I cant wait for bannerlord. Looks like its going to be a bully game.
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I cant wait for bannerlord. Looks like its going to be a bully game.
I like what I see. Every game franchise I love is letting me down, so I am praying that this is one that does not. So far, I am very encouraged.
Viking Conquests DLC for Warband made by Brytenwalda developers. :grin:
https://www.taleworlds.com/en/Games/VikingConquest
Just got Viking Conquest. Looks good, seems a bit buggy (occasional CTD) and somehow more difficult. But I've only played for an hour or so.
We'll see...
Well, most of the serious CTD bugs seem to have been fixed, it's still quite laggy sometimes.
I'd recommend waiting a month or so before buying, let them patch it once or twice.
I'm still waiting for Bannerlord...
Speaking of Bannerlord...
https://www.youtube.com/watch?v=1dmeRgZFADI
https://www.youtube.com/watch?v=pTbaWgLjN6s
Gamescom Preview. They have an awesome in game cam now that you can use to make videos. And a crafting system.
I'm just waiting for the day I can try this out in Vive or Rift.
I need a clean pair of pants now.
The sieges look pretty cool but I think its a weird choice to have board games as the second thing featured. If anything it should have been towards the back, because people arent coming to play what looks to be a version of checkers in M&B.
Link to blog explaining some of the stuff in the video. Below are a couple of tidbits I found really exciting.
Quote:
After this, we see a short clip of the world map and village management. Graphically, we have made huge strides here, to improve the look and feel of Calradia. Though there are also some significant gameplay changes evident here. Castles are now fully integrated with villages, which means that settlement produces goods and has economic impact. The four sides of a village can all be made into different types of production, with the unique option of turning one into a castle.Map
A village with a castle is naturally much more defensible, but the slot is sacrificed that might have been used for something valuable like a salt mine. All of these are reflected on the world map as well, as can be seen in the video.
What's really interesting is that AI Lords start new projects and modify their villages over time, just like the player. So during a long playthrough, the face of the map and nature of various settlements can change significantly, in ways that are fully dependent on the current economic and political situation of the NPCs and their factions.
Quote:
Beyond this, we offer a look at another new feature in weapon crafting. This fits really well into the sandbox game, by not only providing players with a huge amount of freedom in and connection to the weapon they use but giving us an engine, with which to create unique weaponry in the game world. These items are used for quests and appear variously as significant objects like family heirlooms, to which certain characters may hold special attachment.
The logic of the crafting is simple in that weapons are separated into parts that can be exchanged, with any kind of combination. This also works for axes, polearms etc. One feature not shown in the video is length adjustment; it's actually possible to tweak the exact length of certain parts such as blades to get exactly the kind of weapon you want. All of these parts have physical properties, to which the power of the weapon is directly related. Some fairly serious calculations assess the centre of mass and balance of a weapon, which changes the speed and damage, as well as the timing of the animation itself. This contributes to a unique feel for each weapon, depending on the parts it uses. Naturally, we give the player freedom to name the weapon as well. One of the interesting results of this feature can actually be losing your prized sword and seeing it turn up in the possession of some bandits half way across Calradia!
https://www.youtube.com/watch?v=3P8AYtiaaFE
Where you fight as Arnold Schwarzenegger and learn how to forge the maximum sword.
It looks nice but I wish the forest looked more like this:
https://www.youtube.com/watch?v=G0ybCrr8c4g
Detailed Bannerlord interview with Taleworlds founder. Some beautiful screens too!
https://www.rockpapershotgun.com/201...ord-interview/
It was not the best video I saw of it either, but I hope that you could at least see that the design of the forest itself is very realistic, much like a real forest regarding the layout, the placement of trees, the ground structure, etc.
The point being that I want european forests in all games to look like that from now on, including Total War games. :whip:
Don't get me wrong, I think the graphics were rather mindblowingly good. At first glance, it actually looks real.
Was just the rest.
The siege gameplay looks really encouraging! So much better than just storming the ladders.
AH. So nice!
Come on TW, release this faster! :knight:
This looks amazing. Cant wait to get my hands on it!
This is one of the few upcoming games that I actually give a shit about. I am broke and don't really spend money on new games, but I am willing to save up for this one. I used to be that way about TW titles till they sold their soul.
http://nichegamer.com/2014/09/01/mou...ions-and-lore/
New factions for Bannelord.
Quote:
There’s the Vlandians, a tribe whose chieftains have become feudal lords and are renowned for their skills as heavy cavalry. There’s the Sturgians, who colonized the forests of the north and specialize in axe- and sword-armed footmen. The Aserai live in the scrubland and desert oases of the south and fight on both horseback and foot. The Khuzaits, a steppe tribe that conquered the trading cities of the east, make heavy use of horse archers. The Battanians meanwhile are skilled in exploiting their native woodlands, and are deadly in ambushes, be it a shower of arrows or a screaming charge out of the trees. The Empire has spent generations honing the arts of combined-arms warfare, with cataphracts, spear formations, and archers all doing their part on the battlefield.