That reminds me, who was the leader in terms of treasure? :O
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That reminds me, who was the leader in terms of treasure? :O
Even before the end of that day phase, Reenk and I had already agreed to abandon ship. My public and private statements from there on out had only two objective: (1) some final fun for me since the game was about to end and (2) to make sure your attention was focused on me and not Reenk. I definitely was not trying to hide my scumtasticness at that point.
I had to play aggressively by that point. By Night 4, it was obvious that CR had hugely solidified his hold on the Captain spot. That was a massive problem for me, and I was willing to take big risks to undermine the officers. I also was not concerned with being lynched or killed at that point. Since I was responsible for Sigurd's death, I was very confident in my ability to survive any lynch move against me. I also was immune to a single night attack (an ability which was never used) so I wasn't concerned about you or anyone else killing me.Quote:
Originally Posted by Louis VI the Fat
Like I said, by the time Rabbit removed me from office the game was already over. Even if I had remained QM, we would still have abandoned ship. The only goal I had at that point was keeping Reenk alive during the day and free from roleblocking at night. Some of my threats were intentionally designed to make sure you roleblocked me and not him.
What's an MVP?
Most Valuable Player, I think.
Edit: Shiver me timbers, Andres beat me to it.
zero... - Sigurd
Ah. Well I guess F.H. for MVP would depend on whether you would award it for intentions or actions. Our intent was to throw the town into chaos and escape when it looked like we were going to be taken out, but our actions were to remove 4 mafia, and we would have gotten a 5th if cap hadn't blocked us. We just wanted to kill everyone and nick all your gold. Hardly MVP material ~D
For results, yes, you did well.
However, IMO MVP goes to person who tried and did the best effort. You guys would have got my version (which exists only in my head, so no balloons for you) if you were aiming for town victory. Since you werent, no MVP for anyone, since I was not really anything. :grin2:
LOL. Way back Oct 3rd, I had the option of killing Sasaki, and even wrote up a proposed death scene:
Spoiler Alert, click show to read:
I say "optional" because his mutiny vote was lodged 'illegally' during a night phase. After consulting with GH (who left the decision to me), I let him live, in the interest of keeping the game interesting. I pat myself on the back for predicting (to myself) that Sasaki would be some kind of turncoat factor in the game, if not an outright bad guy.
I LIVE!!! :yes: Good game everyone! I was kept mostly out of the loop, but its still nice to see the town win.
good game to everyone and thanks for hosting a fun game GH...:2thumbsup:
too bad i got killed on Night2...after being part of a succesful protection on N1. and one my partners in that protection, Tratorix got killed N3 :inquisitive:
The fact is, neither the British nor the Maven especially would be in any sort of major trouble had it not been for the four horseman. gibsons' death made Sigurd's death next round a gamebreaker instead of a heavy but not insurmountable loss.
The way I know I felt was: "man we would be in such a great position if the four horseman didn't kill gibsons early on" and I'm sure the death of scottishranger made the Brits feel the same way.
Again, perhaps if you want to look at it a different way, the MVP was cruel fate against the Maven. It does suck when you can't transfer all your gold, are inactive and basically waste round one, are killed off by vig groups, investigated early, wills aren't set right, double hits done don't work because the other guys don't show up, and so on... :shrug: I can't say how much the actual protown group did in taking down the British, but they did next to nothing against the Maven (it was the FH and TC). You can say in retrospect you knew about me and TinCow, but it doesn't look like it from your posts, your QT, your votes. You were too unsure to make a move. CR did seem to know about TinCow later on, but then we used the fact that he had the luxury of playing it safe to our advantage and ran away. Most of the town was unconvinced that I was guilty just last round, and some were jumping on bandwagons against ACIN, Cent, and Yaro that I started. :laugh4:
And the thing is, this protown group was even more of a liability then the one in Capo III. :beam: For all the talk about how overpowered such a setup is, I felt that the Mafia had they had two more members by night 6 (the two killed by the FH let's say), they would have rode to victory) BECAUSE of the protown group. GH got rid of the major imbalance, that a single protection saves from multiple hits.
