Thank you Antalis.
Printable View
Thank you Antalis.
a few problems ive noted - these map be just me
first tho id like to fall on my knees and kiss komminos's boots and shake the hand of everyone who helped make this (cept Duke John hes god and ill stick to worshiping him)
now problems which may be just me
1) Banners dont show the faction symbol they show a black square
2) The stoa is a catholic building but it starts off in the Orthodox greek areas - and for some reason cannot find an image for it so displays a question mark bif and come sup with an error every turn and when u click on the Region - makes Orthodox impossible to play
thats it so far mainly because the damn 2nd error make sit hard to play a Campaign thru - the custom battles rule - and as soon as i finnish playing with the dead cords so bodies remain will be even better - good job guyz
Hi Sir,
For the banners, yoy need copy for now the ones from version 1.0. They are not included in this beta. Go to ...battle/flags/Hellenic, copy the flags to same directory in 2.0. There will be new ones in the graphics pack for HTW 2.0. However it will still missing the flags for Persians and Peoneans.
The orthodox thing, lets wait for Komninos answer. If you have Portraits pack from me and Antalis you may copy the Catholic directory for Orthodox directory.
see you
its building picture s iallready have copied the portraits http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
Hi Sir Moody,
Have you downloaded the latest one ~14MB ... This should have the images of the buildings ... if not they should be there for the Catholics and copy them to the Orthodox. I will also try to check this out.
For the two flags that are missing copy two other flags and rename them.
===========================================================
Now something I need from you people ...
does anyone have images from ships that we can use (best from models)??
What I need:
Merchant barge
Penticonter
Biere
Triere Early (fully open)
Triere with Deck (also named kataphrakt)
Triere fully closed
Phoenician Warship (old type bieres boarding)
Phoenician Light triere (Phoenician ultra fast triere)
Phoenician triere (Phoenician triere kataphrakt)
Egyptian warship (old stile large ship for boarding)
Egyptian Large warship (even bigger one)
Barbarian warship (light barbarian ship)
Barbarian Large warship (large one)
Thanks
http://www.totalwar.org/forum/non-cg...ons/cheers.gif
Phoenizian ships: Trade ships and war-ships:
all sorts of phoenician ships
a phoen. ship
Greek ships (can´t greek but you can read which ship is which):
all sorts of greek ships (click on each ship to get more pictures of it)
greek ships2
triere
Trireme1
Tireme pic2
pic3
greek ships3
Grbireme
Bireme
greek ship4
greek ship 5
Egyptian ships:
pics
egypt 2
egypt ships 3
egypt sh. 4
egypt sh. 5
Hey Komninos
can you please give me a basic idea of the Persian Troops descriptions, because I can't seem to find it. http://www.totalwar.org/forum/non-cg...ons/cheers.gif
kom - yes its 2.1 with all the new looking units - ive tried copying EVERY bif into Orthodox and zip it still cant find what its looking for it comes up with the same error every time
"Royal_Palace2 has been declared catholic but the picture has been requested from /buildings/orthodox but the image is not there or in the root directory - using default"
u get this every time when u click on an orthodox area with the building or when u click on the building tab
as catholic the picture shows and ive copied it over several times still wont show....
Hi:
1.) Some castles have no mapimage: The castlehilly06 and 07.
2.) I had a siege against a fort and decided to attack it (I believe it was Kephallenia) and then I got a castle with the small walls.
I don´t think that this was the right castlemap for a fort.
The stockages got the right castlemap.
Hi
I'm new to the board,but a vet at playing Total War
Installed the latest beta of this great mod units are super
Being playing the campaign since Friday,I've come across all the bugs so far mentioned, to play the campaign without the error I used Gnome's editor and removed "Catholic" From row 15 "specific religion" Royal palace sorry it's not a fix, but helps you to play the campaign all the way to the end without to much hic ups and that;s what beta testing is for
Comments and these are mine and in no way am I fualting a GREAT MOD
I found to many ships the map was covered in them,
To many cavalry units in battles played a battle against the Boeoteans in the campaign 3/4 of their army was cavalry "Hippis Akontistes" since the Greeks didn't use cavalry units extensively it does seem unlikly this would happen, I know from playiny NTW it suffer the same The Ai buying nearly all cavalry units.
could I suggest that ships cost more 30% support cost increased to the same or even more,
The same with cavalry units increase both the cost and support cost aswel as reduceing troop size ie from 80 to 60 60 to 40 40 to 20.
Is it true to history that the Greeks always revolted not very loyal generals all way through the campaign I had very unloyal generals had to kill off some of my own lads to stop revolts, found the trade and pop settingings made the campaign run along great.
Troop stats played good playing against equal armys with same troop types tatics did play a very important role in the victory. not always mine.
Hope this is of some help can't wait for my xmas present V2 of course
Thanks 4 a great mod
Hi all,
I managed to change the position of shields of version 2.1 beta. I told Komninos their shape were rader oval. I prefered the shields from version HTW 1.0. So, here's my work on that using a wonderfull tool, SPM from Welly's.
This tool gived me a nice feature, wich was shields down in stand position, and shields up for walk and fight. I gess this is new in MTW. Also I added a new image for the DA_hoplites shields, based in a historical shield. I corrected also other things like missing shields (sshoot position)in Cretan archers and other type of archers. Polemiste and Warband units also had shield changes. Some screens:
http://filipeabranches.no.sapo.pt/MTW/Units/S1.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/S2.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/S3.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/S4.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/S5.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/S6.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/S7.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/S8.jpg
I was looking forward to this mod but I tried twice and failed. Just wondering if the modders are going to put an easier install like NTW later on?
Hi all,
This has gone excellent ... with the exception that my free time for modding was reduced to 0 ... I will take up notes of all the things said here and try to fix them.
One thing about versioning ...
V.2.0 was the original with all the new goodies (tech tree, units bifs ... etc)
V.2.1 is the next step that sees the introduction of the Persians and takes till 400BC.
There are two things in V.2.1 to note.
1. I can’t make the Persians appear in 550BC and over run the Lydians ... ask CA for that.
2. I was reluctant at giving the Athenians the Yficratian hoplite since it should appear very late ~450BC and it would give an advantage to the Athenian Player. Even if production req. are high. If you would like to see this pike unit ... tell me about it.
======================================================
Antalis,
thanks for the images ...
I will see what happens with the castles ... the thing is that I use a different numbering that the original so I have to check that too.
======================================================
flip,
I have converted to your shields ... one thing to mention ... the one used for Ekdromos (smaller one) is the correct size ... the others are way to big so use that. for Polemiste looks good (I did a -20% from both sides and +10% to the upper and lower part).
The Dark age looks great ... I was trying to find an image like that ... I will send you the psp image (rendered shield) for the shield so you can make it look more 3D like.
=======================================================
youone,
I have to check what happens to the Royal palace & Royal Court. I use it to separate the Barbarians from the rest. If I remember well the Royal palace should only be Catholic ... and the image is standard for both Catholics and Orthodox I will check (when I get some time).
The Hippis Akontistes (javelin cavalry) are a pain in the b... same as all cheap units ... I will try to see how to over come this ... increasing there cost is something I don't like much but it is drastic.
Ships ... wait for the new beta ... just read the list above.
========================================================
That’s all ... for now,
Thank you guys
http://www.totalwar.org/forum/non-cg...ons/cheers.gif
I guess that the appearing of the Mongols in MTW is hardcoded, but yes ask CA, maybe they could help.
btw: the phoenician images of the ships are from a geocity-site, so wait till you can see them again.
The shilds are looking great
Here are the phoenician ships on another site:
phoen. ships 2
btw:
What babarians exactly did you mean?
Did they had fleets?
I know the sea people and ships of babarians of north europe.
http://www.totalwar.org/forum/non-cg...icons/wave.gif Dudes, first of all v2.1 beta rocksJust some questons the new map with names,the new building pictures,new ship pictures,unit descriptions(Persions) and those awesome looking shields from Flip are they going to be in the final v2.1 version or will we be able to seperately download them like the maps,portraits from Antalis/Flip in v1.Played all weekend with different factions and some bugs like the cav and ship problem,missing descriptions etc are rightly noticed.I think there is also a balance problem wih the Asiatic factions(Lydians,Persians) first of all there provincial income is far to low, when one of the Hellenic factions has like 5 or 6 provinces they can mount big armies and constantly invade your coasts.They already have better units so the only way to beat them is with numbers and tactics but you need to be able to build up your forces first.You spend all your money on mercenaries to tackle the constant invasions also because the Greek have more income they constantly bribe your armies.A other way(wich works fine if your a Greek faction) is building up your navy and protect your coastline but the ships are to weak and it takes to long (no money and time).So i suggest more income,more infrastructure from the beginning,stronger ships and a small navy from the start like your Greek counterparts,more loyal generals(a couple of 1 or 2 star in the beginning like the Greek),less revolts so better loyalty in your core provinces from the start.In all the campaigns i played i never saw one Asiatic faction cross the BosporusThe Greek factions need more heat from the East http://www.totalwar.org/forum/non-cg...s/bigthumb.gif Zimoa
Hi Komninos http://www.totalwar.org/forum/non-cg...icons/wave.gif ;
i've tried in this weekend the new release that you have uploaded, and now i pass to notice you the good and the bad points of it :
1) ok for the improvements on the graphics units over the general map and also in the battle fields (very good);
2) ok for the speed of ports and ships creation : make the game more quick ;
3) there's no differences of costs between different ships This is no correct because the militar strenght is different from a type of ship to one other, and i must not pay the same cost of production
4) the colours of backgrounds of the flags onto castles and in the alliance state, correspond to each other, but they are different from what are shown on the shields of the armies shown on the general map; i add that sometimes don't correspond even the symbol of the flag.
Example :
- the Thessalian onto the castle and on alliance state, are green and orange, on the shield armies are white and blue.
Only some factions like : Macedonians, Athenians, Boeoteans, Corintheans, and maybe some one other, are correct
5) Some types of unit didn't manage to hold ordered rows, but after a little time they scattered themselves (Archers, Warbands, and others) ;
6) Loyalty of the generals too lows (this problem is just known by you) ;
7) In the start of a campaign, when i try to assault a castle hold by rebels, in the siege i countered a absurd castle with an impossible fortification, and a keep above a very high Acropolis, even it well fortificated : i don't think it's too proper for that age (not even if had strong siege machines i could win the siege !http://www.totalwar.org/forum/non-cg...icons/wink.gif
8) In the custom battles, when i buy armies and honours, or shields or weapons, the amount of money increase instead reduce http://www.totalwar.org/forum/non-cg...ns/biggrin.gif That's very strange
9) The carry of the Rodian-Staff Slingers is too long (absurd) and the strenght too They must be reorganized
I think i've told you all....if i'll find something new i advice you.
However congratulations for the work...see you http://www.totalwar.org/forum/non-cg...icons/wink.gif
Ciaooo. http://www.totalwar.org/forum/non-cg...icons/wave.gif
http://www.totalwar.org/forum/non-cg...cons/smile.gif Flip,Antalis,Komninos,somebody still interested in a HTW webpage? http://www.totalwar.org/forum/non-cg...icons/wave.gif
Zimoa
Yeah, that would be wonderful http://www.totalwar.org/forum/non-cg...cons/smile.gifQuote:
Originally Posted by [b
What do you want in it:
What pictures,text,screenshots,links,downloads...make a list and mail it to zimoa@pi.be. I will have some free time soon ,already started a design was building a 3d site but had a major crash on my system,think the new program caused it.Lost a lot of time.If v2.1 is coming out before X-mas i have to hurry.Flip,Komninos any specific wishes? http://www.totalwar.org/forum/non-cg...ns/biggrin.gif Zimoa
Hi zimoa:
I´ve sent you some suggestions for a website http://www.totalwar.org/forum/non-cg...icons/cool.gif
Feel free to make it like you want, if you want to make a site for HTW.
greetings:
Antalis::
Hi all,
I have started to work on the bugs reported today ... so ...
Started with the castles ... they need renaming to bring them in accordance with the new building production files. Actually dropped that for now bit later.
Unit descriptions fixed and OK and here the are:
["PersianRoyalGuard"] {"The Royal Guard was a core unit that protected the Emperor and the palace. They were taken from the ranks of the Immortals and only the strongest and most loyal warriors entered their ranks. In the battle they would ride with the King and fight beside him."}
["Imortals"] {"This is the core unit of the Persian army. This unit is composed from the Persian Elite and are devoted to the Emperor. Most of them have a first or second degree of relation to the Emperor. As all Persian troops the Immortals have little to no armour and they go in to battle dressed up in fine clothes. Spartans mocked them for there girlish looks but they are as good as any other warrior on the field and there bows can kill at long ranges."}
["Kardakes"] {"These are perhaps the only heavy troops of the Persian army though compared to the Greeks they have no armour at all. Their large pavise like shields give them protection from enemy arrows but worth little in hand to hand combat. They would usually form a protective line in front of the archers."}
["Sparabara"] {"The archers formed the core of the Persian forces. These troops take their name from the preferred combat formation of the Persians. Their pavise shields give excellent protection against arrows or light missiles and their composite bows have both the range and the power to devastate the enemy at a distance."}
["Takabara"] {"These light troops fight in open formation with javelins and spears. They are good flanking force and their javelins can cause damage even to the most heavily armed units. Living them unattended though might be deadly since they lack the training and the armour to withstand close quarters actions."}
["PrsianHorceArchers"] {"From the deserts of the east in Iran these horse men have excellent skills. They can ride and use their composite bows very effectively. They would flank the enemy units and rain arrow fire on them braking there formations and causing panic. They are also capable light cavalry that can be charged on weakened and fleeing enemies."}
Also changed:
["AbyssinianGuard_desc"]
{"Abyssinians have been guarding Egyptian rulers for centuries they are big and very strong wielding large axes in the battle filed. They are very dangerous for any unit to face them. There draw back is they have little or no armour fro protection so better keep them away from arrow fire."}
["BerberCamel_desc"]
{"Medianite Camelier are recruited in the south of the Persian Empire. South East of Sinai lays a large desert where these strange creatures live. Medianites have managed to tame them and use them to cross the desert. They are capable in hand-to-hand combat against similar light cavalry, and their camels are an advantage as many horses are unwilling to go too close because of the smell"}
["NegroSpearmen_desc"]
{"Nubian spearmen come from the dark continent. South to the land of the Pharaohs lays Nubia. There warriors are brave and strong and some years back have overrun the Egyptians. Now they serve the King of Kings. There are excellent troops that can take most opponent easily but they might face some problems with the heavily armed Greeks."}
Rebalanced the mod but tests have do be done again on that. Now most Eastern and barbarian units field ~120-150men.
Willingness to produce cavalry units has been drastically reduced. Some Catholic and Orthodox personalities have been left unchanged to represent the Thessalians and Macedonians that used Cavalry units and Aetolians for that preferred the lighter and more mobile units.
War Stories from the tests conducted.
To test the new balance I conducted some field tests ...
Extracts from General Tisafernis memoirs:
I found the Athenian army in a flat land. They were 5 units of there hoplites. I quickly gave the orders to field the troops. My three units of 128 Kardakes formed the center in 4 line deep formation while the Nubians covered the flanks and behind them the Takabaras. In the rear line five units of Sparabaras in deep formations and in the rear a bit spread the two units of Immortals.
I decided to bring the army closer since the Greeks were reluctant. As we neared I ordered the troops to hold and slide to the right but misinterpreted by a junior officer the army turned and exposed the left flank. Disaster followed as the Greeks charged the field on my left as I tried to reorganize the army the left flank gave up. I brought the units from the right and attacked the Greeks in the right while trying to swing some units in there rear. Also committed the Sparabaras in to battle and the Immortals. The Athinians were now hard pressed but I could see them carving there way though my units. Many broke and regrouped but were rooted again. At the end of the day I barely managed to save my head.
Athenians 340 dead
Persians 1465 dead
Extracts from General Tisafernis memoirs:
We regrouped at a nearby fort. The units were brought back to there original strength. We moved again in the field that one month ago we were decimated. I found the same general on the opposite side with his units ... no mistakes will be made this day.
Two units of Sparabaras formed in the front three lines deep.
The Kardakes and Nubians formed in the same way as the last time.
Finaly the two lines with the Sparabaras in front and the Immortals in the rear.
We walked the field slowly and stopped half way to them.
The front line Sparabaras started firing and soon the rest. The Greeks shifted their attack to my right. This exposed the flanks to arrow fire. Finally they charged the field and attacked. Two units went to the right wing, two in the center and one in the left. This allowed the Nubians and Takabaras to flank their right wile the Takabaras flanked there left.
By this time the front line units were on the verge of collapsing so the Sparabaras were committed. The Nubians crushed on their right wing and the Takabaras were sent in the center.
Unfortunately the left wing gave up and the Greeks managed to blast though.
In the left they were overwhelmed and rooted.
The center was barely holding as the left wing hoplites swung to the center. I brought the rest of the units from my left to the center while two Sparabaras and one Immortal unit were firing at them.
Greeks were taking many casualties but they were still holding and devastating my troops. And the Center gave away to there pressure. Even though some units have regrouped to charge them from the rear they were slained mercilessly and rooted once more.
Victory was near though.
Only a small unit remained and still fighting while a small contingent of 20 men was with there general and thirty more near by. I though at them all my reserves. The second unit screened my force while there general charged my Immortals. Can’t say that this felt well I charged with 108 Immortals in my unit at them. They were taking apart my unit like a pack of mad wolfs.
Finally the unit that screened the rest of my forced gave way and all attacked there General. Unfortunately a small unit appeared in the left of the fighting and came to save there General.
His handfull of men were slained to the last and this last unit was rooted soon after.
Athenians 394 dead, 66 captured
Persians 996 dead
Komninos,
hoplites shields reverted to the Ekdromos position. I also found that the shields were too big.
Now something that will be hard to fix. The swords positions of Polemistes, Skythan Warband, and probaly others, are wrong. This is because DJs bif units dont have coordinates positions for that weapons.
The "increase florins" error in custom battles. I noticed that since the first versions of HTW. The bug is still there. Sometimes, when we almost piked all possible units and florins amount is in "0", if we start to change the troops valour the amount of cash begins to rise. to fix.
Thracian campaign usually gets Illyrian units from the start. Is that normal?
DJs made available some files from is unfinished mod. Are we gonna profit some of he's nice work in cavalry units and maccedonian hoplites?
May we have a general idea as to when the next version will be out? We're all eager for a clean easy-to-install release.
I really increase valour in custom battles so I have not seen this but it flipped me out. Have to find what is causing this, till now I have no idea.
DJs units will be used yes but I have to work on them before we do. Luckily he has done exactly two horse units which is what I have left open in my custom folders http://www.totalwar.org/forum/non-cg...cons/smile.gif . He has also done a nice work with the interface that we can include and also campmap castle images.
I have to check the sword/mace coordinates of the new units and see if he has done some work on them ... from his pics of ATW it looks like he has and if this is the case then we are going to convert to those ... my coordinates are s..t.
Illyrians, Peoneans, Thracians and Phrygians are closely related (from what I have read) so they share some units.
Zimoa,
Screen shots would be great and some extras for production. It has been some time since my last attempt to build a home page for anything so can't help much there. You can grab some of the units in Review panel bif and use there descriptions in a unit sector. You can get the images also I have put some pages (19 I think) back. And a comments & suggestions sector would be also great.
Hello everybody,
I am glad you like the graphics I made for A:TW. However I think it's a bit of a shame that the shields entirely cover up the BIFs. And being round from all sides is not right, you never look straight at the shield, it's always from an angle. So the shield should be oval like, it makes the unit more 3-dimensional and thus realistic.
http://www.totalwar.org/forum/non-cg...ons/cheers.gif Duke John
Will the dead body problem be fixed till Xmas?
Spartan Hoplites fought for other greek states as mercanaries commonly so ive set them to be mercanaries and i think it makes the mod play a whole lot nicer - they are incredable expensive to hire and maintain so i use them for single battles and they can seriously swing the balence of power
on the dead page cord ive begun work on giving them bodies - so far they all just have the default peasant body and some dont get that (working on it) once i have them all with bodies ill work on giving them more related bodies ie Beserker bodies for the Barbarians and Armoured bodies for the Armoured guyz - think ill stick with peasant bodies for the hoplites for now as none of the dead bodies look remotely like DJ's great hoplites
on the shields of the hoplites i agree with DJ that they should be oval but currently they are too oval and should be a little bit more circle
apart from that once i deleted the builidng causing problems from the startpos file it runs like a dream and playing the campaign is exellent
so all in all i think ive overcome my Lazy vice again
>>Hello everybody,
I am glad you like the graphics I made for A:TW. However I think it's a bit of a shame that the shields entirely cover up the BIFs. And being round from all sides is not right, you never look straight at the shield, it's always from an angle. So the shield should be oval like, it makes the unit more 3-dimensional and thus realistic.
Welcome back DJs, we all apreciate your work.
3D hoplite shields its impossible. See the screens I posted here:
link
I explained my point of view to Komninos. Because they are big, MTW engine dont give them the correct rendering. Most of the times the shield apears a oval shape, and we lost the impact of the hoplite units have on ground. I managed also to give shields 2 positions, stand position and walk/charge position wich is nice.
Hi Sir Moody:
Its great to hear that this problem with the dead bodys will be fixed http://www.totalwar.org/forum/non-cg...cons/smile.gif
If you want to give the Hoplites and the other units from DJ the right dead body image: At frame 8 of theire bifs, there are dead bodys as images from every Hoplit and Spartan, also from the Peasants.
These are the following Bifs: Custom 1, Fullpar_H, HIPIArSH.
Please open also the other new units from DJ: The Macedonian Infantry and Cavalry, also the Hoplit Cavalry to make the dead body problem fixed.
You can download them at DJ´s tavern.
ok i have the dead page sorted now and im in the proess of testing it - theres a lot of units to test tho and currently they all have either peasant or hobilar death pics - ill work on it after im sure they all have pics then ill start work on pics that make more sense
as for editing the dead page cords.... im not very good at pic editing it would be better if someone edited it and ill do the rest
Hi all, i'd like to have some feedback in some shields new positions. this was made with Welly's SPM utility.
Pik zip file here and unzip over "Medieval - Total War" folder, of the the beta 2.0 install. You may backup before the original Items folder, just in case.
Shields
The units shields that were changed:
Akondistes
Cretan_Archer
Ekdromos
Skyth_wbnd
Spartans
Arg_Hoplites
IllirianRaiders
Thebian_Band
CL_Hoplites
Later_Hoplites
Maced_Hoplites
Polemiste
SkythanArchers
Ath_Hoplites
DA_Hoplites
Thebian_Band
see you
Hi: The shadows of some of the units are coloured: One whole unit had a blue shadow, one other whole unit a red shadow, most other had normal black shadows.
Anyone tried to get the info parchment popup of a Emissary with right mouse button? Attention, may be just me, but better save the campaign before.
Antalis, the colored shadows are in DJs bifs, we can change that easily, but not very annoyng to me.
What is bizarre is some textures that come with the dead bodys, before they vanished in the stars, lol.
http://filipeabranches.no.sapo.pt/MTW/Units/body.jpg
Do you already have reorganized portraits for the emissaries for different factions?Quote:
Originally Posted by [b
I´m not certain, but I don´t believe that its possible to add a catholic portrait that easy to an orthodoc, islamic or whatever.
edit: Hmm, very strange. In v 1.0 the emissarys worked, now not.
What have been changed on the way for portaits?
With an islamic culture they are working: For example with the Lydians.
Why are they don´t working now, when they have worked before?
Ok I have the SOLUTION for the emissary portrait problem of the emissary portrait pack:
Delete the "Emissary60"tga in campmap\Portraits\Hellenic\catholic\Emissary. And don´t use this Emissary60 from the Emissary-pack at all
I've installed again whole MTW and VI, and I have copied all the files sitting by the beta 2.1... It works until I have to take a faction, where it goes down saying it doesn't have a portrait.
What do I do? The guide of Antalis doesn't exist
Something like a permanent readme and guide, and the missing parts of the game included in the beta download would be VERY appreciated.
Otherwise, the mod looks great Im actually very eager to play it.
