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Re: How to Model New 3D Units
Another question, if I imported a model from 1.0 and used it for say 1.2 would it cause a problem?
Which brings up a second question not about modelling directly. I have uninstalled rtw but some files remained. For some reason I had to delete them manually (I guess they were logs), and now after I installed rtw whenever I try to patch it with 1.2, it says the patch is already installed (I can install 1.1 and all others though). How can I fix that? (since most mods work with 1.2)
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Re: How to Model New 3D Units
I can answer question three of yours, if you don´t change the name on the texture (and the path in descr_model_battle) then the game browses the .pak files where the original textures are stored. The solution is simple: Just change the texture name and edit descr_model_battle and there you go.
Quote:
Another question, if I imported a model from 1.0 and used it for say 1.2 would it cause a problem?
I don´t think so, as long as you just use the model. I´ve used a model of the Middle Earth TW demo (which was made for 1.1) in a 1.2 version to test whether it worked, and it did without problems. Animations, however, seem to be very reliant on the game version. Using an animation pack designed for another version seems to cause units to run about like mad. But don´t hold me responsible if anything goes wrong.
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Re: How to Model New 3D Units
Another problem, I made the model exported into the game and it worked fine (I added some new vertices without collapsing the skin modifier and then assigned those vertices to a bone), and when I tried to import it it gave the following error and imported a blob of meaningless meshes. Another fact is that when I was importing the original model (I used a falxman) it said it was of an old version and could cause problems.
https://i7.photobucket.com/albums/y2...fehr/error.jpg
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Re: How to Model New 3D Units
Okay I figured out the problem. It seems if you delete the weapon instead of replacing it with another, it gives this error.
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Re: How to Model New 3D Units
Yet another question, is it possible to do non-symmetric mapping on the body of a unit? The body is a whole peace as you know and if you want to map it non-symmetrically you have to detach the vertexes of each side in uvw editor. You can do all these and apply the texture but when you export this unit as a model, the exporter reattaches those vertexes and changes uvw coordinates messing up everything. Does anyone know how to fix this? Thanks.
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Re: How to Model New 3D Units
It works fine if you uvm all the parts, convert them to poly, reattach and then unwrap uv so you get all the pieces together.
I'd still like to know the procedure for creating lower poly models from a high poly model. Do I merely link some of the verts together? confused.
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Re: How to Model New 3D Units
On modelling, how do we assing secondary weapons to archers and those with javelin? WHen you edit them on the model and export them, both the primary and the secondary weapon show on screen. Thanks.
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Re: How to Model New 3D Units
one would need to be named primary weapon and one needs to be named secondary weapon... they can be no differant
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Re: Modelling New 3D Units for RTW
"Save the script to your 3dsmax\scripts folder"
that what in the Readme..
two Questions........
1.do I extact the files there
2.it saids that Path is invaild.. Do I have to get the program from a website or something,that 3dsmax thing??
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Re: How to Model New 3D Units
I'm not sure what you mean BHCWarman88. You need to have a copy of 3DS Max, you then copy Verc's extractor tool to the scripts folder. In max you go the hammer icon on the far right, MaxScript / Run script and select the cas exporter. then open the drop down below run script. You can extract files anywhere but you normally extract cas files for units to the models_unit folder in data.
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Re: How to Model New 3D Units
where do I find 3DS Max?? that was orgianlly my question..
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Re: How to Model New 3D Units
3DS Max is an Autodesk product; it lists for $3495 (ouch!). I think that's reason #1 why modelers are so rare. A 30-day trial is available.
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Re: How to Model New 3D Units
$3945.... Screw that. Who cam Afford it??!!
I stick to the 30 Day Trail
where can I find that Thing at??
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Re: How to Model New 3D Units
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Re: How to Model New 3D Units
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Re: How to Model New 3D Units
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Re: How to Model New 3D Units
How do you get models to look like this in 3ds max https://forums.totalwar.org/vb/showthread.php?t=39733 it is towards the bottom of the page.
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Re: How to Model New 3D Units
Do you mean with the texture on? You have to do that in the Material Editor. Basically you have to load a texture and assign it to the model.
As for myself Im still having a bit of a hard time scaling down some models. I know Im not doing something right. I tend to weld verts to reduce polies but often the texture becomes very awkward (particularily the face). I need some tips.
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Re: How to Model New 3D Units
Quote:
Originally Posted by Atilius
3DS Max is an Autodesk product; it lists for $3495 (ouch!). I think that's reason #1 why modelers are so rare. A 30-day trial is available.
Hmm thats not exactly top quality info guy- for RTW modelling you can use anything version 4 and up (5 and up is best though). You can get 7.5 through rosesoftware for around 350. Thats not so bad when the alternative is 3500 according to Atilius. If its any consolation you're pretty much automatically a modeller if you buy it. On the other hand you can still get gmax 1.2 through turbosquid.com . You can't export your models from gmax but you can convert them to a quake format which 3ds max can import, then export them from there. What that means is if you have gmax and make a model, then send it to someone with 3ds they can export it for you.
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Re: Modelling New 3D Units for RTW
Is there a way to get this free? 3 American Dollars are costly here.
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Re: Modelling New 3D Units for RTW
I can't download it.. 120MB,I got 56K,meh,I guess I won't be Modding anytime soon :-( :-(
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Re: How to Model New 3D Units
Hey hoggy i'm a bit new to all this modding stuff but i followed your tutorial word for word and when i get to the part when i have to weld the vertices together it gives me an error message saying "No vertices within weld threshold". Could you help me with this?
Cheers.
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Re: How to Model New 3D Units
Hey this is the same guy as shadowspawn i was just using a different account cos this one wasn't working. Can anyone help me please? :help:
Thanks.
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Re: How to Model New 3D Units
To weld vertices, first, you must have more than 1...
The 'weld threshold' is the distance setting paramet in the weld part of the toolbar. It tells Max how far away from each other vertices can be to weld tham automatically. Otherwise you need to select the verts you want to weld. Set it too big, and it will weld stuff you don't want welded!
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Re: How to Model New 3D Units
K thanks i kinda get u but why does hoggy say to weld the vertices in a radius of 0.00001 if that's a way too small radius and i tried welding the vertices in a radius of 5.0 and i still get the same error message.
Could u or anybody else explain a simple way to model units with gmax?
Thanks for your help anyway.
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Re: How to Model New 3D Units
Oh and another thing how does everyone take all those pics of the programs they're running? If i knew how to do that i could show u what's wrong.
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Re: How to Model New 3D Units
K thanks i kinda get u but why does hoggy say to weld the vertices in a radius of 0.00001 if that's a way too small radius and i tried welding the vertices in a radius of 5.0 and i still get the same error message.
Could u or anybody else explain a simple way to model units with gmax?
Thanks for your help anyway.
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Re: How to Model New 3D Units
I just read this whole thread from Page 1 and I thought there my problems were solved when I read that last post, but there was no reply to it. I'm having the exact same problem as mentioned by Rand al'Thor. I selected all the vertices, but when I went to weld them, I got told "No vertices within weld threshold".
Could anyone help me with this?
:help:
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Re: How to Model New 3D Units
Hey I have a question or more or less I wanted to hear others opinns. I understand the concepts behind modding units and such. Since iI am a junior member i wanted to know if you think i should try and mod units or something. I'm real good with computers and stuff im not some kid who just think he can mod. Yes or no anseres are fine dont mind if you say no it'll just save my time if thats how it is.
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Re: How to Model New 3D Units
Nice guide.
But i am lost in gmax :help: