Alright Zim,
I still want Tristan and Doug's input first since they were here before me. If they don't object, I'll start a new thread and a new savegame tomorrow. If I get their opinion today, I'll do it sooner.
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Alright Zim,
I still want Tristan and Doug's input first since they were here before me. If they don't object, I'll start a new thread and a new savegame tomorrow. If I get their opinion today, I'll do it sooner.
Quote:
Originally Posted by Privateerkev
No objection here. Just some sadness. It was a heck of a game we had going, at least on the Egyptian-Jerusalem front. There's not an AI extant that could have matched it. The only way it could have been better is if the battles were fought on the battle-map.
Right on the mark...Quote:
Originally Posted by Doug-Thompson
We will just have to design new ways of hurting each other...
EDIT : PK, start whenever you feel like it but expect some (little) lag on my part... Being father of a month-old little girl takes up some time on top of everything else...
Alright, I'll start things up in an hour or two. Tosa has been given me some tips on how to use the Administrator function of the game.
It will be same factions and rules. I'll make a new thread.
Unless people want to swap factions. If so, please let me know soon or I'll just assume people want the old ones.
Greetings Doug ! How's the saddle today ?Quote:
Originally Posted by Doug-Thompson
Unfortunately I cannot write in detail right now.
Briefly, it is possible to play human vs. human battles, just for fun, and for multiplayer practice.
When 2 or more human armies meet on the CampMap, those players whose armies are involved note the exact composition of their armies (no cheating ofc), and log onto multiplayer to play the battle out. Unfortunately the battle on the CampMap still has to be auto resolved unless someone is willing to mod the army compositions in the save game (which I think is possible, not sure though, that has tro be double checked) to reflect the actual outcome of the battle online.
The problems with this being fully implemented is that it creates another layer of presence for the human player i.e. people have to get together at the same time to fight the battle. Most gamers are casual and don't like commitment, and it's always been extremely hard, in my experience, to get more than 4-5 people online at the same time. Of course with the exception of those extremely dedicated & respected TW vets whose passion, no whose love, truly was Total War ! Those guys were always online, at work, during sex, feeding the dogs, etc. Bit extreme but yeah a LOT of us have been there, that was in MTW:VI days back when this was actually a multiplayer game. Anyway OT aside, the other problem ofc is that if you want the battle results reflected in the save game, you need to have someone modify the save to reflect the new situation. If this is achieved you have as perfect a multiplayer campaign as is possible right now. Another problem is that some people are still on dial up or slower connections and even though it's perfectly feasible to play multiplayer without broadband, the broadband users will always have a transfer rate advantage.
Don't think it would work for the campaign, but it might be fun anyway.
Doug, in fact if you want to give it a go, I'm willing to do a completely non competitive, friendly 1vs1 Hotseat with you, and we can try it out. However, I cannot start before next week Friday.
Just wanted to throw that out, GAME ON !
Hi Sinan!
We jumped threads. So if you want to keep up with events from the latest Crusade game, you can follow them here:https://forums.totalwar.org/vb/showthread.php?t=95410
EF and I are actually trying to get this thread shut down since it has pretty much outlived it's usefulness. That and I don't want people getting confused from there being two Crusade Hotseat Threads but only one Crusade Hotseat Game.
^_^
Hey PK ! Cool, thanks for the heads up !
:operator:Quote:
Originally Posted by Privateerkev