Can't make a village without a few scrambled eggs... No wait that's an omellet.
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MobCatcher is now back online. Feel free to start kidnapping villagers. Be aware that there is apparently an issue with capturing tamed horses. You can capture them and release them perfectly fine, but apparently doing so can cause the horse's type to change. So, don't capture tames horses if you want to keep them exactly as they are.
To the owner of the desert villia- you know what it looks more like a concentration camp really, anyway, you appear to have lost alot of the flooring above your obsideon portal.
Vlad, can I kidnap 4 villagers from your town that's near my island? I will pay 5 diamonds for each villager, for a total of 20 diamonds.
Exactly. Stealth blaze followed me through the portal once. All gone.
Sure. Just try to take the farmers first. Watch out for the golems. They'll attack if you hit a villager with an egg. only take from the main village itself, not the outlying sub-village.
Okay, I'm having a bit of trouble with the item elevator/silo system for the iron farm.
https://img441.imageshack.us/img441/9030/0w3n.png
The top dropper isn't spitting out the item into the hopper above it. The hopper's are linked in a chain, and the hopper in question isn't linked to the dropper, it's just simply on top of it. Shouldn't that suffice? Apparently not, since the items get stuck in the top dropper. Any ideas what could be causing this?
EDIT: I played around with the world save, and if I were to destroy the hopper directly above the annoying dropper, then reconnect the hoppers, the same problem arises. I think it might have something to do with the whole shift-click linking system.
Alright, I spoke with our host and Overviewer is not going to be possible because there's no way to run a cronjob on the server. However, they don't mind if I use up a ton of disc space with a high-res Dynmap, so I'll go with that instead. However, the initial render of the high-res Dynmap has to be done on the server itself, the server will lag when it's happening, and the render will take a LONG time. I don't know exactly how long, but it could be upwards of 24 hours. Is there a particular day of the week when people wouldn't mind the server being laggy?
Is the dropper oriented upwards? Are you properly pulsing it to power it?
Contrary to many weekends are bad for me and online time, so anytime over the weekend would be the best for me. That said I know I am in the minority on that and don't really mind some lag for a day regardless of when it is.
Maybe you are not quite so a minority after all.
I, too, tend to play mostly on weeday evenings and give my weekends to friends and family.
But regardless, I should be able to cope with a day of lag whenever it happens. That's nothing comprared to the server-offline without knowing for how long, that we had with the previous server (still, TinCow, you may want to backup the safegame just before it).
Oh, and BSmith, nice new wood building that you are working on.
Is this going to be part of the "old town"?
Don't care. Pull the trigger whenever you like.
Thanks! Yes, I envision this being the suburban old town area. Building is nearing completion now (external anyway).
I would love for others to pick a plot on the hill and build a house/building as well! As with most old towns the buildings should be fairly close together.
Turns out, I am the biggest dumbarse of all time. It was correct from the very beginning. I forgot that every item that is sent through sends a pulse. I thought all the items were being stuck in that top dropper, but they're just being held there until the next pulse. Goddamn, I'm an idiot.
This is the face of evil.
https://img203.imageshack.us/img203/7945/7kb5.png
I trapped this villager in 1 x 1 glass cell. I also trapped myself with this villager. I tried to smash the glass, but I kept on hurting Fred. So I tried to use the home command. "Time before next teleport: 27 minutes and 22 seconds".
God. Damn. It.
That is one nasty speed date.
=][=
I play less on the weekends and I can go with lag as that is the natural state here. I will just play a local game if it is too bad.
Alright, I'll start up the HD render on Saturday then. Hopefully it won't be too bad an experience.
There is only one small part to go for the Iron Farm. But I'm running low on iron. A stack should suffice, and I can be done within an hour of playing. All that's left is the aesthetics. It should be done within 16 hours of posting. I need to sleep and work.
Also, TC, I borrowed a few slimeballs, since I spent almost an hour hunting down slimes, which weren't enough. I'll reimburse you when this is done.
LOL, no need. In fact, I'm overflowing with slimeballs due to my automated farm; they simply don't get used at anywhere near the rate that they get produced. Once I hit two full double chests of the stuff I'm going to have to manually glass over the entire farm spawning floors to turn the machine off. I considered this problem when I built it, but there was no practical way to add in an auto on/off switch so it's going to be a manual process. Fortunately, the machine should not need to be turned on or off very frequently.
