I've noticed that with Arnold's high dread, enemies do break more quickly than with Matthias. But it's hard to compare completely because they're fighting different styles of enemies.
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I've noticed that with Arnold's high dread, enemies do break more quickly than with Matthias. But it's hard to compare completely because they're fighting different styles of enemies.
Yeah that's what I thought.
Maybe FH can dissect this for us when he comes online.
Nah, dread should have nothing to do with it. It's the command that should matter. Dread is how enemies approach you on the strat map, should have nothing to do with things in battle.
Ahh that's interesting Stig. So how does dread work on the strat map?Quote:
Originally Posted by Stig
Well next to that fact that the AI simply doesn't trust an empire which has people with dread in it (tho the faction leader normally gives the final push) it rather doesn't attack dreaded characters (Ansehelm fought 3 battles getting to Moscow, 2 of them because he had to leave the Reich first).
I thought Dread lowered the morale of enemy troops near the general. My understanding was that it was the opposite of Chivalry, which raised the morale of friendly troops near the general.
My understanding was that dread lowered the morale for the opposing army, instead of units near the general. And chivalry doing exactly the opposite - again to the entire (friendly) army.Quote:
Originally Posted by TinCow
:balloon2:
Dread/Chiv has no effect on the strat map.
Higher dread means higher impact on enemy morale, similar to chivalry on your own.
Either attribute's effect is limited in range. Lower than the command radius (talking 10 star) from own experience even when maxed out.
Actually believe that the radius is fixed for either attribute as opposed to a floating value for command.
As for the exact numerical impact, its definitely less than 1 point per skull/helmet. Otherwise you'd rout peasants just standing next to them with a low dread general.
That doesn't seem too unreasonable to me. :laugh4:Quote:
Originally Posted by FactionHeir
The amount of dread in this game is getting freaky IC. It seems to be "in vogue". I think some electors are having contests as to who can spear the most babies. There are only 6 avatars left with any chivalry what-so-ever. o_O
Its not a good time to be chivalrous :no:
But it is highly amusing OOC :yes:
It's mostly out of necessity in Europe - there are just too many enemies to chance the AI paying the ransom and having to fight the prisoners again.
If we call a Crusade on, say, Toulouse or Tunis then a lot of Europe-based avatars will join up and probably lose the dread. It's a good balancing factor.
Yeah, I figured it ebbed and flowed. We are in a "dread phase". As for strategic necessity, I totally understand that OOC. I execute and exterminate like mad in my SP games. :yes:
Actually I wanted Ansehelm to be chivalrous, but in order for him and Gunther to survive I had to kill loads of Poles after battle, he went from 0 to 4 dread in 1 battle (where he became "merciless") and hasn't really changed since afaik.
i think im either the most or second. AG - how much dread is arnold, cuz péter is 8!
Last I checked, Arnold was the man to beat with 9.
Like I said, its a baby-spearing contest...
:laugh4:
The chivalrous generals are listed in their order of chivalry:
Athawolf 1
Dieter 1
Hans 4
Jan 7
Karl 10
Elberhard 10
The Bavarian general has none of either.
The rest all have dread. :skull:
Hans has several dread traits (I think +3 or +4) which really drags down his chivalry.
It is funny how most people here are dread avatars, but it should tie in with the cataclysm nicely, as the townsfolk are more likely to see dreaded nobles puppet the pope than chivalrous ones.
I certainly wanted a Dread character when I started because it was a contrast to all the nobles of the time who were on Crusade.
I'd say I was about the first guy to go full dread role-playing at the time...having said that Leopold was no slouch and that is where I got the inspiration.
The Slavic nations and the eastern front have always held a dirty, vicious slant to it in my view. It's a dog eat dog slaughter just to stay alive.
With all the avatar deaths in Austrian this has played into my hands.
As the money kept pouring in, the Europeans powers have certainly forced many of us to kill, or be worn down and perish.
It would actually be a good time to call a European crusade as GH suggests...
I do think I have a 9 Dread at the moment. OK would have to confirm.
I just can't imagine what a 9 dread character would be like...having serving staff and other "normal" people panic and flee was one attempt at how it might be...I'm not sure if I'm over doing it though :beam:
Yeah, Arnold has 9. A European crusade would be cool. Get other people on the crusade gravy train.
Its too bad we're not playing Hungary because they have the Vlad special retinue. I could see players racing to exterminate cities just to get him. On second thought, maybe its better that were not playing Hungary... :laugh4:
Yeah, I believe I started a bad trend with Leopold going Dread, when back then all other avatars were Chivalric. I actually sought to go Chivalry with Siegfried now, but as faction leader it is impossible to do, due to our use of Spies, Assassins and I believe overall high tax rates. It's definetly not from my fighting, I have +3 Chivalry from that.
For the next game the Kaiser should have more power over agents, as those directly influence his traits, so he should have a say over it instead of the Chancellor.
Ummm, would this be a bad time to mention that Siegfried now has a Master of Assassins? :sweatdrop:
As for Dread versus Chivalry, I believe how most people play the game is weighted toward Dread. Also the game mechanics themselves seem weighted toward Dread as well, as it is fiendishly easy to get dread traits, while more difficult to walk the path of the righteous. The only thing that seems to balance this out, and the only way I get remotely Chiv characters in SP, are Crusades, and we don't want to overuse those because it would be cheesy.
Of course, my own game play tends toward the Machiavellian, certainly not mindless butchery, but hardly altruistic. This colors how I play as Chancellor, and if I screwed up Ituralde's vision of Siegfried, I'm sorry.
Perhaps as Chancellor, I've ordered too many assasinations, but even spy work triggers dread, while I know of no agent actions that trigger Chivalry. So even if I endeavored for Siegfried to be a bastion of Honor, I wouldn't know how to do it. I could stop spying, stop assassinating and such, but my performance would degrade.
As for the Kaiser having control of agent actions, besides giving blanket orders like "no disintegrations!" or "no active spying", it could get clunky.
Another alternative would be to nerf the the faction leader traits, so a Chancellor's actions don't reflect on the Emperor. Or if it could be done, transfer any accumulated traits to the Chancellor at the end of his term.
Taxes only affect the governor and only if your treasury is bursting at the end of turn.
As for Spies/Assassins, there is a way really.
Basically, at the start of the chancellorship (assuming the emperor was not chancellor yet or if he was, has not used spies/assassins) the current level of either trait is noted and by the end of the term, the new level noted.
Then, via console commands, we can set the trait back to original levels and give the excess points to the chancellor.
Quote:
Originally Posted by Privateerkev
God that would have been great. I would have gone totally bonkers if I had or received him as a retinue member.
This was in no way directed at you Overknight, sorry if it came across that way. I already noticed this during Henry's reign, where he became nicknamed 'the Killer' and of course, now that I'm Kaiser myself I can't help but pay special attention to the development of my character. Don't worry about it, my playstyle hasn't changed too much due to his new traits.
I agree on the clunky part, and that the Kaiser would only be able to set guidelines, along the lines of "no assassination", "a lot of spying", and so on.
On the other hand I have received a lot of influence through it, so I'm not too concerned. :2thumbsup:
Interesting to know, FactionHeir. How did Siegfried get the Mean Leader trait then? It gives +3 Dread currently, I believe.
It used to be just the opposite. For a long time, Leopold was the only man with any Dread at all. One of the reasons I worked so hard to make Lothar dread right from the start was to balance out this inequality.Quote:
Originally Posted by Privateerkev
I find it impossible to get Chivalry. You can't exterminate or sack settlments, you have to let your prisoners go, and all that. Basically Chivalry = Dumbo in war
Dread = Tatical genius in war.
