-
Re: Rise of Civilizations Part 2
Quote:
As for Caius, I have no clue where he is. He might even be using his time wisely for all we know.
Ah guys!
Im very sorry, Im punished(the shame!the shame!)
I was able to send just 3 PMs
I am not able to continue, I just want to say sorry.
-
Re: Rise of Civilizations Part 2
Well...
I suppose I could take up the running of the game.
Several questions for our members:
Caius - if I took over, would you still be able to play as a regular player, or not at all (meaning your cities would go away).
Also - for the general players, if I took over, would it be better for me to be the gamemaster only and not a player? That way, I wouldn't have such an advantage in knowing all the wheelings and dealings and army recruitment and movement in the map.
Were it decided I was going to take over, I would lay out the following rule changes (though I don't think we decided on them yet):
Cities get a 2 to 5% defense bonus per level (ie a defense bonus of 10 to 25% for level 5 cities, depending on what you guys want)
Castles come in three levels, each can garrison 4,000 men and defense bonuses are as follows: 25%, 35%, 45% (ie, level three castle in level four city: 45+8= 53% defensive bonus)
Combat will stay as Lucjan created it, at least for now ( I'm assuming it ran pretty well, but I haven't any experience with it).
Also, cities cannot be built closer than 50km, and the fog of war will be 150km.
Crazed Rabbit
-
Re: Rise of Civilizations Part 2
Crazed Rabbit: I would hope that you would continue playing as a regular player. I trust you to not abuse your position of power. I think the changes you've layed out are pretty acceptable, though I still think we should get everyone else's opinion on it. Also, if Caius can't continue playing, we could let Motep take over his little backwater of the world,erhg, i mean Empire.*Cough*
-
Re: Rise of Civilizations Part 2
Hey! the only thing I have in this game is a bag of skittles!
My Nation shall be fictional, The Kender Empire. The Capital shall be KenderMoore, which shall be in northern Corsica.
-
Re: Rise of Civilizations Part 2
I'm in full agreement with CR taking over. I like the city/castle changes. I'm OK with him continuing as a player, and I also like the FOW/city limitations notion.
-
Re: Rise of Civilizations Part 2
Well, so far I will add Motep to Corsica, perhaps replacing Caius (in the economic spreadsheet), but he will be one turn behind the rest of us.
He will, however, have 8500 gold to start with.
If the rest of you guys are okay with me running this, please send a copy of your orders you sent to Caius to me.
You don't need to send a copy if you: did nothing or only built (and did not upgrade) cities.
But I think most people upgraded cities or raised troops.
Let's see - I should only need a spreadsheet or two more to keep track of army strengths and locations.
Crazed Rabbit
-
Re: Rise of Civilizations Part 2
-
Re: Rise of Civilizations Part 2
I trust you CR. Just make sure you do your turn before anyone send theirs in to you.
-
Re: Rise of Civilizations Part 2
Ya, I'm going to decide what to do before I view your turns (For resending in the first turn PMs, it won't be a problem). The problem is I'll still know what you did the turn before, but I'll try to do my best to not let extra knowledge influence my actions.
To help, please put 'Question' or something in non-order PMs.
EDIT: More clarifications - each fleet (costs 500, upkeep 55 or 110 a turn) can carry 2000 men, or 1000 cav.
Castle costs - 1000 gold for each level. I'm thinking perhaps it should cost a bit more. Ideas?
Crazed Rabbit
-
Re: Rise of Civilizations Part 2
Double post - Sorry.
But I've got a question for all you guys-
Right now I'm thinking training new soldiers means you can't move those soldiers around the turn they're hired- that is, you couldn't hire them and move them 100km, but you could move them next turn. Like a training time.
Or, we could treat soldiers more like mercenaries, where you can hire them and move them the whole 200km the same turn.
Which way do you guys want to go?
Crazed Rabbit
-
Re: Rise of Civilizations Part 2
I think that you shouldn't be able to move them the turn you order them built.
-
Re: Rise of Civilizations Part 2
Quote:
Originally Posted by CountArach
I think that you shouldn't be able to move them the turn you order them built.
My thoughts exactly.
Quote:
Originally Posted by Crazed Rabbit
Castle costs - 1000 gold for each level. I'm thinking perhaps it should cost a bit more. Ideas?
Maybe you should raise the castle cost from 1,000 to 1,500 or 2,000?
Quote:
Originally Posted by Crazed Rabbit
Ya, I'm going to decide what to do before I view your turns (For resending in the first turn PMs, it won't be a problem). The problem is I'll still know what you did the turn before, but I'll try to do my best to not let extra knowledge influence my actions.
Does this mean ill have to resend my pm?
-
Re: Rise of Civilizations Part 2
Quote:
I think that you shouldn't be able to move them the turn you order them built.
This would mean one couldn't build units in newly founded cities.
Quote:
Does this mean ill have to resend my pm?
Hmm. Don't just yet - but depending on what we decide regarding this, you may want to.
Crazed Rabbit
-
Re: Rise of Civilizations Part 2
Quote:
This would mean one couldn't build units in newly founded cities.
This seems logical to me. They are still settling it.
-
Re: Rise of Civilizations Part 2
Agreed with everything here.
Hey, as long as no one cheats, and we have the purty map I'm hsppy.
-
Re: Rise of Civilizations Part 2
Quote:
Originally Posted by pevergreen
Agreed with everything here.
Hey, as long as no one cheats, and we have the purty map I'm hsppy.
Your hsppy? A Hippy! Bad Hippie! *switches to cheesy mimic of greater's gollum voice* Kill the Hippy! Hippy took the skittles! Kill the Hippy! Take the skittles!
-
Re: Rise of Civilizations Part 2
Do I have to send my turn?How is my economical situation?
-
Re: Rise of Civilizations Part 2
Caius - I know you've built two cities. If that's all you're doing this turn, then you don't need to send me a PM. If you want to upgrade any city or raise troops, you do have to send me a PM.
Crazed Rabbit
-
Re: Rise of Civilizations Part 2
Ok, so we have to resend our first order's turns? Or second? I'm a tad confused.
Also, I was a tad confused when Caius changed his name to, uhhmm, well, I'm having issues spelling/pronouncing it, but you get the idea. It was like, where has this guy been? He's got all these posts and I've never seen him before. Theeeen, I finally figured it out.
-
Re: Rise of Civilizations Part 2
Resend all your first turns to me. Make sure to include all your orders for city building, city upgrading, and troop hiring.
If I get all the PMs soon enough, I will release the first turn report on Monday.
After the first turn is released, I'll adopt a week a turn schedule like Lucjan.
Crazed Rabbit
-
Re: Rise of Civilizations Part 2
-
Re: Rise of Civilizations Part 2
Okay, I think castles will cost 2000 gold per level.
CR
-
Re: Rise of Civilizations Part 2
-
Re: Rise of Civilizations Part 2
Okay, we're moving along fine. I'm just waiting on one person (who knows who he is), and I think I can get the first turn report and PMs sent out tonight.
A Reminder:
In some replies, I've pointed out that one move or another (like hiring and moving soldiers) was not possible at this time, but said I'd be happy to, say, hire the same number of soldiers in your capital city. I said no reply was needed if that was alright.
No reply is needed, but this is a reminder in case you did want to change something.
Crazed Rabbit
-
Re: Rise of Civilizations Part 2
So, hiring *and* moving soldiers on the same turn isn't allowed
-
Re: Rise of Civilizations Part 2
Correct, it is not allowed.
Crazed Rabbit
-
Re: Rise of Civilizations Part 2
Ah well, orders stay the same.
-
Re: Rise of Civilizations Part 2
Rise of
Civilizations
Thousands of years ago, man languished in small communities of farmers and hunter-gatherers. After time, however, that began to change. Mankind began to congregate into small towns and trade with far off lands.
Now, across the waters surrounding Italy, several towns grew into cities, led by charismatic men. Who would be a great leader, able to transform their one modest city into a great civilization, was yet to be seen.
The process had begun, as the small cities began to expand by increasing in size or founding new cities.
Turn Two has begun. Your Orders are due by Friday.
Crazed Rabbit
-
Re: Rise of Civilizations Part 2
Nice intro, CR :grin:
Anyway, I see some infidels making settlements on the island north of ours...you have two options:
1. You submit and become our vassal, or
2. You prepare to dig your own graves :evilgrin:
Which one will it be, infidel?
-
Re: Rise of Civilizations Part 2
We of Syracuse warn the citizens of Carthage not to land on the island of Sicily. Any colony shall be attacked without scruple.