Don´t worry Ellesthyan http://www.totalwar.org/forum/non-cg...icons/wink.gif : The link is updated now.
files and guide
Antalis http://www.totalwar.org/forum/non-cg...cons/smile.gif
http://www.totalwar.org/forum/non-cg...icons/wave.gif Hi Komninos,
excuse me, i know you're spending a lot for this mod, but as soon as you have a little time for, may have i an answer for my questions made some time ago ? http://www.totalwar.org/forum/non-cg...icons/wink.gif
Thank you very much http://www.totalwar.org/forum/non-cg...icons/read.gif
See you. http://www.totalwar.org/forum/non-cg...icons/wave.gif
Hi,
Sorry to all here ... but I am up to my neck at work ... the passed week I only managed to put 4 - 6 hours of work in the mod and most of that was devoted on the ships. And trying to sort out the problems you have uncovered.
Please take it easy ... I will have some time in my hands hopefully this weekend but most probably by 23/12 ... I know you are all eager to play with v.2.0 but this is as fast as I can go at this time.
Thanks
CID007, I have read your posts ... some time ago and took notes to all you said as with every one else’s ... I am doing my best (it is 8:00pm and I am still at work here).
flip, I have noticed that thing too. The problem came from the fact that there was the javelin paced on the right hand of that frame. I have changed that but ... it has not changed ???? DJ ... some help here ... the image is a flag of some faction.
DJ to the rescue http://www.totalwar.org/forum/non-cg...icons/cool.gif
That piece of flag you're seeing when the soldier dies is actually a faction shield. When you replace certain BIFs you will notice these bits of faction shields. There are some units, such as Feudal Sergeants, that have shields depending on the faction. When you overwrite that particular BIF you will almost see that bit of faction shield appearing. It doesn't matter what you do, if when the unit doesn't use a shield it will still appear. Thank god for CA making a modfriendly game
I always try to avoid it by writing not over those BIFs, but I think the solutions lies in overwriting the factionshields: Battle\FacShields. You should replace every image with an entire green one (in MTW this means entirely invisible, I haven't tried it yet, but to be safe, keep the same format and palette. Once done replacing, MTW no longer has faction shields to display since they are all invisible and you are no longer troubled with them.
http://www.totalwar.org/forum/non-cg...ons/cheers.gif Duke John
and a happy http://www.totalwar.org/forum/non-cg...cons/santa.gif everybody http://www.totalwar.org/forum/non-cg...icons/wave.gif
http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
wow first I had looked at this thread and....wow
when do you guys estimate it will be nice and polished for the public?
If I download from the org what do I do with the files and crap?
Hi Dj and Happy Xristmas to you too.
Green or purple?
Feast your eyes on the carnage
well all units leave bodies and im still working on giving em more apropriate bodies but for now its fine - ill let komminos have a copy and if flip or someone else wouldnt mind hosting it for others can u let me know
the picture above was a line of 6 hoplites plowing thru some rebelious scum - as u can see lot of bodies http://www.totalwar.org/forum/non-cg...ns/biggrin.gif - i know the quality of the imige is bad but the bodies are there ucan see that http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
Hurra Tested. Good work Moody
Wow Sir Moody that´s great http://www.totalwar.org/forum/non-cg...ns/biggrin.gif http://www.totalwar.org/forum/non-cg...ns/biggrin.gif http://www.totalwar.org/forum/non-cg...ns/biggrin.gifQuote:
Originally Posted by [b
That was very important to give it more the feeling of beeing on a battlefield http://www.totalwar.org/forum/non-cg...cons/smile.gif .
btw: Merry Xmas to all http://www.totalwar.org/forum/non-cg...cons/santa.gif
@komninos:
1.) Are the landscapes already defined (=renamed)?
2.) The Sfendoniste units have no weapons to fight in close combat.
Hi all,
I will compile a small patch with all the fixes in it so we can all get moving. I will also include my full directory of building images so the "Orthodox" problem will be solved. If not ... a new building definition might be needed there to separate the Democrats, Oligarchic / Monarchic and Eastern Monarchic Factions. I will see what happens on this front.
Duke John, yes that's it and I have all the needed files for it http://www.totalwar.org/forum/non-cg...ns/biggrin.gif since my Persian Wars mod ... I will move them here though ... I though about trying to give its Faction there own Hoplite shield. The thing is that it appears at the last frame of the guy dieing http://www.totalwar.org/forum/non-cg...s/confused.gif any way. I have the files I will test them.
Sir Moody, I have not checked my mail yet but can you sent it over so I can put it in patch. I will try to see if I can have the dead bodies of hoplites and peltasts in the TGA.
If I can manage Ships will also be included by Sunday with all there goodies.
There will also be a small twist of realism. Hoplites will not charge at top speed. Actually Hoplite units will have a charging speed ~2/3 of running while Spartans will only have ~1/2. Exception to this will have the Athenians (they were the first to charge at top speed) and I might also have the Late Period Hoplites (Classical).
BTW ... DJ will you continue your work on the Ancient units i.e. Bronze Plated armour Hoplites, Persian units, ...?
An image of a battlefieldmap of HTW with huge mountains:
http://max45.250free.com/pic4.jpg
The Year is 672 BC the place is Attika just outside of Athens
The Corintheans having conquered half the known world with brutal use of the famed Hoplites face the Atheneans in a brutal show down.
3 Years before the Atheneans and Corintheans faced each other down over a province in the North - the Corintheans refusing to budge destroyed the Athenean army before moving onto massacre the Barbarian horde.
In a Revenge attack the Atheneans hit the port province of Macadonia - in a brutal defence the Corintheans fell to the last man killing as many as they lost.
The Corintheans enranged by the boldness of their enemy struck at the heart of the Athenean empire - Athens herself. Within a year Athens was aflame.
The Athenean Army - a majority Cavalry force - in anger left the soil of Macadonia and returned to revenge Athens.
Out numbered 7 to 1 the Corintheans refused to give ground and prepared to fight. Before the battle the general made a bold claim - for every Corinthean soldier who dies this day 5 Atheneans will join him.
Knowing their strengths the Corinthean Hoplites take the high ground and leave a small force of Polimites hidden in a forest in the flank. The Atheneans storm towards them with as much cavalry as they can muster.
