Rebalance Villagers has been updated and is back online.
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Rebalance Villagers has been updated and is back online.
x: -2271
y: 27
z:1478
There's a cave spider spawner if anyone wants it.
Coords to the portal room of another stronghold: 907, 38, -435. I claim no credit for discovering this, was reading the thread that alerted me to this seed and the info was posted there. The underwater one that was already discovered is probably better as the main entrance to the End, but this one is useful for mossy/cracked stone harvesting.
Does anybody have emeralds yet? If so, would you be willing to trade some for diamonds? I'm looking to set up an automatic cow farm, but I'll need to MobCatcher two cows to start it off.
Yeah, I have 8 or 9. Would love to trade for diamonds. Not sure when I can get online but they are in one of my chests in my castle if you want to go get them.
There is now a safe road from dian's island retreat all the way to therother's portal and through to spawn and TC's base via the nether. I haven't reached every portal. I stopped entering random portals after being murdered in a skeleton dungeon. I think there were Wither skeletons in there. Regardless, I made it 3*3 to accommodate any future railroads and sprint-jumping. It's ugly, but it's direct and completely safe from ghasts and lava. Sorry by the way, I bogarted about 10-15 stacks of cobble from therother to finish it. As far as I know, the complete list of Nether-linked locations includes:
dian's place
therother's place
spawn
Owen's mesa
Gondor_is_Lost's place
TinCow/Scienter's base
Missing anything?
I am on the way to dian's. I haven't made any roads in the nether yet, but my portal in the nether is completely encased in cobble. I am on the peninsula/islet with the beginnings of a great city wall.
Holidays... I have the entire Christmas holiday off and I still can't find time to get into minecraft mode. It seems I need to be at work and log on during slow spots. :sneaky:
Actually I found a road to BSmith's portal which was closer to mine than theother's. I found a side route to it, away from the cobble path Telcontar built on my request, but I'll try to connect the roads where I can.
Edit:
NVM Telcontar already thought of everything. BSmith's portal is connected.
In continuation of the work, I have starting laying down rails along the road.
You'll have your link before long.
Thanks guys! I grabbed 5 from each of you (it gave me a good excuse to check out your places), in exchange for 5 diamonds each. You've both settled in great locations - I'm somewhat jealous :beam:.
Also, for the record I'm also linked up to the nether network; past new0's turnoff. I've put up a couple of signs on the off chance anybody wants to visit.
So, I found a little underwater cave with a torch in it at the base of the mountain where my lighthouse is (on the island to the far south). While I don't have a problem with it, I'm just curious who dug there.
MobCatcher has been updated and reinstalled. Simultaneously, craftable mob spawners have been enabled via Silk Spawners with the recipe discussed before. All pertinent info regarding these plugins can now be found in the OP.
Found another Zombi spawner looking for iron in some abandoned mines.
location (standing on the spawner): X-467, Z1312, Y29
Died by being pushed into lava by a cave spider. I think I stepped into a spawner before plummeting to my death. Lost all loot :bigcry:.
I died at x-410, Z1254, Y10... so the spawner should be along the Y axis.
FYI, I've been looking for additional plugins for the server for a while. Here are some of the ones I have found that I think might work well on our server:
CraftBack - A recycling plugin to get raw materials back from crafted items. The recipe list posted in the description says its outdated, so I have no clue what the final recipe list would look like. If I install this I will make sure that every new recipe would involve the loss of at least a small part of the original materials, for balance.
Clockwork Planter - A new craftable item that can plant wheat, potatoes, and carrots. This is a function that I think has been sorely needed in vanilla minecraft for a while, and would make farming a lot less of a chore.
BetterEnderChest - This one can do a bunch of things, but I'm only interested in it for one aspect of it: public Ender Chests. If I install this and Lockette, we can have to versions of Ender Chests, private and public. Ender Chests can be 'locked' with Lockette so that they work as private chests like they do now. However, by not 'locking' the chest it becomes a public chest accessible by anyone, just like Ender Chests were when they were first introduced. That could be extremely useful to help with cooperative projects, as players could contribute resources by simply dumping them in a public chest for someone else on the other side of the world to take out, without the need for a really long walk to transport resources to a different player.
Citizens2 with Sentry - In short, make NPCs more useful, particularly by allowing them to be guards and fight off monsters, while equipping the items you give them. Citizens2 also has a bunch of other NPC-role plugins available to add stuff like repair abilities and potion brewing. I really like the idea of using this, but I'm concerned its a bit unbalanced. There needs to be some cost associated with hiring one of these NPCs, and I'm not sure yet whether I can add such a cost. If I can't, I'm not sure adding this is a good idea.
Thoughts on any of these? Anyone have any other plugins they think would mesh well with our 'Vanilla Plus' style server?
Teleport+ does not have much by the way of use, but if enable limited teleporting (like the /home command, which is awesome!) then it might jazz things up.
Also, in case CraftBack is outdated, it might be worthwhile to check De-Craft out. As far as I understand it's the same thing, but it also lets you smelt some items back to original instead of simply being able to decraft them.
Oh I know that, I remember you had mentioned it in the message too. What I meant was that the teleport commands are like our /home command, and can be limited to some extent like our /home command (timeout etc). And that I feel that the /home command really awesome.
The /home delay and cooldown are done through essentials and can apply to any teleport command in the Essentials command list, including the teleport options in that plugin. As such, we can already do that without adding another plugin. Which other teleport commands would you like to have access to?
None in particular actually. The reason I linked to that plugin is because I liked the visual effects it adds. :sweatdrop:
I guess I should've explained this motive better in the original post.
I love the planter and public ender chest! I vote to implement them.
The others I am more neutral on, though it would be pretty cool to have villager guards for my town.
I'm more of a sightseer around here lately, but villager guards (and villagers with other/better roles) sounds like a great addition to me.
*scouring the net for a block breaker plugin*
I really like the idea of doing something more useful with villager in addition to trade.
Agree that we may want to look carefully at it and not create unbalance in our world - but I think it is worth exploring the possibilites.
Thumbs up on the other plug-ins, too.
Clockwork Planter is very, very attractive. So is the BetterEnderChest. I also quite like the idea of having my own NPC guard. Maybe they need to be hired for 1 diamond block or something.
It's a bit of a long shot, but would anybody have a Silk Touch enchanted book that they'd be willing to part with? I can offer in trade any or all of the seven books I enchanted myself before giving up.
Actually, yes. therother gave it to me early on when I was still looking for a silk touch pick, but I got several silk touch picks immediately afterwards and did not end up using it. You're welcome to take it. No need to give anything in return, as it was simply gifted to me as well.