That looks like an awful lot of work :dizzy2: Modding some of the files was more than enough for me. Good luck with it.
Printable View
That looks like an awful lot of work :dizzy2: Modding some of the files was more than enough for me. Good luck with it.
This is just one already made EB unit, I added the sarissa and shield and I need to re-texture it - so it is not a big deal - I don't have time to make new models, We can just tweak those we already have :shrug:
Anyway's that is only for EB 11.. :yes:
note: I have uploaded a Screenshot (at the main post) where KH is Naval transporting 13 units and it is an Army from Rhodos to Sparta - so that capitol is protected from Gonatas.. That is the most units I have seen so far (and that I have proof of) - Anyways, Makedonia is doing the same in much smaller scope, Epeiros too - for example, im ALXEB mod test's - Epeiros is transporting troops to Italy, also Egypt is doing the same from Salamis.. etc
The reason why I have pointed at KH is because they use the greatest number of troops transported so far in any RTW game I saw..
Did anyone had some 'Bigger' naval use? Anytime on any *exe? I would like to know because it was a myth that BI has better naval - I don't konw - I dont use BI.exe for EB any more:shrug:
@Kervanos - You need to clear up your PMs storage so you can have more PMs :smash:
We need some expirienced RTW players that are in for a challenge!
Alexander EB team needs some BETA TESTERS for EAEM ALEXANDER EB MOD!
Here are the links
http://www.zshare.net/download/6759784759ddb4/
http://files.filefront.com/EAEM+EB+1.../fileinfo.html
NOT SAVE-GAME compatible
Please make backups before using any of the files, send remarks in the mod forum at the org or on my PM or LGK's PM
Credits (detailed will be after official release): EB team, RTR team, RS team, Konny, MiniMe, HalieSatanus, MrMerisi, Lysander13&Riczu74, Barbarossa82, all supporters and RTW fans
We need some expirienced RTW players that are in for a challenge!:grin:
Alexander EB team needs some BETA TESTERS for EAEM ALEXANDER EB MOD!
Here are the links
http://www.zshare.net/download/6759784759ddb4/
http://files.filefront.com/EAEM+EB+1.../fileinfo.html
Please make backups before using any of the files, send remarks in the mod forum at the org or on my PM or LGK's PM
Credits (detailed will be after official release): EB team, RTR team, RS team, Konny, MiniMe, HalieSatanus, MrMerisi, Lysander13&Riczu74, Barbarossa82, all supporters and RTW fans :grin:
Sorry for bumping this up really, but since there were some 20 downloads I wonder if someone actually tried the beta mod? anyone? :shrug:
Nice thread. I also prefer play with alex.exe in all mods. Now I don't play in EB because it work very slow on my pc but soon I'll buy a new one :beam: and then I'll certainly play in EB with alex.exe :2thumbsup:
I can confirm that models limit is ~500 models. Also I didn't noticed that anyone sayed that AI on alex much better in assaulting cities. Under BI.exe when AI assaulting cities he always build one tower, two ladders and one ram. With alex.exe I saw how Ai built 5-6 ladders, sap points etc.
I have a question about uniqe generals textures. Is it possible to make uniqe generals textures for recruited general which not given from start of campaign?
Very nice, I really belived that it is less :grin:Quote:
Originally Posted by Galloper
Thank you for the info:yes:
I only noticed that in assaulting cities ALX tends to surround you in the town square:shrug:Quote:
Originally Posted by Galloper
And about the uniqe generals models/textures.. well, yes, some *txt files should be tweaked.. but only for 'recruited generals' - it is not posible (to my info) to make different textures/models for the Family Members :no:
One note: ALX.exe makes your game much faster - so you can try it out - on my Celeron it runs slow - but it runs nice :grin:
For some reason all my new generals don't have any traits, Not sure why. I'm using the beta version. It just says "No traits" in their trait section. Also all my general's don't seem to obtain any new traits. Not sure why.
Check if you activated the scritp file... (top left corner of the screen)
Check if you ... well, that is about it :grin:
But ok, I will load my game and get back here - it may be a prob :shrug:
Sounds to me like you're using an old save game with the mod. Start a new campaign and everything will be fine.
Yes,
@omgitsnuc, Admetos is right, surely it is my bad because I did not specialy mentioned that you need to start a new game - sorry :surrender2:
Anyway, most of the mods need to be play 'as new game' since the whole picture is changing from the begining - I suggest you to start a new game and write the impressions :chucks:
Yep I was, Thanks. I spent like 10-14 hours on that old game on my weekend off meh!
