BKB -
Great work. I'm new to this forum but I do like the new units and factions. The new patch irons out some wrinkles. Can't wait for the finished product.
Printable View
BKB -
Great work. I'm new to this forum but I do like the new units and factions. The new patch irons out some wrinkles. Can't wait for the finished product.
Ah yes everything works fine Thanks for the help Time to play now until I pass out http://www.totalwar.org/forum/non-cg...c-computer.gif http://www.totalwar.org/forum/non-cg...cons/wacko.gifQuote:
Originally Posted by [b
Yes, of course. I can show you a map of about 1200:
http://www.vdiest.nl/images/Europa/1200big.jpg
Notice that during a short period, Castile was separate from Leon, but i think the most accurate is joining them in one single faction.
and another one of about 1300:
http://www.vdiest.nl/images/Europa/1300big.jpg
http://www.totalwar.org/forum/non-cg...s/bigthumb.gif
i had copied the Viking Portraits folder incorrectly. Fun mod so far. You should try and get someone to put the whole thing in a self installer. I'm sure it is an easy thing with the proper software.Quote:
Originally Posted by [b
How are the Armenians to play? I'm playing as the Croats right now. It is kinda slow, too weak to attack anyone, and too strong to get attacked. i'm sure things will liven up once the Mongols arrive though.
This error message appears when i press end year.
No portrait found for this overriden type.
Any help would be VERY appreciated.
Hi guys. I downloaded the mod and installed it. The super beta and them the newer one on top of that.
But I rant into a problem or two.
I tried Egypt in Super Early. I tried to build those nice looking Nubian javelins (good defense and attack and javs Sweet). The game crashed at End Turn. It gave me an error message about having no portraits.
I thought I may have missed something, so I reinstalled everything. Tried Egypt again, and crashed again, after the warning about the portraits. Am I doing something wrong? Has anyone else had this problem??
BTW, the units look great. I wish I could play.
OK, scrap that. I solved the problem. By following your directions, no less.
But now those tasty looking eggy javelinmen are gone from super early. Is that right??
Here is the URL for all the maps aswell http://www.euratlas.com/time2.htm
Julius,
Sounds like you've made an error installing that portraits folder, Dude.
http://www.totalwar.org/forum/non-cg...s/rolleyes.gif
I found another site, with a map of 1205:
http://www.epsaweb.org/historic_maps.htm
A_B, the Armenians are fun to play. Usually the Byzantines make an alliance and your free to do battle with the Turks. The Armenians have also been strenghted and gave a little more cash for them to survive.
M brasher1, i'll get back to you a little later about the Nubian Jav, it sounds weird, maybe i left something out. I sort it out though.
King of Portugal, thank you very much for the maps, much appreciated http://www.totalwar.org/forum/non-cg...ons/cheers.gif
from the readme;Quote:
Originally Posted by [b
VERY IMPORTANT: Make a copy of the 'Vikings' portraits folder and put it into the actual 'Vikings' portraits folder.
Call it 'Vikings'. Also, make a copy of the 'Pagan' portraits and call it 'Pagan2'. Copy that into the main 'Vikings' portraits folder also.
end readme;
This is a bit confusing and caused me some problems too. Perhaps BKB can clarify the readme?
BKB you've really done a nice job. The new units give great flavor and the new situation is nicely balanced.
I do wonder about the disappearing Nubian javelinmen and also I wonder where I could find a list of the new units.
Again, kudos. A tremendous effort well done.
ok a suggestion and a bug I found so far with the super early.
Bug: Sicilian Norman Knights dont carry there swords properly when running in on attack mode.
Suggestions:
1> Cumins desperately need a decent infantry unit.
2> Cumins need a pagan altar. Its too slow going to raise religeon without it. Also a pagan emmisary would be nice.
3> My 2 suggestions for the new faction you asked about would be to add another frankish faction, maybe Anjous. Or perhaps make an african pagan faction that starts in Sahara? Would be interesting though not very realistic.
