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Re: Sweet Realistic Medieval Combat
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I have a question: what is that current keep on the edge of the map? Haven't gotten over there yet...
And is it just me, or is the 4 Way Inn really sad? I guess they never finished it... It's just grass. Not even any people there, like the salt mine...
I assume you're talking aobut Dhorak Keep. Right now, it has nothing, but its the bandit city and stuff will be added later.
As to the inn...it must just be you. Just kidding! I think if you talk to one of the 'heros', like Marnid (Zendar Tavern) or Borcha (Rivercheg) after recruiting them, you'll get the option to seperate and have them go there. Presumably, you'd meet them there.
@Alexander: Look in the suggestions forum ~:)
Crazed Rabbit
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Re: Sweet Realistic Medieval Combat
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Originally Posted by Crazed Rabbit
At the higher levels (I'm in the low twenties) slavery becomes less usefull when you have 80k gold and can only sell them for 100 gold each, and they slow down your party, etc.
My character's only about level 14 and slavery is already completely redundant. I can make as much money from selling a single weapon after a battle as I can make from half a dozen slaves. And of course I get multiple weapons and armour from every battle. Not only that, but all I have to do to sell the battle booty is go back to the nearest town, whereas there are only two slave traders in the game.
Same with the caravan missions. Who'd bother with one when you are stuck with a long overland trip, having to fight with parties which may be stronger than you, and all for tuppence worth of cash and experience?
The game is really unbalanced in these respects. The amount of booty from battles should be reduced, and the amount from slavery and missions boosted, or else slavery and missions are just redundant features.
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Re: Sweet Realistic Medieval Combat
Nah, battles are more fun, therefore the emphasis should be on them.
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Re: Sweet Realistic Medieval Combat
well, yeah, it's essentially a battle engine right now, with barely anything on top of it. once a story is added, it'll be a better game. hopefully fleshed-out economic, political (diplomatic), and army management (e.g. morale, booty distribution, etc) systems can be added in the future.
while very good, the battle engine certainly needs some work too.
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Re: Sweet Realistic Medieval Combat
Yeah, I wish I had more control over my soldiers.
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Re: Sweet Realistic Medieval Combat
The emphasis is already on the battles. Trouble is, there's nothing BUT battles and no incentive to do anything else but fight battles.
Why have slaves and caravan missions included at all if there's no economic incentive to take them on? Either the developer should get rid of these missions, since they are redundant, or else he should make them more relevant to the game by making them more economically rewarding and the battles less so.
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Re: Sweet Realistic Medieval Combat
You guys don't trade? They just need to add a 'hideout', so to speak, so you can keep all your stuff there. ~:)
Also, when they do M&B 2, they definitely need a bigger map. A hundred cities/towns would be nice. ~D
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Re: Sweet Realistic Medieval Combat
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Originally Posted by screwtype
The emphasis is already on the battles. Trouble is, there's nothing BUT battles and no incentive to do anything else but fight battles.
Why have slaves and caravan missions included at all if there's no economic incentive to take them on? Either the developer should get rid of these missions, since they are redundant, or else he should make them more relevant to the game by making them more economically rewarding and the battles less so.
Not sure I agree. Aren't the real rewards experience points, not gold? Quests give you a lot of experience and do not detract from experience from battles (you can still fight along the way, but the quests just mean you have somewhere to go). I like the caravan missions. Slaves are a little pointless, I agree (although catching 6 Vaegir knights was fun).
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Re: Sweet Realistic Medieval Combat
I know you can get better caravan missions if you talk to merchants in the towns and ask for jobs. Sometimes, they'll also give you missions to hunt down a group of bandits or rescue a kidnapped girl.
I will admit that there is less reward from an escort missio than just killing some people and looting their army. But the game isn't even finished yet, and besides, combat is so excellent it doesn't matter. There remains some balancing.
And the primary purpose isn't getting tons of cash- but getting a better character (well, besides fighting that is). And you do that by fighting and picking up the loot (which is just as good and much, much cheaper than buying it).
Prisoners do serve a purpose when you have to capture some enemy soldiers for a count, or ransom a enemy nobleman.
Crazed Rabbit
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Re: Sweet Realistic Medieval Combat
Soon this is going to need its own subforum...
~D
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Re: Sweet Realistic Medieval Combat
Not to mention supply missions for dukes and such give a rediculous sum of money, so much that after a couple your set for the rest of the game.
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Re: Sweet Realistic Medieval Combat
How important is the training? I'm trying to figure out how to squeeze as much real battles in as possible, and starting at level two sort of hurts it... But I might need to be to survive. Any thoughts?
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Re: Sweet Realistic Medieval Combat
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Originally Posted by Steppe Merc
How important is the training? I'm trying to figure out how to squeeze as much real battles in as possible, and starting at level two sort of hurts it... But I might need to be to survive. Any thoughts?
I skip the training altogether, even when using a Priest or a Merchant. It's not important at all unless you want to increase your stats. ~:)
The Novice Priest is actually a nice one, because alot of the skills are loaded already. Merchant class is the easiest to play.