I know for a fact that we had a handle on splitpersonality from the start, who I had to protect for the very two first nights. My gut was really on Yaropolk, initially, I thought he was a Brit, but soon we figured out he was some kind of protown role and I voted for him nearly every round to get him lynched (which almost happened). We wanted Beskar dead initially because he had done recruiting but it became clear as day after a bit of time, that he was involved in some kind of investigation ring. It seems the Brits had also figured out Beskar was a protown role independently by looking at their QT. Then of course the info given by Atpg, and the complete info given by TinCow not only verified what we knew but put in the final pieces (Cent1 and slashandburn).
CR dealt the killing blow when he smartly tightened up the group and did his work alone. That save of cent1 (which I'm sure Cent1 wasn't even aware of), was the kind of play that would have never worked in a big protown group setting because the spies would be there and plan accordingly.
The groups structure made it hard with the small amount of Mafia to actually do something with our knowledge, just like in Capo III, but the group was small due to reasons unrelated to the group that occurred early game (in Capo III it was the self reveals of entire families and wiseguys and here it was the four horseman's kills). With just a few more Mafia having that knowledge, could you imagine the targeted conversions and hits that would happen? :skull:
Also, by far the highlight of the game for me was killing the first mate. :beam: :smash:
Lord Winter was random as well? Wow...that is weird.
CR
Epilogue
One Fine Morning in Nassau
All of the residents of the last great pirate port in the world, at least those who weren’t still passed out due to excess rum intake the night before, turned their eyes to the northern horizon, where they saw a great ship approaching.
She wasn’t in the best condition. Her mast was barely hanging on, as if being held in place only by the sheer will of her captain and crew. She was also moving very slowly and deliberately, as if she weren’t being manned by enough crewmen to get her at full capacity.
“Odd sight, indeed,” said a younger sailor, watching the ship inch her way into the harbor. “I heard she set out with over 50 crew. Musta been a brutal fight in Charleston.”
“Or afterwards,” said a grizzled old sailor who, from the looks of him, had seen everything in his long life. “Nothing turns a ship on itself faster than the strong tides of treasure.” The two watched in silence as the Presence drew ever closer to salvation. As time went by, the two were joined by more and more denizens of Nassau, at first applauding and then cheering as the crew deboarded, all of them carrying very significant sacks of treasure.
“Thank God!” one of them yelled, kissing the docks as soon as he stepped off. Everybody was embracing, the old animosities forgotten, everybody realizing that tonight would be a night like no other. It was finally over, and now, they would wash their bad memories away in a sea of drink, women, and merrymaking.
…
Down in the Officers’ Club, an exclusive tavern in Nassau in which only men who had achieved rank were allowed to enter, three filled glasses clanked against each other. Yaropolk, slashandburn, and Centurion1 were quietly celebrating their triumph in style. They had endured more than enough raucousness and mayhem on the ship. Tonight was a way to get away from it all. Tonight, they would enjoy the comforts of being Stewards and Watchstanders and all the benefits that came with their positions.
“Hello, boys,” cooed three voices in unison. The three of them turned. Ah, yes. The triplets: Anna, Hannah, and Tatiana, had entered the room. Everyone in Nassau agreed that The Triplets were the most beautiful wenches on the entire island, and the best at what they did. Yaro, slash, and Centurion grinned, setting their drinks down, prepared for the spoils of officerhood.
KukriKhan, the Fanatical Loyalist, had no such use for taverns. In a quiet, secluded alley, he set up camp for the night, lovingly stroking Bess the Blunderbuss. Over the course of the voyage home, four sailors had risked the depths of the deepest circle of Hell just so they could get a little more gold. All four of them met their ends at the mouth of Bess.
“Order prevails once more, my darling,” he cooed, his eyes losing none of their intensity. After doing this for two hours, he finally arose, and disappeared off into the night, never seen by anyone again.
Seamus Fermanagh walked into a lonely tavern far from the rest of the port city’s mayhem. He gathered up his relatively meager stash of gold and ordered an ale from the bartender. Reaching into the bag, he was stopped by the bartender.
“Uh-uh, my friend,” the bartender said, “this one’s on me.”
“Much obliged,” Seamus said, and sipped his ale quietly. When he was about halfway through, the bartender tried a stab of conversation.
“Well?” he asked. “How was it?”
“On the other side? Interesting. Wish I did a bit more. I mean, I *was* Quartermaster for a night, but still slept for half the time. Fell for the stupid treasure trick, as well. I must be getting old. How was your little adventure?”
“Mine?” The bartender, GeneralHankerchief, chuckled. “On the other side? Interesting. Think I’ll stick to being a simple seaman in the future, although something tells me that’s just not in the cards.” The two men laughed heartily and shared several more drinks, telling each other all the old war stories.
The two appointed officers aboard the Presence, Double A and White_eyes:D, entered the main tavern in Nassau, officers no more. Double A looked around, shouted “PARTY!!!” and immediately dove into the crowd, which roared in its approval, doubly so as Double A started showering everybody with dubloons and getting kissed on the cheeks by three women at once.
Eventually swimming his way back to his comrade, he took White_eyes by the shoulder. “It’s okay, matey, ye can stop being paranoid now. We’re home. And we’re having one amazing time!!!” White_eyes looked around, blinked, and finally, abandoning all inclinations of paranoia, dropped his bag and ran for the two bustiest wenches he could find. They squealed with delight as he rubbed his manly beard against their chins. Double A could only chuckle and drown himself with ale.
In that same tavern, Captain Blackadder, Cultured Drizzt fan, shlin28, and Death is Yonder joined in the celebration. They were the unheralded protectors of the ship, working behind the scenes to make sure that chaos and destruction did not overcome the crew. They ended up being handsomely rewarded for their work, acquiring 200, 207, 214, and 226 gold, respectively. As day turned into night and night turned into the wee hours of the morning, the four of them gathered around a table, discussing what they might do with their handsome stashes.
DiY, the richest of the lot, was more partial to retiring and buying a small piece of land, working it and not being beholden to anyone. Shlin and Drizzt, however, were going to enjoy the night as much as they could, have the weeks of their lives back in Nassau, and then head straight back to find another pirating opportunity. They were young, after all, and if they had survived Charleston and everything that followed, surely they could take on anything. Blackadder, meanwhile, seemed determined to spend it all tonight, as he gorged on ale, rum, and women.
“It may have only been good for one night,” he said, “but it was the best night anyone ever had.”
In a different, slightly less crowded tavern, the remaining members of the Four Horsemen, A Very Super Market, miotas, and Subotan, were sharing drinks together (after, of course, enjoying the company of the tavern wenches), already reminiscing about the good times. Already, the events aboard the Presence were the stuff of legend, and none of it more so than the exploits of the Four Horsemen.
“I don’t care how much credit that Captain gets,” Subotan said, “We killed more bad guys than he did. We took out that first Maven, and the first Brit to boot. Then we followed it up with the worst Brit of them all, getting one of his converts to up and off himself out of shame, to boot.”
“Aye,” said AVSM. “Don’t forget Reenk, in that second-to-last night. If it weren’t for ACIN falling that woman’s charms, we would have killed him as well and saved the ship even earlier. Maybe even saved ACIN’s life.” They fell silent at this, honoring their friend’s memory.
“To ACIN,” miotas said finally, holding his glass out.
“To ACIN,” the other two echoed, and clinked glasses.
“You know,” said AVSM later on in the night, “we got a lot of gold from killin’ people. We should do something about it.”
“Aye,” said Subotan, “but what?”
“Well… I was thinkin’ of gettin’ our own ship, to be honest. We can afford a small one, but who needs size when ye have the bravest crew in existence? And besides, we’ll get Able Seamen of our own, especially when they find out the ship’s run by three of the Four Horsemen!”
“That sounds splendid!” said Subotan. “But which of us’ll be the Captain?”
“That’ll be me,” miotas interjected, “Seeing as how I have the most gold.”
The two others grumbled, then laughed good-naturedly. And so it was. In less than a week, the sloop a completely inoffensive name was christened, captained by miotas, with Subotan as First Mate and A Very Super Market as Quartermaster, with a willing crew ready to plunder to their hearts’ content.
A1_Unit staggered around Nassau, unable to believe his luck. Out of all the ship’s Able Seaman, somehow it was he who had acquired the most treasure, 236 of it to be exact. There really wasn’t much explanation for this; he just kept plugging away at night, protecting, being lucky that his target was never attacked, and never forgetting to vote in the day. For his steady, constant service, he had been rewarded. Now, he was going to do something with that money.
