The Dutch cavalary concisted of:Quote:
Originally Posted by [b
Lancers
Harquebusiers
'ghemeijn ruyteren' (curasiers)
gheappoicteerde curassiers(heavely armoured curasiers)
http://www.cavaleriehistorie.nl/images/Ruiter-12.jpg
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The Dutch cavalary concisted of:Quote:
Originally Posted by [b
Lancers
Harquebusiers
'ghemeijn ruyteren' (curasiers)
gheappoicteerde curassiers(heavely armoured curasiers)
http://www.cavaleriehistorie.nl/images/Ruiter-12.jpg
I'd rather wait for Wes' map, as I consider it to be better. This mod (even the first release) won't be finished before Wes gets his map to work, and making new campaign.txt files for every map is in my opinion a waste of time. I think it's better not to start making a campaign.txt file before we get Wes' map. It's just too much work that we don't need to burden ourselves with.Quote:
Originally Posted by [b
I'd suggest we now continue our researches, work on the graphics, battlesfield maps, names, describtion, factions, units etc..
Ok, I can do that, but it will just take some time, and this means I won't be able to do other things. My time is limitted in a way, and probably in about 50 days I'll leave you, and the Org for at least half a year. Moreover I'm now finishing my BA degree studies, so I'll be probably very busy during June, actually I'm busy with it even now. Plus I have also some other modding stuff to do: Wes requested shields/flags for the new release of MedMod, and I also have to finish the same type of stuff for Fury of the Northmen Mod. In the few upcoming days don't actually expect me to do much for this mod.Quote:
Originally Posted by [b
Regards,
EC
Pictures of cossacks:
http://desertchild.narod.ru/ukraine/kozak.jpg http://library.tup.km.ua/prosvita/images/bitva.JPG
http://library.tup.km.ua/prosvita/images/garmata.JPG http://www.artukraine.com/postcards/icons/cossack01.jpg
http://newmedia.cgu.edu/stageart/priest/cossack.jpg
http://www.chruta.kiev.ua/images/kozak_big.jpg
http://www.lviv.ua/cossacks/images/11.jpg
Zaporozhian cossack (18 century):
http://kherson225.com.ua/im-site/otkr_hron/z_kozak.jpg
Pics of different Turkic cavalrymen:
http://www.ruslan-com.ru/zotov/turk_1.jpg
http://www.ruslan-com.ru/zotov/turk_2.jpg http://www.ruslan-com.ru/zotov/turk_3.jpg
Pic that can be used for Russian Militia unit description:
http://www.ruslan-com.ru/zotov/uniform_4.gif
great pics, Dead Moroz, the 3rd one is a classic:Cossacks writing a letter to the Tzar, isnt it called something like that?
Rather to Sultan, not Tzar...Quote:
Originally Posted by [b
Regards,
EC
Hetman sent me an e-mail, in which he asked me to post this here (as he explained he wasn't able to post it himself):
And he attatched this screenshot.Quote:
Originally Posted by [b
Regards,
EC
Yes, it's Cossacks writing a letter to Sultan by our famous painter Repin.Quote:
Originally Posted by [b
BTW, if you going to create Scotland as playable faction you can use my little mod making Scotish highlandclansmen looks like they really wear kilt. Look for KiltMod.zip in org's download section.
P.S. Sorry for spam. http://www.totalwar.org/forum/non-cg...s/rolleyes.gif
Ok, sorry about my lack of pictoric culture. I remembered it was Repin´s but didnt remember who were they writing to...
Anyway, I wanted to talk about the map:
Italy:
In that gap between France and Rome should go Genoa at least, and maybe even another faction.
Rome should be given to the Pope? if we are going to include him at all.
N.Africa:
I cant remember right now, but Im sure something was going on there as well, apart from the Ottomans.
I just checked in the page that EC gave us a few posts ago (invaluable tool, *bows to EC*) and discovered that the kingdom of FEZ occupied the N. African gap.
Baltic:
The french and the Swedes have the same color.I suggest purple for Sweden, but that is more of a estetic consideration.
Central Europe:
In that gap should go half a dozen independent regions if Im not mistaken.
But hey, it looks VERY promising.
How about the other two eras?
SwordsMaster
HARQUEBUSIER cavalry and CARABINIER cavalry are the same unit.
HARQUEBUSIER cav: 1500-1640
CARABINIER cav: 1640-1700
Different names require different units in crusaders_unit_prod
+1 against pikes
Swordsmen always get this bonus fighting spearmen/pikemen.
How about ARCHEROS?
Fine to me.
Regards Cegorach/Hetman http://www.totalwar.org/forum/non-cg...ons/cheers.gif
1.I'm using darker, deeper blue for them.Quote:
Originally Posted by [b
2.I can't post pictures myself, but I've just sent the screen for 'high' to EC.
Regards Hetman http://www.totalwar.org/forum/non-cg...ons/cheers.gif
Looking forward to this one,the progress seems very nice good luck to all involved http://www.totalwar.org/forum/non-cg...icons/wave.gif
CZoF http://www.totalwar.org/forum/non-cg...ons/cheers.gif
Dead Moroz
FIRST. Thanks for the info and pictures. Second, remember that it's just first 'pre-release' unit list.
