen18@comcast.net)
BKB, I don't know if you need any other unit idea, but I was thinking about a mongol camel warrior, or anything that use a camel for the mongols-like faction. I know the golden hord used to have some camels in its armies, and the Il Khagnate must have used this kind of cavalry as well.
(Tat's just an idea anyway, I'm not expert with military history, but well, since I haven't posted here for a few days, I tought I have to say something :dizzy2: )
I might do a camel warrior for both mongol factions if i have time. Just making a few units as we speak and hopefully only have around 7 left to do so the mod should be out very soon :laugh4:
AB i try to send you file some time tomorrow if thats ok mate
Woot
/me can't wait for the surprise :help:
BKB dont forget to give me the unit prod updated BEFORE release so I can do the deadpage. Include the new units locations in the prod please so I can just update those few. BTW ive weeded out alot of deadpage bugs I did by accident and have updated deadpages for all 3 eras.
if someone could just email the the SuperHighBuilding Production file, it would be much appreciated (it is my day off).
christensen18@comcast.net
thanks,
AB
Just waiting for the new released and dream with the surprise.
just a question you will put the templar foot knight in late version for the portuguese and scotland faction ????
and will be more portuguese units ???
I think i will give the templar foot to the scots and portugeuse but i will have to look at unit space. They will definetly get the templar knights (which have been revised and are much better than in the original medieval)
Portugal have the knights of Christ in late, and after testing hold there own and a nice four way war erupts in the iberian peninsula which is very balanced after some tinkering done yesterday.
Its nearly ready, just in the process of making the last five units, Sudanese infantryman is being made right now and everything is moving along nicely. :charge:
OK, i need all three of the buildingproduction files (superearly, superhigh, and superlate). I managed to screw them up, then get them mixed up, making certain buildings available to more factiosn.
If someone could email them to me, it would be much appreciated. No one has stepped up yet, and i've been forced to play Napoleanic Total War :embarassed:
christensen18@comcast.net
thanks,
AB
it all sounds shockingly complicated, is any near future release going to be compiled into one complete .exe?
cheers
PeegeeTips
Yes Peregrine it will be, but at the moment there are only 2 exe's, Super Mod Version 1.0 and Super Late BETA. Install V1.0, then put SLB on top, and voila!
AB, the files have been sent.
BKB - got them, thanks.
I'm still bugged though, but don't know why ~:confused:
If the next version will be out in the next couple of days, i'll just wait for it.
cheers. ~:)Quote:
Originally Posted by The Blind King of Bohemia
Thanks and one more BKB,i am playing super early now with Valencians and have conquered Morocco.I got port in Morocco and waters are not blocked and full of my barques but i cant move my troops from Morocco to homelands.I can move troops TO Morocco and emisssaries etc moves normally. Bug?
Is from say morocco to seville or from sea to valencia itself?
BKB when are you releasing the final release? Any hints on units for instance :juggle2:
I just hope we dont get any more purple african guys :laugh4: I kinda like the color of the other ones you added like the nubian javalin men (or was that an original VI release?) Either way those African Warriors look like they are all bruised. LOL :tomato:
Bug Report: I just watched a Welsh army cross from Wessex to Normandy without having any ships in the Channel, while I had ships there. Is there a land bridge in this mod?
There is a land bridge from wessex to Normandy
when the new version is out m8 ??
Eventauly. Patience is a virtue... or so I'm told.
to me they told the same thing m8Quote:
Originally Posted by Steppe Merc
Bkb will you put major changes in the factions ??
Under two weeks I'd say.
Depends what you mean by major changes....some will get new territory, many new units and their strength/weaknesses will be assessed. So I'd probably say yes there will be.
This mod has ALWAYS had major changes... :inquisitive: Doncha read threads before you post in them? ~D