Hauling his large sack of goodies into the main tavern, he swam through all of the raucous mayhem going on in the main room, instead heading upstairs. Bypassing all of the wenches’ rooms, he instead knocked on the proprietor’s door.
“Aye, what is it?” came a slurred voice from behind the door.
“A1_Unit, from the Presence!” he called. “How be times, matey?”
The door opened, and the owner, in alcohol-stained clothes, stared out at A1. “They be tough, me lad, they be tough. Tonight be a great night fer business, fer sure, but these seem to be the exception rather than the rule nowadays. I’m afraid I won’t be in the tavern business much longer.”
“How about a buyout?” A1 asked. “All my treasure, right now, for the deed of this tavern.”
The owner’s eyes widened. “236 treasure, to be exact,” A1 said. “Ye can count it, and ye know I’m good fer it.”
“I don’t ever want to have to pay for food or drink in here either,” the owner said after a minute.
“Done,” said A1, beaming.
“Done!” repeated the owner, and the two of them slapped hands, eventually making their way back downstairs.
“All right lads!” the owner said downstairs, after taking 10 minutes to get everybody’s attention. “I just been offered an offer I couldn’t refuse. It’s been some great times runnin’ this tavern through all the years, but now I got a ton of treasure and it looks like A1_Unit is now the man in charge. Be good to him, boys!”
“Right!” shouted A1 over the cheers of everybody inside. “My first act as the new proprietor of this establishment is to rename it A1’s Tavern. My second act is to proclaim that everything is on the house for the rest of the night! Drink up, me laddies!” A1’s Tavern erupted in a great roar, and A1 got showered in rum. A great start to his new business.
Elsewhere in the North Atlantic…
“So you’re sure about this, then?”
“Aye,” said SSNeoperestroika, clutching his bag of treasure reassuringly. It was significantly less than what he had right when he abandoned ship, but SSNeo didn’t mind. He had seen enough to know that the crew was going down. Heck, the ship itself had a busted mast, and if that wasn’t a recipe for trouble, he didn’t know what was.
SSNeo had found a small island about a day and a half after he jumped ship, using it to repopulate his food supply and get his energy back. He rested there for a day, and then made his way east. For five long days he paddled, beginning to lose hope as his food and water started to dwindle. But finally, on the sixth day, he spotted land, land that appeared to be much bigger than the tiny island he had landed on a week ago. After a few hours, he think he saw signs of civilization. A few buildings, well-tended-to fields. He started paddling harder, and finally landed right as the sun was going down.
From there, he recuperated once more, and then found out more about where he was. It was an English settlement in the Northern Bahamas, one that saw British ships, merchant ones mostly, every couple of days. SSNeo had used a lot of his treasure first to get himself in good graces with the city’s officials, but secondly to barter passage back home. He had waited a week, until a ship that would take him there had arrived.
“All right, then,” said the ship’s captain. “As ye know, we’ll set out and eventually make port in Blyth. From there you can deboard and make your way north to Scotland. In return for us agreeing to transfport, you have already paid your fee and in addition, will accomplish basic tasks such as swabbing the decks. Nothing too laboring, for already have a crew to do that. Just when we need an extra set of hands.”
“Agreed,” SSNeo said, shaking the captain’s hand.
“I find it interesting that you’re heading back to the Old World to seek your fortune,” the captain said after they had both boarded the ship. “Usually I find it to be the other way around.”
“Tried it,” said SSNeo. “The opportunities may be more numerous, but so are the perils. I prefer a bit more order in me life.”
“Aye, order’s always a good thing,” said the captain. “Take the Presence for instance. Did you hear about that?”
“No,” said SSNeo, feigning only a passing interest. “What happened?”
“Craziest thing. Looks like they channeled a bit of Morgan and hit Charleston hard. Made off with a king’s ransom in treasure. They just stumbled into Nassau a little while ago with more than half the crew dead, though. Looks like they turned on each other sometime during the ride back. Looks like all discipline broke down. That’s the thing about the Royal Navy. Say what you want about all the pirates’ bravery, but the Navy’ll make sure you’ll do what you’re told.”
“They survived, though?” said SSNeo.
“Aye, that they did, and from what I hear they’re all filthy rich. The ones that survived, though. That’ll make for a great story, eh?”
