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Mount & Blade and Waterloo Mod
Hi all,
Just a shout to everyone, there's a great new action/adventure style game in development. It's being made by a small team of programmers, and has a HUGE modding community (being extemely moddable). It is currently in its 0.751 version, and the developers of the game are releasing new versions of the game as they're making it.
I'm personally a member of the Waterloo Mod Team, we're developing a Napoleonic Wars era mod for Mount & Blade. For more information go here:
Mount and Blade: www.taleworlds.com
Waterloo Mod: http://waterloo.calradia.com
cheers all!
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Re: Mount & Blade and Waterloo Mod
Dark Shadow,
There's a 500 reply thread here. How the heck have you missed it? :laugh4:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I got bored of M&B. :embarassed:
Learning Python. Those tutorials are huuge.... :dizzy2:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by edyzmedieval
I got bored of M&B. :embarassed:
Learning Python. Those tutorials are huuge.... :dizzy2:
That tends to happen when you own everything of value in the game :dizzy2: and theres no story line
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Yeah. The only thing to do is to start over or start being butchered by huge Swadian War Parties...
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
What's merged? :inquisitive:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
The two threads have been compressed into one. The other thread about Mount & Blade, that you made this comment in:
Quote:
Dark Shadow,
There's a 500 reply thread here. How the heck have you missed it?
has now been incorporated into this thread.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
LOL! I made that post at 1am, and was too sleepy to bother looking for this thread :P. If you're bored of M&B, there're 10 odd mods out there with completely different story lines, units and items.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Yeah, I played a bit of the Storymod.
Modding M&B myself is much better. ~D
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Brilliant! I'm a fan of Paradox and I'm a fan of Mount&Blade. Here's hoping that once 1.0 comes out it will be Paradox who handles the publishing. They are the only company I actually trust with the issue of more patches, which is the heart of M&B anyway.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Hmmm... I am doubtful.
I hope M&B doesn't get a money-making game, ruining all the fun we had so far.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Just downloaded the game the other day and enjoying it so far.
Will be interested to see how it develops.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Forgive my thread necromancy here but I recently got back into Mount and Blade. Has anyone tried the mods? After getting to level 11 or so in the regular game I downloaded 1066 and started a game of that. Was rough going at first as a former slave but I eventually convinced/hired some troops and got on my feet. Now i'm trying to decide wether to join the Saxons or Normans with my merry band of hunters/trappers/hundredmen. Funnily enough the mod feels alot more polished then the base game.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
There's a number of excellent mods, and I've rediscovered the original game, too. Still loads of fun, and I'm waiting for either an official update or some new mod releases.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
The Last Days 2.2 is one of the best mods out there that you can get--easily on par with 1066, and if you're a LoTR fanatic then I'm sure you'll find it even better.
Once 2.21 comes out it'll be even more polished than it is now. The big version conversion had left a few glitches in.
I've returned to M&B too now that 0.751 came out long enough for the big mods to convert. It's as fun as ever.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I just can't seem to enjoy the total conversion mods...they're well made and all but the setting doesn't appeal to me. I prefer the mods that make small changes to the regular game. I'm enjoying the npc mod now. There's a few minor changes with the types of parties (deserters now have infantry, archers, and footmen) and castle assault and defense missions. Also, 20+ npc to recruit that will get money from battles and automatically upgrade their equipmant if you want them to. You can command them to enter battle on foot or mounted, using ranged weapons or not, and using blunt weapons or regular. Just a nice addition to the vanilla game. Right now I'm waiting for an update though.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Last time I played M&B was about 3-4 months ago. :dizzy2:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Originally Posted by edyzmedieval
Last time I played M&B was about 3-4 months ago. :dizzy2:
me 2 months ago
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
may 22nd 2005: .632
Oct 1st 2005: .700
Dec 6th 2005: .710
February 17th: .731
April 17th: .751
Hmm...something tells me we'll get an update soon. Presumably .780. *knocks on wood*
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Originally Posted by Sasaki Kojiro
may 22nd 2005: .632
Oct 1st 2005: .700
Dec 6th 2005: .710
February 17th: .731
April 17th: .751
Hmm...something tells me we'll get an update soon. Presumably .780. *knocks on wood*
Nice one Sasaki. ~D
Hopefully a good update. I want new items in M&B. And a storyline!
