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Re: The Wheel of Time - Total War (for Rome)
Ah, I didn't get that, I thought that the 'quarters' would only be avaliable to the relevant factions.
Sorry, but I disagree, the Children of the Light should only be recruitable by amadicia, but maybe they should have the right to pass through the lands of those they are closely allied with. And Aes Sedai should only be recruitable by the White Tower and should take like seven years to build (even that is short if you want total realism).
Maybe the Aes Sedai should be a very rare merc in the Borderlands, as they sometimes help out there and its very unlikely that they will be used against anyone apart from the shadow. There is a problem with that which is that if the shadow captured a province, they could then hire Aes Sedai.
Maybe a solution to this could be that the borderlanders (or maybe just some of them) each have a unit of Aes Sedia to start, but otherwise they can only be recruited by Tar Valon.
Remember that although onagers and balistas do not exist, catapaults do, they are used in the Two Rivers to defend Emonds Field.
As for Baalzamon, he would be the starting NaeBlis (Senate), and the way to win for the shadow factions is to become NaeBlis, hold Shayol Ghul, and take 50 provinces (i.e. most of the world). And for the good faction, to kill the NaeBlis, take Shayol Ghul and most of the world.
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Re: The Wheel of Time - Total War (for Rome)
I had forgotten about the catapults. I thought that if no other siege equipment is available then it would have to be available to all factions. if there are catapults then only relevant factions should have the capability to train Aes Sedai. If Aes Sedai were the only form of long range siege weapon then most factions would need them or sieges against good walls would be pretty much impossible. Maybe Shayol Gul could hand out Myrdraal or Black Sisters as rewards (instead of legionary 1st cohort).
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Re: The Wheel of Time - Total War (for Rome)
Everyone wants to be me! =D.
Good News! I'll be getting my laptop in about 3-4 weeks, so I'll be able to start then.
Also, since Devil seems to be able to model the units (WAY better than me as well), I'll do the buildings, and I'll give the terrain a shot, if needed (If its like Dungeon Siege, then it's gonna be difficult to start, as it uses little pieces like a jigsaw puzzle, but once started its easy going).
On the discussion of the Aes Sedai - one their oaths prevents them from fighting anyone except the shadow. In which case, perhaps instead of "Aes Sedai", you could have "Wilders" (think thats the term). Have everyone allied to the Aes Sedai (think this has already been mentioned). This way, people wouldn't attack the Aes Sedai, and if they did, the Aes Sedai could fight in self-defence, which is allowed by the Three Oaths.
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Re: The Wheel of Time - Total War (for Rome)
Here's an updated render shot.
http://img69.exs.cx/img69/8772/wotfrontback2wg.th.jpg
If you like his position, than I'll turn him into a unit card.
Also, what unit would you like me to start on, that is if I am on the team.
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Re: The Wheel of Time - Total War (for Rome)
The Whitecloaks should be at war with the Aes Sedai. I can never seem to get any units that I make use the names I want them to use. It just calls them "unlocalised placement text". ~:confused: I have no idea how to fix this. How would the Ogier 'Ways' work (I think that's the name but I have'nt read the books again for a while) maybe you could have timed incursions by Shayol Gul. I.e a group of trollocs backed by myrdraal appear in the area and are given to one of the trolloc clans. This would also stop the nations away from the borderlands from getting too powerful too quickly.
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Re: The Wheel of Time - Total War (for Rome)
Quote:
The Whitecloaks should be at war with the Aes Sedai. I can never seem to get any units that I make use the names I want them to use. It just calls them "unlocalised placement text".
Try descr_unit_enums, or putting the text at the bottom of export_unit.
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Re: The Wheel of Time - Total War (for Rome)
@NaeBlis, That model is the gaul skirmisher model. I noticed how well it suited the Aiel and used it. Doing the buildings is a good idea. Maybe the modeling practice will make you good enough to do units. ~;)
@TheDevil, thanks a lot, those are great. Do you want to be an 'official member'? Did you get the sprites for the Aiel? The ones which are used for units in the distance. I couldn't do the alpha for them either.
@Orb I don't think they ways should be included. Neither should travelling. Its too hard to implement
Announcement
I have a working campaign map! Many many thanks go to Duke John who helped me out. I will be posting screenies soon.
I have also admited Black_Draen to the team.
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Re: The Wheel of Time - Total War (for Rome)
http://82.68.81.226/david/WoT%20for%...Tremalking.jpg
:charge:
There is my first campaign map. Obviously still needs a lot of work, but it works.
My first question is: What do you think of the scale. Personally, I think the bigger the better. We can alway add movement points, and I think that on the current RTW map, there is not enough strategy on the map. Its all based around the towns. I think the best way to do this is put bigger gaps between towns. You can also get an idea of regions by looking at radar.
Now my plan is this. I will send a copy of the files (post here to tell me your prefered format bmp or tga) to all members of our team. Then we can all edit different bits of it. Send it all back to me and I will compile them.
Myrddraal ~:)
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Re: The Wheel of Time - Total War (for Rome)
Nice map Myrdraal, great work! :)
I guess you mean the whole mod when you talk about the files? I can fix the loading_screen and menu (if it's not fixed already). Working on the fractions symbols right now.
I need to know what colours every fraction is to have so I can fix the right background colour to the symbols.
Please tell me if I have forgotten any fractions, I inlcuded some own suggestions for colours but I'm not sure if it's possible to change them for example the Roman fractions.
======================
Tarabon (orange - Scythia?)
Andor (red - Julie?)
Tear (yellow - Greek?)
Amadicia (white - Carthage?)
Cairhien (blue - Skjipii?)
Murandy (red - Germania?)
Shienar (blue - Pontus?)
Arafel (?)
Kandor (green - Gaul?)
Saldea (blue - Britons?)
Ghealdan (?)
Illian (?)
Mayene (?)
Altara (blue - Thrace?)
Arad Doman (green - Bruti?)
Mount Doom (black - Macedonians?)
Trollock1 (brown - Dacia?)
Trollock2 (brown - Spain?)
Trollock3 (gray - Seleucids?)
Tar Valon (?)
Aiel (yellow - Egypt?)
Seanchan, Rands Era (?)
People of the Dragon (?)
Bandits - Should I make a new symbol for them?
======================
First symbol, Saldea
http://img136.exs.cx/img136/681/symb...daeajpg9sg.jpg
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Do you want to be an 'official member'? Did you get the sprites for the Aiel? The ones which are used for units in the distance. I couldn't do the alpha for them either.
Sure, that would be great. About the sprites, no I haven't checked them out yet, though I will later. Anyway, I think we should begin our work on the basic units, than move to faction specific units. Could you just give a little info on each of the basic units, and either post it here or email it so I can begin work. All I need is the color scheme and other basic info, like type of amour (plate, chain...) and both weapon and shields type/size (long sword, short dagger...) Thanks.
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Re: The Wheel of Time - Total War (for Rome)
Ok, Devil, I will do those descriptions. I will probably post them on the website. (By the way, if any of you want to put something up, just email it to me)
@Draen: Here are the faction colours I used in MTW. Based on the flag colours:
Code:
//Tear (Gold, Red) Banner=Three white crescent moons slanting acros a field half red, half gold
SetFactionCol:: FN_GERMAN_HRE 255 215 55 255 0 0
//Andor (Bright Red, White) Banner=White lion on field of bright red
SetFactionCol:: FN_01 255 0 0 255 255 255
//Saldea (Dark Blue, Grey) Banner=Three silver fish on a field of dark blue
SetFactionCol:: FN_02 0 0 110 202 202 202
//Kandor (Pale Green, Red) Banner=A rearing red horse on a field of pale green
SetFactionCol:: FN_03 1 229 87 255 0 0
//Shienar (Blue, White) Banner=Swooping Black Hawk on field of three blue and two white horizontal stripes
SetFactionCol:: FN_04 0 0 255 255 255 255
//Arad Doman (Green, Blue) Banner=Asliver hand grasping a silver sword by the blade, point down, on a field of four green and three blue horizontal stripes
SetFactionCol:: FN_05 0 128 0 0 0 255
//Tar Valon (Cream, White) Banner=Flame of Tar Valon centered in a spiral of seven colours (from top centre: Blue, Green, White, Gray, Yellow, Red)
SetFactionCol:: FN_06 255 250 165 255 255 255
//The Shadow (Black, Black) Banner=? (A raven?)