“Indeed,” SSNeo muttered, already softly cursing to himself. He tried not to think about it too much, though. A peaceful life in Scotland awaited, and he still had a significant amount of money to give him a kick start.
TinCow, the Frenchman, and spL1tp3r50naL1ty, the Woman, were resting on an island, tending to their signal fire. TinCow had recently been teaching Split how to fight with a rapier. Split had proven to be a natural at the craft. He was also entertaining her with tales of court life at Louis XIV’s Versailles. She, in return, was providing him with companionship and a bulk of their treasure, which would come in handy for later.
“And then I set off for the New World, in search of adventure and fulfillment,” TinCow concluded, absentmindedly poking the fire. Somehow, he had managed to secure a bottle of wine and was sipping it down, toasting his accomplishments despite the fact that his ship still belonged to someone else.
“So what do we do now, my love?” Split asked. “Get back to civilization, but what after that?”
“Bide our time,” TinCow replied. “Listen for news. Track it down. And then, eventually, make our move. Together, you and I will sail the seas on board the Presence. And the ship *will* be mine, make no mistake about it.” He spotted a ship on the horizon, heading our way, and took another sip of wine. Soon, his pursuit would begin anew.
“It *will* be mine.”
On board the Maven, the sailor manning the Crow’s Nest called out from his post. “A dinghy, headed our way from Four O’Clock!” he cried. “Only one person inside, I think it’s one of us!”
The captain took out his spyglass and, after looking through it for a second, shouted orders to his crew. “Throw him a rope, lads! Throw him a line! Make sure it’s secure, we don’t want a single piece of treasure going to Davey Jones! Hurry now! Reel him in!”
The process went off without a hitch. Once Reenk Roink climbed aboard, he was greeted by multiple slaps on the back and good-natured ribbing. However, everyone soon fell silent as the captain started questioning him.
“Gibson and Sigurd?”
“Dead.”
“Pity,” said the captain. “Well, let’s see how much ye were able to steal!” Grabbing the large bag of treasure, he carefully dumped it out on the deck, going through it quickly. “340?” he said, and Reenk nodded.
“I’m not pleased, Reenk. Even with the base treasure of gibson and Sigurd and ye, that’s only a 40 gold increase. What were ye doin’ all that time?”
Now, Reenk started to get angry. “What was I doin’? I was surviving, Captain. Gibson and Sigurd both died very early on, leaving me alone. I stayed on board for almost an entire week after me buddies died, Captain. I made a 240 treasure profit all by meself, Captain. Not to speak ill of the dead, but don’t be blamin’ me for their failures and my best efforts to make up for them, Captain.”
“You may be right… but I am still not pleased.”
“Would you like to hear the story of how the Presence won?” Reenk asked, his voice going cold. Without waiting for the captain to reply, he continued. “The sailors on board, the first day after the British killed their original captain, elected a new one. Now, this one went to work right away, trying to organize his crew and his officers. He did a decent job, too, pulling the wool over my eyes more than once. But was that the reason why they won? No, not at all.
“You see,” he continued, “there was one vigilante group outside of the Captain’s control that operated every night. They called themselves the Four Horsemen, after the Four Horsemen of the Apocalypse. And they killed mostly every night, all the time under no orders to do so. Now, this made the Captain and his officers very angry, because they were supposedly jeopardizing the Captain’s great plan to right the ship. But then, the autopsies on the Four Horsemen’s victims started coming in. First, they killed a Maven; gibson. Then, a British Agent. Then, a night later, they offed the British Special Officer hisself, leaving me pretty much the only saboteur left on board. They even went after *me* one night, and it was only through their captain’s doing that I survived.”
“How interesting,” the captain said.
“Aye, it is,” said Reenk, a cold anger growing in his voice. “The point is, ‘twasn’t the Captain or his officers that saved that ship. It was the *crew*, Captain. The crew took matters into their own hands. The crew saved the ship. Their Captain, while important, was ultimately… expendable.”
“I don’t like where this be going,” the Captain said, finally taking note of Reenk’s voice.
“Aye, well, ye really shouldn’t,” said Reenk, and then in a fluid motion, took out his cutlass and beheaded the Captain.
“Tell me, sailors of the Maven, do ye bless me as yer new Captain? Take note of the treasure I brought back all by meself in the face of difficult odds. Do ye wish for more o’ the same under my lead?”
