whens 2.0 comin out and what updates?
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whens 2.0 comin out and what updates?
Hey flip i stumbled over this "Jacks Paint Shop Album"
and I found that it had a built in brightner for the camp map but its for when it is in jpg format. But still would that not solve youre dark camp map prob? Correct me if I'm wrong. You can find the paint shop thing Here
Flip do you have an email adress I can get you at? I have set the camp maps to tga's and there a lot brighter.
never mind my mindless post Im totally out of space on my comp and am gonna have to recover it. Sorry for the confusion "vive la idiot"
Hi all,
The simplest way to reform the map (dark sea areas) is to use the Paint Shop Pro. Select the sea areas (very carefully) with a 30 at the selection tool. The using the colour tools you can brighten the map using the gamma, Contrast, and brightness tools. Then you need to change the close to land parts of the sea that are very bark you can select them and use several lighting effects on them till you get the result you need.
Other tricks can include using the Sepia tool to bring the map to a sepia colour (some old stile) then increase the brightness. Cut the sea regions and superimpose it to some old stile sea (ie form MTW). You can also try the application of some effects to small extent like pencil, or using the cut tool to make look like worn out at the edges ...
Its all up to you my friends … I just provide the row material … Computer graphics is not my forte though I have some understanding for them (old school computer freak http://www.totalwar.org/forum/non-cg...cons/smile.gif ). But I prefer building the next generation units and delivering the first update with Persian Wars, Peloponnesian War and Rise of Macedon.
BTW … just finished the Macedonian Phalangites, the guys with the Sarizas (6m Pikes) using the Hoplite bodies of Duke John … they do look fearful (And they were spend 6 hours debugging why the MTW was crushing at single combat!http://www.totalwar.org/forum/non-cg...icons/wink.gif. With them the Athenian Yficratian hoplites are ready too. DJ … when can we have the bodies for them, and the Bronze plate armoured?? (just a timing question not need to kill your self over them).
Cheers Komninos
Hey is there another place to download the Greece total war info in one package? I can't get the 3ddownloads to work.
Hi Marshal Murat,
Well it works ... but you have to be a true believer http://www.totalwar.org/forum/non-cg...icons/wink.gif
I guess you are not the only one ... I will try to find something for a simple FTP Server somewhere out there ... but no promises
well i took another stab at getting working (got distracted by NTW) and ive found out what was going on - when i saved the jpg's as TGA's i used PSP and thus it bugered up - yesterday i did it with APS and works fine now http://www.totalwar.org/forum/non-cg...cons/smile.gif great mod
A mappak for this mod is aviable: It contains 5 maps:
1. THERMOPYLAE (better version): (temperate, southeuropean)
2. MARATHON (v2) (arid, southeuropean)
3. OLYMPOS: (arid, southeuropean)
4. A castle map: (arid, southeuropean)
5. THESSALIA: (arid, southeuropean)
Here is a pic of them:
http://img.villagephotos.com/p/2003-...cienttimes.jpg
You can find this mappak here (under the name: "Thermopylae, Marathon, Olympos, Thessalia and a Castle map"):
http://www.totalwar.org/Downloads/Mt...ads/MTWupload/
edit: Sorry I had to remove the pics, which I had posted here before, because I´m running out of bandwidth, so I added a pic where all maps are showen in one pic:
I meant to say ages ago that you need to add Thebian band to the names file.
anyway
hows version 2 coming. Could we maybe have some piccies to start us drooling http://www.totalwar.org/forum/non-cg...cons/joker.gif
http://www.totalwar.org/forum/non-cg...icons/wink.gif Will there be an installer? lmao..sorry had too. I annoyed you soo much with that before, had to say it.
http://www.totalwar.org/forum/non-cg...cons/joker.gif
Those pics are awesome, I bet that is fun, making realistic battles, keep it up.
Lancer http://www.totalwar.org/forum/non-cg...ons/smokin.gif
It is really easy to install. I installed it again in about 5 minutes. As long as you follow te simple instructions
Hi,
I would not like to sound aggressive here ... but all I said was "I will try to find someone to do it" ... no promises here. My last programming attempt was several (~10) years ago. Though quite good in programming I never went that way ... though I am an IT professional.
I tried hard to write up a step-by-step Installation guide. One thing I did not mansion is "USE ACDSEE to transform the JPGs to TGAs" and not "any software" as I say
Further more this is not the only project I am in ... this is my child and love it and it takes a big part of the little but precious free time. I also have a wife that is really pissed when I spend more time on my PC than with here (I don't wont to wake up as a unic one day). As many people have said before me ... modding is on a volunteer basis we are not paid professionals so no SLAs or QAs here.
