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Interesting Occurrence....
Hi guys..
So I installed EB 1.1, then the mini-mod to make it work with Alex, then TWFanatics Phalanx Mod, then DS' Romani fix to "fix" the various Roman elite troops...Also, I am NOT using trivial script to load the game...I basically just created a shortcut to start RTW-Alx.exe....
NOW FOR THE FUNNY PART....
I am somehow able to both play custom battles with the new Romani units AND still play the Imperial Campaign (seemingly) without having to switch EDU's...
Is this possible? Am I headed for disaster? Its still early in the game and all seems well, should I expect trouble down the road?
Thanks for any insight...
Bests
B
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
You might be using the Campaign EDU. You can do this, but on custom battles you don't always get all your faction's homeland untis and you often get too many distant foreign auxilaries.
Or maybe you are using your Multiplayer/custom battle EDU. This would result in far less foreign auxilary units in your campaign, and thus you would not get the full EB experience. However, you don't really notice this till you get a certain distance away from your homeland.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Thanks.
How do I find out which EDU I'm using? Also, is there a way to use TrivialScript to address this issue and still have all the mini-mods working?
What do you mean by not the full EB experience?
Thanks for the reply.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
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Originally Posted by TWFanatic
I think it only overwrites that file if you open the other type of game. For example, if you have been playing the "Single Player" game and then you switch to the "Multi Player" game then the EDU will be overwritten. Apparently, TrivialScript takes the appropriate EDU from the "backup EDU" folders in your EB/EB folder (may be Rome: Total War/EB folder for some folks) and places it in your Data folder, overwriting the previous one. So you should edit the EDU files in those backup folders in order for your results to be permanent.
See
this thread.
Thanks for the information. Twice I have had an hour of work on the desc_unit file changed and did not think about looking anywhere else.:wall:
:clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: Darn clowns I cannot get away from them
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
[edit]
sorry, I feel retarded
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
alright, didn't want to ask for help until I've reinstalled EB 1.1 and the phalanx mod...
However it still doesn't work for me... I know what it is supposed to look like as I had tried the EBv1 version of the mod... but when I extract the files into the EB folder, it doesn't work...
after reading the entire thread I've come across something to do with the TrivialScript?
I don't know what i should do to make the phalanx mod work... any suggestions?
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
just a question , is this compatible whit MP?? or I would have to switch files between SP and MP?:huh2:
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
i believe mp requires the original edu for the current version.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
so that means that I can play MP whitout having to swap files every time?:huh2:
emm no one knows???... any of you have tried to use it whit MP???....
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
umm anybody?:huh2:
em nevermind I alredy figured this out...
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
TWFanatic,
do you have the issue with short_pike in which the back rows of soldiers look like they're punching the air with their spears?
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
That part of the performance of short_pike, it's normal.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
its seems like that would cancel out the visual benefit of fixing the spear points in the ground. to me it is much more distracting to have the rear lines of a unit thrusting their spears into the air during combat than to have them marching with the spears in the ground....
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Quote:
Originally Posted by
mcantu
its seems like that would cancel out the visual benefit of fixing the spear points in the ground. to me it is much more distracting to have the rear lines of a unit thrusting their spears into the air during combat
...and holding the spear upwards overhand.
I cannot how that is possible without tiring your arm after 2 minutes.
It's just one of those damn hardcode limit.
AFAIK BI's shieldwall is the closest thing that comes to hoplites.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
well I still think this is better than having them dragging their spears...
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
does having the back rows stabbing into the air instead of manking contact with enemy soldiers affect kills?
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Re: Fanatic’s Phalanx/Aquilifer Mod 1.1
Quote:
Originally Posted by
TWFanatic
hehe i took this pic!:2thumbsup:
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Since the new version of EB, and the subsequent release of this modification, I've noticed that using this mod changes all the affected spear models to the dorky looking pikes. I seem to remember the spears being left intact in 1.0 version. Is this a known issue, or am I the first one to bring this up?
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
using the short_pike attribute causes the engine to automatically use the shorter, more basic looking spears. its hardcoded...
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
I have 3 questions regarding your mod TWFanatic:
1.Why don't Iphikratous Hoplitai have short_pike ability?