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
me too! (gotta buy it though)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Originally Posted by edyzmedieval
Nice one Sasaki. ~D
Hopefully a good update. I want new items in M&B. And a storyline!
Perhaps on July 17th?
What I'd like to see is a way for the war to be winnable, with improvements to castle assault and defense and the ability to take towns. That's the key thing...and given the improvements Mr. Bubbles has done in the last couple updates I think we can expect improvements to castles in this next update.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Hopefully they'll throw the modders a bone and allow for some more flexible skeletons and models and stuff, too.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Originally Posted by edyzmedieval
Nice one Sasaki. ~D
Hopefully a good update. I want new items in M&B. And a storyline!
For right now, the storyline mod can give you a healthy taste of that. Keeps the origional M&B spirit and feel alive, while adding new flavors to the mix- including a third, neutral country!
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
From taleworlds forums:
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Today, a friend, Barbaros and I visited the development team in their offices. We thought that it might be a good idea to share our impressions with the M&B community. It's best to list their comments on major subject of the chat.
Formations: I guess we all need to forget about new formations. They seem to keep the formations "as is" to save the chaotic atmosphere in the battlefield for better reflecting the nature of medieval wars. But Armagan told that the AI would be improved.
Blocking Issues: Again, they plan no change. This is mostly for preventing the weak parties from being crushed too easily. After what Armagan explained, this is acceptable as not all of the features of medieval wars are implemented in the game, which would help the weaker side.
Attack Interrupt: Same as above.
"Heat-Seeking Missiles" Discussion: No magic trajectories exist. It seems that Barbaros and his allies were the right side in that discussion.
New Version: They were kind to share with us a ten minute show from the new version. All I can say is that it is going to satisfy the majority's expectations. It's going to include both functional and visual improvements. Although Armagan said that we can mention those changes in the boards, Barbaros and I decided not to***. You know, they could have publish their to-do list but they did not. It's certain that they have a good reason. By the way, they also added that it is going to take some time to release that version, which makes further questioning a bit useless.
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Eheh, we visited the holy place and we could see the whole team, Armagan, Ipek, Ozgur and Hilmi Laughing. They showed us some of new and improved houses and interiors, a few new armor and weapons, new icons for cities. There was a nice dungeon accesible via the city menu. Armagan said maybe they will use it in storyline or in a quest. And Hilmi was working on new types of buildings. They may be planning to add a new civilization in future. I saw the new and improved arena, with spectators etc. And there were arenas in all towns. These were what I could see in the short time but I don't know exact feature list of the new version. And it was a bad moment for me when Armagan said he doesn't think to add formations. He said it wouldn't be suitable to chaotic soul of the medieval combats.
Note: Those features were under construction and they did not specifically state that those features will be in the next version. So do not flame anyone if they decide to remove them from the game.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
*Reaches deep into the murk of the Arena and pulls up thread*
The current scuttlebutt is that the new version will be released sometime soon.
Also, two groups of modders have succeed, at least partway, in making formations of some type. One is a basic, moving blob that actually sticks together, coded by Winter, and another with ranks of soldiers who don't move around, coded by Yoshiboy, from what I hear.
Here's a video of the non-moving formation:
http://www.mbrepository.com/modules/...?cid=6&lid=289
Anyone else thinking 'phalanx'?
Crazed Rabbit
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Hey! if I go to http://www.taleworlds.com/download/m...0820_setup.exe :sweatdrop:
It starts downloading something. It may just be .751 again, I'll have to wait and see.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
The page could not be displayed.
Clearly you have gone completely mad.:dizzy2:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
On the topic of mount & blade, everyone should try the Last Days mod. I don't normally go in for LOTR mods, but this one is brilliant.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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It starts downloading something. It may just be .751 again, I'll have to wait and see.
Oh goodness, that's exciting. I hope, I hope...
Anyways, I was surfing the mod forums and looked a bit at the 1066 mod. It looks like they're going to charge $10 for the next version (and ahve been planning to do so for a couple months.) Apparently the current authors of the mod, Colt and Tegan, who took over from Ealdormann Hussey, the creator of the mod, and made all the troops have bright pastel clothes and the sounds into, well, people having intimate relations (which is especially bad when all the soldiers are male), are bed-ridden (or close to it) with illness in Canada, and are unable to get jobs so they're charging money for the mod, apparently with Armagan's approval.
http://forums.taleworlds.net/index.p...c,13286.0.html
Given that I didn't play the new version with the pastel colors and weird sounds, I won't be buying it, but what do others think?
