Well, there is only one thing left to ask - when (Your most pesimistic evaluation.)
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Well, there is only one thing left to ask - when (Your most pesimistic evaluation.)
My most pesimistic evaluation would be monday next week. I had hopes of this week, but I will proberly need next weekend to balance the last things. The last units have been added, so I need to check for bugs before I release it. I don't want to send out a mod full of bugs and errors, becouse people should play the mod, not https://forums.totalwar.org/forum/no...c-computer.gif https://forums.totalwar.org/forum/no...ns/gc-wall.gif https://forums.totalwar.org/forum/no.../gc-dizzy2.gifQuote:
Originally Posted by [b
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hey Viking, i have a question: why are the shields of the Order-Footmen Grey? i think they should be White with Black Cross-> looks more nice https://forums.totalwar.org/forum/no...ns/biggrin.gif (just say noob if its wrong https://forums.totalwar.org/forum/no...icons/wink.gif )
and, if you want to, i can help you with bug-hunting if you want.
Greetz Teutonic
Hi TeutonicQuote:
Originally Posted by [b
The are white with grey shade on it, just like Teutonic Knights shield and some of the other units. It makes the shields look more natural. https://forums.totalwar.org/forum/no...ons/tongue.gif
I'll let you know about the bug hunting.
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How about region or faction specific units - like Bulgarian Brigands or Lithuanian Cavalry. Will these be available to other factions when proper province(s) taken and other conditions mach? I am specially interested in Steppe cavalries.
(Seemed that in Version 1.2 these were restricted to certain nations.)
On the other hand will it be still possible to build faction specific units out of homelands, like Vikings in any conquered province all around the map.
In other words will units be faction or region specific?
And about bugs:
I just tried playing as Teutonic and had problems retraining or regruiping units I got from Crusading (Teutonic sergants, Order foot or Teutonic knights) with normally build same kind of units.
And is it possible to change the excommunication procedure? Pope counts my counter attacks against Catholics who attacked me to reclaim my own provinces as an anti-catholic move, although it is just a form of self-defence.
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Only the lithuanians can build Lithuanian Cavalry so this will not change. Bulgarian Brigands can be build in early period, but not when there is a bulgarian faction (high, late). Some of the Steppe cavalries will be buildable. Most units will be faction specific in order to make the game harder. A lot of people allway go to denmark in early era to get viking units, but this makes the game too easy IMO.Quote:
Originally Posted by [b
No units will be homeland specific, so you can build vikings anywere.
This is becouse they are two different units in the game setup. Im proberly going to remove the crusades form the orders, becouse the mulims have a hard time with the extra crusades.Quote:
Originally Posted by [b
I think it is hardcoded, so no changes there.Quote:
Originally Posted by [b
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The Sicilians are NormansQuote:
Originally Posted by [b
Im uploading a beta right now. It's a beta becouse im still working on the improving the AI and need to make info pics for the new units. I would like to get feedback on the mod, so that I can add the improvements for the final. There are still room for about 20 units, so if anyone have good ideas then let me know. Allso, I like to add more buildings and hope to get some good ideas.
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When and where will it be uploaded?
Here is a site where you can find alot of info on the Mongols, if you click on other, you can learn about there siege cannons.
forgot the adress
http://home-4.worldonline.nl/~t54320....dex.htm
The mod can now be downloaded, the link is on page 1 including mod info. It has a size of 145 MB, so it's a big one (being an addon, not overwrite).
Thanks for the info Nautilus https://forums.totalwar.org/forum/no...icons/wave.gif
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Excellent, downloading now. I didn't expect it to be so large, the last version was only a few mb? or am i wrong. The new structure for trade sounds interesting, what does that involve. I suppose ill see for myself if I play the mod. Anyway, I'll have a go and try and get back with some helpful (hopefully) feedback.
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The coastal tradegoods don't have the same value, removing the big tradeempires the player often makes. The AI can't controll trade very well, so it makes the game to easy IMHO. All provinces have a 30% higher income in compensation, giving the AI more funds. The Crusaders and hospitallers are have only a small island in late period, so I gave them a Bank for higher income. The orders (in history mainly the templars) made a lot of money on lending out funds, so it's historycal correct to add them. They give 104 income and a titel.Quote:
Originally Posted by [b
The last mod was only 19 mb, but the new map, units and files to make it an addon makes it big (145 mb). An overwrite mod is only about 50 mb. The beta has no new music, it will be included in the final.
I love the sound of your new ideas VikingHorde and I am eager to try everything out.
Just started playing as the Hospitalers and have just kicked the Crusaders out of Tripoli. Now I'm going to reclaim the Holy Land Although the Byzantines are there at the moment. Damn schismatics
OK, my first impressions of version 2.0 before I sign off for the night https://forums.totalwar.org/forum/no...ons/gc-zzz.gif
- Overall, the mod is excellent. As before, the factions, GA shields, and unit graphics are works of art. Also the review panel pics for the new units are also very nice, the best i've seen in a mod. The units themselves also seem to be well-chosen and balanced, and the map is also beautiful as well as adding new aspects to the gameplay.
- Few issues: Some titles appear with the word title in front of them eg.
Lord Svensson
title earl of Norway
But this is a minor point. Also, I noticed that the desriptions for some of the new units have been taken from those of previous units with a few words changed. I would happily write some whole new descriptions, if you want.
Great work, and looking forward to the final version
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I'm glad you found the info I gave you useful. By the way, did you add any units to the Mongols?
OMG
I just get excited by reading the info for 2.0 https://forums.totalwar.org/forum/no...ns/biggrin.gif
But: Whats with German Version? Do I have to do it? or are you able to add the new descriptions to the German Files, so i have only to translate the new ones?
Greetings Teutonic https://forums.totalwar.org/forum/no...evalcheers.gif
Thanks for finding that one, I will look at the titels. I would love to have new descriptions, so feel free to make some new ones https://forums.totalwar.org/forum/no...-2thumbsup.gifQuote:
Originally Posted by [b
No, I had problems finding new ones. I hope to add some in the future.Quote:
Originally Posted by [b
Im sadly having problem making the german files, becouse there are a lot of big and minor changes. The faction and unit desciptions are not finished, but all the rest should be completed. I hope you still want to make the german files https://forums.totalwar.org/forum/no.../gc-juggle.gifQuote:
Originally Posted by [b
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of course i want to...but..its alot of work ;)
well, i have no shool atm (holidays *g*) so i have a lot of time https://forums.totalwar.org/forum/no...icons/cool.gif
I will start work as soon as possible
Greetz Teutonic
Great, I will write down all new changes to the files in the future. There will be changes to titels, unit desciptions and faction desciptions (don't use much time time on them). All the rest should be OK.Quote:
Originally Posted by [b
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Hello VikingHorde https://forums.totalwar.org/forum/no...icons/wave.gif . Have you thought about having a Latin State faction to occupy Constantinople in the High period?
Yes, but there are sadly no room for them (30 faction limit). I can't add any more without removing others https://forums.totalwar.org/forum/no...cons/angry.gif (Damm province and faction limits..)Quote:
Originally Posted by [b
[/QUOTE]I would love to have new descriptions, so feel free to make some new ones
[QUOTE]
OK, i added new descriptions for most of the new units in the descriptions file. I'll mail it to you if you want.
Also, ideas for new units:
Swiss mountaineers - welsh bandits with crossbows. Trainable by western factions in switzerland.
Murabitin horse - light lancers similar to alans available in north africa to muslims.
Portuguese militia - cheap, 100 man unit, similar stats to militia sergeants. Only trainable in portugale and the other province (badajoz?) i forget.
just some thoughts
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I would love to have new descriptions, so feel free to make some new onesQuote:
Originally Posted by [b
Thanks, those units sound cool. I will write them down and maybe add them some time this weekend. Im not good at writing descriptions, so it will be nice to get some help there. https://forums.totalwar.org/forum/no...icons/wave.gif I can use more time on unit graphics, nice https://forums.totalwar.org/forum/no...ons/tongue.gifQuote:
OK, i added new descriptions for most of the new units in the descriptions file. I'll mail it to you if you want.
Also, ideas for new units:
Swiss mountaineers - welsh bandits with crossbows. Trainable by western factions in switzerland.
Murabitin horse - light lancers similar to alans available in north africa to muslims.
Portuguese militia - cheap, 100 man unit, similar stats to militia sergeants. Only trainable in portugale and the other province (badajoz?) i forget.
just some thoughts
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Hey VH, great work on the mod Anyway I have some ideas. I have done a fair bit of research over the past week or so and have come up with some heroes that could be added to the new factions. I have listed heroes so far for the Teutons, Crusader states, Armenians and Mongols, as well as additional heroes for the Venetians,Genoans and Sicilians. Next on the list is heroes for Bulgaria, Serbia and additional heroes for Hungary and Poland. If you want, I can email the completed list to you in a few days time, you can browse through them and see if you like it or not and add them in for the final release. When giving stats and vices and virtues for the heroes I have tried to take into account the postion and strength of the factions from a game persepective as well as being historically accurate. While doing this research I have also come across some ideas for new units. First one I'll post here.
Latin Auxillaries (High/Late only). When the fourth crusade conquered Constantinople and the short lived latin kingdom was established, many soldiers came over to seek employment. Due to the arrogance and politicking of the priests that were put in power, as well as the fact the crusade stopped before reaching the Holy Lands, many of the crusaders became disheartened and left the latin empire (especially after the death of Boniface of Montferrat), instead gaining employment with the Armenians, Balkans powers as well as the Greeks(who already hired them on a small scale before the crusades). They were probably the best soldiers employed by the greeks during their efforts to recapture Byzantium.
Basically this unit would be a buildable mercanary, requiring a spearmaker guild and an inn. They would only be available to orthadox factions, and can only be built in Greece, Constaninople, Nicenea and Lesser Armenia. I think they would make a good addition to differentiate the Orthadox factions unit lists a bit more from the catholics (although the Serbians are already great). Stats are as follows.
Weapons - Spears
Move - normal
Attack - 2
Defense - 4
Charge - 6
Morale - 4
Armour - 2
Men per unit - 60
Support cost - 80
Base Cost - 450 florins
As you can see, they are a fairly strong spear unit, with good stats all round. (at valour 1 from master spearmaker they defend as well as Gothic sergeants but with less men)This is balanced by their small unit size (for spears) and the fact they are only trainable in certain provinces and at a high support cost (to represent the fact they are mercenaries).
Sounds like a cool unit Armchair Athlete, the orthadox factions could use a new spear unit. https://forums.totalwar.org/forum/no...ons/tongue.gif I think im going to make some changes to the armenian infantry unit and maybe some of the other units. Im not a 100 % satisfied with them.
Good Mod but not many New units so here's one
Danish Tribesmen
Firece Warriors who live in the Scandvian Mountains and have no mercy for Enemy Invaders who invade their Homeland, These Troops are armed with a Small Circled Sheild and an Axe.
Attack:-3
Defense:-3
Charge:-7
Morale-3
Armour:-2
Men per Unit:100
Support Costs:70
Bse cost:175 Florins
Great mod Just a query for you - the Custom Battle mode doesn't work. It isn't so serious I suppose but I like playing that too when I retire of Campaign.
But it is a great mod.
When do you run into problems? I tryed it today as the scots without problems. https://forums.totalwar.org/forum/no...c-confused.gif Maybe I need to try all the factions to see were the problem is.Quote:
Originally Posted by [b