XL-TYB2.2 - Ireland My Sireland!
EÍRE
Ah you, so narrowly travelled - you have come to hear a tale like to those which have always been recounted here - and I have one for you.
I am long disappeared from this hall my mingling one, only a part of me has returned to herald the news which I am out there witnessing. You are standing upon the shore of shale and beloamed stone, and reading whatever can be found in the much distorted and tired waves of wake shelving upon the land to rest. And I, well beyond the limits of this hall, have experience of the movements and makings of men - not good nor evil - but deeply held in the sways of godly agents, which press them on to venture past the animal bounds and display divine and demure virtue, and darkest, bedevilled vice.
The First Chapter: 1100-1117
Ireland! I have been there. An event manifested itself within the Isle on the very first year of the twelfth century which caused the Irish to become men at odds with Destiny and Fate, determined to control the future of their ethnicity.
Ard-Ri Diarmaid I, who was teased incessantly by the eastern germanic kings for his title, was bemused at the announcement of a soothsayer and fortune teller in the land.
It was said that the fellow had with difficulty escaped the continent after confidently telling the Holy Roman Emperor that within thirty years his successors would have nothing more than a few distanced fiefs in the extremities of Germanica, and that he himself would die in exile.
In 1099, Genoa, France, Poland, Norway and Sweden declared war against the Emperor and the might of those many electorates seemed in 1100 to be already subdued.
Fearful lest the results may be scandalous, yet infinitely intrigued by the testament, the Ard-Ri at last requested this fool to be brought within the royal company.
All manner of courtesies were paid to the man, yet he remained shy and restrained throughout each toast made in his guest-like honour.
When a day and night had passed in festive welcome to so famous a visitor, and many prominent Irishmen had traveled even from Britonland to be present at this event, Ard-Ri Diarmaid summoned the soothsayer beside his seat of power and bid him tell everyone who was there to witness; what the Irish people could expect in future times.
Composed in the likeness of one who expects his inevitable fate, the augur began his tale.
He told of tribalism, backwardness, invasion, persecution, famine and poverty.
When the court then became a crowd, and violently insisted he politely ignore such insults and tell instead of what benefits Ireland must await, he vaguely muttered about catholic monks, drunken poets and limericks, but was then forced to return to his original recitation for want of material.
This angered even the most anglicised and civilised Irishman, but when they heard of such things as "The United Kingdom of Great Britain and Northern Ireland" and the "Euro", but especially "Oscar Wilde", they rushed upon him and having seized him, imprisoned the fellow immediately.
Whilst discussing his punishment, or rather if there was any reason not to execute him, Ard-Ri Diarmaid halted the argument of his fellows thus:
'Aside, Irishmen aside! Place yourselves and your thoughts aside and allow your monarch to disseminate what insight did find him as you clamored.
We all have seen the fate of the Holy Roman Emperor!
And yet did this man see it ere us all!
Now it cannot be proven that he has foretold to us the truth of what only his mind can see, but you must agree it is an undisputed fact that our Ireland has a future, whatever it may be!
And it is the responsibility of ourselves alone to ensure that it is a path of continuous prosperity and fulfillment for Irishmen!
If none of you can doubt this, then it is my suggestion to you all that this soothsayer be not cut off from life before he can witness at least the proof of his lies, and at most - the knowledge that Irishmen control their Irish destiny.'
The barbarians of the Emerald Isle approved this mightily, and the soothsayer was detained within the royal chamber that he may witness every move the Irish clans would make towards their new destiny...
---
Ireland possessed a modest martial population, with many clans contributing to battalions of Bonnachts which fought with throwing spears and bucklers.
For some time the Irish king had been escalating the amount of youthful men who were consigned to these battalions, but after 1100, he also began the active recruitment of elite gallowglasses, reputed to be the best swordsmen in all the isles.
It was from this time entirely the intention of the king to send a thousand men into norman Engeland in order to seize the south from King William II who was preoccupied with the fortification of Normandy.
And by 1105 one thousand men were gathered in Ireland for the invasion.