TC: Yeah, looking through the old stuff, I saw that this game was definitly chiv heavy. I guess its how the Outremer Charter and other stuff were able to pass. Like I said, it ebbs and flows. We're spearing babies now but I figure its a phase. Might be a looong phase but still a phase. :D
Makes it harder to figure out what direction to take my next avatar though. I thought of going dread next time but I don't want to be one of 19 dread knights. I have a feeling that for a while, the moderates, (those with 1-4 dread) will become the new "chivalric" folk. Not really chivalrous, but compared to the 8-10 dread guys, absolute paragons of virtue. I'm already seeing this with how OK plays Matthias.
I think all of the dread in the game will make the cataclysm more interesting though. Can you blame the settlements for all revolting when they're being led by people that eat babies? :laugh4:
Ituralde: Spying/assassination has a small chance of giving the StrategyDread line of traits as well. Due to an oversight, spying also gives a chivalrous avatar dread points - I was intending to make spying not have an effect on chivalrous characters but increase dread (slightly) for dread characters. Assassination will give dread either way.
As for how to get chivalry. BattleChivalry is usually decided after your first few battles. In vanilla, after your first. In my fix version, you can still change course when you have 1 point. I.e. if you picked up battledread first, you still can go back towards battlechivalry, but only while still at level 0 or 1.
For strategychivalry, its just about not having taxes on very high and having a tax policy in line with your treasury at end of turn and building religious buildings - which is quite easy for getting this line.
Sacking in my version does not give dread points anymore. Occupying gives chiv and extermination gives dread.
I'm pleased to announce that I'm finally on full-time active duty, and can take Xdeathfire's battle if he wants me to. :medievalcheers:
GH, I haven't heard from Xdeathfire, and a PM I sent him is unreceived. Go ahead and have Dietrich lead the battle.
Just be careful. It could get messy.
Gotcha, taking the save.
Worse comes to worst, I can always tell the Portuguese to take the brunt of the casualties. :evilgrin:
Such callous treatment of our meat shields. . .I mean allies. :laugh4:
Judging from my own allied battle with the byzzies, and econ's with the Papal States, they'll take high casualties anyway.
Actually... :laugh4:Quote:
Originally Posted by OverKnight
https://i113.photobucket.com/albums/...R/kotr_173.jpg
http://www.totalwar.org/patrons/pbm/kotr1296-1.zip
Prisoners executed, etc. Man I love having dread points.
This is just a heads up; there's an opening in the multiplayer campaign for Denmark.
https://forums.totalwar.org/vb/showthread.php?t=89082
At four turns, it's the longest running campaign of it's time in Throne Room history, so if you got some spare time feel free to sign up.
Good write up Cecil.
I can't wait to get back home and see how I do against the Poles.
Roadkill, good to see you still around after what must be the shortest use of an avatar on record.
What do you want to do now?
I have taken the save.
And I am not giving it back!
sorry, it's late. will post back up in an hour.
I just tried reading some of the threads on 1.3 and securom. My eyes started to bleed around page 3, but I think I'm relatively reassured that downloading the seperate 1.3 patch isn't a bad thing.
Hell I might just buy Kingdoms, for you guys who have bought it, is it worth it?
I'm also assuming we'll be heading into the 14th century, the next term, patched to 1.3?
Fought and won.
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Many prisoners. Fritz was feeling less grumpy, and ransomed the lot. I'll write this one up as it had a couple of good surprises.
Save is here: http://www.totalwar.org/patrons/pbm/kotr1296-2.zip
Excellent, 1296 will be finished and we'll head on to 1298 when I get off work, barring any battles during the AI movement.
Kingdoms is well: worth it.
It ain't brilliant but it's better than the real thing.
And far better than all the other expansions CA ever made.
Really? Personally I liked Barbarian Invasion, one of the few times I felt challenged on a strategic level fighting off all those hordes.
Nah, it was rubbish in my opinion:
clone units
voices not working well
textures working even worse
Yeah, it probably isn't a bad thing. I've been holding off and keeping an eye out for any problems and I haven't found any except for the usual patch problems. Nothing scary though. Unless I see anything ominous, I'll patch up at the next Diet like everyone else.Quote:
Originally Posted by OverKnight
Yup. :yes:Quote:
Originally Posted by Overknight
I dug Mongolian Invasion and Viking Invasion. Never played Barbarian Invasion because my computer back then was too crappy for RomeTW. By the time I got a better computer, M2TW was just out and I skipped ahead to that. So, I'm one of the rare people that played STW, MTW, skipped RTW entirely, and now play M2TW. ^^Quote:
Originally Posted by Stig
Ahh, STW...they were the days!!
More nice writing Cecil.
I like the story of Becker a lot.
The von Mahrens strike me as the most cursed family in the Reich. So much so that their family name has been wiped out in the game, an impressive feat considering there used to be three of them.
Quote:
Originally Posted by OverKnight
Absolutely. Certainly one of the more memorable families in the Reich's history.
Looks like NN's family will be carrying on Leopold's line through the daughter.
Does anyone know when the latest marriage has happened for an avatar.
The last avatar created through a marriage was Wilhelm (RIP). The last avatar married outside a Princess? I'd have to dig through the chancellor's reports or library for that, not during my two terms, I know that.
I don't know for sure but looking at the family tree could help us narrow it down a bit. To represent the levels of the tree, I'm using generic terms like "kids", "grandkids", and so forth. I know most of these people are not actually Heinrich's blood but these terms are just used to delineate levels in the tree.Quote:
Originally Posted by AussieGiant
At the top, Heinrich was married.
The next down, all his kids were married.
Next, of his grandkids, all are/were married one way or another except for Hans, Arnold, and Max Mandorf.
If you go down one more to great-grandchildren, it really changes. Only one avatar was married by the game and that was Kaiser Jobst. 5 avatars were created by marrying daughters and 2 more marriages were forced.
At the great-great grandchildren level, none are married.
So, it looks like the game was marrying people to the grandchildren and the far left of the great-grandchildren. Then, it just stopped. It totally stopped. Probably because it hit the BG ratio. My guess, without looking at chancellor reports or anything, would be that Jobst was the last avatar to get married by the game.
:book:
Thanks for the info PK and OK.
Well, it looks like I will miss some debates. :shame:
Keep it clean! I will be back next weekend so hopefully the post count won't be too high to read through to catch up on what went on.:dizzy2:
Everyone always leaves during the Diet sessions... :laugh4:
Have fun, NN. :yes:
The Poles decided to attack during their turn. . .
Count Peter von Kastilien
Spoiler Alert, click show to read:
http://www.totalwar.org/patrons/pbm/kotr1296-3.zip
There has been a small update to the report for 1296.
https://forums.totalwar.org/vb/showp...&postcount=273
Also, @Stuperman, if a new Bavarian avatar doesn't emerge, do you wish me to recuit a general in 1298? This would mean he'd spawn in time for the Diet session. Let me know.
Wait vor Wheilm's son to come of age, then brutally masscre the poles :beam:Quote:
Originally Posted by AussieGiant
Just as an informational update:
I'll be releasing fix version 1.28 at the upcoming diet. This will include quite a bit of trait rebalancing to keep them more in line with their intent and descriptions and also the chance of obtaining some of them as well as their effects. Besides this somewhat major overhaul, I have also done a bit more work on princess birth triggers so traits are less likely to cancel each other out at generation. This may lead to some rarer princess traits appearing slightly more frequently and generally may increase the overall number of traits at generation for princesses whose fathers have very few otherwise interesting traits (for both good and bad traits)
If there is something in particular that you have concerns/worries about in the current version, PM me so I can have a second look at your issue and possibly add a fix or two more.
Factionheir, is it possible to get a list of changes? I've been keeping my own file of traits and ancilleries tailored down specific for HRE generals and edited for length and ease of reading, and I wouldn't want to go through that multi-hour process again unless I had to.
ill be able to get to 'er tomorrow
Unfortunately I don't have a list of changes due to length and variability between versions.Quote:
Originally Posted by Cecil XIX
The best way to get a grasp of how it differs from vanilla (or your own file) is by using a comparison program that does it for you. Personally, I'm using "Compare It!" which is free and easy to use. Note that it can be somewhat confusing still due to trait blocks not at the same position (i.e. line) than in the vanilla file, as there's been quite a lot of cut/paste when I went from 1.1 to 1.2. It is the simplest way of getting all changes listed though.
Yeah, I think so, as much as I would love to wait for Herrman, and stay a Steffen, my desire to play through the 'catrostrophic event' is greater.Quote:
Originally Posted by OverKnight
save is mine! mwhahahaha
dibsies dibsies dibsies by defaauuult!
Can someone update me on how Wheilm's son age is?
Wilhelm's daughter, Chunegundis von Heidelberg, is one year of age. That leaves thirty turns before she is marriagable. I think that's 1356, give or take two years.
...And now I'm trying to remember why I didn't point out Wilhelm doesn't have a son before. Sorry.
wilhelm's son is like 1 or 2.
and i pwned the polish so hard. it is fun to execute 875 poles, worth around 7255 florins.
1:1 odds entering but tilted more in their favor.
Spoiler Alert, click show to read:
prussian army to the debaucherous rescue!
save uploaded
Quote:
Originally Posted by Cecil XIX
You got to be kidding me....
Don't worry about it. A daughter carries trauma as well, and a husband can have quite a strong impetus in avenging those who have done his wife harm in the past.Quote:
Originally Posted by RoadKill
Nooooo... I had all these plans that would be so cool in IC chat with Wheilm's son, damit, why a girllll....Quote:
Originally Posted by Cecil XIX
I hear they have cooties too. :clown:Quote:
Originally Posted by RoadKill
I will take us into 1298 once I get home from work, ~1300 GMT.
So a Diet session is nearly upon us...this should be a nice little burst of activity.
*looks in active duty thread*
I see Ig cloned himself. :laugh4:
:clown:
Battle Queue 1298
http://www.totalwar.org/patrons/pbm/kotr1298.zip
Duke Ansehelm von Kastilien
Spoiler Alert, click show to read:
Prinz Elberhard - Optional
Spoiler Alert, click show to read:
Econ, decide if you're going to fight it or not.
If you are fight it before I do, as that means I don't have to uninstall, effectively after my battle we will patch up.
Yeah, I wish it would be a little earlier. I will have very limited access to the internet from Thursday onward. This will of course complicate my Chancellorship a little bit. So while I will be able to play, I will only be online for short periods to upload the necessary savegames.Quote:
Originally Posted by AussieGiant
econ21 has agreed to help me out though and by routing my messages over him I will be able to make the most out of my limited online time. Please send all IC and OOC messages intended for me to him. So while Siegfried is Chancellor, Elberhard will act as his Steward. I will make an IC announcement at the beginning of the Diet session. So nothing new, basically, the Kaiser is away and leads the Reich. :2thumbsup:
Oh, I know some people who won't be happy with that
I think it will go ok. Plus, if things get bogged down or boring, we could alway start the cataclysm early. :evilgrin:Quote:
Originally Posted by Stig
No need, we've been planning everything with Ituralde's absence in mind from day one.Quote:
Originally Posted by Privateerkev
@Stuperman, we got lucky, Kordula got married and you have yourself a new avatar.
He's in Rome.
Not too old either... pretty decent.
+1 to the Chivalry crew.
I kind of figured. I knew there had to be some reason Econ asked for a 20 year window. :yes:Quote:
Originally Posted by TinCow