Sorry to hear that, I mean, I hope you like the beta so we can compensate your loss :wall:
short Q: when i do want to use your alx-mod, do i still have to change some files by hand or just use the dl-file to extract and start?
cheers
In this release, you only need to overwrite the vanilla files with the files given - and you are going to be able to play the mod (but please, backup your files before that, still the mod is stable so you should not worry:curtain: ), so you dont need to manually change anything (unless you have tweaked some part of the game by hand - like me :grin: )
The manual guide is for modding community mostly - so that anyone can use ALX.exe engine with EB on simple basics that are minimal.. :boxing:
(in the finall release we will upload the vanilla files in separate folder)
EDIT: But sure, you only need to change THE TARGET LINE in your EB 10 shortcut (as instructed so you use ALX.exe instead of RTW.exe .) - but that is simple really
This is a really nooby question but I've noticed that when I choose "evening" for custom battles I get torches on my untis and I'd like to turn them off just for the evening setting. I'm wondering which I file I need to edit to do this.
Well, you need to use the manual so that you know how the things are done, still, I understand (I dont like much those torches either but they are popular and were common at that time)
Here is the solution: by following this step by step you can easily delete and remove the torches (in this spoiler is the step by step guide how to make torches IN - you only need to manually throw them out now :yes: )
These are the finall step's! You should add torches, lighting for night time, lighting to city buildings, and prebattle UI images (that is opional and not included in the download link)
It is not that hard - try it and if you cant I will assist you further :grin:HTML Code:1) To Add torches to the units:
Copy the following from your ’’bi \data\’’ folder to your ’’EB \data\folder’’
Like this:
’’bi\data\models_unit\attachments\’’ to ’’eb\data\ models_unit’’
’’bi\data\models_engine\’’ to ’’eb\data\’’
’’bi\data\models_effects\’’ to ’’eb\data\’’
’’bi\data\descr_effects.txt’’ to ’’eb\data\’’
’’bi\data\descr_effects_engine_torch.txt’’ to ’’eb\data\’’
’’bi\data\descr_effects_torch_fire.txt’’ to ’’eb\data\’’
Note: You can also get these files from XGM or from Archer's SkyMod that are better looking .)
2) Add lighting for night time
The BI weather and lighting settings look better for night battles than the in vanilla RTW. Copy the following files from ’’bi\data’’ to ’’eb\data\’’.
Like this:
’’bi\data\descr_battle_map_lighting_and_fog_control.txt’’ to ’’eb\data\’’
’’bi\data\descr_daytypes.txt’’ to ’’eb\data\’’
’’bi\data\descr_skydome.txt’’ to ’’eb\data\’’
The weather and lighting settings from Archer's SkyMod look even better. So If you have that mod -Copy the following files from ’’SKYMOD_BI\data’’ for ’’ Bi ’’ only to ’’eb\data\’’
The models folder!
’’descr_battle_map_lighting_and_fog_control.txt’’ to ’’eb\data\’’
’’descr_daytypes.txt’’ to ’’eb\data\’’
’’descr_skydome.txt’’ to ’’eb\data\’’
3) Add prebattle UI images! (optional)
If you skip this step the engine will use a default image that looks as a day battle. All you need to do is put a suitable .TGA image called ’’prebattle_night.tga’’ in every ’’data/UI/[culturetype]/eventpics/’’ folder.
A good image to use is bi/data/UI/roman/eventpics/prebattle_night.tga.
4) Add window lighting to city buildings!
Copy the folder ’’bi\data\models_building\textures\glowing’’ to ’’eb\data\ models_building\textures’’
Oh no I knew that, that's not the problem. I even made some of my own alterations to the lighting files earlier (I stole them from TIC which has real nice lighting).
I like the torches at night time but I don't like them at "evening" time.
I was wondering if there was a way I could keep them for "night" and "sunrise" and "sunset" but get rid of them from "evening"
This is only in custom battle, I don't seem to have the torches in any time except when I choose a night battle when playing campaign which is good.
If there is a way to make it work - I don't know it, and I am afraid it is hard coded :shrug:
No worries.
Great work porting EB to alexander by the way. I was really enoying the new AI logistics during campaign mode but since school started again so I switched to custom battles and noticed that minor nuisance.