400 Bonnachts, 300 Gallowglasses, 60 Kerns, 160 Irish horse and 78 knights of the Household Guard accompanying Prince Diarmaid and his younger brother Prince Madog came to the port of Dublin at the order of the King (Who had since changed his title for the sake of the kingdom's copyists).
It was said they should not return to Ireland without claim to more English land than had the English, and it was understood they would not return for many years.
And they wouldn't.
A great fleet had been created to outnumber the English patrols in the Irish sea by 4 to 1, and in 1105 a sudden attack was made on the unwashed Anglic sailors, who were crushed without hope. The Irish, thankful that this time the random engine of fate had not decreed victory to the English (As was known to happen in parallel dimensions), immediately embarked the thousand and bid them safe journey to Wessex in 1106.
The Irish fleet, flushed, sailed south into the English Channel in order to block reinforcement from Normandy, where two thousand Englishmen stood on guard.
King William II son of King William the Conqueror, and his son, Prince William, were discussing the recent lawful decree that when two Englishmen meet, their first talk should be of the weather.
When news arrived of the invasion of the western counties, the King was astounded firstly by the likelihood of such an event, and secondly with the knowledge that they were Irishmen who had invaded.
Having been convinced at last by his advisers that these 'wayward plonk-taffing pirates' were sufficiently strong to defend against even his own bodyguard and sixty archers, the King left for Mercia with his son, leaving the castle intact.
Prince Diarmaid was most grateful for the acquisition of a castle and all its infrastructure, but was disappointed that he was not in possession of sufficient troops to pursue the English king and garrison the south. The men who had sailed also began to despair of payment which was owing.
Three years passed, with many saxon and engle lords coming over to the side of the Irish, who remained dominant in the south, King William II not daring to challenge Diarmaid, who watched the Thames carefully. The Irish fleet continued blockading the channel, and skirmished with the English until the red pennant was no longer seen within the channel nor upon the sea.
And when this three years had passed, the loyalty of the men who dwelt in the low countries favoured at last King Diarmaid I, who had relieved them of all trivial taxes and shown benevolence overall.
So in 1109, without intelligence of what England held north of the Thames, but knowing that nothing had ever sailed successfully from Normandy, Diarmaid and Madog marched to cross the river, and were met by King William II.
MERCIA 1109
https://i55.tinypic.com/168x4kx.jpg
Diarmaid decided that the Gallowglasses would be unnecessary for the endeavour, and leaving these elites along with the kerns in Wessex he lead the Bonnachts, horse and Guards north.
Fortunately the Thames at this particular point where the two royal lines met was bridged at two proximate junctions.
The Irish had come up quickly, but William II had sent on a famous consort of norman knights which dismounted and stood at the English side of the eastern bridge.
Having confidence in the ability of the Bonnachts, but more so of their throwing spears, Diarmaid ordered the smaller battalion of these to advance quickly over the bridge and to first skirmish with the knights using their missiles.
The large assembly of cavalry moved to the western bridge.
The English army, consisting of a balanced group of archers and infantry, the infantry consisting of spears, swords, militia and knights, and in addition, the three personal guards of the King and his two sons, was just upon the hill in the distance, coming up to the fight.
The knights at the bridgehead, seeing the overconfidence of a small number of Bonnachts, charged them immediately before they could raise their javelins and slew all but three of them, yet all but these three stood their ground.
The knights pursued most foolishly the Irishmen until the reached the southern bank, where a battalion of 160 Bonnachts threw a volley of spears into their midst.
After two volleys, only two knights were left on their feet, and these they used to reach the northern bank again.
Something came over William at this sight, and the entire English army turned and almost routed towards the horizon, but here they halted, and took loose formation upon the slope.
When it looked like the Bonnachts might cross, Prince William was sent with a party of well-trained men-at-arms to hold the bridgehead.
Seeing this opportunity, the Irish horse and the princes crossed over in the west and prepared to meet this column.
When they arrived at the bridgehead, the prince, his guard and the infantry were rushed by the Irish horse who threw their darts into the host, destroying many.
The entire English infantry column now advanced, but these were dispersed enough that the Irish horse could engage them separately and decimate their strength with darts before routing them in combat.