With that said ... no there is not going to be an Installer ... form me that is ... if anyone knows hoe to built one I would be more than willing to help.
Solution: make sure all sharp objects are hidden away for the night http://www.totalwar.org/forum/non-cg...cons/joker.gifQuote:
Originally Posted by [b
Thermopylae map is now fixed (alpinist http://www.totalwar.org/forum/non-cg...icons/cool.gif problem): Version 3 is in the uploadsection (ignore V2).
V3 is very different to V1, so choose which you like more (except the aplinist problem v1 works absolutly okay).
out of interest are u still having problems getting bodies to stay (during battles)??? (as ive found a way to fix that has the side effect of not been able to lay MTW normal (not much of a problem with this mod))
Moody,
yes tell us how to make it, pls.
Sir Moody, that info would be greatly appreciated http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
well as for y it happens dont ask me (tho it seems likely its due to some bad programming CA side) but the dead page cords only accepts a set number of units once u go over that they just dont stay so (for the ancient mod for instance) u remove all the units that arnt used (ie all the mtw units) the bodys will stay (tried and tested my hoplite battles leave hordes of corpses all packed into the same spot) unfortunatly if u use all the units allready in MTW (ie ure mod BKB (sorry its a good mod)) u cant remove them and the new units will have no corpses....
Thats a bit of a shame. Thanks Sir Moody, back to the drawing board http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
hmm ... Interesting ...
Any way I think you should install this mod on its own folder. With the units created by Duck John we need the space so I will discard all the MTW units any way. http://www.totalwar.org/forum/non-cg...s/rolleyes.gif
ill send u my deadpagecords.txt it will give u a good basis to start from (unfortunatly i suffer from the lazy vice and i havent dont the cords for all ure units just the greek and some of the tribes)
ok sent http://www.totalwar.org/forum/non-cg...cons/smile.gif
just another quick point with the current system (u may have change dit i dont know) Spartan Hoplite V Hoplite (of the same age with the same honour and weapon/armour bonus's) will loose 4 out of 5 times attacking which doesnt seem right but with an increase of 1 to melee bonus 1 on 1 will win 3 out of 5 times (less if on hills but im thinking of flat terrain) which seems more reasonable - on defence they seem to win 4 out of 5
Hey were can you download this Mod? and under what name?
Here is a pic of my new map: SPARTA_LAKONIA:
http://img.villagephotos.com/p/2003-...ta_Lakonia.jpg
It will be part of the new ancient map-pack, which contains 9 new maps (maybe more):
SPARTA_LAKONIA
CHAIRONEIA
GRANIKOS
ISSOS
GAUGAMELA
CRETE
KAPPADOKIA
MAGNESIA (landscape)
EPIRUS
Antalis::
Hello? where may I download this, because I can't seem to find it among the download section?
Look at site 6 of this thread, in the middle: Komninos had posted directlinks for downloading the mod.Quote:
Originally Posted by [b
This has komninos wrote:
"1. the main file
2. Campmap folder file 1
3. Campmap folder file 2
4. Textures - map file
5. Textures men file - 1
6. Textures men file - 2
7. Textures men file - 3
I don't know if I have mensioned this in the Readme file but go to the Textures\campmap\Hellenic folder and using your favorite program save the MapTex2.jpg and MapTex.jpg as MapTex2.tga and MapTex.tga uther wise it will not function"
and dont be a fool like me and use PSP to do it http://www.totalwar.org/forum/non-cg...cons/joker.gifQuote:
Originally Posted by [b
http://filipeabranches.no.sapo.pt/MT.../Portraits.jpg
An old dream, for those who like imersion in Ancient mods.
This is a pack of 60 portraits that can be used in mods like Hellenic TW from komninos. You can test it directly decompressing the zip files in...campmap/Portraits/Hellenic/Catholic/General. With a batch rename program , and especialy for moders,its easy to change the names and remake the set for more folders as I did.These are sculpture portraits of unnamed greek generals, and a few famous hellenic fellows that I mixed up. Hope you enjoy it. Now, I can see beautiful faces bellow komnino's commander's names. Here's the links from the beta section. 3 parts, sorry:
Portraits1
Portraits2
Portraits3
Corrected Links for 3D downloads,5 Oct 2003
flip
MTW ancient units
The result
http://filipeabranches.no.sapo.pt/MT...s/general1.jpg
http://filipeabranches.no.sapo.pt/MT...s/general2.jpg
a King (a gold filter)
http://filipeabranches.no.sapo.pt/MT...s/general3.jpg
and now, another project, new pieces for komninos Campaigns and Ancient Mods, with Duke John's figures, easy and imersive.
http://filipeabranches.no.sapo.pt/MTW/Units/pieces1.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/pieces2.jpg