Quote[/b] (Puzz3D @ Nov. 27 2003,10:25)]
Quote:
Originally Posted by [b
Quote[/b] (barocca @ Nov. 27 2003,05:18)]I think the mtw engine uses a different set of calculations, so while we can get the numbers where they should be in the stat, they dont give the same results when passed through the engine.
I think the mtw battle calculation is the same as stw. The numbers in this mod don't match original STW. For example, the run speed of no-dachi is 18 in this mod, but it's 12 in STW. The run speed of nag cav is 18 in this mod, and it's 16 in STW (WE/MI v1.1). I don't buy the argument that the numbers have to be different because the engine is different since I don't believe the engine is different. Other than the swipe, which has been removed in MTW/VI v2.01, I don't see anything different about the engine in the tests that I've run in STW and MTW/VI. The guns are less effective in MTW/VI which might be good because the engine doesn't model guns properly, and it can't be fixed by stat adjustments.
The mod doesn't have a version number in the filename. It needs a version number so we can tell if we have the latest version.
The battle engine never handled kensai properly because it's not made for single man units. It can't handle that unit properly, and it never will. Also, the concept of a unit (ninja) that is invisible on open ground seems a bit far fetched to me. I don't remember a single player of original STW asking for invisible units.