Already tried this above but here's the basepose for
MTW2_2HSwordsman which the secondary anim should inherit:
and here's the pose data from the charge anim from new_2h_axe_halberd:Code:0 skeleton pose data, all bones including Scene_Root
+0.0000000000 +0.0000000000 +0.0000000000
+0.0000000000 +0.0000000000 +0.0000000000
+0.0952388123 +0.0007522844 -0.0000000077
+0.0225613099 -0.4644488394 +0.0143959811
+0.0241626594 -0.3995065689 -0.0316339098
-0.0000000069 +0.2124620080 +0.0000000008
-0.0002945330 +0.2115577459 +0.0000000299
-0.0000617082 +0.2349730581 +0.0000000668
+0.0003562513 +0.0108101442 -0.0034470249
+0.0016836975 +0.1178482324 -0.0744606256
+0.0132546443 +0.1300113499 -0.0273839179
+0.1653589010 -0.0517836586 +0.0034832843
+0.3022063971 +0.0111386608 -0.0137691963
+0.2838369906 -0.0030556759 +0.0263375118
-0.0102220895 +0.1300113499 -0.0273839179
-0.1678023189 -0.0517838039 +0.0034833583
-0.3021733165 +0.0111954408 -0.0144314421
-0.2838012278 -0.0032004344 +0.0267044473
-0.0952387825 +0.0007523637 +0.0000000220
-0.0216093510 -0.4641437531 +0.0230784994
-0.0250775032 -0.3986376822 -0.0406115167
The red lines are switched but that's ok, I think, becauseCode:0 skeleton pose data, all bones including Scene_Root
+0.0000000000 +0.0000000000 +0.0000000000
-0.0000000000 +0.0000000969 -0.0000000000
+0.0952388048 +0.0007522567 -0.0000001105
+0.0225616489 -0.4644486904 +0.0143948821
+0.0241624303 -0.3995064199 -0.0316330455
-0.0000000002 +0.2124619335 +0.0000000074
-0.0002945446 +0.2115576714 +0.0000000356
-0.0000617125 +0.2349729091 +0.0000000648
-0.0015659207 +0.1178484261 -0.0744630992
+0.0002055460 +0.0108106285 -0.0034593104
+0.0132546341 +0.1300111562 -0.0273842439
+0.1653588265 -0.0517836101 +0.0034830223
+0.3022063673 +0.0111382734 -0.0137693156
+0.2838367820 -0.0030559180 +0.0263374485
-0.0102220811 +0.1300111562 -0.0273842085
-0.1678022444 -0.0517838039 +0.0034836400
-0.3021732569 +0.0111951502 -0.0144293746
-0.2838010490 -0.0031997561 +0.0267024450
-0.0952387676 +0.0007523138 +0.0000001374
-0.0216093212 -0.4641436040 +0.0230773669
-0.0250774790 -0.3986373842 -0.0406104438
the bone names are switched and GOM has established that
anims are done by the bone strings. So is this another
basepose conflict? :dizzy2: Will try changing the pose data for
bone_jaw and bone_eyebrow to EXACTLY match the basepose
bones as a first try.
(I know: to a man who has a hammer, every problem is a nail.
Give that man some duct tape, and FILL IN JOKE HERE.)