The Household Guard saw much action at the bridgehead, where the guards of both William and that other lesser known son were destroyed, and Prince William himself killed in the action with Diarmaid's retinue.
By this time, King William II was forced to retire with his companions and leave his struggling infantry to the defense of the archers, who were cut off along side the men-at-arms.
Of 450 men, 97 English were captured and only 80 escaped. King William II refused to ransom the prisoners, despite the Duke of Normandy being among their number.
---
Now in 1109, Mercia was firmly under control and only a token resistance was given amongst the fortifications of the country. King William II had retreated to Northumbria with the remnants of his party in order to combine with the garrison which was prepared to defend against marauding Scots.
In 1110, Mercia was claimed entirely by the Irish and no resistance remained.
But horrible news came to the brothers who were calling for more men to come up north of the Thames.
A vague and distant king, whose ancestors had once run amok in Ireland, had personally come over the North Atlantic ocean and landed in the Sireland with 600 men, declaring Dublin and her holdings to be 'Norwegian' claim.
The reaction of King Diarmaid I was not dissimilar to that of King William II when he heard of invasion. As was the result.
But the Irish will was strong, roused by the events of the past decade, and 600 men could not contain a national spirit.
The King could hold off in the well-fortified keep for years, and the people would not yield to vikings while they had such a king. England would be subdued forever, and then the triumphant princes would march home and destroy these raiders.
In 1111, a year noted in the tales of other kingdoms for its harsh lessons, King Diarmaid I, formerly Ard-Ri, of Ireland passed away in his sleep and with him the Irish claim to Ireland.
The people, who had promised to their king; 'We will most likely revolt next year, about a 87 percent chance', of a sudden gave up all rebellion and submitted.
King Magnus became sovereign of Norway and Ireland.
The English could have marched south and taken all Britain again for the Irish grief incapacitated all practical thought.
The princes held claim to more English land than did the English, and yet Ireland was no longer welcome to them.
Many arguments were had over the idea of surrendering and integrating with the English king, but when King Diarmaid II had returned to Wessex to be crowned, Prince Madog had taken over the army in Mercia, and all despair had been laid aside, it was seen that the Free Irish - a token people though they were - had much power in Britain.
Recruitment would be difficult, but a conquest of Northumbria, subjugation of Scotland and eventually Wales would lead to a significant profit with which to rebuild.
Victory would however require munificent use of whatever funds were made available, and while they must not rush, no opportunity could be missed.
They would yet return to Ireland as masters of Britain, and with this in mind, the King sent all troops north of the Thames, risking rebellion of the saxons, but confident in his own eloquence. Prince Madog left the Kerns in garrison of Mercia, and although it was 1116 before the Free Irish felt ready to move, Northumbria was decisively invaded in this year.
Northumbria 1116
King William II was surprised at this attack, for he had been hopeful of pushing an offensive himself but for lack of florins.
It was not expected that the Free Irish would have the morale to advance into the northern hills to face the well-prepared Englishmen.
The English massed themselves upon a wooded hillock and awaited the approach of the Free Irish, who were assailed by volleys of arrows loosed from the foot of the hill.
Unprotected, the English archers continued, and the Irish horse was ordered to attempt a flanking movement in order to destroy these men.
http://i53.tinypic.com/2rpwehl.jpg
This gamble was successful, although it brought the entire English host howling down out of the woods, only five Irishmen were lost and not an archer escaped.
Having skirmished briefly, the horse found themselves harried by a rogue group of English knights who had left the main host in chivalrous lust for battle.
The Irish horse retreated within the lines of Bonnachts, and yet even this did not deter the cavalry, who came galloping into contact with them under a hail of spears.
http://i54.tinypic.com/foexxk.jpg
This was the loss for the English of the last of the royal household guard, aside from those who remained with the king.
There then occurred a general retreat of the English up a large, gradual hill, on which happened many skirmishes between the Irish horse and various groups of English infantry - knights, militia, spears and men-at-arms - all flanked, exhausted and routed to the greatest honour of that cavalry arm.
The gallowglasses were withheld from action in this battle, as they were secretly intended for use against the Scots.