Bad names for Russian cavalry
I know, but I didn't know how to call them - that's why I invited You to join ( remember the PM).
I think you should not make separate Cossacks and Cossack Veterans. It looks like Chosen bla-bla-bla... in RTW
The problrm is that during the Chmielnicki's revolt there were average Cossack units and 'elite' ones which should be more difficult to create. The veterans are for Cossack faction only, they really need something like that.
And why are you going to create Ukrainian Peasants? They were not regular troops, but just people who temporary took part in rebellions.
Yes, but the Cossacks enter the game as rebels actually. They need cheap ( meaning expendable) infantry for castle assaults, and garrison purposes. Besides the peasants are going to be better than ordinary ones.
SwordsMaster
In that gap between France and Rome should go Genoa at least, and maybe even another faction.
Rome should be given to the Pope? if we are going to include him at all.
I want him to be included and Rome is given to him actually, but the Pope's faction colour is to similar to the Spanish one.
the kingdom of FEZ occupied the N. African gap.
Yes, but 1. this means more units, info and so on.
2. For now I only replaced the existing factions with some new, I haven't added anything yet.
In that gap should go half a dozen independent regions if Im not mistaken.
The same as above.
Regards Cegorach/Hetman http://www.totalwar.org/forum/non-cg...ons/cheers.gif
For the german territories, you could give them a mixture of german HRE troops + militia type soldiers.
BTW, I think every nation should have some militia unit (like Peasants in the original game), expendable, huge, and cheap, Ideal for garrison duties.
About Fez...it looks more complicated,I'll try to find something about them, but It looks hard....Anyway, with some inaccuracy, maybe we could make Morocco instead of Fez.
Another question, this mod is for vanilla MTW, or VI?
I just realized I didnt know... http://www.totalwar.org/forum/non-cg...s/rolleyes.gif
About Portugal:
I couldnt find anything specific, they had the same generic troops as all Europe, similar to the spanish ones, I'll try get something more info tho.The only unit that the Portuguese should have exclusively is the Iesuit (something like a Cardinal).
Portugal and Spain were a joint kingdom from 1581-1668, ruled by a Spanish king.Portugal should be technologically advanced, and rich country (due more to the colonies than its own production).
No info about units yet...
Well, actually it was in 1581-1640. Before 1581 Portugal was independent.Quote:
Originally Posted by [b
Hetman
About Georgian units:
Well, this faction will be very specific. It should have a weak gunpower side, but stron hand-to-hand fighting units, especially strong cavalry.
The units:
Cavalry:
1.Speramen Mkhedrebi - cavalry with especially strong charge
2. Swordsmen Mkhedrebi - cav. with especially strong attack
3. Elite Mkhedrebi - cav. armed with sword and bow. They are a bit stronger than sword mkhedrebi in hand to hand fighting, and also have a bow. This is the royal unit
Infantry:
1. Georgian Foot Warriors - armes with sword. good average infantry.
2. Georgian riflemen - armed with rifle and sword. in hand-to hand fighting are similiar to the Foot Warriors. In shooting should have power of an average European unit, but have less unit's size.
3. Georgian Mountainers - armed with spear and shield. have good attack and very strong charge.
4. Aragvian Warriors - armed with sword and shield. very good charge an excellent attack.
All units should have average defence and not very good armour, but very good moral.
Riflemen should not be in Early
Artillery
no artillery in Early
in high and late - one-cannon units only.
Ok, thanks for the correction. http://www.totalwar.org/forum/non-cg...ns/gc-oops.gif but You are wrong, the treaty that granted independence to Portugal was signed in 1668.Quote:
Originally Posted by [b
Must have been a mistake in the source page, coz I just copied the date.
Can you get any images of those units?
Was there any cav unit armed with arquebus/musker/carabine?
Not sure about this regretfully. Anyway, if i cant get them, its possible to change mtw units appearance a bit.Quote:
Originally Posted by [b
NoQuote:
Originally Posted by [b
ThijsP
Could You add something more about the cavalry i.e. were the cavalrymen Dutch or German, what was their main weapon etc.
Dead Moroz
Boyars were the highest Russian nobles. They were ministers, governors, generals, etc. So they are definitely the part of Noble Cavalry.
Thanks for the explanation. It is very interestiong.
I was mistaken because in Polish language the Russian nobles are called 'boyars' ( bojarzy) regardles of their real rank.
Regards Hetman/Cegorach http://www.totalwar.org/forum/non-cg...ons/cheers.gif
I added another topic 'XVI-XVII research'-factions, titles, provinces, trade goods and so on.
Please post any info You find useful.
Post there - provinces and trade goods, resources, titles ( including the 'national' linked to buildings - which ones, what stats and why, what building, brief description)- You know what.
Regards Cegorach/Hetman http://www.totalwar.org/forum/non-cg...ons/cheers.gif
Because I'm not able to post pictures I need someone to do this for me as EC has just done.
This means the person who agrees will get the newest screenshots and possibly not only.
Any volunteers ?
Regards Cegorach/Hetman http://www.totalwar.org/forum/non-cg...icons/wave.gif
Dutch lancersQuote:
Originally Posted by [b
armour: looked allot like medieval knight armour.
armed with: 4 meter wooden lance, sword, pistol(wasnt used in attacks)
In groups of 25 they would march to the enemy. 60 meter from them they would charge with maximum speed. Then they trew away their(broken) lances and fight with their swords.
Inghemeijn ruyteren
http://www.cavaleriehistorie.nl/imag...assiers-11.jpg
armour: helmet, collar, breast and back plates, shoulder and arm pieces. One long iron glove for the left hand.
armed with: one 50 cm pistol( later replaced by a 60 cm carabin. and a sword.
i will post some more later.
gheappoicteerde curassiers
http://www.cavaleriehistorie.nl/images/Ruiter-12.jpg
Armour:the same as Inghemeijn ruyteren and tigh and knee pads. Their armour was also heavier. It could withstand a shot af a pistol.
Armed with: 3 pistols and a sword.
They had the best horses and had an extra horse to get supplies if they werent fighting.
Dutch Mounted Harquebusiers
http://www.cavaleriehistorie.nl/imag...ebusier-13.jpg
Armour: lightly armoured with helmet, collar, breast and back plate.
Armed with: a 90 cm roer the predecessor of the carabin, and a sable.
They were light cavalary often used reconaisence. They had too little armour to fight effectively in hand to hand combat.
Hope it helped http://www.totalwar.org/forum/non-cg...-2thumbsup.gif
Another picture oh Hakkapeliitta Cavalry
http://www.smb.nu/images/svenskakrig/16045.jpg
Hello crew,
As you probably know Hetman emailed me a few screens, I post them now as I couldn't have done it earlier - I was away for the weekend. In the morning (today) I checked my mail but I was just too... tired... to think about it even, but now I'm fine so here it is:
screens
and a comment:
Well, actually there was also other comment to those campaign arrangements, but after I figured out I need to post also that comment, I already downloaded the screens and deleted first two mails from Hetman... http://www.totalwar.org/forum/non-cg...c-confused.gifQuote:
Originally Posted by [b
Regards,
EC
When exactly does the Age of exploration period start? Because Finland was under Swedish rules already in the 13th century, or most of it anyway.
And now a few words from me myself.
Graphics
I've made few more info pictures. I haven't yet change anything as for that Husaria graphics, tho making wings white would take not more than half an hour. I'll do it tonight. I started working on a unit graphics that may be used for such units like: Pancerni, Petryhorcy, Russian Nobles Cavalry, Pomenstnaya Cavalry, and maybe some Crimean and/or Ottoman units (raiders in chainmail, eastern type). I was also thinking about those units Duke John released in his latest unit graphics pack. I think making new helmets for some of these graphics may significantly enhance them, or rather make them more appropriate for the times this mod is to be set in. I'll post what I have later.
Flags and Heraldry
I like this subject. I already made few flags for such factions as: Spain, the Netherlands, Austria, Denmark, Sweden. Well, finding appropriate flag images that were in use in the timespan of this mod is not always easy, so if anyone of you have some good info on that, please contact me. Also as for the flags I already made I have some doubts, as different sources give slightly different information, or because that flags in some of the countries changed so many times during the period that it's hard for me to decide which one to choose.
Ideas?
- I don't actually think we should care for vanilla game here. The mod requires too many changes to be able to play vanilla game on the same installation of the game.Quote:
Originally Posted by [b
- I think I have something I could post there.Quote:
Originally Posted by [b
- - - - -
I was also thinking about some of the unit names. Do we really need to have so many units named in a way faction name + unit type. Some more local names would be better I think. I mean naming units for a single faction in a way: faction infantry, faction cavalry, faction arquebusiers etc. is not too motivating. The way I see units naming, I think original national names would be the best.
And additionally I want to raise an issue of common culture-specific units. Will there be any generic units? I think there should be at least few of them, especially that there will be homelands for all faction-specific units.
Regards,
EC
I believe it's 1492, and the maps are not final versions but just ideas, or sketches, and therefore are open for discussion. I believe not only this one thing is wrong...Quote:
Originally Posted by [b
Regards,
EC
What year does the second era begin? Livonia shouldn´t be Russian anyhow.
Also I see that Cyprus belongs to the Ottomans already, Venetians lost it 1571, I think.
I think we should keep some generic pike-arquebus-light cavs-heavy cavs, just to be available to all. I think the best suited for this are german infantry types, because all europe in the period used german mercenaries.Just a thought tho...
I believe most of the units should be region dependent rather than faction dependent, except VERY specific ones.
@EC, Do You need spanish/HRE imperial flags? A might get a few.But you can only have 1 flag per faction, isnt that true? http://www.totalwar.org/forum/non-cg...s/confused.gif
Anyway.I´ll type a large post with spanish kings for the period, and some generic spanish names for princesses tomorrow.
About units again.I can translate the spanish unit names into spanish language, but not much more than that.(I guess everyone called pikemen to the pikemen).I could also do that for italian units.