Good catch. I'll try this tonight.
-Cuirassier
Printable View
Good catch. I'll try this tonight.
-Cuirassier
LC,
All missile unit default to skirmish at the start of a battle.Select all the unit at the start of the battle
and press f to make them hold position.
Then they will stand and do pleanty of damage.
All I know is when I play real time and ask
a cavalry unit to charge a line of musket,
it normaly ends in disaster unless the musket unit
is engaged with another unit.The normal result
is a retreat before contact, due to the last volley
of fire on them.When they do make contact with a unit
armedwith a spear the only reason they survive at all
is becaus they all have armour, heavy or not.
This will be all changed in the next version.
If you make the spear armour piercing that would
cause them to do more damage.
Only the heavy cavalry will stay at or near present
strengths.
This cat will need to be skinned a few ways.
No matter what way we do it, it's going to
scream. http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
LK http://www.totalwar.org/forum/non-cg...ons/smokin.gif
EDK,
Minor setback I'm sure.
LK http://www.totalwar.org/forum/non-cg...ons/smokin.gif
Yes I'm building a bigger and better geocities site. A friend of mine uses it as a base for .tk and has no troubles.Quote:
Originally Posted by [b
Okay a little temporary site is set up with bouncing rhinos for all to enjoy http://www.totalwar.org/forum/non-cg...ns/biggrin.gif .
I found these and wondered of they can be of any use? http://www.matrixgames.com/Games/Nap...images/nw2.jpg
Ye they look nice LOS.
LK
http://www.totalwar.org/forum/non-cg...ons/smokin.gif
They look cool LOS but the soldiers for the Prussians and Austrians look the worng way round. That looks like an hungarian grenadier on the prussian one and the soldier in the sustrian column looks like no austrian troop i have ever seen.
I think they are the wrong way round too.Quote:
Originally Posted by [b
Seen as I do this sort of thing in an inferior
kinda way. http://www.totalwar.org/forum/non-cg...ns/biggrin.gif I can understand how that could happen.
They all look the same after a while. http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
btw the one in the austrian column does not
look familiar to me at all.
It's different to rest at least http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
LK http://www.totalwar.org/forum/non-cg...ons/smokin.gif
Will this only run with the patched version? Which Beta is the most complete or do I have to get them all?
Thanks,
Mountbatten
Mountbatten, Look to pg.7 of this thread for V1.6 this is the latest and only version you need to download for play ,It also has a self install / uninstall feature that simplifies that process, as to if it runs only on the patched version, I think the answer would be no, you should be able to play it unpatched if that is what you plan, I am sure Lord Krazy will correct me if the last statement is incorrect. Enjoy and if you are playing unpatched and have a problem e-mail or post back here and we will help you out http://www.totalwar.org/forum/non-cg...ns/biggrin.gifQuote:
Originally Posted by [b
Dclare4,
The mod was made with MTW v1.1.
It's best you use MTW v1.1 to play it.
ProjectileStats.txt comes with MTW v1.1 for example.
It will work (well it should)with MTW v1.0
however MTW v1.1 is the intended platform.
Apart from that MTW v1.1 is better than MTW v1.0
anyway.It's small easy to install
and gives you more options.
I'm assuming you asked becaues you
don't use it.Hence the sales pitch.
The sounds are the only files that are not included
in v1.6 of the mod.
The download site has used it's bandwidth
for the month so use this mirror please.
http://www.zen11872.zen.co.uk/
Thanks
LK http://www.totalwar.org/forum/non-cg...ons/smokin.gif
Hello Lk got a couple of units for ECW ready well as near as I'm going to get so can I send them to you so you can take a look.royalist musketeers/Scottish musketeers and a standard bearer.more to come. cheers ME http://www.totalwar.org/forum/non-cg...cons/smile.gif
Cool http://www.totalwar.org/forum/non-cg...ns/biggrin.gif http://www.totalwar.org/forum/non-cg...ns/biggrin.gif http://www.totalwar.org/forum/non-cg...ns/biggrin.gif http://www.totalwar.org/forum/non-cg...ns/biggrin.gif http://www.totalwar.org/forum/non-cg...ns/biggrin.gif http://www.totalwar.org/forum/non-cg...ns/biggrin.gifQuote:
Originally Posted by [b
I'm loking forward to them
Send them as soon as you can.
Thanks,
Regards
LK http://www.totalwar.org/forum/non-cg...ons/smokin.gif
If I install this mod, can I still continue my campaign? (Will I be able to switch the mod on and off?)
NOQuote:
Originally Posted by [b
You can back up your files yourself
and reinstall them after removing
the mod and putting back the original
unit bifs from the textures folder
and reinstalling the mtw v1.1 patch.
Or make a second install of mtw
put the mod there and you won't
have to worry about that.
If you like napoleonic type things
you may not wish to play your old
campaigns after anyway.
http://www.totalwar.org/forum/non-cg...cons/joker.gif http://www.totalwar.org/forum/non-cg...cons/joker.gif http://www.totalwar.org/forum/non-cg...cons/joker.gif
LK http://www.totalwar.org/forum/non-cg...ons/smokin.gif
This is amazing. Simply amazing.
I am agog.
Gonna give it a try and give feedback such as I can.
BTW, the download should be better advertised... perhaps the first post in this thread could be used as a banner to advertise where to download the latest file and what the status of the project is?
Only link I got that works: http://www.zen11872.zen.co.uk/
Wow. I have done a quick test and all I can say is wow.
No doubt there is much work to be done but this is such a fantastic start.
The musket fire is a little TOO effective though... and too quick to reload to boot. Certainly a single trained man aiming his musket carefully could make his shots tell over considerable range, but massed musket fire was really quite terrible in accuracy... usually only the first volley was reliable becuase of the smoke produced.
I ahve some interesting statistics on the subject from the battlefields of the time period.
Soapyfrog thanks for the feedback, yes this is still a work in progress, we as the Lords still have things to do before the final release the beta unit releases are for testing and to keep the interest, so all feedback is welcome. We are currently awaiting the release of the viking expansion pack which will open up even more modding possibilities. So more interesting stuff to come . The Lords modding collective hopes to break new ground with what can be changed inside MTW, the Nap. Mod is just the beginning. http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
I reduced the accuracy of muskets to 0.2, increased the reload to 40, reduced the lethality to 2, and set the range as 5000.
I reduced the accuracy of rifles to 0.4, increased the reload to 60, reduced the lethality to 3, and set the range to 7000.
This seems to produce more pleasing results by way of a simulation of Napoleonic firefights. You have to get nice and close to produce really effective volleys. Really the relationship between range and lethality of musket volleys should have a much steeper curve, but this works pretty well.
The AI obviously does not know hoe to use the new troop types properly (it mostly sets them to skirmish) so I can't test the effectiveness of bayonet charges very well. I'll probably get a chance to do some MP testing tomorrow.
Thanks for the feedback Soapy.
As LOS pointed out the stats are not suposed to be
a reflection of much in particular.
If we did all that then good people like yourself
would not be able to help us with such feedback http://www.totalwar.org/forum/non-cg...icons/wink.gif
But seriously the main point of the units downlaods
at the moment is to let folks see what we are working
on and the flavour of what we wish to achieve.
If you like the sample unit mod then
I can say with confidence that you will
like the finished item alot more.
It won't be quick but it's growing and improving all the time.So hang in and keep the feedback comming.
Thanks
regards
LK http://www.totalwar.org/forum/non-cg...ons/smokin.gif
Well it's damn cool so far. I'm just gald someone is making this mod... it is just screaming to be done
It will take some screaming to get it done too. http://www.totalwar.org/forum/non-cg...ns/biggrin.gifQuote:
Originally Posted by [b
LK http://www.totalwar.org/forum/non-cg...ons/smokin.gif
Wow Looks like the Napoleonic mod is REALLY taking off Guess there were a whole lot of Napoleonic nuts out there just waiting for this big chance Just off the cuff, what I can think of modifying the current game into is the Peninsular War in Spain. Most of the Spanish architecture is Southern Medieval anyway. The entire of Europe can be converted into major provinces/cities. For troop types some I can think of are:
Spanish Guards - generally showpiece troops but superb when called to real action
Spanish regulars - solid uninspired troops
Spanish guerrilleros - unformed snipers useful as 'battlefield ninjas'
Spanish unfortunately should be of generally poor quality but make up in numbers and enthusiasm what they lack in skill and discipline
French Militia - poorly disciplined but enthusiastic conscript quality
French Ligne - veteran line infantry. relatively expensive by quality but the Fr mainstay.