Almost every combat arm lost to him, King William II retreated to the summit of the hill, where he became surrounded by Bonnachts, but not wishing to engage, he was slain by missiles without ever in the course of the war having come to close quarters with an Irishman.
http://i53.tinypic.com/9h7zfd.jpg
Only a few men escaped from this final fight, and 87 were captured and refused ransom by the new English king, who retreated to Normandy on a merchant craft.
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Every British claim short of Wales and Scotland came under the Free Irish in 1117 with the fall of the fort of York. Financial records showed that a profit would come to the King for the first time since 1104, and militarily it was plausible that Scotland could be invaded and taken within a few years.
It was imperative that the Free Irish should not waste men, money nor energy in the race to take all of Britain and return home to face King Magnus before their enemies could grow in power.
Hope and despair plagued King Diarmaid II equally.
http://i53.tinypic.com/mudf2d.jpg
Re: XL-TYB2.2 - Ireland My Sireland!
Re: XL-TYB2.2 - Ireland My Sireland!
Fine work, Glenn. It must have taken many a furrow-browed and clench-jawed hour to assemble.
"...but when they heard of such things as "The United Kingdom of Great Britain and Northern Ireland" and the "Euro", but especially "Oscar Wilde", they rushed upon him and having seized him, imprisoned the fellow immediately.":laugh4: (My favourite bit, right there!)
Hope there's more on the way!
PS. You've pretty well inspired me to begin work on an AAR of my own--also using XL--with a faction which I won't divulge at this time...
Re: XL-TYB2.2 - Ireland My Sireland!
Oops. Not sure how I ended up with the little red-faced guy on the subject line, or how to change it... But it's in no way indicative of my experience while reading your AAR. Honestly...
Re: XL-TYB2.2 - Ireland My Sireland!
Good Sir Glenn: now that the holidays are winding down (in a couple days, at least), it's time to get back to what's important… MTW!
In good time, I plan to have an AAR posted (it'll be my first ever, and I'd be honoured to have you and the other members in the Main Hall for an audience). So far, I've got screenshots and many far-fetched ideas. (By the way, you've come uncannily close to guessing my faction; did word somehow get out on Wikileaks? Or did I let fall a crucial hint? Methinks the latter.) Still, there are a few things hindering my progress. I'm writing a novel, for one thing (don't ask me how I let that intrude on Total wargaming). The other thing simply has to do with the minor inconvenience of not being a full member. Well, hopefully, that'll change soon and I will be able to do fun things like make spoilers and (crucially) edit my posts. (Certain bumbling missteps of late indicate that I would benefit from the latter privilege.) In short, I'm procrastinating.
But rest assured, friend, that my glorious campaign as the… Ah, but don't think I'll reveal it here––even though you've no doubt surmised that it must be one of three factions (must it?) and you are no doubt biting your nails in anticipation (how could you not be?)––I'll just sit on my laurels and let the mystery deepen.
In the meantime, I'll continue to be heartened by the "plaisaunte conversatione" of such as yourself. Also, seeing as you're in rainy Queensland, and I am in snowy Ontario, we manage to keep amazingly similar hours. (I guess that makes me rather a night-hawk.)
Wishing you and everyone who reads this a very happy New Year!
Re: XL-TYB2.2 - Ireland My Sireland!
Ώ κύριε Κύπριε, thank you for this post of yours.
The holidays are over yes, and so perhaps adventure of a world beyond this Hall will again return and take me elsewhere. But I promise that you will have an audience, whenever you should write an AAR, and indeed it is also a promise that I will be witness to your first, if not many more.
When Seigneur bamff returns, he will also be glad of your civil enthusiasm.
On behalf of the Hall, allow me first to congratulate you upon the attempt of a novel, Cyprian, for this is a noble and much enviable feat - I myself would never find time to write a novella on MTW, but in this is only a weakness found.
As for your other obstacle, it is my belief that you are a member of the fullest character in all but title. I shall despatch a recommendation domino clemento nostro immediately, that you be speedily promoted.