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Re: Sweet Realistic Medieval Combat
I downloaded the free version today and can't get it to run. Every time I try to start a character, the screen gets screwed up and weird symbols appear that look like a 2-year-old got a crayon and doodled all over the screen. :dizzy2: Then the game freezes. I've tried all of the classes, but there is no change. Perhaps it is a font problem. My comp should be good enough to handle it.
Any suggestions?
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Re: Sweet Realistic Medieval Combat
I downloaded the demo this afternoon. Had about an hour playing - mainly wondering around getting hacked to peices before I found the arena!
Quite honestly I think it's amazing. The combat is great. Not so sure about the fictional world, but I'm always cynical about such things.
Looking forward to playing some more. Feel sure I'll be buying it too.
Off to pub now - ~:cheers:
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Re: Sweet Realistic Medieval Combat
Knight, have you tried checking the support forum at www.taleworlds.com? The dev is very helpful.
Crazed Rabbit
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Re: Sweet Realistic Medieval Combat
Is it possible to change weapon during a fight, i cant figure out how to do it. ~:confused:
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Re: Sweet Realistic Medieval Combat
Using the [ and ] keys you can switch weapons you have equipped. To switch to unequipped weapons, you need to find your storage thingy, which is near where you start on the field. Pressing the action key (f, I think) at the inventory access thing will let you view your entire inventory, and switch more weapons.
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Re: Sweet Realistic Medieval Combat
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Originally Posted by Alexander the Pretty Good
Using the [ and ] keys you can switch weapons you have equipped. To switch to unequipped weapons, you need to find your storage thingy, which is near where you start on the field. Pressing the action key (f, I think) at the inventory access thing will let you view your entire inventory, and switch more weapons.
Thanks, i cant wait to get the game, only six pounds for such a brilliant piece of work, :jawdrop:
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Re: Sweet Realistic Medieval Combat
I hardly ever make prisoners...Mainly because I favor swords over any other weapon and that kinda excludes the possibility of non-lethal blows... So unless its my horse knocking them over, they are dead.
BTW, the AI isnt really sharp either, if you sit somewhere inaccessible for a horseman and snipe them with your crossbow, they wont dismount but just try to get you on horseback which is impossible....
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Re: Sweet Realistic Medieval Combat
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Originally Posted by SwordsMaster
BTW, the AI isnt really sharp either, if you sit somewhere inaccessible for a horseman and snipe them with your crossbow, they wont dismount but just try to get you on horseback which is impossible....
Dark Hunters are pretty nasty, especially if you only use bows (I'm a horsearcher).
If you haven't already, play settings: Normal/Good AI/Large Battles (all the highest difficulty). Later in the game, the map will be flooded with enemies:
Dark Knights
Black Khergit Horsemen
Swadian Deserters (crossbowmen)
Steppe Bandits
Sea Raiders
Vaegier Deserters (veterans)
Forest Bandits
Mountain Bandits
River Pirates
:charge:
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Re: Sweet Realistic Medieval Combat
omg i was playing this game all night got kinda far and it crashed uhhhh
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Re: Sweet Realistic Medieval Combat
More info?
Did you give your troops the command to mount up when some of them didn't have horses? That causes a serious crash.
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Re: Sweet Realistic Medieval Combat
Mine crashes sometimes when i have a battle must just be my comp tho.
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Re: Sweet Realistic Medieval Combat
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Originally Posted by Alexander the Pretty Good
Did you give your troops the command to mount up when some of them didn't have horses? That causes a serious crash.
Oooohh, twice this happened to me. I was going to report this as a bug but I don't know what I just did. The error said something about horses though. I pressed 4 (mount) inadvertently when my horse got 'lamed'. ~:)
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Re: Sweet Realistic Medieval Combat
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Originally Posted by Alexander the Pretty Good
More info?
Did you give your troops the command to mount up when some of them didn't have horses? That causes a serious crash.
ya thanks for helping me realize my game just crushed a hour ago rightr after i did mount i kept on clicking thanks man
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Re: Sweet Realistic Medieval Combat
I must say after the intial "Hey thats pretty cool" i've lost interest with this and unistalled it. The fighting is pretty fun, but beyond numbers and heavy armor, theres nothing the AI can do to challenge you. And even then a good weapon and horse and numbers+armor mean nothing. The only real challenge is trying to build up a force of men since your own soldiers share the AIs talent for getting themselves killed. You have to constantly baby-sit your men in battle if you want to keep them alive, it becomes more of a chore then something fun.
But to be fair to the game, it is only a beta. Hopefully when more substance is put in it'll be worth reinstalling. I have read good things on the forums about more quests and the like, and the ability to own land/cities in the future. I only hope that the AI is worked on as well, give it a better ability to organize and fight rather then just mobbing the closest target.
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Re: Sweet Realistic Medieval Combat
what does "beta" mean waht does that have to do with the game
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Re: Sweet Realistic Medieval Combat
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Re: Sweet Realistic Medieval Combat
Beta means it won't work in a VHS recorder. :drummer:
Beta means it has been released for general playtesting by the public or a limited group.