Medieval German ninjas? :clown:
Yep, you have to step aside for the new Dieter, that von Essen fellow. ~;)
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Medieval German ninjas? :clown:
Yep, you have to step aside for the new Dieter, that von Essen fellow. ~;)
nah Austrians make pathetic ninjas, just look at Arnold. Sure he wears black and all, but that heavy armour isn't exactly easy to move around in, a ninja has to be fast. Another reason von Essen doesn't cut it is because he wants to go to Outremer, who ever heard of a crusading CHRISTIAN ninja?
:clown: (btw I think this has become the new most used smiley in this thread)
what's funny is that there are actually 3 dieter's now...
hmm... von Essen the Crusading German Medieval Ninja...
I like the sound of that. :clown:
A ninja versus the Dread Duke...how many of those little black fairies do you propose to throw at him!?? :laugh4:
Please flame Ruppel. He's new to the diet and as in mafia games, newcomers need to be lynched :laugh4:
I was going to stay out of this one and let TinCow handle it, but your wish...Quote:
Originally Posted by FactionHeir
Tally-Ho! :charge:
Hi-O, Sarcasm, Away! :charge:
Nice to see a new argument in the Diet now that the Tavern one seems to have calmed down. :beam:
Are all the Diets like this? If so, I'm going to enjoy them even more than I thought I would.
Zim, second the edict :tongue2: You are Swabian afterall.
TC, GH, its good to vent your frustration on your nemesis from the cataclysm, is it not? :grin:
Perhaps for GH, but I was able to get out all my frustrations by using the "create_unit" command. Always followed by maniacal laughter, of course.
I might be online, but Andreas is not in the Diet chamber yet. ~;p
I need to think about this IC. Is there some kind of precedent for this Edict or is it something completely shocking?
Quote:
Originally Posted by FactionHeir
Unfortunately, this is the last time we'll be able to spar with alternate personalities.
Once Herrmann spawns, I'm putting Luther to bed and put everything behind me. I promise.
Just as you put aside Jens when taking Dassel? :grin2:
Oh, I can imagine Ruppel and Herrmann at each other's throats, if not for past personalities, then for chivalry vs dread. :yes:
From the Diet thread:
GH, you definitely get a vote because you're a player in KOTR. However, it can't be as Luther, since Luther isn't (and can't be) an Elector. Your vote will go in as a simple anonymous Elector of Bavaria, since that is the House you now belong to.Quote:
Originally Posted by GeneralHankerchief
econ21 and I have already discussed Luther's voting status. I just would prefer a vote as Luther rather than some nameless guy to properly finish the character off. Luther the character is displeased at his voting status.
PK, when you say Peter has tried to be more of a nice guy, it's because most of his dread points are in battle and he is very loyal, so he loves the Germans and wants to rape all the bad guys.
Especially when one of those little black fairies would be defending the Dread Duke. Do not mess with Dieter the Crusading German Medieval Ninja!Quote:
Originally Posted by AussieGiant
Yes. Well, at least every one I've been in. Though I'm amused that I have a whole lot less to do with the drama that is in this one. :laugh4:Quote:
Originally Posted by Zim
The pillory was something TC made up when the spare avatar, Jens von Kassel, was bribed by the Russians. Since then, this is the first attempt to move player controlled avatars into the pillory.Quote:
Originally Posted by Zim
o_OQuote:
Originally Posted by gibsonsg91921
You know what I mean by rape. Not sexual rape. Like PWNING NOOBS rape. haha. Like r@p3.
Too late to take it back, gibsonsg91921. We now know Peter's secret, his wish to sexually violate enemy soldiers. :clown:
Obviously I did not know what you meant by rape. :laugh4:Quote:
Originally Posted by gibsonsg91921
Hey, when you get to 8 dread, who knows what your avatar is capable of?
:clown:
Don't judge the Dread Crew. The only confirmed rape in KOTR was done by a chivalrous man who was devoutly religious.Quote:
Originally Posted by Privateerkev
Yeah, didn't Mandorf rape Otterbach?
Yes, and the result of that was Salier, who mentored Jan von Hamburg, who fought in the Battle of Bern.Quote:
Originally Posted by gibsonsg91921
We could definitely do a Six Degrees of Separation for this game with the connector being Bern.
Looking at the Mausoleum, it seems Mandorf hovered between 1 chivalry and 1 dread for a good part of his life. Also, wasn't the rape committed "pre-Hildegard", which would have meant his piety was only 3-4?Quote:
Originally Posted by TinCow
:book:
Hey guys, do mods with their own folders messup your ability to play KOTR or hotseat games?
I think not. KOTR is retroactive, afaik.
Installed properly, the mod is only used with a specific MIITW shorcut. If you just use the normal .exe or run it from the CD menu, it won't affect anything.
Ok. I had to install the mod the other way (in my config file) but I think I could fix that now.
Look at those animals in the Diet, dragging my old character's name in the mud. :clown:
I've closed the Diet session early as an OOC measure - we seem to have exhausted our work there.
Morbid question, but if Edict 14.5 passes, do we exhume Dietrich and Wolfgang from the Mausoleum, bury them in the Pillory and then transfer them back to the Mausoleum once the Edict expires at the end of the term?
Eh good question. I PMed TC a few days back about moving those two to the Pillory. He said only an edict is required. Of course he could have meant what you do....he's a lawyer afterall.
goes off to get a shovel :laugh4:
Nah, if the edict passes the move will be permanent. Well, unless there is a later edict that moves them back.
Sorry guys, I accidentaly voted "yes" on Edict 14.5. Obviously, the former sentence would have no sense if I meant to vote "no".
So, could you guys count it as a "no", instead?
is anyone there?
It seems rather dead.
I'm around, and Tincow is online. :yes:
Quote:
Originally Posted by AussieGiant
I think we're all tired from the Diet session. :laugh4:Quote:
Originally Posted by AussieGiant
I'm just prepping my concession speech. :p
:egypt:
I was going to post something like the following to the new Chancellor, but figure it would be good for everyone to be aware of:
The main post-cataclysm innovation is the CA that requires the Chancellor to give a 24 hour window at the beginning of each turn to allow players to fight battles or submit orders.
OOC CA 14.2: At the start of each turn, the Chancellor will post an annual report on the last turn, including a save game. The report will list battles that could be fought this turn. Players will have 24 hours to fight these battles or suggest moves for their characters. This system will be trialled for 5 turns and then either abandoned or continued based on majority opinion.
The way I envisage this working - starting with 1240 - is that the Chancellor will post a list of players that he thinks could or should have battles this turn. The only difference between this list and our usual lists of pending battles is that before posting the Chancellor will not have moved the generals into position for the battles (indeed it may be best for him not to do anything to the save after pressing end turn).
Army commanders can then shout out and claim the save to fight their battles as usual. The only difference from our usual practice is that they will also move their general on the campaign map as well as fight a battle. To keep things manageable, players should only upload new saves if they have fought battles.
If players want to make moves that do not involve battles, they must contact the Chancellor with suggestions for their moves and he will make them (or not, as he sees fit). Sometimes players may think a move will lead to a battle, but it does not - they can't quite reach or the enemy retreats etc. It would be best not to upload new saves here - just tell the Chancellor and he will make the move.
I suggest that we use the Chancellor and Governor's reports thread for communications between army commanders and the Chancellor as it should be easier to keep track of for the Chancellor than many different PMs. Each army commander could have one post per turn that they edit to keep up to date, for example.
Players without armies can PM the Chancellor with suggestions as usual.
If there are a lot of battles, we may have to allow more than 24 hours to fight them all (48 hours is the normal maximum) but I suggest we keep 24 hour window fixed for the orders (to avoid drowning the Chancellor).
We will trial this system for 5 turns. If after that time a simple majority of players want to ditch it, we will.
Is the player authorized to take units out of settlements, captain stacks, or other people's armies when they make their move?
If they are not authorized, how will we know if it happens?
And what do we do if it does?
I was certainly thinking of simply doing nothing for the moment and then checking the save as you mention Econ.
I'd then post in the OOC the battle options similar to what we were doing. This would not preclude any avatar controlled army commander from sticking his hand up and wanting to fight even though I don't think it's a good idea.
Once we have gone through all the battles then I'll take the save for all the rest of the work i.e. economic activities, diplomatic activities, all other character moves (spies, princesses, etc etc), reinforcements, recruiting.
Once I've done all that then it would be an end turn button press, check the AI turn for their attacks and then once I am in 1242 I'll stop, post the report for 1240, then start it all over again with the avatar controlled army phase and a list of the recommended offensive actions.
From my table top gaming days, the order or things is important and does impact the way things should be best done.
Keeping that in mind what are everyone's thoughts?
In my opinion I don't want anyone doing anything except taking their stack and attacking the enemy stack and then moving it where ever they want with the remaining movement points. Or moving their stack where ever they want it to be.
I don't want to get legalistic on this, but in general terms units in the stack of a bona fide army should be considered part of that army.[1]Quote:
Originally Posted by Privateerkev
If the army commander wants more units from elsewhere, he should clear that with the Chancellor first.
If the army commander takes units from elsewhere without clearing with the Chancellor, then it is up to the Chancellor how to respond. In general terms, I would suggest the Chancellor respond IC if it is a minor issue (taking an odd unit from a local garrison or something). If it is a major one that would not be plausible in game terms (e.g. taking from another commander's army), then an OOC response would be more suitable - ie the Chancellor does not accept the save.
[1]This could get messy if an army stacks with a garrison or feudal militia or other generals etc. But I think it would be good for the game if people are clear about what units are in their army and are not. It may even be worth generals posting an agreed screenshot of the units in their army in the Chancellor and governor's thread.
Cool, thanks for the answers.
:2thumbsup:
Sounds reasonable to me.
:yes:
Does anyone have any issues with this order of things?
Quote:
Originally Posted by AussieGiant
Does anyone else think the bar fight had more impact than we can know now? Historical consciousness, people!
It's all about the interhouse alliances. Looks like Franconia and Swabia are getting cozy, while Bavaria and Austria are doing well (sealed in the blood of the Illuminati's foes...). I think a lot of people aren't going to be able to trust each other in the future. If Péter gets ornery or I just get bored of playing him, he may get a little rebellious again. If you can't prove it, kill them all anyway!
Spoiler Alert, click show to read:
I don't think the bar fight told people anything they didn't already know, or at least expect. With the exception of the new players of course.
Also, it almost seemed therapeutic. Some characters were obviously itching to go at each other for awhile.
And Swabia's playing both sides right now. They voted in the edict thread but most of them have refrained from voting for Chancellor yet. Seems like they want to hedge their bets. :yes:
And if you check voting records, you'll see that Bavaria and Austria have been tight for quite some time.
Election conceded. I didn't honestly expect a two horse race, and with a long time player and Duke to oppose him Fritz's chances were a little slim. The important thing is I'm pretty sure Arnold isn't going to sideline Fritz as I was concerned some of his more vocal opponents might have. :2thumbsup:
The action outline looks good to me.
:egypt:
Adding up the numbers, you technically still have a chance.
Just not a big one.
Are you sure? Influence matters to Chanc elections right? I must've done something wrong.
:egypt:
Or I did something wrong. It has certainly happened before.Quote:
Originally Posted by Ramses II CP
Yeah, I always count the influence and elector vote and total it into what I call "voting power".
Nevermind, the Swabians just made their decision. Numberwise, it is definitly over now.
When I first said something, Fritz still could have won if all of the 7 people who hadn't voted, voted for Fritz.
There is a voting power of 83.
42 gets you the Chancellorship.
At the time of our posts, Arnold had 41.
So, Fritz needed the 4 Swabians who hadn't voted, the 2 Franconians who hadn't voted, and Fredericus Erlach.
It looks like the Swabians have finally made their decision, so this race is over.
(as I mentioned earlier, most of the Swabians had voted for edicts but had conspicuously avoided the Chancellor poll. Hence my theory that they were "hedging their bets".)
I counted things the same way, I just gave someone one extra 'point' with 12 votes and had Arnold at 42 already. Works out the same. :)
:egypt:
my apologies I have been so slow to vote. I am awaiting an somewhat urgent message. I suppose voting in the chancellorship race makes no real sense anymore now.
It never hurts to be on record voting for the winner. ^_^Quote:
Originally Posted by deguerra
which is exactly why I will choose to abstain now. I was somewhat undecided anyway, and voting Arnold now would seem insincere. Ludwig is honest, and not a suck-up :D
edit: the message I was has been read. seeing as there has not been a response, I will vote on the legislation now. sorry for the holdup
Seeing as there is still ample voting time left, you weren't holding up anything.Quote:
Originally Posted by deguerra
No, that's exactly what I would do in your place.Quote:
Originally Posted by AussieGiant
Haha, I'm glad Dieter von Kassel voted out of his house, and Tancred didn't bother to vote at all. Péter is experiencing growing pains.
I uploaded a zip version of the fix after there have been requests.
Links is pretty much the same as the rar just a zip.
http://www.totalwar.org/patrons/pbm/KOTRfix13.zip
One thing to note though is that this is very slightly different from the rar version by a single word:
I fixed a tiny oversight where the Merchant's Guild Journeyman was still being displayed as Merchant's Guild Apprentice (this is in the export_VnVs.txt.strings.bin file). It seems that back when I created this trait (there was no Journeyman initially, only apprentice), I forgot to fix that particular part of the copy/paste process.
You however will not need to redownload this. It will not affect the game in any way except for the display of this particular trait level.
Haha! Proof that WinZip is superior to WinRAR!
Just use something like 7zip and it doesn't matter. :p
:egypt: