I just posted you the ss of the victory you didn't want to believe , since you doubted the admin word.
No reason to be uncivil.
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We need to find a proper solution for this. You re the only one who needs 2 days to play the turn, i understand that you re in vacation but you could arrange proper subbing by now. Maybe rework the schedule a bit so you can play in time.
Also, the password story..
I've been civil all along fella. Your trolling has driven me over the edge now. Seriously, even that last post was trolling. I'm not even sure you realise that you're doing it anymore :/
Seljuk up
The Chase
https://forums.totalwar.org/vb/attac...3&d=1405942501
After the great victories in Baghdad, now the chase to the Shah has begun!
Along with the new Heir,he's running for his life and try to take refuge in Basra.
Spoiler Alert, click show to read:
One of our most valuable General has be entrusted to kill him and his army.
Unfortunately he's been able to flee once more, but eventually he might get trapped next season.
Spoiler Alert, click show to read:
In the meanwhile our armies gain another unexpected and sensational victories near Kermanshah.
The Kwarezmian army believed to be out of reach from our armies, but Saban Ata forced the march with part of our armies.
The outcome seemed uncertain as the Kwarezmian has much superior forces. Nonetheless the news of their leader running for
his life has reached their camp and broke their morale.
Spoiler Alert, click show to read:
Our swords, our horses and our bows have opened the path to the persian lands!
@Dr Mac : pls remember to not movethe defeated armies next turn
...
Two problems...
1. The person who subbed Kiev last turn, could you please relay my message to the main player? Thanks.
2. How do you know if an army or spy is infected with plague? And how long does it last for in armies/agents in and out of settlements?
I discovered that generals show if they are infected. Plague-ridden generals have the Unhealthy trait while plague-free generals have either the Healthy or Relatively Healthy trait. But how do you know if units are infected? And can they infect the generals, or can the generals infect units? Information of the plague is as dark as the black death...
@Auran
Character carrying plague have a rat in their portrait:
https://i1163.photobucket.com/albums...ps51b633bd.jpg
Se the rat circled in red in the image.
Usually in settlements it last 3 turns (unless you re-plague the settlements). With characters it might last from 3 up to 5 turns.
England up.
http://www.mediafire.com/download/8m..._england_54.7z
Screens:
http://www.mediafire.com/download/lo...bh1/screens.7z
Spain has enforced a quarantine on much of the country. Zones labelled "¡No entre!" prevent any living thing from entering or leaving.
Despite its gains, the Spanish Crown has slowed the military campaign that is pacifying France. The King has asked the international community to stay away from the regions of Spain that are affected, and to send what help or aid they can to prevent an outbreak.
Meanwhile, the Pope is thinking of starting an organization called the World Bank that is aimed at helping afflicted nations.
I'm sorry, but did you make a fort near my army to then proceed to move your army around it bypassing my zone of control which you couldn't have otherwise bypassed with normal movement points ? Cos you know, that fall in the category of "Bugs/Exploits:
The mov.bugs cannot be used. All bugs in general are banned unless explicitly allowed."
As sonnet said.
+ If a general at the end of turn stays in a plagued settlement his "healthy" trait decreases, but it seems not if the general is actually plagued or not, and this trait is also affected by lots of other things. Unfortunately you can know if units are plagued only by observing the men per unit decrease as turns pass and putting them in a non-plagued settlement to see if settlement gets the plague or not.
Yes everyone can infect each other if you merge them, but it happens sometimes that the generals/agents don't get the plague at least not right away, or they can lose the plague earlier, but the units are still plagued. Bringing a plagued unit into a healthy army might infect the rest of the units at least and prolong the plague, I didn't test if each unit has it's own plagued/non-plagued status or not, I believe it's a whole army thing, plagued/nonplagued (army= regular units, I already said generals/agents can gain/lose plague earlier/later). So best would be to avoid as much as possible moving plagued units/agents/generals in and out of settlements or armies.
Actually I made a fort near your army to prevent it from either escaping from the mountain pass that leads to south-east France and to prevent reinforcements from that direction. When I made the fort however, it meant that its defensive area also covered yours, meaning that my army could go through there without confrontation.
I left units and spies in that fort, so that you can't take it. If I wanted to exploit, I would have abandoned it and that would be an exploit, meaning the fort was just a tool.
Not sure what you mean by mov.bugs though, I don't really use bugs to glitches. I hope the admin can look into this and decide.
@sonnet Don't worry I won't. Just don't drive me over the edge again xD
P.S Played ser ;) give credit when it's due.
Replayed turn due to allegations by Jiub and several users of using mov.bug exploit. I'll still need to know from the admin if this is true.
England up:
http://www.mediafire.com/download/mr..._england_10.7z
Screens:
http://www.mediafire.com/download/lo...bh1/screens.7z
I included a screen called "jiubexploit" where I show how Jiub has used a fort which he garrisoned with only one weak unit but many spies. This was to deny me access to Agners and to slow me down. This looks like an exploit because he has just one weak unit in it, and I have to go through so much to destroy it. At least if he put his real army in there and not so many spies.
We should have a rule to minimize spies in forts, and fort placement, otherwise it's like building invisible walls in-game, and can really ruin the experience.
Also, Venice and Spain have agreed to a ten-turn non-aggression pact effective next turn.
Fort placement is already extremely limited: 1 fort per region.
About spies: don't see the reason, players have the right to defend the forts as they see fit. Moreover number of spies are limited (I think it's one spy for each brothel owned), so by placing many spies there , the player renounce to defend with spies- other settlements/forts/area in the map.
Please place a minimum number of units, at least 25% of an army, meaning 5 units. The type/quality doesn't matter. You are saying that
there is a 1fort limit per region, but you should see how small some regions are, especially in western europe. If this game actually changed
fort type based on number of units ex. 1 unit is just barricade, 5 units wooden fort, 10 units large wood fort, 15+ stone fort/castle, that would be nice, but it doesn't.
This does feel like an exploit, so I hope we can enforce a min-unit rule to make the forts seem like more than just dams or piles of wood.
I will have to look into this. Can't say if it's an explot or not atm.
@Vipman @Lord Luka (Lord Luka will vote for Jiub too being his subber) @Gaius Octavius Caesar @Tonno @Dr Mac @Emproment @ebs @Makrell @Core-i7-inside
would you like to set a minimum of units to be kept in forts? (If yes please state how many, we'll make the average).
We need 5 yes (+ Auran) to have a majority.
It's not an exploit. We all do and we always did that in every HS with medieval II mods or vanilla. It's more a choice.
In Westeros HS, players set the minimum units like you said. But that's also because they allow 3-4 forts per region, as also they have no way to counter-act forts (there are no spies and no siege weapons in Westeros HS).
Against it.
Sine the number of forts and spies are very limited. I disagree with Auran.
Against.
And I'd also like to understand what's this fort bug accused by Jiub, I can't figure what exactly was done.
@sonnet how's the status of the rules you proposed, I think the first about ignoring rules to fix an issue created by breaking a rule to continue the game was interesting, and I forgot what the second was.
The Hochmeister of the Teutonic Order and the Velikiy Knyaz of Kiev have signed a pact of non-aggression until turn 30.
im with auran
1 fort per region is sufficient limit. Think about the bigger regions in the east.
@Vipman : from what Jiub wrote the bug should work like this (I tried in my campaign):
https://www.youtube.com/watch?v=ABPlEUf-sv8
Basically it seems that with SS6.4 there's a bug (I saw this bug in Westeros HS too) that let you build a fort in the ZoC of an enemy army.
If you do that then the loss of mov.points due to coming in contact with the enemy's army gets reset (or better the loss gets reverted).
So my understanding is that thanks to this Spanish army was able to bypass the French army ZoC you see in this ss (this is a ss from Auran) ,without the need of defeating it
Spoiler Alert, click show to read:
Aah that's what I was thinking too but I knew the game doesn't allow you to build a fort if there is any agent/general nearby, at least from a different faction, I'm not sure now if from your faction also. So I thought it must be something else. In this case then it should not be allowed.
BTW I can't view that video.
@Vipman
Sorry I'm not really familiar with youtube (I can see the embedded video so I have no idea what I did wrong).
Try this link:
https://www.youtube.com/watch?v=ABPlEUf-sv8
In SS6.4 I found the bug that sometimes you can't build a fort if some other army/agents of yours is nearby.
So I guess somehow the game-engine revert/confuse armies that are not yours for armies that are yours (and that must be why you can build a fort in a ZoC of someone else army ) and vice versa (and that's why sometime you can't build a fort if another army of yours is next to it).
@sonnet This video is private. Sorry.
Probably a bit late, but I'm against it. 4 per fort rule is for Westeros only where there are no spies or catapults :)
The video works now. I am also against the rule for minimum units per fort.
Pics later.
France @Jiub.
This was a busy turn.
Hungary and it's new neighbour Norway have come to an agreement that an alliance between our 2 great nations will be beneficial to both of us.
TO up!
Yet another peaceful year in Ancona the new Venice.
Save sent via pm.
The calm before the storm.
Kiev next!
https://docs.google.com/file/d/0BwjO...IxNUEteXc/edit
Turmoil in the far east
The recent defeats of the Kwarezm's armies in Baghdad which subsequently opened the path for the Turkish armies to the Persian lands,
jeopardized the position of the Shah @Dr Mac. While the Shah was running for his life trying to escape the Turkish revenge and tried to find refuge
in Basra, in the capital the council of nobles lost any confidence in the Shah's leading skills and decided to depose the incompetent ruler and elected a new leader: Shah @yuonyuon!
Rumours say that the ex-Shah Dr Mac left in secret Basra on a small ship headed to the Yemenite's shores..
Will the new leader Yuonyuon be able to fulfill the ambitions of the nobles? Only time will tell...
Wait what's with the change?Is Dr.Mac unable to play or something?
And how come Younyoun is back after that turmoil?
Dr Mac has been asking admin, repeatedly in the 3 last turns to have Kwarezm faction turned to AI, as he felt defeated and unable to counter-act the Turkish armies (this might not be how things were -for instance there's always been a peace offer on the table for Kwarezm, which he kept refusing-, but in any case it's how Dr Mac felt).
Turning Kwarezm to AI is an option I'd like to avoid at any cost, because that would unfairly unbalance the game in favour of eastern factions (favouring Turks above everyone else, and possibly Egypt, Kiev and TO too).
So we quickly needed a player before Kwarezm's situation became too compromised (if Dr Mac left in the next turns we couldn't have been able to find a replacement), and Yuonyuon was happy to get back.
Ok that makes sense.
The Shah is dead, long live the Shah.
@Emproment can we see those pics, pls?
Yes, I will upload the pictures soon.
EDIT: I don't think I know how to do this right.
http://www.filedropper.com/pics_5
Check if the link worked.
@ebs : I already asked yesterday Vipman to sub you, but you asked to wait as you promised to play the save yesterday evening. Next time I won't wait. I'm not angry, just understand why next time we won't wait for you.
Moors subbed as requested by EBS: Rome taken, 2 French forts taken and Jihad called on Paris.
SS in few minutes
Edit: Nightbringer just said that he can't reset the pswd until tomorrow night. Unfortunately I'm trying since 2 days to have Kwarezm pswd reset from Myth or Nightbringer. We'll have to wait 2 more days I'm afraid
Spoiler Alert, click show to read:
Why Dr. Mac doesn't give him the pass?
Sorry for not playing, i dont have internet at home until 2.sep, i will try to play at school when possible.
The admin should ve imposed a new password instead of letting him put his own.. i noticed but i didnt said anything then. I saw this in Westeros HS where if some1 needs a sub they dont give their pass, the admin sends a cleared save. The next turn the returning players also requests a cleared save and in this way they waste a lot of time.
@sonnet the french guy you assassinated was a general?
No it wasn't, @Gaius Octavius Caesar. It was a FM. I checked the rules now, I was sure FM could be killed if the assassin had 60%.
I'll replay the turn.
@sonnet I re-read the rules too after i saw that pic.
Turn replayed with revised SS. The character assassinated was a general.
I'd like to propose to allow Assassins to kill FM. I copied the old rules that's why the FM aren't allowed.
Since the assassins are very limited (one every 25 regions) and they still need 60% chances (for instance FL usually can't be killed as they get
a trait against assassination, same goes for FH who gets the "FH apparent " trait) it seems to be fair game.
@Nightbringer pls clear this save and send it tp @yuonyuon otherwise we can't move on with the HS.
http://www.filedropper.com/rckwarezm11_1
Spoiler Alert, click show to read:
if Dr Mac is quitting, i guess i have to wait for the new password.
I disagree with the new rule. It encourage reloading and as a result spending more time playing the turn.
I don't like the idea of killing-off FM. Against it.
againist the new rule.
i got the save , i m not available until later , so the save will be posted today but after 20:00 GM
@yuonyuon lets not start this way pls.
You don't make the time. This is a fast HS. deal with it not a heavy reloading HS like you're used to.
You have time until 15:00 time in London as previously agreed (17:00 in Bucharest).Pls keep your word for once.
Which means you have 16hrs in total (and normally you'll have at least 12 hours windows, longer than anyone else).
If you can't make it then pass the save to someone who can sub you.
You can ask @Gaius Octavius Caesar @Core-i7-inside @Emproment or whoever can do that in time.
i guess i should ignore this atm.
i m not at PC an i will not be until 16:00 romanian hour , it is what it is but i already told you in PM my time frame.
i told you i wil join with 2 condition :
1 if DR Mac agree
2 if time frame is "only 16:00-00.00 otherwise i m not at the PC"
and you agree .
why we are discussing this again???
Cant sub im at work.
@yuonyuon can you play in kwarezm timeframe or not?
same question , my answer is , again no.
i sleep at night , i available only 16:00-00.00 , right now i have to go to work another 4 hours , that means i m available after 16:00 .
again anyone disagree . you always can turn Persia AI . i really can t do more than that. bye.
Why don't you just post your save? You're at home since 2 hours and 40 minutes, (without counting the time you had in the early morning) if I have to believe your own words:
https://forums.totalwar.org/vb/showt...post2053610990
And you still didn't have posted the save.Quote:
i m not at PC an i will not be until 16:00 romanian hour , it is what it is but i already told you in PM my time frame.
We all play the turns in an hour or less.
Easy for you to say every player is mediocre (except yourself..), but when you have to play with our same time limits reality comes out.
I really felt sorry for yun when I saw what his pass is. :<
Spoiler Alert, click show to read:
Turks https://www.mediafire.com/?i5f2km9g55vdlke
you could wait a second .
and what is that ? just a battle.
invicta if you want that challenge take my save , that is your last chance .
Where's exactly your save?
Your time was up at 18:00 (once again I changed to please you and gave you 3 more hours....and you promised to respect it ..) and you keep talking about a save you're not posting..
If you have it, post it in the next 5 minutes, and no more lies just to gain more time.
Pls stop writing useless posts just to gain more time and no more lies (saying that you don't know your time frame). This is getting ridiculous.
I just extended your time frame few hours ago to keep you happy:
Spoiler Alert, click show to read:
One last time if you have the save, just post it.
@sonnet up!
Hurry up!! you have 30 minutes !!!
edit: one minute has passed!!
Drama's back..
I didn't see any way Kwarezm could win this war. But I'm counting on you @yuonyuon. Make it happen, and I'll admire you. XD
2.5 stacks were annihilated (6k soldiers dead). 4 generals are history and more to come next turn