Thank you for support :grin:
:::: JOHNNY SHUMATE ::::
WITH ALEXANDER EB TEAM
https://img441.imageshack.us/img441/...exanderwk4.jpg
Spoiler Alert, click show to read:
More about Johnny Shumate http://community.imaginefx.com/fxpos...o/default.aspx
:::: JOHNNY SHUMATE ::::
WITH ALEXANDER EB TEAM
Spoiler Alert, click show to read:
More about Johnny Shumate http://community.imaginefx.com/fxpos...o/default.aspx
what does this mean?:balloon2:
It means that Johnny gave us special premission to use his art for the minimod (specially for loading screens) and that he will be updated on regular basis.
Plus, I have asked him to be Art Director for the minimod - basicly for the loading screens that is most important
And offcourse, Johnny is one of the best (I would say the best) Ancient Military Artists on the Web that is very active. That would say that any future work of his we could use for the minimod as long it is not commercial!
Many many thanks to Jonny!
Alexander Team will be active for long months to come
whao well that is indeed good news, i love johnnys work :)
Oh... my... God...
I discovered Johnny's drawings myself a few days ago, and I'm amazed at how good he is. Can't believe he now works for Alexander EB Team :dizzy2:
He does not work for us really - he gave us premission to use his work for the minimod and he likes to know how popular it will be (so we keep him informed)
His work is very special, I am glad he share's it
For the future, who knows - maybe he would like to be Art Director - if he has some time - he works alot and has a familly - still, I will inform you all if he says Ok..
Anyways - I think that this community will help him in inspiration and support
I know I would - and I was once in 'pro-comics' buissines :grin:
That is some fantastic artwork from Johnny, amazing.
I could not upload all the nice work by johnny because Org. limits the number of pictures per post.. so, I had to delete some from the main post so I could implement some.. at TWC it is a different story :grin: ...
That pictures are GOLD FOR A PHOTOSHOPER!
The best loading screens can be made from those drawings/paintings!
OMFG!
any ides ? :curtain:
First of all sorry my french english
I played EB1.0, and I saw this thread, so, I install Alex.
I've renamed the shortcut EB10, and download the eb10_on_alex file, but I dont know were paste the data folder...
In EB data folder, then clic "yes" when asking if "overwrite"??
Because there is very numerous things in original EB folder that will disappear:
for example: the folder "models_building" contains more element (7: 3 folders and 4 .cas), beside, the EB10_on_Alex' "models_building" folder contain only one (texture).
What to do?
I try playing but it freezes on Europa barbarorum first screen.
Thx for ur help!
the 7z file is in the folder called ''EB10_on_ALEX.exe'' - inside that folder is ''EB'' folder - the only thing you need to do is to 'drag and drop' the ''EB'' folder into your ''Rome Total War'' folder - also recheck the target line (or just copy paste it from here :grin: )
If you have any more probs - say so
Thing is: I already have the original "EB" folder in my Rome Total war folder.
(With "alexander" folder, "data", and "Miles", others are application and icons)
So if i copypaste, there is a conflict between the two EB folder.
edit: good now
Waou. i just begin an Aedui campaign, and eleutheroi are multiplying as rabbit.
Have fun ! :grin:
That mod makes the diffrence. AI is much enhanced!
Is there a way to use EB-Alex with the wonderful Fanatic’s First Cohort mod?
I had a try but couldn´t start a new campagne - recived error:-(
tx
They should be compatible: they change different files.Quote:
Originally Posted by PaladinX
What kind of error do you get?
something with "rebel unit can not be found". when ever i try start a new campaign i land back in main-menue.
the error-message appears when i go back to desktop. and for your info i installed rtw/bi/eb/alex/ and eb-alex/CityMod/TWFanaticsforCityMod/ForcedDiplo
cheers
Ehm, forget what I said, I was referring to using the ALX exe only, not the Alexander EB Beta, I didn't try it out yetQuote:
Originally Posted by PaladinX
Alex EB must probably change a lot of files, including some that are changed by TWFanatic's minimod as well, didn't look at them however...
The only way to make both work is to find all the files modified by both mods and modify AlexEB version by changing the same things TWFanatic changed in his minimod; I fear there's no other way.