SetFactionCol:: FN_07 0 0 0 0 0 0
//Cairhein (Light Blue, Yellow) Banner=A many rayed golden sun rising on a field of blue
SetFactionCol:: FN_08 150 190 255 255 215 55
//Amadicia (White, White) Banner=Golden sunburst on field of white
SetFactionCol:: FN_09 255 255 255 255 255 255
//Arafel (Light Red, white) Banner=Three white roses on a field of red quartered with three red roses on a field of white
SetFactionCol:: FN_10 255 95 66 255 255 255
//Illian (Dark Green, Yellow) Banner=9 Golden Bees on a field of dark Green
SetFactionCol:: FN_11 0 85 0 255 255 255
//Altara (Blue, Red) Banner=Two golden leopards, one above the other on a field checked four by four in red and blue, top left=red.
SetFactionCol:: FN_12 0 0 235 255 0 0
//Tarabon (Bright Yellow, Red) Banner=A golden tree with a thick bole and spreading braches balanced by roots below on a field vertically striped red and white
SetFactionCol:: FN_13 255 255 0 255 0 0
//Ghealdan (Silver, Red) Three silver stars arranged one above the two below on a field of red
SetFactionCol:: FN_14 192 192 192 255 0 0
//Murandy (Purply Blue, White)
SetFactionCol:: FN_15 128 0 255 255 255 255
//Mayene (Deep Red, Deep Red)
SetFactionCol:: FN_16 128 0 0 128 0 0
//Sea Folk (Bluey Green, Blue)
SetFactionCol:: FN_17 0 174 100 255 255 255
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Re: The Wheel of Time - Total War (for Rome)
Hmm I've read the book a couple (+5 at least...) and thought I might be able to give some feedback. I might also be able to help with the unit descriptions, if you haven't done them already, for the prev. project... Anyway, here's my thoughts on some I've read...
Quote:
Originally Posted by Myrddraal
Sorry, but I disagree, the Children of the Light should only be recruitable by amadicia, but maybe they should have the right to pass through the lands of those they are closely allied with. And Aes Sedai should only be recruitable by the White Tower and should take like seven years to build (even that is short if you want total realism).
I agree with that, since they are the real army of amadica... Will you use the sun, or the banner for amadica as symbol for them by the way?
Quote:
Originally Posted by Myrddraal
Maybe the Aes Sedai should be a very rare merc in the Borderlands, as they sometimes help out there and its very unlikely that they will be used against anyone apart from the shadow. There is a problem with that which is that if the shadow captured a province, they could then hire Aes Sedai.
Mm not merc, it would be... wrong. You don't pay Aes Sedai to help you.
Quote:
Originally Posted by Myrddraal
Maybe a solution to this could be that the borderlanders (or maybe just some of them) each have a unit of Aes Sedia to start, but otherwise they can only be recruited by Tar Valon.
That sounds good though.
Quote:
Originally Posted by Myrddraal
Remember that although onagers and balistas do not exist, catapaults do, they are used in the Two Rivers to defend Emonds Field.
And they are talked about by Mat and Lan, and so are miners, which is the same as sap points... There are ballistas too, at least in rand era, it's constructed by... whats her name, the head of the academys Imhren? and used against the aiel at the shaido battle.
Quote:
Originally Posted by Myrddraal
As for Baalzamon, he would be the starting NaeBlis (Senate), and the way to win for the shadow factions is to become NaeBlis, hold Shayol Ghul, and take 50 provinces (i.e. most of the world). And for the good faction, to kill the NaeBlis, take Shayol Ghul and most of the world.
Thats good, no dark one. And the NaesBlis banner should be all black.
Anyway, as I said Id like to help you, I'm not capable of modding, but in facts and so on I can much... And maybe do some symbols, I'm good at photoshopping.
