That's a good point. Why only there?
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That's a good point. Why only there?
khaan and CA...it's a Spanish...or should I say, Gaulish conspiracy! Crush them all!!! :charge: :charge:
So what's the movement distance?
I'm thinking it was 200 km, IIRC. I think we lowered it from the 250 km that it was in Lucjan's first game, due to the much smaller map.
So has everyone but CountArach sent in their PMs to Caius?
CA, if you could CC me your PM when you send that in, I can complete the spreadsheet and new map that much faster.
Caius, I'm almost done with the spreadsheet, but I'm going to wait for CA's orders before finishing it. Working pretty well. Right now all the new cities have been assigned a base tax of 200, you can change that once you get it.
EDIT: Movement is 200km, IIRC.
Crazed Rabbit
I sent it to Caius, but I will send it to you now.
Okay, the new map and spreadsheet are done! Yay!
CR
So...are we going to get the results of the turn, then?
Not yet.2 things to do
Ahh, Ok. Sorry if I seemed impatient.
Okay, here's a new rule, for my sanity;
Please, please specify what direction and/or where you want your city built. Just something like '100 km to the west of city X' or whatever.
Thank you.
Also, I was a bit early in regards to saying the spreadsheet and map were done. The map is - I think - done, and the spreadsheet should be done somewhat soon. But don't rush Caius - he's got to send out PMs to everyone and write up the report, you know.
CR
Ok.
I think we are done.
Im updating the spreadsheet, since there isnt any military part.Then, I'll send PM's,and this will start.
New (and hopefully final version for this turn) map sent to you - I accidentally sent the wrong one first, so double check the one you download.
Crazed Rabbit
Let me revise the military part, and I think we are starting...
Damn, poor Lucjan, how did he to manage to run this game?
I dunnoQuote:
Originally Posted by Caius Flaminius
Mate, you can revise the military during the turn (with suggestions from the audience, hurray!). Don't worry about solving it before doing the turn report.Quote:
Originally Posted by Caius Flaminius
Crazed Rabbit
Well, If I could have more free space in my PM box i think i should store my messages.Now I have to clean it.
Dont expect this game start right now.
I have a bad feeling about this...
If CF doesnt have the time to continue, pass it on to CR?
Well, I think I'll need more time, and I dont know where im going to have that time.
CR can continue it.If he wants.If he doesnt want, we can play it more slower, but the host will remain.
You can download and save PMs as text files, you know. I'd think 75 PMs would be enough to send messages for this game.Quote:
Originally Posted by Caius Flaminius
I suppose I could, if necessary. *sighs*Quote:
If CF doesnt have the time to continue, pass it on to CR?
EDIT: How many days/weeks per turn would you need, Caius?
CR
Hmm, I think a mass simplification of the military system (---> one generic unit type) and province system (---> no provinces :laugh4: ) is in order. Also the ships will be a nightmare. You could say that any army may move over a body of water with the stipulation that if an army does so during a turn, it moves at 1/2 speed for that whole turn. A nice addition might be that the losing army of a naval battle is completely lost (the fleet being scattered or forced to turn back).
On the other hand I think a rule such as "an enemy that loses a battle against two armies which have approached from different directions (90 degrees difference at least) is completely lost" could make the game more interesting.
I think limiting a nation to a certain number of armies based on how many cities it has would be helpful and also more fun. For example, you could say if a nation has 1-4 cities it is limited to 2 armies; 5-8 cities: 3 armies; etc...
Also I don't see the need to have 3 phases for each battle. I'd think this would be painstaking to do. I would say rolling 3 dice at once in a single phase to make moderate results more likely would suffice.
I personally think these minor modifications would make the system somewhat more interesting (strangely enough), but also much more easy to manage.
Errmmm...Quote:
I personally think these minor modifications would make the system somewhat more interesting (strangely enough), but also much more easy to manage.
I kinda like it the way it is.
Crazed Rabbit
the combat system is not hard. Its the keeping track of everything and the borders, along with precise locations.
...Quote:
Originally Posted by pevergreen
Where cities are, where the borders reach to. Thats the hard part of this.
I think Faust was trying to push the game to his own advantage...:inquisitive:
Are you serious? I was giving suggestions to make it less of a burden to manage. Also less of a burden for players to keep track of their units. If you try to think of the implications of the rules I stated you'll see exactly what I intended.Quote:
Originally Posted by Tran
You know I am...not :grin2:Quote:
Originally Posted by Faust|
My most concern is actually whether this game will actually start and run normally...or will it end up like Lucjan's...sooner?
Caius, where are you?
Crazed Rabbit