Be you also assured, Cyprian, that I am unable to concentrate in work, nor find comfort nor interest in pleasure whilst the question remains in my mind; what your faction may be; when the AAR tuum will begin.
Let me now think of how to install a new chapter of Ireland, for the campaign has proceeded nearly to the 13th century by now, and I have been left with much to analyse and report.
But remain aware and opinonated, reader - for there is at this stage of Ireland's progress a question of territory and military domain which must be answered regarding new invasions and conquests - a question which if foolishly answered may mean the slow death of what is now the most powerful kingdom in Europe.
Await news!
Re: XL-TYB2.2 - Ireland My Sireland!
Quote:
Originally Posted by
drone
Very nice! :2thumbsup:
Exactly my thoughts ^_^
Re: XL-TYB2.2 - Ireland My Sireland!
Thank you both.
My favourite shot remains the 5th picture in chapter two, where the Scots are swarming up around the general, and right next to the drowning Irish flag, you can see an Irish horsemen with his sword raised high - to strike? To rally? what for I wonder..
I guessed that was the normal route, drone, which is why I looked at Iberia and said "Too easy!", I then thought I would low the Spanish by invading and withdrawing, but then once France perished there was no point. Then the Arabs took over.
So we'll go with an invasion in Eastern Europe, and see how we can possibly expand safely from there. It is a war we may lose, because Bohemia is a tough nut and so is Kiev. The AI factions also may become sick of me playing Hitler with them.
There are some surprises in 1202 also where I am now - the Egyptians have beaten the Byzantines - an act hitherto unknown in my campaigns.
Re: XL-TYB2.2 - Ireland My Sireland!
! ! ! OUCH ! ! !
Oh the horror...
I've had one of those moments where you are sure that this fight will go the same as any other well-planned battle - to your victory - only to find yourself hammering the desk and saying "But that is ridiculous! Ridiculous! How is that even possible?! That would never happen! Not even close! Gah!!".
I had one of those moments, and then I had several, several more.
I didn't save replays nor take screenshots and the whole blardy thing has collapsed.
Prussia and Pomerania were bribed, which was a nice welcome to the country. Two armies went into Greater Poland, two into Volhynia. Both were relinquished but for a siege in Poland. One army from Volhynia moved west into lesser poland, and battle commenced, Poland retreated. One army went into Silesia.
There were over 1600 slav warriors on the other side of that bridge, all valour three. I just didn't know what I was walking into with my 1660 men, of which despite the two bridges, every last horse besides the general was lost, all Gaedhils were lost in their first action (Though they took about 1000 men with them! That's 120 men taking out 1000 all alone!), all Gallowglaich were ripped apart by these slavs and the Bonnachts lost 160 men. I won the fight, but it was fairly well a loss for the campaign.
This mind you, I took well. The AI performed very nicely and it deserved a victory. The troops it had
In Lesser Poland, there were 450 men in the castle and against these I put 1100 with siege engines aplenty.
I lost the siege and I lost 600 men!
Alright, alright! That's acceptable! I will throw everything at that castle and still have enough to defend against a possible counterattack from the 3000 men under the Polish king in Hungary!
Next turn, one army from Greater Poland goes into Brandenburg. Half the army is lost to twelve units of royal knights, but mostly to one unit which has 40 men and six valour. Although I had an army and six units of Irish horsemen of 2 valour, this was not enough for the hungry Germans. Army number three neutered!
The Polish counter attack the army in Lesser Poland, and here is where I am sure to have a win!
Yes! I still have 1400 to go against their 3000. They are advancing up a steep hill too, so I'll be dandy! I put two units of valour two Fianna Eireann (Huskarles) concealed in woods on the left peak, the Bonnachts and the remaining Fianna with three units of Gaedhils on the center peak, and six units of Irish horsemen at valour three on the right peak.
It's important to know that the entire Polish army is uniformly valour 1.
Though they are concealed, the entire Polish army immediately charges up at the left peak until they find the (valour 2! Huskarl!) Fianna Eireann, at which stage they send in two units of Royal knights, uphill, ~60m into the forest where they meet two units of Huskarles at twice their valour with armour upgrades, fresh, and charging down hill.
