Do you have to search hexes that are contiguous with your ship, or can you just search anywhere on the island?
EDIT: I clearly need to read more carefully.
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Do you have to search hexes that are contiguous with your ship, or can you just search anywhere on the island?
EDIT: I clearly need to read more carefully.
Lazy McCrowsnest polishes his cutlass, while simultaneously brushing up on his Skullislandish
So what happens if you explore the landing point of another ship in the 'aggressive' stance? Do you fight however many sailors they left behind, or just ignore them?
Is there a deadline, I-K, or are you just ending the round when you get all the orders in?
Deadline was 24 hours (I must have forgot to mention this) but I am going to extend it by another 24 since I have only orders from half of the players in.
Those players who don't move still have to send me their stance and the number of men in their group. Even if you don't move others can move to your hex and thus battle may follow. Because of that I need that info or otherwise I just divide remaining men to Musketeers and Swordsmen and set their stance to Neutral.
Beware!
http://youtu.be/XcxKIJTb3Hg
Maybe the cannibals will not see us if we build a giant wooden rabbit.....
And against the bunny we will use the holy handgrenade
This stage is over. Update coming up soon. Don't expect from the update to find out what others did or what they found out etc. If anyone encountered some evil people on the island then you will be notified about it with a PM. I may give some hints though..
2. Treasure hunt
2. First encounters
As the pirates started to to explore the island some were more lucky then the others. A battle was fought but the outcome was inconclusive. Some pirates managed to turn a village hostile towards them and some villagers decided to join the Cannibals.
Important!
1) Submit your orders to me via PM!
2) You all have now 4 movement points!
The map:
Spoiler Alert, click show to read:
You have ~24 hours to send your orders.
(Result PM's will be sent out now!)
This stage is over.
(was watching the Game of Thrones season 3 first episode so I kind of missed the deadline).
2. Treasure hunt
3. Hell on Earth
Some groups met and stared each other but other than that it was a peaceful day... until a explosion in south hurled a huge dust cloud into the sky! It seems as if the volcano is about to erupt! This is the last chance to find something valuable from this island before it's too late.
Important!
1) Submit your orders to me via PM!
2) You all have 4 movement points!
You have ~36 hours to send your orders.
(PM's will be sent out now)
Caaalled it.
Sry, weekend changed some of my plans. Will end the turn now.
3. Back to the Pirate Town
1. Leaving the Skull Island
The last day on the island was very eventful (to some) . Battles were fought, some lost a bit of their treasure etc. But now everyone had other things to worry about. The volcano started to erupt! Rocks landed near the ships and everyone hurried back to get to the ships and sail as far as possible from this demonic island.
Important!
1) This part of the game will be played out just like the first part (Race to the Skull Island). You can attack other players ships just like then. During this part of the game there are also limits to how many times you can engage other teams ships. Just like in case of disengaging every 25 points in sail stat gives you 1 chance to engage another ship. So, with 100 sail stat you can engage another ship 4 times.
2) The team, who ends up last, could get hit by fallen debris from the eruption. This will damage their ship (this cannot be repaired and will permanently lower the Hull stat).
3) Since the island is surrounded by underwater reefs it's possible for everyone to hit them and this will damage the hull of the ship (this cannot be repaired and will permanently lower the Hull stat).
4) This stage will last ~24 hours from this post!
Stats of the ships:
Spoiler Alert, click show to read:
So I assume we can repair +10 at a time again? And is it possible to repair the damage from the reefs that we acquired earlier in the game (during the approach to the island)?
On the assumption that the answer to both of those is yes:
Ship: Fanny Adams
Officers: Captain BSmith (Craftsman), Lieutenant LazyMcCrow (Cannoneer)
Crew: 45
Sails: 125
Hull: 296
Cannons: 10
----------------------------------------------------------------------------
Ship: The Galactic Chutzpah
Officers: Captain Darth Feather (Cannoneer), Lieutenant edse (Craftsman)
Crew: 53
Sails: 125
Hull: 240
Cannons: 8
-----------------------------------------------------------------------------
Ship: HMS No Dweebs or Gurls
Officers: Captain townhughthom (Cannoneer), Lieutenant HopAlongBunny (Craftsman)
Crew: 50
Sails: 100
Hull: 300
Cannons: 16
-----------------------------------------------------------------------------
Ship: Windrunner
Officers: Captain Double A (Cannoneer), Lieutenant Ishmael (Craftsman)
Crew: 74
Sails: 100
Hull: 212 +10
Cannons: 10
Assuming that Ishmael's assumption is correct.
Ship: Fanny Adams
Officers: Captain BSmith (Craftsman), Lieutenant LazyMcCrow (Cannoneer)
Crew: 45
Sails: 125
Hull: 296
Cannons: 10
----------------------------------------------------------------------------
Ship: The Galactic Chutzpah
Officers: Captain Darth Feather (Cannoneer), Lieutenant edse (Craftsman)
Crew: 53
Sails: 125
Hull: 250 +10
Cannons: 8
-----------------------------------------------------------------------------
Ship: HMS No Dweebs or Gurls
Officers: Captain townhughthom (Cannoneer), Lieutenant HopAlongBunny (Craftsman)
Crew: 50
Sails: 100
Hull: 300
Cannons: 16
-----------------------------------------------------------------------------
Ship: Windrunner
Officers: Captain Double A (Cannoneer), Lieutenant Ishmael (Craftsman)
Crew: 74
Sails: 100
Hull: 212
Cannons: 10
Yes, you can repair +10 damage again.
Edit: Yes, you can repair the damage from the reefs during the approach to the island. However, you can't repair the damage that the reefs could inflict to your ship during this stage.
Ship: Fanny Adams
Officers: Captain BSmith (Craftsman), Lieutenant LazyMcCrow (Cannoneer)
Crew: 45
Sails: 125
Hull: 296
Cannons: 10
----------------------------------------------------------------------------
Ship: The Galactic Chutzpah
Officers: Captain Darth Feather (Cannoneer), Lieutenant edse (Craftsman)
Crew: 53
Sails: 125
Hull: 250
Cannons: 8
-----------------------------------------------------------------------------
Ship: HMS No Dweebs or Gurls
Officers: Captain townhughthom (Cannoneer), Lieutenant HopAlongBunny (Craftsman)
Crew: 50
Sails: 100
Hull: 300
Cannons: 16
-----------------------------------------------------------------------------
Ship: Windrunner
Officers: Captain Double A (Cannoneer), Lieutenant Ishmael (Craftsman)
Crew: 74
Sails: 100
Hull: 222 +10
Cannons: 10
Ho-hum.
Ship: Fanny Adams
Officers: Captain BSmith (Craftsman), Lieutenant LazyMcCrow (Cannoneer)
Crew: 45
Sails: 125
Hull: 296
Cannons: 10
----------------------------------------------------------------------------
Ship: The Galactic Chutzpah
Officers: Captain Darth Feather (Cannoneer), Lieutenant edse (Craftsman)
Crew: 53
Sails: 125
Hull: 250
Cannons: 8
-----------------------------------------------------------------------------
Ship: HMS No Dweebs or Gurls
Officers: Captain townhughthom (Cannoneer), Lieutenant HopAlongBunny (Craftsman)
Crew: 50
Sails: 100
Hull: 300
Cannons: 16
-----------------------------------------------------------------------------
Ship: Windrunner
Officers: Captain Double A (Cannoneer), Lieutenant Ishmael (Craftsman)
Crew: 74
Sails: 100
Hull: 232 +10
Cannons: 10
Where are our captains?
Ship: Fanny Adams
Officers: Captain BSmith (Craftsman), Lieutenant LazyMcCrow (Cannoneer)
Crew: 45
Sails: 125
Hull: 296
Cannons: 10
----------------------------------------------------------------------------
Ship: The Galactic Chutzpah
Officers: Captain Darth Feather (Cannoneer), Lieutenant edse (Craftsman)
Crew: 53
Sails: 125
Hull: 260 +10
Cannons: 8
-----------------------------------------------------------------------------
Ship: HMS No Dweebs or Gurls
Officers: Captain townhughthom (Cannoneer), Lieutenant HopAlongBunny (Craftsman)
Crew: 50
Sails: 100
Hull: 300
Cannons: 16
-----------------------------------------------------------------------------
Ship: Windrunner
Officers: Captain Double A (Cannoneer), Lieutenant Ishmael (Craftsman)
Crew: 74
Sails: 100
Hull: 232
Cannons: 10
Ship: Fanny Adams
Officers: Captain BSmith (Craftsman), Lieutenant LazyMcCrow (Cannoneer)
Crew: 45
Sails: 125
Hull: 300 (+4)
Cannons: 10
----------------------------------------------------------------------------
Ship: The Galactic Chutzpah
Officers: Captain Darth Feather (Cannoneer), Lieutenant edse (Craftsman)
Crew: 53
Sails: 125
Hull: 260
Cannons: 8
-----------------------------------------------------------------------------
Ship: HMS No Dweebs or Gurls
Officers: Captain townhughthom (Cannoneer), Lieutenant HopAlongBunny (Craftsman)
Crew: 50
Sails: 100
Hull: 300
Cannons: 16
-----------------------------------------------------------------------------
Ship: Windrunner
Officers: Captain Double A (Cannoneer), Lieutenant Ishmael (Craftsman)
Crew: 74
Sails: 100
Hull: 232
Cannons: 10
Ship: Fanny Adams
Officers: Captain BSmith (Craftsman), Lieutenant LazyMcCrow (Cannoneer)
Crew: 45
Sails: 125
Hull: 300
Cannons: 10
----------------------------------------------------------------------------
Ship: The Galactic Chutzpah
Officers: Captain Darth Feather (Cannoneer), Lieutenant edse (Craftsman)
Crew: 53
Sails: 125
Hull: 260
Cannons: 8
-----------------------------------------------------------------------------
Ship: HMS No Dweebs or Gurls
Officers: Captain townhughthom (Cannoneer), Lieutenant HopAlongBunny (Craftsman)
Crew: 50
Sails: 100
Hull: 300
Cannons: 16
-----------------------------------------------------------------------------
Ship: Windrunner
Officers: Captain Double A (Cannoneer), Lieutenant Ishmael (Craftsman)
Crew: 74
Sails: 100
Hull: 242 +10
Cannons: 10
Funny thing, if it weren't for that useless bloodspill in the jungle last turn there would have been 20 people more leaving the island than people arriving.
Ship: Fanny Adams
Officers: Captain BSmith (Craftsman), Lieutenant LazyMcCrow (Cannoneer)
Crew: 45
Sails: 125
Hull: 300
Cannons: 10
----------------------------------------------------------------------------
Ship: The Galactic Chutzpah
Officers: Captain Darth Feather (Cannoneer), Lieutenant edse (Craftsman)
Crew: 53
Sails: 125
Hull: 270 +10
Cannons: 8
-----------------------------------------------------------------------------
Ship: HMS No Dweebs or Gurls
Officers: Captain townhughthom (Cannoneer), Lieutenant HopAlongBunny (Craftsman)
Crew: 50
Sails: 100
Hull: 300
Cannons: 16
-----------------------------------------------------------------------------
Ship: Windrunner
Officers: Captain Double A (Cannoneer), Lieutenant Ishmael (Craftsman)
Crew: 74
Sails: 100
Hull: 242
Cannons: 10
Ship: Fanny Adams
Officers: Captain BSmith (Craftsman), Lieutenant LazyMcCrow (Cannoneer)
Crew: 45
Sails: 125
Hull: 300
Cannons: 10
----------------------------------------------------------------------------
Ship: The Galactic Chutzpah
Officers: Captain Darth Feather (Cannoneer), Lieutenant edse (Craftsman)
Crew: 53
Sails: 125
Hull: 280 +10
Cannons: 8
-----------------------------------------------------------------------------
Ship: HMS No Dweebs or Gurls
Officers: Captain townhughthom (Cannoneer), Lieutenant HopAlongBunny (Craftsman)
Crew: 50
Sails: 100
Hull: 300
Cannons: 16
-----------------------------------------------------------------------------
Ship: Windrunner
Officers: Captain Double A (Cannoneer), Lieutenant Ishmael (Craftsman)
Crew: 74
Sails: 100
Hull: 242
Cannons: 10
Ship: Fanny Adams
Officers: Captain BSmith (Craftsman), Lieutenant LazyMcCrow (Cannoneer)
Crew: 45
Sails: 125
Hull: 300
Cannons: 10
----------------------------------------------------------------------------
Ship: The Galactic Chutzpah
Officers: Captain Darth Feather (Cannoneer), Lieutenant edse (Craftsman)
Crew: 53
Sails: 125
Hull: 290 +10
Cannons: 8
-----------------------------------------------------------------------------
Ship: HMS No Dweebs or Gurls
Officers: Captain townhughthom (Cannoneer), Lieutenant HopAlongBunny (Craftsman)
Crew: 50
Sails: 100
Hull: 300
Cannons: 16
-----------------------------------------------------------------------------
Ship: Windrunner
Officers: Captain Double A (Cannoneer), Lieutenant Ishmael (Craftsman)
Crew: 74
Sails: 100
Hull: 242
Cannons: 10