SunShadow is right 100%, Fanatic’s First Cohort mod changes some of the same files as we do... but we have First Cohorts
https://img141.imageshack.us/img141/...cohortssu8.jpg
:grin:
nice - but the main reason i wanted to use TWFristsMod was the updated use of Hoplites!
btw i can not even think about playing eb without alex anymore, its like i found a key to the AI future and i`m in here right from the start...
I know what you mean .. we will be very active even after EB team switches totaly on EB2 ... then there might be just quite a few surprise's:robot:
I am also interested in downloading EB for Alexander, but I have encountered a problem.
I've been to both the Sega and TW site and clicked on the link to take me to the place to download Alexander total war. Upon doing so, I get to a site that says:
http://www.totalwar.com/en/buyonline.html
CAT_000002
We have encountered an internal application error. The error has been logged.
Contact System Support
What????:inquisitive:
Evidently something is wrong. Maybe you can explain to me the problem, or maybe its a temporary thing.
If that is an EB or even ALX EB error - I am going to hang myself :viking:
But I am sure that it is not so.. what I am suggesting is to seek help from the tehnical part of EB team in the Tehnical sub-forum because I am sure that there were some kind of these issues before - like .. it is very possible the aplication i looking for installed RTW in default folder and you may have installed in a different one :shrug:
Like I said - not sure.. sorry I can't give you any directions, I got my ALX from the store :grin:
No, no. You misunderstand me. I am trying to purchase and then download the actual Rome: Total War Alexander expansion (the game I need before I can download EB ALX.exe). The official Total war site isn't allowing me to purchase it.
Or do I not have to download the Rome: Total War Alexander expansion in the first place to use ALX.exe? I'm almost sure I do.
It just seems strange that I (the customer with money in my hand) can't purchase the official Rome: Total War Alexander expansion from Sega nor Total war sites.
Do you know of anywhere else you can get it, perhaps one that isn't having technical difficulties?
Never mind (for the last question at least). I FOUND A SITE THAT ACTUALLY IS SELLING ALEXANDER THE OFFICIAL EXPANSION! :2thumbsup: Took me long enough. Sheeesh! You would think Sega would be offering a direct link to it. Here's the site at least.
https://fe.trymedia.com/magnus/bbyt...._pc=t_07to&dm=
I assume you don't HAVE to download it for some reason (ie you have no address or something).Quote:
Originally Posted by Good Ship Chuckle
If that's the case.....
http://www.amazon.com/Rome-Total-War...2424924&sr=8-1
It's a fiver (about 10$) on amazon.co.uk though so looks like you yanks are getting a bit ripped off there.
EDIT Alexander is available through valve's steam software for $15 US. That also means it'll be a download version and luckily enough, to quote the page:
"NOTE:
The Rome: Total War Alexander Expansion requires Rome: Total War to play and will work with boxed retail versions as well as the Steam version."
So happy days you don't need to get another copy of RTW too.
Link to steam:
http://www.steampowered.com/v/index.php
Hope that's the trick.
EDIT 2
Oh you've done it anyway while I was typing this, how irritating lol :D
Glad you're sorted though
Cheers
:laugh4: Sorry you didn't see my edit soon enough.
~:doh: I can't believe it!! So Alexander is available in hardcopy. I've been to several sites, all saying that Alexander is downloadable only. Maybe that's old news. Thanks for the help.
I love the description under your name...barely a levy...fat:tongue3: .
Yarrggg! I have to use the US Amazon site, and there it costs $29.99. Preposterous! It's cheaper to buy in the UK and then ship to the US. Unfortunately Amazon doesn't even deliver video games to US. I lose anyways...
Please, can anybody help me?
I have installed EAEM ALX EB MOD with temporary fix (missing texture). But I can't begin to play. In last menu when I choose any faction to play, after several seconds I return in previous menu, where I can choose EB Main Campaing, Historical batle.... I'm sure that I copy EAEM in right folders, I did it and reinstalled EB three time.
Ok, you will need to help me so I can help you :yes:Quote:
Originally Posted by Aleks_Born
First of all, about 100 people downloaded EAEM beta (and I to am playing it) so it is hardly a problem with the uploaded files.. Please answer few simple questions
1 - have you manually edited any of the EB files? (If you did you shouldn't)
2 - have you manually edited any of the Alexander vanilla files? (If you did you shouldn't)
3 - have you managed to RUN EB simply on ALX.exe (without the mod - just with *exe) (If you did it's ok)
4 - have you managed to RUN Alexander vanilla (simply by checking that it works .. that is the *exe... some versions from China wont work that well :grin: ) (If you did it's ok)
5 - If all above positive I can only suggest the following: Try to run EB simply on ALX.exe (then use EVERY officiall fix) and then - if it works you can use the EAEM mod
6 - The right instructions for install are: RTW +1,3+1,5 patch + Alexander add-on + EB + Official fixes + EB for ALX (the 0,85mgb file) + EAEM mod..
