WOW! The other guy had almost twice the men you had and you were triumphant!
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WOW! The other guy had almost twice the men you had and you were triumphant!
Holy sweet lord! Caius, your mod is B-E-A-U-T-I-F-U-L! Honestly, you can compete with M2TW! Nay, you even beat them! I'm REALLY looking forward to your mod, Caius.
I'm so impressed that I read your story a couple of times and then closed my eyes, trying to imagine if I was there ...
Man this so goddly, we needs it! We needs!
If Caius had no limits in modding RTW he could probably make it better than M2 but after playing that demo I'd say it isn't as good as M2. It's definetly the best mod for RTW though.Quote:
Originally Posted by Faenaris
Caius, I've seen that this mod is more focused to strategies and warfare, than to building an economic empire, but there were a couple of economic things in RTW BI that weren't that good. Will it be improved in 'Crusades'?, if we play the Cristian faction, will we have to sit waiting for reinforcements or we could start working to build a strong economic empire and train our own troops?. Finally, which will be the meaning of the Holy Relics in the game?, will they attract more people to our cities? generate extra income?. thanx for the Patience!
Quote:
Originally Posted by Sed Nomine Tuo da Gloriam
I'll try to answer that on behalf of caius :):
Got no clue about the relics and traits... But concerning the economic system.... There won't be too many new buildings, and i doubt anything is going to change about that... But because of the map specifics and x turns per year script, every city, and every unit will matter, and thus a lot of economic and not only management will be required... To some extent it would be like in mtw 2. In some cities you would have to build economy only in others military...
And if you will be playing with garrison script...oh well.... God (s.w.t.) help you ))!
Here comes a small preview:2thumbsup: :
Muslim army vs Templars
Both armies are equal (same cost), though muslims got nearly twice as much troops on the field.
*Sorry for no description, i am really not good at "describing battles".
Saracen Lines, compiled of dhyalamite infantry, with 2 fatimid black guard in the center, some ayyubid, nizaris, skirmishers, mamluks and antioch reinforcements
https://img183.imageshack.us/img183/3752/0000uf1.th.jpghttps://img456.imageshack.us/img456/3157/0001pf4.th.jpghttps://img212.imageshack.us/img212/7508/0002qo8.th.jpghttps://img212.imageshack.us/img212/9176/0003ot9.th.jpg
Templar army: foot knights, mounted knights, men-at-arms, cross bearers, cilicilian reinforcements and inner-circle knights (the tanks of medieval):
https://img212.imageshack.us/img212/3014/0004ui7.th.jpghttps://img243.imageshack.us/img243/9614/0005gt9.th.jpghttps://img165.imageshack.us/img165/2231/0006lc4.th.jpghttps://img235.imageshack.us/img235/1854/0007ha1.th.jpg
https://img235.imageshack.us/img235/8657/0008nk4.th.jpghttps://img62.imageshack.us/img62/69/0009fm3.th.jpghttps://img103.imageshack.us/img103/6671/0010re2.th.jpghttps://img237.imageshack.us/img237/214/0011gy4.th.jpg
Dhyalamites and templars charging at each other. Though the center of the templar army had few troops and despite a massive attack from muslim heavy units it managed to hold for quite a long time, till the last troop.
https://img237.imageshack.us/img237/5907/0012ae7.th.jpghttps://img237.imageshack.us/img237/8896/0013jd5.th.jpghttps://img245.imageshack.us/img245/7470/0014ms2.th.jpghttps://img235.imageshack.us/img235/4378/0015zm7.th.jpg
https://img235.imageshack.us/img235/9716/0016ve6.th.jpghttps://img82.imageshack.us/img82/6226/0017nl0.th.jpghttps://img85.imageshack.us/img85/8039/0018no9.th.jpghttps://img20.imageshack.us/img20/1760/0019fp6.th.jpg
Crusader General vs Fatimid Guards, and Saracen General vs Inner Circle Knights
https://img86.imageshack.us/img86/83/0020wj6.th.jpghttps://img20.imageshack.us/img20/7619/0021fn0.th.jpghttps://img102.imageshack.us/img102/3474/0022bk6.th.jpghttps://img20.imageshack.us/img20/2474/0023ab3.th.jpg
The Afthermath:
https://img212.imageshack.us/img212/2248/0024yp0.th.jpghttps://img85.imageshack.us/img85/2416/0025rf1.th.jpg
I am surprised that despite me having superior numbers, i still faced so heavy casualties...
:2thumbsup: ... Oh god pls grant me my wish to get my hands on these mod!! oh god :help: me oh lord!!:saint:
i see your playing the comp?? hopefully you guys change the formations of the computer so they dont just form up in that huge line that charges at you with all intent....
Yes, Caius will change the formations. Don't be worried, the mod, when it comes, out will be a piece of art.:2thumbsup:Quote:
Originally Posted by flipnation21
Shishan noxchi vui ho?
It is looking very very very very very very nice!!! GREAT WORK CAIUS AND TEAM!
However, with the mmighty M2 looming on the horizon, will it be able to stand up to its inexorable onslaught? Only time will tell...
It is looking nice though..
Ai and player formations are already in the latest build. We are using the latest formations from the illustrious Darth Vader.
Arghh looks soooo good can't wait!
ROCK ON GUYS your mod is looking great keep it up guys:juggle2:
It looks like they're getting close on this mod.:coffeenews: I really like the crusader campaign setup.:charge: Beautiful artwork too! :2thumbsup:
I cant wait for this!! I like the campaign scripts Caius talked about, i think this mod is a real masterpiece.
I love th idea of a crusader mod and have been following this for a while as it's my fav. mod,
Great work Caius!
These are the best graphics I have ever seen..really.
I hope you use the latest latest of my formations (16.2)
http://www.twcenter.net/forums/showthread.php?t=62465
Yes we are using 16.2 and I must say they are fabulous!
Amazing unit-skins as always, Caius! As well the map-preview promises a lot of fun ~:thumb:
Do you intend to create a separate mod folder with the CA -mod function? Would be great, as i personally decided to install still only those mods, that do not overwrite vanilla, and overall, it is so much more userfriendly.
Sorry, if it was already mentioned in any posts ... what will be the victory conditions for the both factions, complete elemination or ...? And what is the end-date of the campaign, so how much turns have to (can) be played?
If you intend in future to extend the mod-design to also a realism/historical building/economy-model campaign (as i think i understood, it is rather planned to make a warefare mod-design), i will be there to help, if needed.
Caius, I would like to :help: with this mod too, whenever you call for betatesters. :director: ~D
Unfortunately we cannot use the -mod function when we are using the BI function. CA has informed use and testing has proven that using the -mod feature with BI doesn't work simply because its too much for the scan the mod folder, than the BI folder THAN the RTW folder. THis could be eleviated by including the entire BI folder in the my mod folder then running the RTW exe. Of course we can't do that (for legal reason and of course size issues).
The mod also edits several files in the RTW directory so that has to be taken into consideration as well. With all these issues we will be using the direct overwrite method. However nothing is stopping people from doing the necessary steps to have a mod folder.
Quote:
Originally Posted by DaVinci
Hmm, i know briefly, that ie. Chivalry or TFT (both own RTW 1.5 mod folder) working in the following way with no issues (as far as i could observe at least):Quote:
Originally Posted by caius britannicus
Directory structure:
RTW/BI/Chivalry or just RTW/BI/TFT
Then the shortcut path must be, for example:
"E:\Games\Rome - Total War\RomeTW-BI.exe" -show_err -nm -mod:bi/chivalry
This works ... and FRRE is as well a real BI mod, and is running with -mod.
But you might have indeed a problem in this relation as you say you have RTW mod files as well, although i'm not sure if there wouldn't be a workaround possible. However, i will then probably test out the mod-switch software, if this might work with 'Crusades'.
Sorry for the question, Caius :embarassed: ... but are you still planning to release the mod till the end of October?
Its already the end of october, october 30..i was expecting the release today..o well now i think its tommorow. Hope we get to play this a week or so before M2TW, because this is one of the greatest mods out there!
Quote:
Originally Posted by iglauskas
It was my hope. However, things out of my control continue to push the release back. Rest assured that there is a near final release candidate sitting on my computer. Lacking only a few key things. Because of the time crunch there will be a few things missing from the release.
1) No new buildings. The keep, dome of the rock will be released at a later date.
2) No caravan mini-games. Because scripting has fallen behind with more essential scripts still being worked on this feature will be released at another time.
3) Crusades specific traits and relects - Traits are customized for the first release and made medieval-esque. However some of the traits have yet to be created such as the relects for muslims. Also not available are the "Crusades" title scripts such as our plan for Barons, Dukes, Amirs etc.
Other than those three things the crusades is essenitally done and ready for public consumption (apart from a few scripts still needing testing). The current campaign is not only very stable its also insanely hard. Rest assured that I am working as hard and as much as real life allows me to and I am trying my best to get the mod out sometime this week.
Sounds awesome Caius! :2thumbsup:
GIMME GIMME!! I can't wait!
Wow ive been waiting a while for this, may i congratulate you on all your hard work and hope that nothing comes up to push back the dead line. :)
YAY. Still need beta testers?