“AYE!!!” the crew bellowed back in unison.
“All right then, my lads,” Captain Reenk Roink shouted. “Then it’s treasure we seek!” He turned the rudder wildly, and the Maven sailed off into the distance, under new management.
Back in Nassau, Captain Crazed Rabbitlovingly looked over the Presence. His ship. He had spent much of the past week repairing the mast and the Crow’s Nest. It was tough work, but it was honest work, and it saved him some money. Still, out of all the crewman, he had acquired the most treasure, 336 to be exact, but he was saving it for something special. What it was, he wasn’t exactly sure. Maybe equip his ship with more improvements to make her a true terror on the seas, to singlehandedly restart the Golden Age of Piracy. Maybe blow it all at A1’s Tavern, seeing as how business had finally died down after the greatest week of general debauchery that the port had ever seen. Maybe use it to retire, and build himself a nice estate in Jamaica, where he could grow whatever his heart desired.
But, he thought as he lie aboard his ship, exactly what he did with his massive amount of treasure didn’t matter. The fact that he had the treasure in the first place did. He had his freedom. He could do whatever he wanted.
And freedom was the greatest treasure of all.
~~~~~~~~~~~~~~~~~~~
The victorious crewmen:
Crazed Rabbit - 336 (first place)
A1_Unit - 236
miotas - 233
Subotan - 227
Death is yonder - 226
A Very Super Market - 216
shlin28 - 214
Cultured Drizzt fan - 207
Double A - 202
Captain Blackadder - 200
Seamus Fermanagh - 188
White_eyes:D - 185
The satisfied crewmen (those who met their victory conditions but gold was not a factor):
Yaropolk - 161
KukriKhan - 154
slashandburn - 141
Centurion1 - 136
The new Captain of the Maven:
Reenk Roink - 340
The vindicated dead:
Louis VI the Fat - 222
Askthepizzaguy - 212
taka - 203
Joooray - 180
Chaotix - 166
Tratorix - 147
a completely inoffensive name - 141
Khazaar - 128
Beskar - 124
Lord Winter - 115
Psychonaut - 115
Beefy187 - 110
Diana Abnoba - 92
Iskander 3.1 - 92
atheotes - 90
Andres - 85
DisgruntledGoat - 84
Jolt - 74
woad&fangs - 68
YLC - 67
pevergreen - 57
johnhughthom - 53
Xehh II - 50
LittleGrizzly - 46
The defeated Mavens:
Sigurd - 134
gibsonsg91921 - 78
Looking forward to Scotland:
SSNeoperestroika - 187
The devastated British:
Sasaki Kojiro - 118
Yaseikhaan - 85
CountArach - 71
ricera10 - 70
scottishranger - 57
The vengeful Frenchman and his new lover:
spL1tp3r50naL1ty - 239
TinCow - 79
Good game all.
Also, I was right about Reenk Roink and I had a gut feeling you was French since I first heard about you TinCow. :laugh4:
Good Game.:beam:
~:cheers: to the best barkeep and story teller around!
~:cheers: to the other new captains ~D
~:cheers: to random bloodshed! :smash:
https://img255.imageshack.us/img255/...bbitgifhq0.gif
Arrrrrrrr!! The grandest pirate of all I be!
And many heartie thanks to GeneralHankerchief for a most excellent game!
CR
good game :bow: thanks for hosting GeneralHanky :bow:
looking forward to a sequel
Congratulations GH, well done!
Well done to the cast of players -- the horsemen included. I was never really sure WHAT was happening but I did enjoy the trip.
Great game :2thumbsup: Thnx for hosting, GH :bow:
And now, for the roles!
First, an explanation on how I determined them. I had written up all of the role PMs beforehand, and set them in a certain order. The secret roles came first, followed by the British, then the Mavens. The normal Able Seamen came next, followed by those with minor special abilities. All that remained was to put names to the roles. Gathering all the names from the sign-up sheet, I first alphabetized them. Going to random.org’s List Randomizer, I clicked the button three times to ensure true randomness. This is what came back to me:
Spoiler Alert, click show to read:
It was the names in this order that I put on my monster Excel Spreadsheet that has literally been opened up on my laptop for a month now. What now follows is every role PM in the game, along with brief commentary.