The Fianna Eireann are slowly routed, losing all men, and the Royal knights lost collectively 6 men. From 80. Against 240 (HUSKARLES!).
Well I felt a little cheated, but nonetheless when I saw rows of slav javelinmen, flanked by Carpathian warriors (who are similar to balkan/baltic/karelian/basque warriors, which the Irish horse charged down even at equal valour) advancing uphill against six units of the valour three, upgraded Irish horsemen, I laughed.
Down they charged, and I knew that the ensuing rout would be enough to negate the morale of the enemy FMAA unit. I also surrounded a unit of Feudal Knights with their back uphill, well pincered by cavalry.
Not one Polish unit routed, the horse was completely destroyed within the minute. Polish casualties were miniscule.
I then watched as the Polish army, hindered not at all by two units in two situations which were in each case enough to rout entire armies of Russians, Norse, Danes, English and Scots (and all other enemies in all other campaigns before this), advanced with impunity and began picking off Bonnachts one by one.
I couldn't very well use the Fianna Eireann, and the Gaedhils were soon destroyed through exhaustion, being the only useful unit, and the 320 of them destroyed everything they could catch.
Rather than watch the Bonnachts die an agonising death, I resigned the battle in disgrace.
But HOW is that POSSIBLE?!
I don't know. I lost all feeling of immersion and I felt very cheated. I was willing to write just as heroically of defeat as of victory, but this?!
And you know what happened when I returned to the campaign map? A civil war!
Now explain that! I check generals every few turns! And the turn previous, not a man anywhere was below 7 loyalty!
I was left with a split of 3/2 in Russia, 2/3 in Scandinava and Saxony, I lost all of my campaign effort in central-eastern Europe (Prussia, Pomerania, Brandenburg, GP, LP, Silesia, Volhynia), and a generous 4/5 in Britain! But Ireland revolted too!
Back from the grave came Denmark and Sweden in full force...
I know I should persevere with the AAR - but what would you do? I don't even have any records of this, it all happened in three turns!
It's as if God said; "You shall not conquer eastern Europe."
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So now I put it to you, knowing that every one of my AAR's has miraculously ended this way (Miraculous for the AI), do you mind if we call the quits here?
I intended to make another AAR directly after this in P&M1.5, or perhaps NTW - and this I am enthusiastic about.
I have also learned the lesson of playing two campaigns - the AAR one and the real campaign. Unfortunately I only had the Irish one going and I was always holding back so I didn't have over 10,000 words to put down here!
So what do you say, can I ethically put down this AAR and start another? Will you read another one? Which mod would you like?
(An explanation by the experts of why this all happened would be much appreciated also!)
Re: XL-TYB2.2 - Ireland My Sireland!
Ouch indeed. For the battle in Lesser Poland, how many stars did the two commanders have? Maybe the Polish general had a virtue like Great Leader or Captured that kept their morale up. That's the only thing I can think of. The two units of Fianna Eireann should have been able to cope easily in the woods, but maybe they were a little too far away from the main force/general and took a morale penalty there. If the Carpathian warriors held your Irish horse for just a short while, the Javelins would definitely turn the tide with a couple of volleys. Something was screwy with the enemy morale, and when you couldn't get a rout going looks like your units just got bogged down.
Re: XL-TYB2.2 - Ireland My Sireland!
Such upset! I would have to agree with drone that so much hinges on the opposing general's rank and/or traits. I've also wondered, at times, whether hidden bonuses accrue to the ai once it notices the player is steamrolling. I had some very similar reversals in my campaign (ironically) as the Polish against the Volga Bulgars in which my high-morale and well-armoured chivalric army was routed by a mix of Slav warriors and plain old horse archers. There seems to be no rhyme or reason to certain ai morale bonuses, and your defeat(s) seem utterly unwarranted. Unless you wish to begin anew an "underdog" campaign as one of the Irish "factions," I'd say you've more than given this campaign its due in AAR coverage. You've taken a once-humble island people to a great political and military apogee—I think you can safely throw in the towel!