They are some good units availiable to them. Balkan warband being one. They were more cavalry based people but if people want a infantry unit for them in high, i'll oblige. They do get Moldavian warriors in super high i know that much.
Didn't i add the Pagan religious buildings for 0.5?
I'm thinking of adding Brittany in high instaed of the Croatians. Anyone think thats a good move?
Brittany is a good idea http://www.totalwar.org/forum/non-cg...ons/gc-yes.gifQuote:
Originally Posted by [b
Others:
- Serbia
- The Knights Of St. John (in Rhodes)
- Bulgaria.
http://www.totalwar.org/forum/non-cg...icons/wave.gif
Bulgaria are there, Serbia are in late. Didn't think much about Knights of St John. They might be in there. Maybe Cherignov?
Yes, maybe a Russian Principality, like Chernigov or Smolensk
There isn't much you can do with the Cuman really. They were an extremely nomadic people living in tents made of animal skins and followed big game for survival much lik ethe American indians. They were also raiders and never settled into the territories they raided, it was always for food and goods and then they left. Many of the Nations/People around them considered them uncivilized barbarians. I'll have to find some info online and put a link up. Personally I think BK did a great job with the Cuman. http://www.totalwar.org/forum/non-cg...ons/cheers.gif The only real problem I see is that in the 3 campaigns I've done recently the Cumans get steamrolled by the Byz, Novgos, Poles & Hungarians. Also I took them out fairly quickly in a Kievan campaign I have going. Still I like their addition to the game and they do present an interesting challenge.
Thanks Jeff. I think i'll strengthed the Cumans considerably for high. Yet in a few of my campaigns as the Croatians and Byzantium, the Cumans have defeated and wiped out the Kievians so maybe it all depends on the faction your playing as. http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
BKB, have you ever considered making cavalry with lances that use bows? I know this was used by Byzantines and Steppe horsmen in particular. In Wes's latest mod, he uses this for some of the cavalry. Just wondering if you had ever thought of this.
There are a few units in super high who have lances as well as bows http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
BKB, another possible faction for SuperHigh is the Abbassid Califate, and maybe you could put them in Arabia.
That could be an option because the Crusader states do have it tough with the Egyptians and they could divert some of the aggression away.
NEGATIVE: There are no pagan shrines in .5 BKB Super early. You forgot to add them. Yes Balkan warband are decent infantry for the cumins, but I would like to see a dedicated infantry unit for them. Perhaps Dismounted Royal Cumin Cavalry? Or something of that like.
Don't think this question has been asked before, so I'll ask it. The new units in Super High, can they be used if we start in Super Early? Or will you add all the units together for the final release?
I'm sure i put them in. I'll get back to you later with it. The cumans will get a good exclusive infantry unit for high, i promise http://www.totalwar.org/forum/non-cg...icons/wave.gif
Steppe Merc, do you mean if you play through to the high period the high units will be trainable. If so the answer is no, sorry mate
Has anyone had this problem? As far as I'm aware the Nubian Javelinmen should be in.Quote:
Originally Posted by [b
I'm fixing up a possible V0.6 release - very small, mostly made up of text files. Any requests? The Pagan Shrines have been fixed now (Very sorry) and WILL be in the release. Does anyone feel that any factions need strengthening, or anything along those lines?
I would like if the Byzantines had the correct Early starting position (Anatolia and Nicea to Turk, Georgia to Rebels, not sure about Lesser Armenia, and Naples to Sicily). However, I already chagned that, so no big deal.
And it's a shame that I can't use the new, evantual high units if I start in early, and get to high, but I could just mod them in I guess.
One last thing. I still sometimes get no portraits for the Kievian princesses, and the flags are wrong in the pre battle screen. And peasants are still built with forts.
I probably missed something, along the lines though.
Even with those few minor nit-picks, I looove the mod. Can't wait until Super High comes out