Incorrect Result Given at the End of a Seige.
Just expereinced a weird result at the end of a seige.
Admittedly it was a close run thing.
The timer was running out and the enemy only had to hold the town centre for 3:00 minutes to win. However, they had no troops guarding it and so I sent a unit of Auxilaries to capture it before the time ran out.
They arrived with just 7 seconds to go.
The flag changed to my colour the counter reset to 3:00 minutes and I began rushing reinforcements to back up the Auxilaries in anticipation of a counter attack.
Suddenly a few seconds later the game ends and the enemy are awarded victory.
Not quite right.
Onagar Fireball Expliotation Issue
I've noticed that when used on the battlefield Onagars inflict significantly more casualties on the enemy when set to hurl fireballs than rocks.
I now always set them to hurl fireballs as this can sometimes eliminate several ranks and files of the target unit in a single hit, whereas rocks may only kill two or three men.
This is the direct opposite of the explaination given for the use of fireballs which states that fireballs are less effective but have a higher morale effect.