Please get back to me if you want I can upload my files for you again :shrug:
he @Maksimus
I want to thank you and the others that involved in this project it is indeed the most stable and challenging EB game i ever played
I mean i play as roman and when i tried to attack Pella i had a huge fight with 4 full stacks in a row during the ai turn !!! and my computer didn't crashed after 3 battles during the ai turn (memory) when i lost the last battle just nearly 2 full stacks (1 from the rear and 1 from the front) i retreated the army it was down to 10% and came back a year later to finish the job with a new army i faced again 3 full stacks and now with a lot of merc's with them
I had the same when i sieged the Epiriote (sp) capital they send 2.5 full stacks to lift my siege to that city
Alex.exe is just a really good combination with EB thank you
Thank you very much for support :yes:
question: do you use vanilla EB+ALX.exe or Beta mod?
note:please tell us it is the mod we worked so hard on it :laugh4:
Sorry it's the vanilla EB+ALX.exe that i use
but this one alone is a great achievement and discovery for EB
Just one appeal question: Did anyone tried the Beta mod just so I can know it works?! (since there are some 100 downloads:shrug: ) ... please answer
@aleks: i had the same problem - i think its because you use some other mods on eb like citymod or firstcor... use the alex.beta just with eb alone and it will work fine!
and yes, alex.beta for eb works wunderfull. no crash so far. very nice ai in strategic map and some improvements in battel map too. ai is now a damm of a challenge. think about just hold a minimum army in field for defense only - its over now. ai see´s weekness and get´s in there to hurt...
cheers from frankfurt
Thank you :yes:
Here you have my thoughts about this. At first, I couldn't make the game to work before I changed my EB folders position to same where Alexander did exists, so you could possibly mention that in first post.
Okay, to the point:
Loading to main menu is faster, not hugely, but definetely it is faster. And yes, I haven't tried any battles yet (hadn't had time), but game itself with script runs MUCH MUCH more smoother. I can scroll without problems now, which was definetely the most annoying part in normal EB. (Should I say vanilla EB? :dizzy2: )
Time after pressing end turn improved a bit too (45 s vs 60-70 s) so this is definetely worth of downloading if you want to see smoother EB.
Here's a balloon for great job: :balloon2: , okay take two then :) :balloon3:
Reason for edit: You asked about beta mod? I downloaded it. It seems to work fine, but as i mentioned before, I haven't tried any battles yet. Maybe this is the reason why it didn't work before I moved it to other folder....
Thank you for baloons, but..
I don't understand this part... sorry :shrug:Quote:
Originally Posted by Paganist
Oh sorry my bad :)
Okay, I have three different folders for rtw mods. One contains normal rtw without anything, in one I had EB and one had normal rtw + alexander expansion.
named: RTWEB RTWALX, RTWBI
Oh man, i'll curse my bad english... RTW EB contains normal rtw + EB and there is not Alexander folder at all (which contains all the stuff of alexander expansion) Game didn't work although I made those changes to target line + that other line.
Then I changed location of folder which contains mod EB to there where is stuff from Alexander + normal rtw. Then it started to work. (btw, It complained: File doesnt exist: alexander/data/models_unit/ALEX_Indian_porus_lod1.cas )
Sorry if you couldn't understand : )
I understand, It's just that this BETA mod is made for vanilla install folders.. because some EB DMB files are loaded from vanilla alexander folder.. for finall EAEM beta ALX mod it will all be loaded form vanilla EB folder only so you wont have that problem again :grin:
Alright, I've run couple of battles now and well, I'm impressed. Enemy really is doing something instead of waiting that I come and kill them.
Oh, and starting situation with Romani is too easy. Situation before was a lot better. Now romani has 6-7 Pedites Extraordinarii at Rome instead of just having those two small starting armies at north and south. Way too easy. Maybe you should give them tag "Easy" instead of that moderate...
