:2thumbsup: Hi mate
gg ill be waithing and playing :2thumbsup: :2thumbsup:
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:2thumbsup: Hi mate
gg ill be waithing and playing :2thumbsup: :2thumbsup:
Late period is shaping up - imported about 20 more units from HTW last night, and no crashes so far, though I do need to do some renaming :2thumbsup: I've already renamed some factions - Mycenaeans have become the Hellenes, Hittites are now the Neo-Hittites and Ugarit has been replaced by the Phoenicians. Starting provinces have been changed to take account of the big empires all having shrunk a bit around 980BC (Assyria just has Mesopotamia now, and Egypt is just Egypt.... Egypt will struggle as her armies didn't develop much, but playing as Assyria with the reformed army it should be quite possible to rebuild the "Neo-Assyrian empire" of Shalmaneser etc)
Tonight I plan to make a start on the Israelites and Phrygians, but I wanted to be sure the new units were working first.... Not many changes yet to northern/western Europe, but they will get some cavalry, and better armour.
I've added the Phrygians successfully, and they now exert quite the hegemony over Asia Minor, with Arzawa (Nicaea), Armenia, Trebizond and Hatti (Rum) under their control. Only one fly in the ointment -- the Phrygian Cavalry cause a CTD going into battle.... could be another 'Ligurian chariot' situation as they're essentially the same animation as the Assyrian's Qurubti sa Shepe guard cavalray unit, which works just fine :inquisitive: I shall try some alternatives tonight.
I also finally got to the bottom of the faction shield bug on some of the animations (where MTW shields were showing up on chariots etc). It was all tied in to the faction shields for things like Chiv Sergeants etc. I have a solution, so will post up a "Bug fix" tomorrow, so keep an eye on the "Downloads" sticky. This will then be included in the next full patch/install. I'm also going to take a look at the deadpage tonight, and if I can get it working I'll include it with the Bug Fix :2thumbsup:
Roll up, roll up, the dead bodies are here :beam:
Further to yesterday's post, the faction shield issue is NOT 100% fixed, but it is a workaround for the current release. I'm going to have to make more changes for the next version. In short, the problem boils down to this: that any unit which uses an animation folder that MTW normally associates with units using faction shields cannot be used by any faction above FN_20. Which obviously means that adding new factions is going to be a right :daisy:, and even though these units can be kept out of the trainable unit roster, they could still be acquired by bribery and will cause a CTD on battle.
I've been trawling through the archives to see what other modders have discovered on this, so I have a few more ideas to try, it looks like I may have to juggle animations into different folders and simply not use the 6 that are affected.
There are two unused entries in animation folders - if you don't know that already.
Pesonally I am using those CTD-ing folders in PMTW, but limit their use to very rare, non-mercenary units of some most advanced levels of requirements, but I suspect you don't need to use such folders - I am because I really needed them...:sweatdrop:
Sadly MORE than 6 are affected m8. I will have a look around and check - I remember discovering one affected folder myself.
I suggest if you have free faction slots to put the Edomites in Sinai. I have the New Penguin Atlas of Ancient History, and the Edomites were around that area in 900 B.C.
Hi all,
Yes - Cegorach, you're right, it is actually 8 folders, 6 was bit of a typo/bad memory :laugh4:
I've got the 2 spare ones (MONGHKAV and MAILSURCOAT, I think), even after rejuggling all the others. Those 8 are now totally unused, so any faction can use any unit, AND there's still room for expansion :2thumbsup:
I surprised myself yesterday when I tried labelling the Israelites as REL_JEWISH - it WORKED! Even though their "culture" is set to orthodox, the religion works fine as Jewish. I originally set them up as completely orthodox, with the plan of renaming orthodox to Jewish later, but thought, well I'll give it a try - the worst that can happen is a CTD. But it didn't, so I was well chuffed ~D
Had a few issues with historicity though - the archaeology and external sources all disagree with the Bible, and my aim is not to court too much controversy with this, so I've decided to go along with the King David/King Solomon succession that everyone is familiar with :yes: What is clear though is that at that time there were ructions in the religious affairs of the Jews (Aaronid Levites had effectively taken control from the Mushite Shiloh priests) and caused the religious affairs to be centralised in the Jerusalem temple of Solomon. This is probably the cause of many Bilblical inconsistentcies and contradictions - each faction rewriting bits to suit themselves. So the religious buildings available are tabernacles (which train Shiloh priests) and the Temple of Solomon (unique + cathedral income) which trains Levite High Priests. Due to the controversy of these reforms, the Levites not only raise Jewish faith, they also raise that of heretics.
I originally overdid the "faith propagation" of the Temple of Solomon - at first it was set so high that when the Temple was completed all the surrounding provinces became 100% Jewish straight away! I know the Ark of the Covenant was supposed to be powerful, but that was a bit much, I thought :laugh4:
So far the unit roster for the Israelites is:
Israelite Chariots (BG) -- dismount as tower shield spearmen
Parashim (beefed up Saharan Cav, NOT afraid of camels ~D) -- dismount as eastern swordsmen
Eastern light cav -- dismount as eastern swordsmen
Slingers (of course!)
Tower shield spearmen
Eastern archers
in short, not a particularly impressive selection. If they need more troop types, they need to conquer more provinces - camels available in Sinai and Aramaea, Lydian infantry from Ugarit and Asia Minor, Phrygian Cav from Edessa and Asia Minor, and Chaldean Skirmishers and battering rams from Assur. Beyond the homelands, only Israelite chariots will be available. Even so I have managed to wipe out the Assyrians and Egyptians, and eventually the Phoenicians with their ridiculously powerful teched up heavy guard cavalry (I will need to review Phoenician units
later ~D, it's still bit of a "placeholder" roster for them, the only dedicated unit being "Phoenician marines", a pretty potent spear phalanx.)
@Ignoramus: okay re the Edomites -- I don't know the first thing about them, to be honest, but I would hazard a guess at -- CAMELS ~D Sinai is currently just sitting there with a few rebel nubians trying to keep the Egyptians and Israelites apart, so it would be interesting to give it a faction. I also wonder if maybe in this period, the Aramaeans ought to be a faction, as they were largely responsible for pushing back the Assyrians (along with the Phrygians from the north), and had also taken over most of Syria. It would certainly make the mid-east mix a bit more explosive than having a bunch of idle rebels just waiting to be taken over.... hmmm... but there are so many options there - I haven't got room for Philistines, for instance.
:yes: me too! Useful, isn't it?Quote:
I have the New Penguin Atlas of Ancient History
That's all for now, have to get back to work :oops:
gg mate ill be waithing on the update :2thumbsup:
I reckon you could put the Aramaeans in Syria and Antioch, which would help divide Asia Minor from Palestine and Egypt. I also suggest considering putting the Moabites in Arabia. They inhabited the area east of the Jordan, and it would be a nice thing to have the Middle East completely full of factions.
The Edomites were the descendents of Esau, Jacob's brother. I don't really have any information about their army, but I can provide a hefty list of Edomite names.
Latest news: I've been working a bit on the Phoenicians, but been having trouble with the research - shedloads of stuff about the "Punic" (ie Carthaginian) era, but not much at all about early iron age. So I've had to speculate a bit ~D
I've taken away the heavy guard cavalry, and made the Phoenician marines the bodyguard unit, so the roster so far is:
Phoenician marines (BG) - homeland Ugarit, Phoenicia and Canaan only
Slingers
Tower shield spearmen
Eastern archers
Phoenician archers (elite, compound bows, good attack, small unit)
Parashim
Eastern light cavalry
Eastern swordsmen
Phoenician colonial militia (requires COLONY - see below)
They get a price bonus for Phoenician warships, and a valour bonus on marines in Phoenicia (ie Tripoli) and also they have a good list of authentic Phoenician names.
The COLONY depends on a resource (Forest has been allocated to "Historically Phoenicians colonised this region"), so can only be built in a few provinces scattered around the Med - Morocco, Tunisia, Tartessus (Cordoba?), Granada, Malta, Sicily, Sardinia and Alisya (Cyprus). It allows training of colonial troops - so far only the militia has been implemented, which is a medium-weight, low-morale spear phalanx unit, but will also extend to Iberian skirmishers and berber cavalry in appropriate areas, and probably more units later. The traditional date for the founding of Carthage was 814BC, so you have 166 years to get there on time :beam: The COLONY also has an income of course, as they were trading centres most of all.
Just so I'm not wasting a whole resource on a single faction, I will also add in a new building for the other factions, which can be built in the same places, namely a "Phoenician trading post". This will allow others to 'trade with Phoenicians' and thereby (a) earn some more income, and (b) access new military technology. The westward spread of iron weapons and iron-working knowledge is believed to have been fuelled by the Phoenicians, and this is what this building will attempt to recreate.
I think I might have to remove the valour bonus for slingers from Canaan (Palestine) as the Israelites under AI control do not tech up very well. Whilst I was testing the Phoenicians, the Israelites just had a whole host of slingers and a few chariots and nothing else, other than the startpos units. Then the Egyptians ate them :clown:
I'm looking into what we can do for the Edomites, Moabites and Aramaeans (though to be honest I'm tempted simply to give Arabia to the Aramaeans, as I have called the province Aramaea anyway :beam: ). Sinai is a tough start position for the Edomites - I think I might have to give them some extra income from something like a "caravan stage post" or something. From what I've read in the last day or so it seems they depended heavily on the caravan trade down to Yemen, and also copper mining. I've been toying with the idea of a copper mine in Sinai anyway, so this would give another good reason for it - as well as another reason for the other factions to take it, apart from the camels ~D I might add in an Edomite melee camel unit as well, with really low upkeep, so the Edomites can build up some forces, and probably also give them the nubian unit roster, too. (In my research I've come across quite a few sites claiming various ancient tribes/civilisations were originally "Ethiopian" - ie black-skinned peoples, so that would probably work okay.)