In Traditional Cavalry style the Atheneans try t oflank the Hoplites but are massacred by the polimites who charge out of the forest into their rear. Relising his mistake too late the Athenean general leading the Infantry wing of the amry reaches the bottom of the Corinthean hill - before he can adjust the hoplites plow into him. While the bloody meat grinder continues at the foot of the hill small divisons of hoplites and Polimies push the cavalry back, eventually it collapses and flees. Reserve cavalry seeing this is pushed onto the field and rushes to support the infantry - but arrives too late - the divisons of hoplites and polimites smash into the infantry's flank - the Athenean general escapes and flees - most of his men are not so lucky.
The Corintheans reform and in a line sowly push the Athenean reserves back towards ther waiting reinforcements inflicting horeendous casulties among the Cavalry. More and more reserves push into the Corintean line and eventually they manage to split the line. - Surrounded and enbattled the divided force get down to holding what ground they have - killing any who smash into the lines - for 6 hours the last stand continues with the hoplites refusing to give ground and holding what they have. Slowly the cavalry wears the Corinthean Hoplites down and runs down all but 2 divisions. The last 2 Divisions stand back to back and continue fighting until the Sun is nearly behind the hills when the last of them is killed.
Athens is reclaimed but at a heavy cost - the Corinthean boast was well deserved - the final count is 1400 Corintheans dead - 5200 Atheneans went to join them...
This was probably the most bloody battle ever with the fixed dead page the path my hoplites took was completely paved with dead horses...
Hi sir Moody,
Well done on both counts http://www.totalwar.org/forum/non-cg...s/bigthumb.gif
The problem though is here ... Greeks were very reluctant to use a horse in battle. Though horses were widely used the hoplites would dismount them and fight on foot ... I have to find a way to stop this http://www.totalwar.org/forum/non-cg...cons/mecry.gif
Any way here we go with the
Development update
Ships are done http://www.totalwar.org/forum/non-cg...cons/joker.gif at last.
This is the list and there descriptions.
Penticonter
{"The Penticonter is an inspired design of a warship. It’s slim and long haul makes it very fast but this is not the only case. The fact that the entire ship is built around a battering ram the 'emvolon' that can be used to break a part enemy ship by ramming them is the singe most important thing about it. Its open deck leaves the men unprotected to archer fire."}
Biere
{"The Biere was the next step of development to the excellent Penticonter. A second line of oars on a second deck and a close deck design made it even faster, more manoeuvrable and more powerful. The 100 oars are very closely packed so a very good crew is needed to make this ship the weapon it is."}
Early Triere
{"The Triere was the final step of the Penticonter design. With a total of 170 oars three decks and a heavy 'emvolon' in front made it a particularly dangerous ship to face. The biggest problem faced was the proximity of the oars, the crew had to be expert and willing so if slave were needed to man them the were given there freedom. The open deck design makes the crew vulnerable to archer fire"}
Triere
{"The solution to the vulnerability of the crew was given by the addition of an upper deck. Now a small contingent of marines could be carried with relative safety. To increase the protection to archer fire hard leather curtains were also placed at the sides of the oarsmen. The ship did not gain much weight but increases its potential in battle infinitely."}
Late Triere
{"This Kataphract Triere was the result of constant fighting among the Greeks and the Eastern Empires that packed large number of archers on their ships. The crew now is well protected while many refinements give the marines a better chance in boarding situations."}
========================
Phoenician warship
{"The Phoenician warship is a capable military ship found throughout the Eastern Mediterranean sea. It is a somewhat fast and manoeuvrable ship that carries a small contingent of men but has ramming capabilities. Its strength lies with its archers and able men."}
Phoenician Triere
{"The Phoenician Triere is as good as any other Triere and its capable seamen make it an outstanding opponent. Its oarsmen are well protected in the hull while it offers a good platform from marines to board enemy ships. A tower offers elevation to the archers so they can fire on the enemies at all times. Its drawback is its weight."}
Fast Phoenician Triere
{"This is a new design of ship that is spotted. It is very fast and manoeuvrable ship that can direct its Ram on anything at sea. Many fear it but its light construction makes it vulnerable if caught in close quarters. Team tactics should be considered when facing this capable foe."}
Egyptian warship
{"The Egyptian warship is a capable military ship found throughout the Eastern Mediterranean sea. It is neither fast nor manoeuvrable ship that carries an adequate contingent of men to allow operation. Its strength lies with its archers and able men. Usually it will fire volleys of arrows and then try to board the enemy ship."}
Large Egyptian Warships
{"The Large Egyptian Warships are upgrades to the basic design. They carry a large contingent of men and are capable of landing operations. Their archers can devastate enemy ships from distance and then their warriors will board the enemy ships to victory."}
==================================
Barbarian warship
{"These warships are a good reason to keep the Merchant ships under escort. Though small and fairly unprotected they are fast and manoeuvrable to get in to a good position or board the enemy vessel. They are not to be trusted for large operations or sea power struggle."}
Large Barbarian warship
{"These larger warships were built to give a better chance of survival in a sea filled with very capable war ships. There larger number of oars and better protection offer the men a better chance to successfully board enemy ships. It would still be wise to avoid confrontations with the better ships the Greeks and Phoenicians posses."}
===================
Merchant Ship
{"These ships have been travelling the Mediterranean for ages carrying anything to any where. Slow and ponderous they are fine targets for anyone with a small warrior band aboard. So tacking well care of them is very important to maintain the sea trade lines. On the other hand they a cheap and easy to built."}
=============================
Merchant ships are available to all,
Phoenician warship, Egyptian warship, Large Egyptian warship, are available to all Eastern Empires.
Phoenician Triere and Fast Phoenician Triere are only for Persians.
========================================================
On other news I have recalibrated the Slingers now there are:
Heavy Missile Slingers
Light Missile Slingers and
Rhodian Slingers.
Heavy Missile Slingers and Light Missile Slingers differ in just the type of missile. Heavy have short range but are lethal even for the heavy armoured hoplites while the other have greater range.
Rhodian Slingers have reduced range than before but are still very lethal to unarmed troops.