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Re: The Wheel of Time - Total War (for Rome)
Here is a wip Ghealdan banner. I have to touch it up, but I'm mostly finished, mostly reposition the stars slightly and add a little more contrast around the edges, expect it done by tomorrow.
WIP Ghealdan banner:
http://img150.exs.cx/img150/9727/lig...verstar2do.jpg
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Re: The Wheel of Time - Total War (for Rome)
Hmm noticed now that you' already done some unit descriptions, but maybe I can help you with the rest... About the Two River peasants, remember that they have some drawbacks, like being poor equipped, even if better then the normal peasants... and their order isn't very good, but don't know how that might be shown... not by drawing moral down, since their stubbornness makes for that...
Anyway, as I said, if you want I could help you with unit descriptions, especially the aiel. And I could provide sayinghs to replace the quotes at the loading screens.
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Re: The Wheel of Time - Total War (for Rome)
Just been reading the series again possibly up to the 20th time, I dont know where to stand with Aes Sedai, I dont believe any country besides Tar Valon would have them, but I also think that they shouldnt even be in the game until a certain point in the Rand era. They should just be completely left out because they dont do battle.. Maybe family units can get certain types of Aes Sedai advisors like Green can give a boost to a warlike attribute. Giving Aes Sedai to Tar Valon early on would just be a blood bath for all the other nations no chance, no they shouldnt be in the game until atleast Rand era when there are Damane, Asha'man, Wiseones, Windfinders and Dreadlords to counter them. I was thinking about how to run the shadow faction also, and since we do not know how the last battle and shai'tan is going to be played I think the Shadows king should be renamed Nae'Blis and family members simply Forsaken.
Nice job with the campaign map, its possible to fix the campaign map bar so it doesnt show Europe right? Im back and ready to work give me any unit descriptions you would like my input on. Or if you can use the paint drawings give me units you want me to draw, I have a idea for Companions since they are possibly the most underdescribed and underdrawn unit in the books. Thinking a Roman general style helmet all silver with a plume with silver breast plates, gaunts and leg bracers, ive been looking in the book what is the color of the companions I picture them wearing green cloaks...
Men of Two Rivers are definately alot better than militia, and by the end of the last book that is out I would place them against any other than an elite unit. As it is said the blood of Manetheren runs strong in Two Rivers blood, dont discredit them at all, undisciplined is plain wrong most the men were trained by Tam, they should have really high moral.
If you have problems with any other ideas myd tell me.
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Re: The Wheel of Time - Total War (for Rome)
I posted earlier
Quote:
I was thinking about factions, and came up with this:
The Senate ---> The Dark One
The Scipii ---> Dha'vol Clan
The Brutii ---> Kno'mon Clan
The Julii ---> Ahf'frait Clan
The Greek Cities ---> Shienar
Macedon ---> Arafel
Seleucid ---> Kandor
Numidia ---> Saldea
Carthage ---> Malkier
Parhia ---> Andor
Scythia ---> Tear
Egypt ---> Amadicia (Whitecloaks included)
Germans ---> Cairhien
Gauls ---> Illian
Britons ---> Altara
Dacians ---> Arad Doman
Armenia ---> Aiel
Pontus ---> Tarabon
Spain ---> Ghealdan
Thrace ---> Tar Valon
The nation I missed out are:
Murandy
Mayene
The Sea Folk
Its a shame not to have them, but what else can we do? These nations will have to be rebel.
For Rand Era:
The Senate ---> The Dark One
The Scipii ---> Dha'vol Clan
The Brutii ---> Kno'mon Clan
The Julii ---> Ahf'frait Clan
The Greek Cities ---> Shienar
Macedon ---> Arafel
Seleucid ---> Kandor
Numidia ---> Saldea
Carthage ---> Seanchan
Parhia ---> Andor
Scythia ---> People of the Dragon (inlcudes Aiel and Tear)
Egypt ---> Amadicia (Whitecloaks included)
Germans ---> Cairhien
Gauls ---> Illian
Britons ---> Altara
Dacians ---> Arad Doman
Armenia ---> The Shaido
Pontus ---> Tarabon
Spain ---> The Prophet
Thrace ---> Tar Valon
Here I have have changed Malkiere to the Seanchan, Tear to the People of the Dragon, the Aiel to the Shaido and Ghealdan to the forces of The Prophet.