Will kill couple of those armies in Rome and closer... it's just that I did not manage to add those in C_script - but I added them in descr_start.txt ...Quote:
Originally Posted by Paganist
Will be tweaked for final.. :grin:
Has someone put together a new EBBS that tones down the refresh of money and men so that the AI cannot just reinforce their half dead armies forever? As I understand it, this is what is keeping the AI from losing at all in their capital? It simply can't be taken in an auto-battle?
I just have one question... What is the reason behind commenting out all the triggers in the export_descr_character_traits.txt file?
Sorry, but I forgot to mention one pretty important thing. I downloaded that mod, but there was no immortal trait in descr_character_trait.txt (Or whatever it is...). I had to add it there manually :P
We have one of the best money scripts in EB world (as you can see by playing it) LGK made it very very nice...Quote:
Originally Posted by Southern Hunter
LGK posted this when he made the script
Spoiler Alert, click show to read:
It's because of the NightBattle effect you get and after some battles you win during the night you get +2 command at night and even +3 I think..Quote:
Originally Posted by Gaias
It is a standard BI feature you can see it in BI folder - the triggers are needed because of the Night Effects :grin:
it's in eb/data/text/ ''export_VnVs.txt''Quote:
Originally Posted by Paganist
Spoiler Alert, click show to read:
and in eb/data/ ''export_descr_character_traits.txt''
Spoiler Alert, click show to read:
and in eb/data/ ''export_descr_VnVs_enums.txt''
Spoiler Alert, click show to read:
:shrug:
So you commented out all traits except the night battle ones just to test them?Quote:
Originally Posted by Maksimus
Nah.. I did not make myself clear.. all uncommented traits - are uncommented because they need to enable nightbattles and trigger events that add nighbatle capability to those generals that don't have nighbatle capability during the game - like in Barbarian Invasion (and the trait section is done so no changes are going to take place in the future :no: )Quote:
Originally Posted by Gaias
I'm a bit confused about this minimod, and have a few questions:
Thanks! :beam:
- Which thread is your official thread?
- Is there a working version of the minimod?
- Has the minimod been finished already?
- Is there/will there be a full installer for the minimod (so that you don't have to manually change files yourself)?
1 - This is the ALX Mod thread https://forums.totalwar.org/vb/showthread.php?t=96135
2 - Yes, It's the beta one (still, beta 2 will be out in days)
3 - For the finall ''yes'' I will have to wait for some ALX EB members to say ''ok'', but all version of this minimod are save-game copmpatible (from this beta to another beta and all the way to the finall EB10 tweaks)
4 - I think not for EB10 (but for EB11 we will be able to make it happen - and to tell you the truth, there is a number of players that like to know what part of the game is 'tweaked' so they can manually add other things, but bo matter that I think we will be able to push through official instaler in the future)
Aro those answers ok?
:grin:
Yeah, thanks a lot for clearing those things up :beam:
MiniMe? I have sent you EDB data on PM - maybe your PMs are full? :shrug:
I didnt know where to post this , and I choose this thread because its the only one that I found that uses Alexander TW , besides , I love EB and I want to try this mod.
hello , im a HUGE fan of EB ,but I have a problem :( , I cant install Alexander TW !!! , I downloaded it from Gamespot.com , and when I tried to install it , I got this error :
Mo prior installation of Rom Total War was found . This installation program will now terminate ..
wtf :( its doesnt even give me the chance to select a folder to install it ><
what can I do? help ? :(
One thing - If you can extract only the ALX.exe file you can use it (by that I mean targetng it through the EB.exe properties)
Second thing, installing RTW in a default folder is one step closer to use ALX.exe in a simple way, because if you use your own selected folder you might have some probs that can realy be outsided only if you have some more expirience in installing TW games... but I am sure you do so I will say the third one
The third one is the intall process ''step by step'' - this means: install RTW in a default folder, then patch it to 1,3 and then to 1,5 and only then install Alexander..
And the mod disscussion is in another thread - this is the thread that helps you use ALX.exe with vanilla EB only, the ALX EB mode is beta and an beta 2 will be out in a few days (it's just that I have it done but I am waithing for some other ALX EB members to do their part :wall: )
hope this helps
Maksimus, right now due to hardware problems I can't ran and mod EB om my computer :wall: :wall: :wall:Quote:
Originally Posted by Maksimus
or even use my home PC
Ok, I will upload the BETA 2 today and than will see