@komninos:
That´s wonderful http://www.totalwar.org/forum/non-cg...cons/smile.gif
Here is a new screenshot:
http://max45.250free.com/0000003image.jpg
kom - im looking into a way of fixing the over production of cavalry at the moment - the Nap mod had simmiliar probs and they were able t ofix them with no change in price or support so ill talk to a few of the Lords
EDIT
ok by looking at the 1.03 to 1.07 nap changes the only one i can see is a reduction in cavalry size - ive made the changes and im currently testing along with a few other changes ill list bellow
1) ive given the Spartens a small Navy so they can compete with the other Greek States in Geometric times
2) ive changed all references to Royal_palace in the start pos to Royal_court where the Faction or region is Othrodox
3) ive given mechants a rising attactablity to Mercanaries - reasonong the richer a province is the more Mercs will come
4) ive dosed the Lydian lands up in value a bit - they now start making a small profit not in debt
thats all for now ill rpeort back with any results
Hi,
Antalis,
That is exactly how they should look like ... the only problem ... there very few big rivers in the Balkans and at that time I am not sure about the bridges.
Sir Moody,
I think I can handle cavalry from the AI character values ... we will se in this next update.
1) ive given the Spartens a small Navy so they can compete with the other Greek States in Geometric times
OK I will pass it on ... Spartans were great in land fights but used other city states for there navy.
2) ive changed all references to Royal_palace in the start pos to Royal_court where the Faction or region is Othrodox
.... hmmm I though I had done that ... strange ...
3) ive given mechants a rising attactablity to Mercanaries - reasonong the richer a province is the more Mercs will come
Reasonable ... I also attached that to the castle size.
4) ive dosed the Lydian lands up in value a bit - they now start making a small profit not in debt
Well they might just need that. Most of the income the Greeks have comes from the trade. The new ships will nullify that. The merchant will not have much support cost (I will reduce it from what I have it till now) but the rest will cost a fortune to have them away from there home base.
Komninos,
check the Classic age Macedonian campaign. The kings names in the parchments have a lot of errors. ... numerals**_1
The thing with Temple, Church info pic woorked as you said.
When do you'll whant my graphics pack ?
Did you checked the Lydians color code? and the Corynthian default shield in custom battles?
>>On other news I have recalibrated the Slingers now there are:
Heavy Missile Slingers
Light Missile Slingers and
Rhodian Slingers.
Does this mean that we have to had more units in the 56 units available in HTW 2.0? If so I have to change that in my graphics pack.
see you
thank you komninos. I hope that the problem with the terrains will be solved.
I´ve sent you a campaignmap with my suggestions (and I think they are good http://www.totalwar.org/forum/non-cg...cons/smile.gif ).
About river battles: I´m quite sure there were such battles, I believe Granikos was such a battle.
Problem in MTW is that you cannot pass a river without a bridge, so bridges are a must.
I have made 10 rivermaps and I want to use them in the mod.
btw:
I´ve renamed the castlemaps and make mapimages for them.
I have also renamed most landscapes.
I have also defined the three new maps that I´ve made for the castle-pack, without the buildings, as 3 new landscapes, so there would be 79 at the moment.
Hi,
Flip,
No the slingers just got new names and projectile stats.
I have seen the numerals think I have to find a way to fix it.
All colour codes have been revised and yes the Lydians no use a light grey.
For Corinthians I don't know ... have you made all the needed shields for them (even the colour code shields? most probably there is the error)
As for your pack ... I will mail you some time today or tomorrow ... have to get authorisation first.
Antalis,
I send you a BIG email replay (to all 5 of them) ... with all the answers to your questions and suggestions.
The point for the rivers is:
I MTW does not use the rivers as the Ancients did ... can we simulate the shallow crossings by placing two or tree bridges the one beside the other?
http://www.totalwar.org/forum/non-cg...ons/cheers.gif
I have tried this: Its not possible, sorry, the AI uses only one bridge to cross the river there.Quote:
Originally Posted by [b
I´ve tried really everything without really good results, so we have to live with bridges.
The river-system in MTW is very restricted, but anyways, it would be a pitty to have no river-map and I´m glad that you´ll define some http://www.totalwar.org/forum/non-cg...ons/cheers.gif
well by dropping the cavalry size to 50 the AI builds 1 cav to every 1 infantry - still too much but...
on another note i noticed the Weapon and Armour Upgrades stop at 3 - master weapon/Armourer doesnt add one bug or intentional?
im still looking into reducing cavalry ill see what else i can do to reduce the amount built
Komninos, I was right about Persian Royal Guard horses.
Look them close by. They dont match with that knight with levitation skils.
So, opened Hellenic unit prod in Gnome to check what was wrong. Changed the horse type for EHorse and bingo.
Never liked indeed of that Joust Medieval horses.
In DeadPage coordinates in bottom of the list I gave them the valours of the LydianRoyalGuard who also use EHorse.
well ive come up wit hthe soloution and im testing it right now
by playing with coloum 15 in unit_prod ive been able to increase the likely hood of infantry been produced and so far it seems to be working better - if they can they seem to pump out Hoplites and light inf (Pel's or Ak's depending on age) Cavavlry still is produced but as an after thought - 1 in 4 or more greek side
on the barbarian sides ive been able to tweak it up to 1 in 3 (or 2 not too sure yet)
relising i could use this to remove another pet downer the amount of ships produced is far better - u no longer will see fleets of 15 ships per faction at every see region - now 5 seems to be where they stay
all together very good - im gonna test it a bit more see if i cant tweek cavalry size up a bit without killing the changes
I have adapted my Saladin map to Greece and also the HTW-castle1 map.
So now the mod has 80 landscapes and 12 series of castles, that´s 120 castle maps.
All in all now 200 maps with theire mapimages (a little to do here) http://www.totalwar.org/forum/non-cg...cons/smile.gif
THIS IS IMPRESSIVE http://www.totalwar.org/forum/non-cg...icons/wave.gif http://www.totalwar.org/forum/non-cg...s/bigthumb.gif http://www.totalwar.org/forum/non-cg...ns/biggrin.gifQuote:
Originally Posted by [b
Great work Antalis http://www.totalwar.org/forum/non-cg...s/bigthumb.gif
That in nice ... what have you changed ... do you still need a reduced horse unit size ... they become very ineffective if reduced. For the Greeks it should be 4 Heavy Inf, 2 Light inf, 1 horse (at the most). Macedonians and Thessalians should get a bit more.Quote:
Originally Posted by [b
Lydians should be at 2 Heavy Inf, 4 Archer, 2 horse.