@Vladimir, @spankythehippo
I have placed 1/2 stack of iron ingots in my exchange box at the stock exchange (Plaza building 2).
I know this amount is probably small fish for you, but for me this is quite a lot.
Also, I am asking for diamonds in exchange at a rate of 2 iron : 1 diamond.
To be honest, I dont really have an idea how valuable diamonds really are. So if you think this price is crazy, there is one stack of redstone dust to go with it, too. But if you think it is cheap, feel free to top it up with some marble (nether quartz).
Unfortunately I can't get on to Minecraft at the moment to check this, due to my current internet connection, but I believe I have a few stacks of iron ore, redstone blocks and diamonds at my place. If anybody still wants any of those feel free to help yourself, as long as you leave one stack of each behind. I wouldn't mind a little nether quartz or glowstone if people do want to take some, but I'm not really using any at present so I don't absolutely need anything in exchange.
Thanks Nigel and Ishmael. I'm only in need of redstone because spanky's Iron farm should provide enough of that. Fortune III is also providing a lot of redstone so I'll look at that my needs are after using what I recently recovered. While looking for it I've found extra diamonds and lapis I have to spare. Lots of quartz too.
The Iron Farm is complete, BUT (and this is a big but... teeheehee) the timer controlling the village realignment on the roof via minecart has to be manually enabled (by removing one of the redstone torches that is connected to the timer). This isn't meant to happen, maybe due to an error in the secondary village, or the Phase 1 circuitry in the main building itself. I initially thought the vertical wiring was incorrect, but it doesn't appear to be that way. Also, due to the manual timer activation, one of the crucial droppers will not pulse. If anyone knows what I'm talking about and can resolve this issue, I will be immensely grateful. If not, but you are a redstone genius, I can present the problem when we're both online.
If worst comes to worst, I might ask Tango for some help. Given how stupid I am, there is bound to be a mistake which is escaping my eyes. Apologies for the delay.
Oh, hehe, it looks like my fantasy price was miles away from reality.
Well, and now that the iron farm is completed and (almost) working perfectly, iron prices are sure going to plummet.
Still, the offer is there and if anyone wants it, just ignore the price tag and leave me whatever amounts you consider adequate.
Damnit, all that effort getting the pickaxe with the enchantment and I break through the ceiling of a lava lake. Bye bye, diamond armour and tools.
I have reconfigured Dynmap and started the new renders. I believe that I have found settings that won't cause much lag during the render, so hopefully it won't impact play much. The initial map render will take a bit longer this way, but it seems like the best option. I have started with the End map (because it's the smallest) and will then move on to the Nether and the Overworld in turn. The Overworld in particular will take a very long time, so please be patient with it. It should be pretty obvious how much more work it has left to do.
I have some bad news in regards to the Iron Farm. This will break Vlad's heart.
There are too many villagers in this world. The Farm works perfectly, except for the Golems spawning. There are no other reasons for the lack of spawning. Which means there must be an excess of villagers in this world. It will cause problems no matter where the villagers are. To get this to work, there needs to be a villager genocide.
I'm sorry, but there's no other solution for the Farm. So Vlad, do I have your blessing or should I dismantle the farm?
Do Golems have any special requirements for where they spawn ie how high up they are?
Just read up about them. I made three for the village im protecting. I need to add more houses it seems...
So I take it you have at least ten villages and 21 houses?
Whow, the new render is awesome. Changing between day and night as well.
I am not sure happy about the thought of villager genocide. Does it mean we have to get rid of some of the villages? Or reduce the number of villagers per village?
It seems there has gone a love of love and work into building the villages an making them as pretty as they are. I just would not want to rush into things.
I have 22 villagers and 704 doors making 32 villages. So yeah, they will spawn. The global villager population needs to go down, though.
It's the villagers that need to die, not the village itself. The buildings are completely separate from village mechanics.
I haven't checked the Wiki for a while but I don't think that's how it works. Golem spawning is calculated per village. If you have enough villagers an Iron golem should spawn in the center.
There aren't that many global villagers. Certainly not that many in my towns.