2.Why do Poeni Citizen Militia have short_pike ability?
3.Don't you think those light hoplites (ekdromoi) look awkward in their loose formation and with short_pike ability?I think they would be better without it.
Please note, these are only some considerations, I'm not asking you to change your mod or anything, I'm just curious to see your opinion regarding these issues.
Cheers
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Sorry I have been away so long. I'll answer a few questions in case any one is still wondering.
Yes, short_pike has shortcomings (if you'll pardon the pun). You may make up your own mind as to whether or not the benefits outweigh the negatives. This mod is meant to better represent phalanx warfare within the limitations of the rtw engine.
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1.Why don't Iphikratous Hoplitai have short_pike ability?
Units with secondary weapons (Iphikratous Hoplitai have swords) cannot use short_pike. Try it, you'll see what I mean.
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2.Why do Poeni Citizen Militia have short_pike ability?
Because, to quote the description: "...they fight as a militia phalanx..." As the EB team set them up to fight as a Hoplite-style phalanx, they got short_pike.
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3.Don't you think those light hoplites (ekdromoi) look awkward in their loose formation and with short_pike ability?I think they would be better without it.
No. If you do, feel free to remove the trait for the Ekdromoi.
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hehe i took this pic!
Nice hooahguy, credit given.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Thanks for the (if late) reply TWFanatic. I decided to leave things as they are, I'm quite satisfied with your mini-mod. Thanks for making it :2thumbsup: And welcome back :beam:
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
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Originally Posted by
Olimpian
Thanks for the (if late) reply TWFanatic. I decided to leave things as they are, I'm quite satisfied with your mini-mod. Thanks for making it :2thumbsup: And welcome back :beam:
You're quite welcome, and thank you!
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
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Units with secondary weapons (Iphikratous Hoplitai have swords) cannot use short_pike. Try it, you'll see what I mean.
It would be better if you removed their secondary weapons and treated them just like classical hoplites, since they are expected to do so more than break their formation and fight with their short swords.
Otherwise it is a great mod.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
I have a couple of questions, srry if they're already answered.
1. Does this use the Roman legion models from 1.1 or 1.0? (cuz I believe the 1.1 Roman faces were larger than 1.0)
2. Is this mod compatible with 1.1 straight out, or do I have to do some manual changes such as switching some files around? Or do I not need this if 1.1 includes everything in this mod?
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
1. This does not touch the models or textures of any preexisting unit (though you can add the aquilifer which, of course, requires the adding new models and textures to your game). The "phalanx" changes are purely statistical and modify only the EDU file.
2. 1.1 does not include any of the features/changes of this mod. This mod is compatible only with 1.1. Installation is simple: extract to whatever folder you have installed EB in (probably called Rome: Total War unless you have changed it).
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Ah ok thanks. The download link for your mod for v1.1 is still the same (first page) correct?
btw, just as a confirmation, the reason why it doesn't have chariots/elephants is because they errors have already been fixed in EB 1.1, correct?
thanks
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Quote:
Originally Posted by
Intranetusa
Ah ok thanks. The download link for your mod for v1.1 is still the same (first page) correct?
btw, just as a confirmation, the reason why it doesn't have chariots/elephants is because they errors have already been fixed in EB 1.1, correct?
thanks
Sorry for the late response.
Yes and yes.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Hey, I'd like to play with your mod TWFanatic, as it looks really cool. I just need to know if it's save-game compatible with unmodded 1.1, as I already have a well advanced Makedonia campaign that I wouldn't want to lose.
If anyone else, knows the answer, feel free to tell me instead. Thanks!
EDIT: I went ahead and installed the Phalanx Mod, but it doesn't seem to be working. The hoplites still move with their spearheads underground and they break up when fighting. To be clear, I extracted the folder into the EB file in the RTW directory, where it prompted me to replace both export_descr_unit.txt's, which I did. Did I make a mistake somewhere or forget something? The only instructions are to extract into the EB folder.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Let me rephrase that: extract into the folder into which you have installed EB (it's probably called Rome: Total War unless you've changed it). I resisted from just saying your Rome: Total War folder because many people have multiple folders for different mods (e.g., I used to have an RTR folder, an N2:TW folder, and an EB folder in addition to my RTW folder).