The Key point here is that Murandy/Mayene/Sea Folk would have to be rebels. I know that sometimes rebels have different symbols. Would it be possible to give the rebels in Murandy and Mayene the right flags?
The choice of factions is because Murandy is mostly not controlled by the king, they are just a bunch of lords who group together so that they don't get absorbed by another nation, and spend most of their time fighting each other. Mayene and the Sea Folk simply because they are so small.
There are still plenty of descriptions to do for those who want to. They should be in the same style as the existing ones.
The europe on radar is only because I haven't got round to that yet. The radar image can be whatever you want.
Its a shame you can't get your sketches on computer, even if they aren't very good, I wasn't expecting a master artist to join the mod ~;)
TheDevil: Can you model? I get the impression that you can from the post before last. Assuming you can, here is the team as I understand it:
Team leader: Me - Mryddraal ~;)
Sephriel
CrownOfSwords
NaeBlis
TheDevil003
_Martini (Though I haven't seen many posts from here)
Black_Draen
Jobs:
Research/Background Info/Concepts
All the team
3D Graphics Artists:
NaeBlis - Building/Unit Models
TheDevil003 - Unit Models
2D Graphics Artists:
CrownOfSwords - Concept artwork
Black_Draen - Textures: Flags Symbols Loading Screens
TheDevil003 - Textures: Flags Symbols
Myrddraal - Unit Skins/Camaign map textures/Interface symbols (buttons scrolls)
Campaign Map Editing
Myrddraal
Hopefully all the team will contribute their ideas
Scripters/Text File editors
Myrddraal
Who else?
General Help
Sephriel
_Martini
This is only a preliminary list, you guys tell me what you want to do.
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by CrownOfSwords
Nice job with the campaign map, its possible to fix the campaign map bar so it doesnt show Europe right? Im back and ready to work give me any unit descriptions you would like my input on. Or if you can use the paint drawings give me units you want me to draw, I have a idea for Companions since they are possibly the most underdescribed and underdrawn unit in the books. Thinking a Roman general style helmet all silver with a plume with silver breast plates, gaunts and leg bracers, ive been looking in the book what is the color of the companions I picture them wearing green cloaks...
Mm this sounds pretty good, they are'nt really described as you say, not even in BWB... Probably they have some golden details, at least the officers since gold is one of the Illian colors.
Quote:
Originally Posted by CrownOfSwords
Men of Two Rivers are definately alot better than militia, and by the end of the last book that is out I would place them against any other than an elite unit. As it is said the blood of Manetheren runs strong in Two Rivers blood, dont discredit them at all, undisciplined is plain wrong most the men were trained by Tam, they should have really high moral.
I said they should have high moral, yes. Put they must have some kind of drawback since they never were trained in a real way, many of them are old, and they do not really like takeing orders (remember that they didn't like Tam's way of giving them orders). They should be elite milita, not eilte infantery. In class with the normal soldiers, but not in class with the best. The bowmen on the other hand, they should be among the best, counting firespeed. They should be equal to the Legion.
Myrddraal:
Maybe the Marandians should be splitted inte lugardian rebels, and so on since that mostly what they are? And the mayeners and the sea folk could be included in the dragon forces in Rand era.
Got some thoughts on you aiel unit list, among that what you asked for (Knife Hands and Dawn RUnners... Do you want it?
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Re: The Wheel of Time - Total War (for Rome)
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Re: The Wheel of Time - Total War (for Rome)
what happened to the plan to make the senate Naeblis?
would it be possible to have Aesedai show up as an AI ally only when fighting battles against a roman faction (trolloc clan/naeblis)?
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by Myrddraal
Yes pls
Ok... here we go:
Original Aiel list.
Clan Chiefs Guard
Red Shields(Light Infantry)
Thunder Walkers(Heavy Infantry)
Far Dareis Mai(Light Aiel - like scouts)
Stone Dogs(Medium Infantry)
Water Seekers(Light Skirmishers)
True Bloods(Archers)
Brothers of the Eagle(Heavy Skirmishers)
Night Spears(Maybe like Night Raiders with a frighten enemy option?)
Black Eyes(Heavy Archers)
(No idea what to do with the two left...Maybe an elite aiel unit?)
And my thoughts:
Dawn Runners: Give them the role that the water seekers have now, and in the rand era you let the water seekers take the role that Far Dares Mai has, since they should be the body guard of Rand, and I guess for all commanders of the Forces of the Dragon… Not People, since the Aiel are the people of the dragon, not the tairens or Myeners (which I think should be included in this coalition). And all aiel are elite. Does that sound good?
Corrections in the other roles, in my opinion:
Clan Chiefs Guard (Removed in the Rand Era)
Red Shields (Light Infantry) – this is ok… should give a law improvement too, since they are the aiel police.
Thunder Walkers (Medium Infantry) Switched place with the stone dogs. A stone dog never drawback, and I think it’s Ingtar who says their charge is almost impossible to stop.
Far Dareis Mai (Heavy Aiel - like scouts – Rand Era body guards) See my notes above. Should be heavy too give them the fierceness of aiel women touch :)
Stone Dogs (Heavy Infantry) Look at the thunder walkers
Water Seekers (Light Aiel - like scouts) Replace the Far Dares Mai.
True Bloods (Heavy Skirmishers) Switched with the archer thingys.
Brothers of the Eagle (Heavy Archers) I just think that eagle gives an impression of archers…
Night Spears (Maybe like Night Raiders with a frighten enemy option?) All aiel frightens the enemy, put you shouldn’t have it as a feature. Give them the hide everywhere option instead, and make their stats be like that of the Thunder walkers.
Black Eyes (Archers) Can’t see very good with black eyes can you?
Dawn Runners (Light Skirmishers) See above.
Knife Hands: Let the knife hands be the aiel assassins?
Most of the Orders we don’t know very much about I just looked at the name instead of just random class, which I assumed the prev. roles were. Sorry if was wrong:) Anyway, some of these changes are important for the mod to be as it’s described in the book, and with that mean the Stone Dogs.
And on the aiel otherwise… They should look almost the same, all if them. Should also be able to hide in long grass. Good stamina. What I fear is that they will be much overpowered, so you must like give them a high price.
Forces of the Dragon (These include the Aiel and Tairens (Mayne?) in the Rand era) (name change explanation above).
Asha'man (Mounted & Dismounted)
Wise Ones-(Rand era, never fought before dumai wells)
Legion of the Dragon (Heavy Crossbowmen with good swords fighting skills also) No sword skills, remember that they always draw back, avoiding hand-to-hand battle. Let the red hand be the normal foot unit.
Band of the Red Hand (Mounted & Dismounted) Pikes and cavalry
Thats at least have think it could be done.
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Re: The Wheel of Time - Total War (for Rome)
Quote:
would it be possible to have Aesedai show up as an AI ally only when fighting battles against a roman faction (trolloc clan/naeblis)?
No, I don't belive thats possible.
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by Peregrine_Tergiversate
what happened to the plan to make the senate Naeblis?
would it be possible to have Aesedai show up as an AI ally only when fighting battles against a roman faction (trolloc clan/naeblis)?
Its official, thats how its going to be. I can't remember who suggested it (was it you?), but it was a brilliant idea. Its perfect: The Shadow factions all sceme to become NaeBlis and conquer the world and so win the game, and the Good factions have to kill the NaeBlis and conquer the world.
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Re: The Wheel of Time - Total War (for Rome)
I just read that you suggested giving them the hide anywhere option. I think that all aiel should have that ability. Any aielman can hide from a wetlander, and as the Aiel are a unified nation in the mod, they don't need to hide from each other.
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by Myrddraal
I just read that you suggested giving them the hide anywhere option. I think that all aiel should have that ability. Any aielman can hide from a wetlander, and as the Aiel are a unified nation in the mod, they don't need to hide from each other.
Mmm I thought that, but I got a feeling that theres a risk of ower-powering the aiel, and to let the other "just" beeing able to hide in long grass would not make them to good. There must be som balancing, otherwise the aiel will be VERY powerful, if you do them as good as they are in the books, where they are the most kickass warriors availible. If there's some way forcing the aiel to alway chose the third (can't remeber the name :embarassed: ) option that you get when going inte a city that would be one way.
What di you think about my other thougts?
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Re: The Wheel of Time - Total War (for Rome)
I prefer ur ideas for the Aiel, exept I don't think the Maidens should be heavy.
Also, we could use other factors to change the stats of Aiel. Like Stone Dogs would have awsome moral, having taken an oath never to retreat.
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by Myrddraal
I prefer ur ideas for the Aiel, exept I don't think the Maidens should be heavy.
I was a bit uncertain on that point to I must admitt, but I didn't know what to make of them... Just have two light maybe?
Quote:
Originally Posted by Myrddraal
Also, we could use other factors to change the stats of Aiel. Like Stone Dogs would have awsome moral, having taken an oath never to retreat.
Mmm I thought of that too, but all aiel really have awesome moral... But stone dogs better then anyone else. But there must be a way to balance the aiel... Price, maybe even if that isn't very "realistic".
I was looking at some of the unit descriptions to, thought of completing the andoran descriptions... But what were your thoughts of the Miners? I thougth that thye might have poor morale (drunkards...), bad against horse but good gainst infantary due to ther preference of fists... is that ok, or did you have other thougts? Did one for the white lions anyway, I can post it to you if you want.
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Re: The Wheel of Time - Total War (for Rome)
WIP Cairhein Banner: ( I wasn't sure how you wanted the rays, so that could be modified. And Remember, I'm still touching it up.
http://img140.exs.cx/img140/7971/sym...airhein9pr.jpg
Also, do you want the banners when they're finished? And can I have the map? Thanks.
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Re: The Wheel of Time - Total War (for Rome)
I agree with the Nae Blis being senate and if noone has suggested this already or it contradicts the books I haven't read then some of the major characters of the books could be retinue members giving bonuses to things like :-
Experience of bodyguard (Lan)
Morale (Mat)
Influence (Berelain)
Command (Davram Bashere)
Management (Moiraine)
etc...
An alternative to the bodyguard of Rand's family members is Asha'man. Far Dareis Mai only guard Rand.
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Re: The Wheel of Time - Total War (for Rome)
oh, that was a lot of post the latest day or two, maybe we should get a new forum where we can have several threads? One for graphic, one for units and so on? This can get a bit messy with all interest.
TheDevil, we need to cooperate over the symbols, I have already done three of them. I do them with help of the book "World of Robert Jordan's The Wheel of Time". I take the pictures into the computer with my digital camera and then modify them together with the faction symbols.
Anyway, I've done:
>Amadacia (though it looks a bit crappy atm)
>Saldea
>Andor
I'll do some more this evening or tomorrow, do you have MSN so we can fix a strategy about it? I can't do any 3D-modeling, maybe you can focus on the banners and alike?
I have some suggestions for the Shadow. I would suggest that the first "Trollock Fist" that you can build should be without a Myrddraal, with no moral-bonus (or even poor morale). Maybe at level 2 or 3 you should be able to build a Trollock Fist with Myrddraal (no good name yet, Linked Fist?)
I'll also do some descriptions of the Trollocks (if none have done it already),
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Re: The Wheel of Time - Total War (for Rome)
tarabon wip banner:
http://img116.exs.cx/img116/9025/sym...tarabon4mj.jpg
I went went a pure white instead of white and red becuase I felt it blended better with the golden tree. Also, I could fill the tree if needed, tough I feel it looks good as it is.
Quote:
TheDevil, we need to cooperate over the symbols, I have already done three of them. I do them with help of the book "World of Robert Jordan's The Wheel of Time". I take the pictures into the computer with my digital camera and then modify them together with the faction symbols.
Smart. That way seems to be easier, I would imagine, than actually texturing each banner, which is what I do. I've done Cairhein, Tarabon and Ghealdan, though I still have to touch them up. I have no real preference though, so just do which ones you want and I'll do the rest.