~~~~~~~~~~~~~~~~~
The Frenchman
Sent to TinCow
Spoiler Alert, click show to read:
The Woman
Sent to spL1tp3r50naL1ty
Spoiler Alert, click show to read:
The Fanatical Loyalist
Sent to KukriKhan
Spoiler Alert, click show to read:
British Special Officer
Sent to CountArach
Spoiler Alert, click show to read:
British Lieutenant
Sent to ricera10, scottishranger
Spoiler Alert, click show to read:
Maven Saboteur (basic)
Sent to gibsonsg91921, Sigurd
Spoiler Alert, click show to read:
Maven Saboteur (Plus)
Sent to Reenk Roink
Spoiler Alert, click show to read:
Steward
Sent to slashandburn, Yaropolk
Spoiler Alert, click show to read:
Watchstander
Sent to Centurion1, Beskar
Spoiler Alert, click show to read:
Able Seaman (basic)
Sent to ACIN, White_eyes, Xehh II, YLC, Louis, Drizzt, Blackadder, AVSM, atheotes, Iskander, Jolt, Winter, ATPG, khaan, A1, pever, Beefy, Chaotix, john, Diana, Seamus, shlin, Psychonaut, Khazaar
Spoiler Alert, click show to read:
Able Seaman (with “strong” bonus)
Sent to Joooray, woad, Grizzly, taka, Andres, miotas, Tratorix
Spoiler Alert, click show to read:
Able Seaman (with “food” bonus)
Sent to SSNeo, CR, Sasaki, Double A, DiY, DisgruntledGoat, Subotan
Spoiler Alert, click show to read:
Captain
Spoiler Alert, click show to read:
First Mate
Spoiler Alert, click show to read:
Quartermaster
Spoiler Alert, click show to read:
I still have the individual players’ write-up to finish, but in the meantime feel free to feast on this for a while and enjoy.
I relied heavily on Microsoft Excel for this game, almost obsessively so. For those interested, there were 12 separate sheets: one for keeping track of everyone’s status, one for recruitment, one for transactions, and nine for voting. The status sheet ended up being 52*32 cels in total, or a whopping 1,664 cels of data! And that was only one sheet! :dizzy2: If anyone is interested in seeing the actual spreadsheet, let me know and I’ll send you an email.
Indeed. He was a good and loyal man, and supported me through thick and thin, and this meant the mafia would never be able to remove my nighttime protection.Quote:
Louis’s impact on this game was very underrated. I think he was the sole person CR had a 100% trust in throughout the game, and he provided some very important services for the Captain.
I tried to arrange a protection, just so I could blast through it, but twas not to be. But man oh man was it ever satisfying to off ATPG after Capo (nothing personal ~;p ) and to be cheered on by the town for it.Quote:
It’s too bad that ATPG didn’t have protection stacked on him the night he died, though, just to shock the heck out of everybody.
CR
That would have been a tier 3 if Centurion1 wasn't playing the inactive game. I was killed later. But yeah, when CR said about TinCow's role straight away I thought "French". :laugh4: Amusing that it was actually correct.Quote:
Beskar was the only one that went to Tier 2, but gave up afterwards.
Yeah, I clued onto Reenk Roink straight-away, though I thought ATPG gave it to him, along with the leaked information. Wouldn't since I got killed, there wasn't much I could do and pretty much dropped out of the game.
Awesome! Snuffed but not forgotten :2thumbsup: Thanks for writing not just this, but the whole game, GH :2thumbsup:
I'd be quite interested to learn how you managed it, seeing as how this is my first Mafia game, and will thus probably be a big influence on my Chinese Civil War/Second Sino-Japanese War Mafia game in the summer (You scurvy lot better all sign up :beam:), A Bridge Zhou Far.
My two main pieces of advice would be to immediately enter data in once you get it (this mostly applies to night orders), and to color-code everything. For me, red was successful kills, orange was failed kills, green was for correct protections, blue was failed (or would-be failed) protections, and purple was for protections that were still successful but didn't have everyone take part. There was also a lot of shorthand.
Anyway, if you're interested in seeing the actual thing, drop me a PM with your email address and I'll send it off to you ASAP. :yes:
GG to all our surviving crew. Drink up lads! ~:cheers:
Thanks to GH for hosting, was an entertaining game even if I bit it fairly early.