It might be that they're officers. Ive seen few mods where officers have two weapons so not sure on that one.
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It might be that they're officers. Ive seen few mods where officers have two weapons so not sure on that one.
Well I'll do some more experimentation and I've passed that info along to our modeller. Thanks guys!
Clare (Harlechman, Zulu Total War team)
I've got another issue this time with horses. I have added reins to the horse model. What I originally tried was adding them to the model and then skinning the newly added verts to head and neck bones. When I exported the model came out broken... just totally messy. My second approach I detached the reins and linked them to the (I believe) neck bone. the model exported perfectly, however when I tried running it in BI, the thing has managed to ctd without error. Are there things I am unaware of when modifying the mounts?
I've not tried adding extra objects to horses before so I can't help there. I added reins by attaching and reskinning the whole horse (although I built a new horse too) Doesn't solve your problem though.
I guess I might just scrap that idea and save a few polies. Btw, how do I scale down the model to make a lower poly version in the quickest way, at least?
I need some Help. How do I use it?? I'm don't know how to actually have it started..
I need help with Vercingetorix's CAS extractor,but if you could help me with that one and xpax, or w/e it called, I'll would apparcite it..
How do I select all the verticles in the model? Is there any screenshot for that?Quote:
3. Select all the vertices in the model and hit ‘weld selected’ in the options on the right making sure the value is set to 0.00001 (approximately ) This makes the model into one continuous element rather that many different ones.
Thanks
while in vertex editing mode you can press ctrl + A this will select all the vertices. unselected vertices are blue, selected vertices are red. y.ou can also draw a box around the whole model to select all of the vertices, but make sure you are using the right cursor, ie a selection cursor or a move/resize/rotate cursor
to enter vertex editing mode you need to select your mesh, then go to the 'modify' panel, remember the panel on the right with the icon that looks like half a blue rainbow. below where it says 'modifier list' there is a white box where it says 'editable mesh' with a '+' sign in front of it. click the plus sign and you will see a list 'vertex, edge, face, polygon, element'. click on vertex so it becomes hilighted in yellow. now you are in edit vertex mode.
how do I get Vercingetorix's CAS extractor, cuz I have to downloaded into a RTW folder and on my own Folder,but don't know how to have it works though..
Would it be possible to modify the files with Milkshape 3D? Would it be possible with an older version of Milkshape? Do you still need Vercingetorix's CAS extractor (would it work with Milkshape)? Or do you still need models to be converted with 3D Studio?
Thanks,
Clare (Harlechman)
Ok,I'm done with the Welt selected,and what I see is this,shouldn;t I be able to see the skin?Quote:
Originally Posted by hoccalugee
https://img51.imageshack.us/img51/69...test7mk.th.jpg
dclare - I don't believe Milkshape will work, sorry.
nickpes - i think you need to look in closer at your model. hold cntrl and alt and middle drag to pan in. If you still can't see it let me know.
Hoggy> might be a tanget question, but how do you do Raytracing render? I'm trying to make a portfolio of my models and I'd like to show them in the best possible light, like a lot of the more experienced 3dsmax users are able to do. They seem to be able to put a ground and shadows of the model.
I tried 3dsmax's help files but none of them give better rendering techniques other than the usual render screen.
Thanks!
Quote:
Originally Posted by dclare4
I have it on my comp, I don't know where to save it at so it can run..
Place in 3dmax's 'scripts' folder. In 3dmax go to the utilities tab (the Hammer), click on MaxScript, then hit 'Run script' in the open window find Verx's tool (cas_ie_b69). Double click it. Then finally, in the little utilities bar where it says "convert to mr..." click that and pick RTW import export and you're ready to go from there.
How about if someone with 3D Studio gets the model - I work on it in Milkshape - and I send it back for conversion to game format?
Clare (Harlechman)
Quote:
Originally Posted by Burns
where is the 3dmax's 'scripts' folderI get the Last Sentance, but dummy it down alittle, cuz I'm a Vertean to TW games, but a Noobie to Mods, so I need some time to learn this stuff,lol//
C:\Program Files\Autodesk\3dsMax\... or wherever you installed it to. If you really want to learn to model check out Professor's modelling videos because very useful visual tools. they should be somewhere on the first page of the Scriptorium.
those links are dead
I don't need videos, cuz I'm a fast learner, so I can learn to model fast
but...
so let me get this right
I download it and save it to C:\Program Files\Autodesk\3dsMax\
right??
I just need to know the actual File I need to download it to and install so I can use it, I'm a dummy, so this may take awhile lol..
ok, I extacted the files to C:\Program Files\Autodesk\3dsMax\......
so what do I do now....????
See if you saw the video you would know where to point, sometimes learning by watching someone else do it is more useful than scratching one's head.
In 3dmax go to the utilities tab (the Hammer), click on MaxScript,
then
click the 'Run script' button and in the opened window find Verx's tool (cas_ie_b69) (place it in scripts folder to make it easier for yourself). Double click it. Then finally, in the little utilities bar where it says "convert to mr..." click that and pick RTW import export and you're ready to go from there. The rest should be self explanatory I think.
Then you can import models that are in either /bi/data/models_unit or data/models_unit.
nvm, I don't even know what I'm doing, and I got 56K, so the videos who suck....
hello, id love some help please. Ive been skinning some of the rtw models for a while now but hit a problem. I want to decrease the SHADING on the actual model themselves because it tends to spoil bitmap colours i produce in the tga files e.g on the model for unit_greek_sacred_band_v2_400.CAS the bottom of skirt is much lighter (nice for my colours) where as for the model for unit_roman_peasant_high.CAS is much darker (ruins my colours). Ive got the 3ds max trial version and ive imported the models, can someone help? :wall: ps i have no modelling experience https://img345.imageshack.us/img345/...ge110ml.th.jpg
Select the model then go to poly mode. Select all the polys of the character. Scroll down the options on the right til you get to surface properties. In the box next to Auto Smooth type 65 then hit auto smooth. this should fix it. If not let me know.
Thanks Hoggy, that has done the trick, wonderful, much appreciated :2thumbsup:
Since this tutorial has been written quite a while ago, is there anything that changed because of patch 13./1.5? I´m wondering because from 1.3 on my models_battle folder has a text file named "attatchments". Is that in some way important?
Good question, it doesnt appear to affect models.
Okay here are some questions:
1- Why collapse the skin modifier? You can to mesh below (although it says there may be some problems, I assume if you add no new vertices no problem occurs), edit your model using existing models. It works fine if you make no radical changes I assume. Even if you add something, you can still go to the skin stack and assign it to a bone can't you?
2- When I tried to reassign the vertices to the bones it said something about weight of bones (it was a problem that occured in the cloak part), I can't seem to remember it but it was (I assume about) one vertex per joint policy. Can some one please explain me what that means?
3- I texture the models using unwrap and .dds files but when I export them and play the game the original texture shows up (the one in the pack I assume), how can I fix that?
4- Using multires and restricting some vertexes from changing could help to chop down polies wouldn't it? Has anybody tried that?
I suppose that is all for now thanks.