So.... I think maybe those Edomite names will come in handy :2thumbsup:
I realised I've not put up any screenies recently, so here's a wee 'trailer' for the LATE era....
The starting positions so far:
Spoiler Alert, click show to read:
New faction, by special request :beam: :
Spoiler Alert, click show to read:
And here they are - note the two scrolls - in that province you need a bit of extra acumen :yes:
Spoiler Alert, click show to read:
Another new faction - a few years into the game:
Spoiler Alert, click show to read:
Pre-battle screen:
Spoiler Alert, click show to read:
Troop stats from battle:
Spoiler Alert, click show to read:
Enjoy :2thumbsup:
oh, and happy birthday Ignoramus :balloon2:
Edomite names:
Nahath
Zerah
Shammah
Mizzah
Jeush
Jaalam
Korah
Timnah
Alvah
Jetheth
Aholibamah
Elah
Pinon
Kenaz
Teman
Mibzar
Magdiel
Iram
Edomite Kings:
Bela
Johab
Husham
Hadad
Samlah
Saul
Baalhanan
Hadar
The Edomites would be very similar to the Israelites, considering that Jacob and Esau were brothers. I doubt they would have any Nubian soldiers.
The mod looks great, though.
Hey dude questions .
#1 latest version
#2 is this stand alone or do I have to have HTW
#3 Does the mod have its own installer?
#4 what else do I need?
Hi Russia Almighty,
1) Latest version is still beta 1 with a patch and a bug-fix - see here for download links and instructions
2) No, you don't need HTW, but you DO need XL 2.1 - it runs on the XL map (in short, this was because it was easier for me to get HTW units working in XL than to get the XL map working in HTW :beam: )
3) Current version doesn't have an installer, but the next one will (to be released shortly....) PLEASE NOTE: the next issue will have changed so much it will be a complete new install rather than a patch/upgrade.
4) ... erm.... a bit of an interest in the era and a lot of spare time ~D
@ Ignoramus - thanks for the names - currently the Edomites are running with Aramaic names, so I'm sure they'll be more comfortable now :2thumbsup: Also added in the Aramaeans over the weekend and they work well.
The Edomites are quite tough, not enough money, not easy to expand, but I have proved it CAN be done, so it's not impossible (just looks like it when you start the campaign :laugh4: )
I'm having problems with it (see below)
What exactly is XL?
Cheers
Hi Cangrande,
XL is a mod by VikingHorde that adds lots of factions and tweaks, but most importantly a campaign map with some extra provinces. This is the one that the Ancient mod is designed to install over. I would recommend XL for its own sake - it's what I usually play for the Mediaeval timeframe. But you will need a second install for ancient as it overwrites unit animations etc.
What you will need is the "small" version - aka 'XL Lite' - and the v2.1 patch for it. It seems people have been struggling to get it recently, so there is a new link to it in this thread posted by Omanes.
Then just follow the instructions in the download sticky for Ancient.
Thanks, but the link is dead.
Msg says it's expired or been removed :(
Are there any others?
Okay, try here instead:
http://www.3ddownloads.com/totalwar/..._XL2_Light.exe
and:
http://www.3ddownloads.com/totalwar/...ight_Patch.exe
Which is where I got them from originally, but I couldn't find the links yesterday :embarassed:
I'll also put this into the sticky.
Thanks Macsen, that seemed to do the trick!
Custom battle and Campaign seem to function ok. Quick battle not up and running yet?
All I need to do now is figure out how to use the HTW icon to make a shortcut. So if anyone can help I'd appreciate it!
Cheers!
Hi Cangrande
- if you've got the custom battles working it's more than I've managed :laugh4: Last time I tried it CTDed on me - the unit_prod entries for custom battles aren't all sorted out properly so you may get some unusual unit choices, though ~D
To set up the icon you need to go to your desktop, and right-click on the icon you currently have and select PROPERTIES and there is a CHANGE ICON button at the bottom. Click this and browse through to your Ancient:TW folder and it should allow you select the new one from there. One day I'll do a proper one for it, but for now I'm not sure what format the image uses - previous attempts have failed :no:
Let me know how you get on with the campaign, we need a few AARs now I think :2thumbsup:
Oh and quick battles aren't set up at all, you'll just have the default MTW (maybe XL?) ones in there - which will crash of course!