Crazed Rabbit
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I didn't enjoy the mod personally. You couldn't couch your lance, the font was hard to read, and the only enemies were sea raiders as far as I could tell.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Meh, the 1066 mod has some interesting ideas but definately not worth paying another $10 for it. There are several other mods way better and more worthy of the cash but of course, they have the modders honour and don't charge anything. In any case, the good ideas from 1066 will surely surface in other mods eventually. Storymod is an incredible piece of work that has a lot of good things coming with its next implementation.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I still wish they'd put in some female armor. I mean, it doesnt have to be trashy- but the fact that putting even the lightest of armors on a female turns them into thick torsoed men, makes females pretty unfun to play imo. :shrug:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I'm acctually quite fond of the 1066 mod. It FEELS different to any other that I've played.. almost like an entirely different game. The Pastel colours were a bit off-putting to begin with, but you get used to them, and they're not supposed to be quite so bright afaik. I remember them saying that it's mostly a shading problem or something along those lines. Needless to say the noises aren't great. They've done a good job of it overall, and I might just fork out the dosh for the next update.
TLD and Storymod are excellent. They both get a little boring after a while though. Another two mods that I'm following closely are Dark Ages of Calradia (a bloody masterpiece) and Perennial Nuissance, because I thouroughly enjoyed what little of the Waterloo Mod was released.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Yeah, you guys are being a bit too harsh on 1066. It isn't worth 10$ in my opinion, but then I buy few games and don't like modders who charge people. The gameplay itself is good though. The bright clothing is just a minor detail, and my only problem with the sounds is they drag on and on at times for death. They don't sound anything like "intimate relations". It also lets you conquer towns for your faction which is a pretty cool thing.
Its got alot of nice concepts and a good balancing, so its a shame its just going to fade away so long as they insist on charging for new versions. Hopefully they'll realize alot of people don't want to pay for a mod to a game thats still in beta.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I didn't read a lot on M&B lately but if they are charging for a mod already and 10$ even that sounds erm, weird, especially since it is more than half the price of the full game, it better be a really, really good and extensive mod.
Not that I plan to buy any such mod, I need my money elsewhere.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Do any of the Mount and Blade mods work with the demo version? (I would get the full version, but like many people i'm unable and unwilling to give away credit card details to strangers on the other side of the world.)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I liked the 1066 mod before the new clothes and sounds version came out. Good gameplay. Oh well. I paid $12 for M&B, and I'm darned if I'm gonna pay $10 for one mod that I don't like the visual or audio style of, and the creators don't care for my wishes regarding the silly clothes or my country.
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Do any of the Mount and Blade mods work with the demo version? (I would get the full version, but like many people i'm unable and unwilling to give away credit card details to strangers on the other side of the world.)
I'm not sure, but you could always download them (go to the mod forums at their site) and try. Some (the LOTR mod) require you to have a higher than 6 level before the mod begins in full.
Crazed Rabbit
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Does anyone know how to download the onin no ran mod. I recently downloaded it and ended up with a RAR file, but now I don't know what to do with it. I've looked everywhere for articles on how to install mods but I cant find a thing.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Originally Posted by Master_Thief
I recently downloaded it and ended up with a RAR file, but now I don't know what to do with it.
A RAR file is just a compressed file, like a ZIP one. Download the trial version of WINRAR and that will allow you to extract whatever's inside the RAR file. Hopefully it will include some installation instructions.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I managed to install the mod. However when I try to load the game a message appears stating that a file couldn't load. This is probably a bug with that particular mod but I know the mod does work as there are plenty of satisfied people across the web. If anyone knows whats wrong then i'll greatly appreciate the help.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
The onin no ran subforum on taleworlds would be a better place to ask.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Graphical update = very disappointing
I want gameplay damnit.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
The TLD mod is all the gameplay I need. ~:D
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Yes, I'm a bit disappointed in the lack of gameplay updates.
I hope the next update with gameplay improvements comes out a bit quicker.
Crazed Rabbit
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Who says new graphics will come without other improvements?
