Quote:
Your Cover Role is:
Townie (incorruptible)
Victory Conditions
You achieve victory by voting to lynch suspicious individuals and/or participate personally in their removal until such time as: a) all of the Mafia Dons, original and created, have been killed and the remaining townies and unaligned Wiseguys outnumber the remaining Mafiosi OR until your character has died. Your personal survival, though it will add to the level of your victory, is secondary to the overall success of the town.
Town win with 41+% of original townie roles surviving = decisive victory.
Town win with 21-40% of original townie roles surviving = clear victory.
Town win with fewer than 20% of the original townie roles surviving = close victory.
Neither side wins = draw.
Town defeat with fewer than 10% of the orginal mafiosi or wiseguys surviving = close defeat.
Town defeat 11-25% of orginal mafiosi or wiseguys roles surviving = clear defeat.
Town defeat 26+% of orginal mafiosi or wiseguys roles surviving = decisive defeat.
-- Your personal survival moves you one category up on this scale.
Powers & Responsibilities
A. General:
1. Townies have no special role-related qualities at the outset of the game – you are the “salt of the earth” of Fatlington.
2.Red info.
3. Red info.
B. Day Actions:
1. You can select/vote as can all players.
C. Night Actions:
1. In combination with 3 other townies, you can form a vigilante group (4 required) and attempt to kill one other player. More than 4 townies can work in the same group, though this does not provide any other benefit aside from participation credit. If only 2 or 3 townies participate in a kill effort, that effort automatically fails. If only 1 townie attempts a kill, that effort fails and the townie has a 1 in 3 chance of dying in making the failed attempt.
2. After two such successful kills, you may elect to continue the game as a Wiseguy, or you may remain a Townie. You will be given this role-change opportunity only once. It is possible for a Wiseguy to progress to Rogue Detective status.
3. In combination with 2 other townies, you can form a protection group (3 required) and attempt to protect one other player. If no attack occurs, nothing happens. If the target is attacked your group will save her/him and receive credit for the save. More than 3 townies can work in the same group, though this does not provide any other benefit aside from participation credit. If only 2 townies participate in a save effort and the target is attacked, that effort automatically fails. If only 1 townie attempts a save and the target is attacked, that effort fails and the townie has a 1 in 3 chance of dying in making the failed attempt.
4. After two such successful saves, one of your group may be selected (randomly) to continue the game as a Doctor. If refused, the opportunity will be passed to another member of that group. You will be given this role-change opportunity only once.
5. If you: a) choose to continue in a protection group without becoming a doctor, b) have never participated in a killing, and c) you participate in a two additional saves, you will be offered the opportunity to become a Detective for the remainder of the Game. You will be given this role-change opportunity only once.
D. Investigations
1. If investigated by a Detective or a Made Gangster, it is most probable that you will be discovered as “innocent.”
2. Remember, however, that a significant minority (25%) of townspeople will register as “unclear” rather than innocent.
3. You will only register as “guilty” if you have participated in a killing, but will do so from that point forward until you have changed roles.
Role Changing
As noted above under night actions, it is possible for you to change roles. Once you change roles from Townie to Wiseguy, Doctor or Detective, however, you may not reverse the decision – you have made a permanent change. You may progress into other roles from there as appropriate to your new role. Victory conditions will be as for that new role.
Your Real Role is:
Counter-intelligence Agent, Federal Bureau of Investigations
Victory Conditions
You can achieve victory by voting to lynch suspicious individuals and/or participate personally in their removal until such time as: a) all of the Mafia Dons, original and created, have been killed and b) the remaining townies and unaligned Wiseguys outnumber the remaining Mafiosi. However, the real key to your success is to find and eliminate the three-person Communist infiltration team that is trying to conquer Fatlington from within as a springboard to a Communist takeover. Your personal survival is unimportant and the success of the townie side is secondary to this mission. See below:
Town win with 41+% of original townie roles surviving = close victory.
Town win with 21-40% of original townie roles surviving = close victory.
Town win with fewer than 20% of the original townie roles surviving = draw.
Neither side wins = draw.
Town defeat with fewer than 10% of the orginal mafiosi or wiseguys surviving = draw.
Town defeat 11-25% of orginal mafiosi or wiseguys roles surviving = close defeat.
Town defeat 26+% of orginal mafiosi or wiseguys roles surviving = clear defeat.
-Wiping out the Communist threat to Fatlington increases your victory results two places.
-Removing two of the three Communists increases your victory result one place.
-Removing only one Communist decreases your results by one place.
-If all of the Communists survive, your results are decreased by two places.
-If the Communists end up in control of Fatlington, a new category will be developed to describe the horrific nature of your defeat.
Powers & Responsibilities
A. General:
1. Your identity is hidden for your safety, as are the identities of the other detectives. Only your partner is aware of you, with both of you sharing a Townie (Incorruptible) cover. Incorruptibles start the game knowing the name of a similarly incorruptible partner. Your Red Text info is listed in your cover role.
2. You are also aware that the CIA may be putting an agent into Fatlington, probably masquerading as a communist. Director Hoover would strongly prefer that this CIA type NOT get the credit for stopping any of the communists. You are NOT authorized to work with this agent, who is operating illegally by operating within the USA while not under the aegis of the FBI.
3. You can liase with the FBI Special Agent for Fatlington if you wish, but they are hidden and do not know who you are. You’ll have to put a “recognition” word into the thread and hope he/she picks up on it. Your recognition word is Remus.
B. Day Actions:
1. You can select/vote as can all players.
C. Night Actions:
1. You have the capabilities noted for an incorruptible townie in your cover sheet.
2. If you choose NOT to work with a protection or vigilante group or exercise any “cover” role abilities, you may conduct a counter-intelligence investigation of two players instead.
3. Once a target has been identified as a “communist,” you and one other FBI agent can combine efforts to kidnap that person. If successful, they are removed from the game and taken to an FBI debriefing facility. Three days after they arrive at such a facility, you will have a small chance of learning the names of other cell members as a result of their interrogation. These results will be added to any other results you have generated.
D. Counter-intelligence Investigations:
1. If you are investigated, either by another detective or a made gangster, you will be found to be “innocent.”
2. When you are investigating someone, you will learn that they are: loyal or questionable.
3. Subsequent investigations may reveal whether a questionable person is an active communist.
4. Your initial investigations have a small chance of learning that player’s starting role as well as the basic information above. Subsequent investigations of the same person have a progressively greater and greater chance to reveal that player’s starting role, or eventually their current role.
5. FBI investigation results are more accurate, but slower, arriving on the 2nd morning following your investigation efforts.
Role Changing
As noted above under townie (incorruptible) night actions, it is possible for your cover role to change. Your real role cannot change, and your cover may not accept promotion to wiseguy status.