Will the castles on the battlemaps be modded to fit the era in later releases?
I've finally got to grips with GDS now, and have started converting the battlefield unit icons. Anyone who's played the Egyptians so far should appreciate this:
https://i95.photobucket.com/albums/l...s/00000040.jpg
The Hittite swords, spears and Assyrian (kisir sharruti) archers have also been done.
Greetings sigma :bow: For now I'm using the castle maps from Hellenic as they're such great designs, and have made a handful of new ones for some "barbarian" lands - which will really only show up in Britain so far. I might do some more later, but I don't think I'll be doing any new models etc (I draw the line at 3D modelling - and don't have the tools, either ~D) It's really only the higher levels that have stone parts that look a bit anachronistic - although in function they are fine - walls lined with archers go WAY back as a means of defence. I've kept the higher levels of castle out of reach of the "barbarian" factions, so they can't go too wild on the castle building front.
:book: Oh boy, you DO come across some wierd stuff on teh interwebs when researching subjects like Edomites and Israelites.... :no:
Don't be like me and misspell Essex when finding coat-of-arms images. :embarassed:Quote:
Originally Posted by macsen rufus
I'll just wait for the installer version . I've not had good luck involving TW stuff and having to manually install files.
I hope you don't have to wait too much longer, RA. I think the latest version is pretty close to a releasable point, just have a bit of tidying up to do, and a couple of extra units to add in. I plan to get it done before July 20th as I'll be off work then and not online for a couple of weeks (unless I finally get around to getting a broadband connection at home ~D )
And Rhythmic :laugh4: I can see your problem with that one.... what in heraldic terms might be described as "loins rampant" :clown:
Dude if you ever get the chance though consider doing a bronze age mod for M2TW . You already have the research and M2 surprisingly has alot of base models for what you need unit wise .
This has been an outstanding mod for me so far, I've been taking over Europe and plan on converting the entire known world to my Tribal ways :P
The only problem I've been having is on some province assults and castle assults my game will CTD if I try to command the battle personally, so I usually have to auto resolve those battles to get by the CTD :(
Hope that gets fixed, other then that, awsome mod, I like it :D
@RA - I have no plans for M2TW - I don't have M2TW myself, so wouldn't even know where to start on modding for it. Maybe I'll try it out after it's been patched a couple of times :beam:
@Sigma - glad you're enjoying the mod :bow: There's a few things that may be causing the CTDs - so I wonder what faction you're playing, and have you installed everything that has been released so far (ie the patch and the bug-fix?) Also, with the castles, do you know which provinces they were in? And what level of castle? With the HTW castle maps there is a map numbering issue that needs to be addressed (hopefully for the next release ~D) which means that Citadel and above gives you an empty field (and an easy exploit when assaulting, but don't tell anyone :wink:) Some provinces in Britain have dedicated maps, so if it's one of those it would help to know :2thumbsup:
CTDs in battle mostly come down to the FACSHIELD folders, so will only affect certain units for certain factions. This was partly addressed in the bug-fix, but the next release will cure it once and for all, as those folders will no longer be used.
The next release will be either before 20th July or after 6th August and will include the LATE era, which is shaping up quite nicely. I've just about sorted out the historical kings now, the unit roster is more varied, cavalry is becoming available, and the unique contribution of the Phoenicians is factored in. Egypt has a more Libyan flavour to it, as by this time the native dynasty was ousted, and we start the era with Psusennes I in power - and events could get interesting around 945BC if you don't run the country well :beam:
The whole Mid-East is more interesting with an independent Israelite kingdom, Aramaeans (representing the Damascus regime of Hadadezer I), Edomites, and a seriously weakened Assyria compared to previous eras. The Phoenicians need to look to the sea and exploit their historical colonies. Asia Minor is mostly over-run by Phrygians, and the Neo-Hittite Kingdoms are holding on around Cilicia. In Europe proper the main change is the Etruscans, who are getting more organised and developing heavy infantry, but only in a very small homeland area - otherwise they have to rely on tribal auxiliaries. The Mycenaeans have been replaced by the Hellenes, who hold sway as far east as Cyprus (Alisya is no longer an independent state).
I have also removed the valour-bonus for slingers from Canaan, as the Israelites trained nothing but stacks of slingers ("Well, if a sling was good enough for David ... :drama3:" )
I'm currently running an Etruscan campaign to test the new unit roster, and see that Israel is actually expanding, so something has changed down there. I've never seen the AI build Solomon's Temple, yet, though :no:
Oh, and there is a new folder of portraits for Levantine factions (Israel, Edom and Aramaeans) for more variety. And the tech tree has been tweaked a bit more so that the royal court line is a bit more sensible.