French Leger - fast, well trained light troops effective as skirmishers
French Dragoons - mounted infantry, utilitarian, poorly mounted but effective in a firefight
French Polish Lancers - elite light cavalry, deadly vs infantry
French Empress Dragoons - elite dragoons of the Imperial Guard
French Mameluks of the Guard - elite light cavalry, deadly vs skirmishers
French should have the best all around mix, from effective skirmishers with their Legere and superb line infantry to elite light cavalry (though this should be outclassed by the better mounted British light horse!http://www.totalwar.org/forum/non-cg...icons/wink.gif
British Rifles - elite light infantry, deadly at long range with their Baker rifles
British Highlanders - crack shock troops from Scotland.
British Connaught Rangers - crack Irish shock troops famous for fighting and looting.
British Light Infantry - elite light infantry armed with light muskets and equipment.
British troops should be of top quality generally but are expensive, particularly rifles and cavalry. They should be given a higher rate of fire due to their use of 2 deep line and platoon firing but generally, except for grenadiers or storming companies such as the Highlanders or Connaught Rangers should not be as good in a melee.
Portuguese Cazadores - elite light infantry, trained by Britain and equals of the redcoats.
Portuguese troops should be a step lower quality than British / KGL troops though they were poorly supplied by their government (should be taken into account too!http://www.totalwar.org/forum/non-cg...icons/wink.gif
Just a thought,
Lord de Clare
D4,
I like the idea.You must have a lot up your
sleeve, if that came of the cuff http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
Don't send that shirt to cleaners untill
you get it all on paper. http://www.totalwar.org/forum/non-cg...icons/wink.gif
thanks
regards
LK http://www.totalwar.org/forum/non-cg...ons/smokin.gif
No problem, actually from my experience with the
(unfortunately unfinished) War of the Roses mod (I
kinda gave up because I was working on it just when
patch 1.1 came along and I didn't really relish the
thought of redoing all that work by myself for the
patch, but its got a ton of stuff done, including
renamed provinces, new messages w/c are appropriate to
the period, renamed pieces - emissary becomes herald,
Christianity and Orthodoxy and Islam become Lancaster,
York and France, etc) it shouldn't be to difficult to
do, just a ton of work, that's all. I think that's my
gift, not really repainting BiFs (w/c I can't really
figure out and study with my job schedule) but I at
least know how to mod the information/message files,
the images, etc. I'm thinking of most of Europe as
various Spanish provinces with the factions being the
regional juntas, plus the Brits, Portuguese, French,
Italians (Caucausus will be Italy). Question though,
do the national colors (Italian - Green, Danish -
White) show through the uniforms or did you make them
into something like Facing colors (like British
infantry are always in red but if you are the Denmark
faction then they have white facings, like that)? I'd
like to, for the Historic Battles, make multiple
factions for lets say Britain and France to make more
troops available for combat.
Just a thought,
Lord de Clare
Why not leave the map as is and have the historical powers from 1792-1815?
Better than concentrating exclusively on the peninsular war, which is interesting if you are a Wellington and Sharpe's Rifles fanatic is not the most interesting theatre of conflict.
Additonally you would have the African countries and the declining Ottoman Turks whcih would present an interesting contrast in terms of military fighting style.
P.S. What does everyone use to edit crusaders_unit_prod11.txt? When I use Excel it corrupts the file (yes I save it as text) so I am forced to use text editors which make it awkward to say the least...
I wonder if this is any use to you?
http://www.callnetuk.com/home/alanpe...html/flags.htm
Gah
... oh Krast sees some of you ofund that already duh.
Anyhow, are instructions posted somewhere for installing and removing your mod? Krast wants see.
Soapyfrog,
D4 and I were talking about
alternative aplications of what we are doing.
Not the outlay of what we are working on now.
We were thinking more 1700 to 18 something
with all the powers and the whole map.
Krasturak,
thanks anyway. http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
The download has a readme, it more or less explains.
If you have any problems let me know.
regards,
LK http://www.totalwar.org/forum/non-cg...ons/smokin.gif
Cool.
Given the range of possible unit types this mod could accomodate, it could even run from Renaissance to Napoleonic...
i.e. you could start with 16th century "tercio" style armies, with flintlock musketmen, pikemen, and caracole cavalry and evolve from there. At least it would allow for more technological progression... from 1700-1815 the major technological innovation was the rifle and that came quite late and in small numbers only. Primary innovations of the time were doctrinaire in nature (think proper use of cavalry, impulse warfare, maneuver & formation etc.).
Well the possibilties are endless