Graphics designers and programmers are different people and I have to say those sword sheaths and carrying weapons on the body look like very impressive progress.:2thumbsup:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Originally Posted by Husar
Who says new graphics will come without other improvements?
Graphics designers and programmers are different people and I have to say those sword sheaths and carrying weapons on the body look like very impressive progress.:2thumbsup:
The devs did. There will be a few minor battlefield adjustments but the rest will be graphical.
They also said that in a future version they were going to do some reworking so that mods didn't have to be updated everytime a new version came out. Good news.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Originally Posted by Sasaki Kojiro
The devs did. There will be a few minor battlefield adjustments but the rest will be graphical.
They also said that in a future version they were going to do some reworking so that mods didn't have to be updated everytime a new version came out. Good news.
You probably would want to take a look at story mod, at least when chapter 2 is released anyway. They are pushing the game to its limits.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by Sasaki Kojiro
The devs did. There will be a few minor battlefield adjustments but the rest will be graphical.
They also said that in a future version they were going to do some reworking so that mods didn't have to be updated everytime a new version came out. Good news.
Ok then, didn't follow their forums lately.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Try the pirates mod!
So. much. fun.
Arrrrrrrrrrrrrrrrrrrrrrrr!
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Finally a new release. I was waiting for this...
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Pirates mod was fun back in the day when i played, but i didnt like the random modifier that killed your troops on ship when you were underfire before the h2h. Common sense would dictate i put the good troops somewhere safe for bombardment.
Blasted, I need something to do to pass the time, I guess it will eb this bugger again
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I FORGOT THE GAME CODE!!!!!
The game is in my old computer, which is now my brother's computer, which can't handle a 100-head Last Days bloodbath very well; however, I can't even install it on my new one because I don't have the game code anymore (it still works, though--I only installed once and it's been a while) and won't be able to convince my parents to pay for the same game twice.
So, does anyone know where the activation code is in the computer somewhere? May be if I would be able to find it on that old computer...
Gah!
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
They sent you a reciet type thing when you first ordered it. Did you save it?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Go to the help forums at Taleworlds, they have a history of helping people recover their codes.
Crazed Rabbit
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I lost mine too on a reformat, but had it in my email inbox still. Otherwise, theres is a support page where you can ask for the code again, by verifying the email you had it sent to originally. Then you get another email witht he code
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Can anyone say...shaders?
https://img167.imageshack.us/img167/...ladess8ag8.jpg
There's some more sweet shots at the forums.
Crazed Rabbit
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Wow, it's coming along well...
Remember when it looked like a DX7 game!
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
My first time with this game this morning, and I am an ADDICT. Ack, why in the world was I thinking I wanted to buy Spore?!
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
i hope i dont need to change my GFX card...
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Oh good decent looking water again. I'm fed up with the current green sludge place holder graphic.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Wow, now I'm really happy for paying 12$ for a licence.
Oh by the way, I have 2. ~D
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Originally Posted by The Spartan
i hope i dont need to change my GFX card...
What GFX card do you have at the moment.
:balloon2:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
a 64mb Intel Shader 2.0 no Hardware T&L no vertex shaders
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Nice. :laugh4:
Maybe we can be Neo...
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
1066 mod seems okay as far as content and campaign, but the sounds of the people in battle is....well......terrible. I think there may be a downloadable fix for it, though. One of the funniest posts I ever read anywhere was some guy who just got the game obviously not reading all the READ ME FIRST threads in the 1066 forum, and complaining that all the characters sounded like "gay guys having sex." I can't play that mod now without laughing hysterically during battles
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Yup, I read that comment right before I played 1066 for the first time. I made it about a minute into my first battle before I died laughing.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
W00t!!! Excellent screenshots...
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Gah, I hope the graphics are balanced out by increased optimizations.
But it sure looks swwwwweeeeeeeeeeeeeet.
Crazed "Needs a New Comp" Rabbit
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Wow! What an upgrade to the site... Those screenshots are great, but the concept art is absolutely stunning.
I have to say I prefer this one.
http://www.taleworlds.com/mb_ss/ganbat/03.jpg
It is just... it just conveys... well everything! I love it! I can easily imagine this situation. The next best one is the knight reaching for another lance, and the htird has to be the prisonertrain.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
If only they'd make some in 1280*1024 resolution or higher...