Northern Barbarians and Phrygians 2 Heavy Inf, 6 Light inf, 1 horse the difference is that Phrygians must have more archers.
Just hold on a bit for the ships ... there is a new list for them and they cost a lot more than what they used to both to by them and to support them.Quote:
Originally Posted by [b
======================================================
The good news here is that the final beta (hopefully) for V.2.1 will be out soon. In it there will be flips environmental changes, Antalis maps, new Ships, re calibration of units, better starting conditions for (Classical, Proclassical). And some more.
On the slingers ... unfortunately the grenade I planed to use can't attack wooden walls (?????) so I turned them to flaming arrow http://www.totalwar.org/forum/non-cg...cons/frown.gif ... this is not good for slingers but I will try to find an other solution
thx kom thats helpful
ive got a few bugs to iron out - the Argians have for no apparent reason in my testing starting pumping out all cav like before so im gonna keep ironing bugs out
i may be able to push the size of cav up some what if i can perfect this
http://users.otenet.gr/~timoleon/fonts2.jpg
Ok, with Komninos red light we make available for testing the complement graphics pack for HTW 2.1 beta. This involved historical and web research and hours of labour.
I changed some things from Komninos work and used DBAs
Pictures Armys (http://www.dbaol.com/) and for review panel units a comp. card game(http://digilander.libero.it/zak965/hoplites.htm).
Other images are from ("Warfare in the Classical World" by John Warry). Portraits and stone reliefs from (http://www.phil.uni-erlangen.de/~p1altar/aeriahome.html).
Install/Unzip inside "Medieval - Total War" directory. BackUp before Monofont folder(experiments on tweeked mtw fonts with classical style)- Also the work for Portraits its not complete, follow instructions from Antalis in the posts, but no problems here, you may overwrite. Maps are in Jpgs, need convertion to TGAs.
All the rest will overwrite files with equal names.
We'll apreciate feedback, in Letring and fonts displacement problems, aspects of graphics, sugestions, etc. Review panel buildings icons will be changed in next patchs, its a huge work. Here we have just the 10 casttles available for the mod. Agents pieces have the principal characters. In futur all events and info parchments will be new.
Thanks
Graphics Pack flip_HTW_2_1
http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif Beautiful Flip thank you http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
Zimoa http://www.totalwar.org/forum/non-cg...cons/santa.gif Merry X-mas and Happy New Year to you all http://www.totalwar.org/forum/non-cg...ons/cheers.gif
That´s very impressive flip, very good work http://www.totalwar.org/forum/non-cg...cons/smile.gif
Wow Wonderfull mod Komminos, 2.1 is a big improvement from 1.0 IMO, Even though it's a Beta, Im sure 2.0 Final will be even better.
Cheers to Both Flip and Antalis for both making this Beta Version better with the Graphic and Potrait Packs.
Im currently playing as the Persians, The Immortals seem to be a Little Weaker (Which I Assume from reading Books on Persian History, The Immortals were one the Toughest Fighters during that time.) Just wanted to point that out.
Happy Holidays http://www.totalwar.org/forum/non-cg...cons/santa.gif
(BTW, This is PraetorianGuard from the TWC Forums, If anyone goes there.)
Old post, give this a try
>>Hi all, i'd like to have some feedback in some shields new positions. this was made with Welly's SPM utility.
Pik zip file here and unzip over "Medieval - Total War" folder, of the the beta 2.0 install. You may backup before the original Items folder, just in case.
Shields
The units shields that were changed:
Akondistes
Cretan_Archer
Ekdromos
Skyth_wbnd
Spartans
Arg_Hoplites
IllirianRaiders
Thebian_Band
CL_Hoplites
Later_Hoplites
Maced_Hoplites
Polemiste
SkythanArchers
Ath_Hoplites
DA_Hoplites
Thebian_Band
see you
Hi all,
I am now at the final stages of one more "final" beta. I am still ironing out some things ... like the numerals but am moving ...
======================================
ParthianWarrior,
Yes the Immortals were good ... they were excellent actually and trained from childhood and if you check there stats you will see this. BUT they went to battle as all Persian army. They did not use armour and there shields were light and good for stopping arrows.
When facing the heavy hoplitic phalanx they were in a big disadvantage and only there speed and training could save them.
I have made one of the starting formation the Sparabra. There are three units of archers in font, three Kardakes, and then in deep rows archers again with tow more foot. Archer fire is great bat you have to face the Greeks in overwhelming numbers always. Out flank them and charge them with your cavalry from the rear. That is the only way.
Hi: At the moment I´m working on some historical battles: Quite ready are Issus, Marathon, Plataeae and Chaironeia.
Gaugamela is in work too http://www.totalwar.org/forum/non-cg...cons/wacko.gif
I Haven't faced the greeks yet, The Lydians are the ones giving me the problems. http://www.totalwar.org/forum/non-cg...icons/wink.gif
Or it could be my King being a poor warrior...
Hey Antalis, you wanted to set specific battlemaps to border crossings, remember?
I might have a solution that can enable you to make use of at least a few historical maps. I don't have time to explain right now http://www.totalwar.org/forum/non-cg...cons/santa.gif , but can you (or someone else) send me a copy of HTW startpos.txt file? I need to take a look at your borders, as you are using a new map.
Send to:
hjar_rand@hotmail.com
Hi norseman, I have sent you the files http://www.totalwar.org/forum/non-cg...ons/cheers.gif
What do you mean exactly?: That you have found a way to define for one specific province one specific map?
If this is the case then this would be wonderful, because I´ve made my maps for that.
cheers:
Antalis http://www.totalwar.org/forum/non-cg...icons/wave.gif
ParthianWarrior,
You were write, ... they were to soft target they have been recalibrated
Thnaks
komninos: could you send me the new "Hellenic_unit_prod2" file, so that I can update my historical battles with the persians, because the unit balance will change (because I have used the Imortals often)?
thx in advance:
Antalis
And merry christmas to all http://www.totalwar.org/forum/non-cg...cons/santa.gif