As for you next campaign… I trust that your good taste will prevail in giving us something equal to your Irish campaign in both readability and diversion! (I would add that doing what you're most enthusiastic about is the surest way to a fine AAR.)
On an unrelated note, here's wishing that you, your family, and friends—well, everyone, really—remain safe and sound in the presently sodden state of your state!
Re: XL-TYB2.2 - Ireland My Sireland!
https://www.youtube.com/watch?v=LfWDilXZQEo
Yea, I know, Eastern Europe isn't Asia, but still. After loosing that many big battles a civil war makes sense. Do you still have Britain? Retake Ireland and counterattack!
Re: XL-TYB2.2 - Ireland My Sireland!
Thank you for your encouragement Vladimir. I will remember that for the next campaign. I haven't really made that many AARs, and I am still learning how to maintain consistency.
If the AAR game is the only in progress, one has a habit of rushing through, and thus accumulating huge amounts of information to be explained in the next installment. This can lead to dull, textbook like accounting of what units went where, how many were lost, and the mind is deadened by a lack of creative juices.
I agree with Cyprian, I should choose the mod, faction and era of the next for myself - as this will ensure quality recollection of all the events.
I might return to XLTyb, but I really want to try a Pike and Musket game - the only problem there is that I'm afraid to go in the deep end. All the minor factions seem impossible to win with at times, especially when the Turks, Russians and Spaniards ally to dominate Europe.
Can anyone say whether cegorach tested PMTW sufficiently to be sure that the player has a fighting chance with all factions? Tunisia in "High" appears to be a joke.
So I'll have an experiment with a few PMTW factions and if I find an exotic one that I can last an AAR length with, then I will start immediately.
I will also remember to pace myself (to this end I have a few rules, such as playing out each and every siege personally), so that if disaster strikes I will be more prepared to deal with it! It can be hard to play on when something throws you from immersion, but if you can just push through that outrage and play the next few turns positively, there are rewarding experiences to be had I know...
Thank you all for your interest!
Re: XL-TYB2.2 - Ireland My Sireland!
Cegorach's approach is notoriously care-free. I remember that he wrote he makes his mods within a week or two iirc, from which 2 or 3 days are dediacated to playtesting. So no surprises that things seem the way they do. He said that he was in fact semi-suprirsed when some people commended him on unit balance given this care free approach, and i would agree with his surprise.
Pike and Musket is a great mod as it treats a great period, introduces beautiful graphical originality en masse, new unit types/abililies and wins you over with the sheer mass of new units, buildings and information - cegorach knows a lot about history as well as about modding. But when you are intent on balance, i suggest you go back to the Medmod or to Samurai Warlords.
In any case playing impossible to win factions has its own fun - try it that way, and don't worry: they can make up for a lot of fun.
Re: XL-TYB2.2 - Ireland My Sireland!
I agree with gollum, that it's often fun to play against ridiculous odds. Indeed, PMTW is rife with such eye-popping, jaw-dropping starting positions. Yes, Glenn, Tunisia in High seems downright ridiculous. Another fun one to try is Savoy in Late. I learned the hard way that no one wants to befriend the little guy. On turn two, Spain invaded my sole province with two stacks. But, guess what: I trampled them. I then not only kept my head above water, but I managed to expand my borders, eventually pushing into Italy. By turn twenty or so, the Spanish were begging for peace (maybe, too, because they were feeling the burn from France and the Haps-burgers). Unfortunately, I don't have the bragging rights conferred by screenshots--but, I assure you, this really happened! All this to say that there really is glory in attempting the impossible--and somehow pulling it off. Personally, I'd like to try my hand at an AAR as The Knights (I had some fun with them in High one night). Well, maybe once my novel's done. In the meantime, I hope Glenn stays on long enough to pull some victories out of his proverbial...
EDIT: By the way, Vladimir: bringing Wallace Shawn into any argument is a sure way to win it. Our friend Glenn––er, I mean, King Diarmaid III––got overambitious, did he not? The Irish, like so many evil empires before them, paid for their greed with their blood. Bwa, ha, ha!
Re: XL-TYB2.2 - Ireland My Sireland!
I should be around until at least late March, and perhaps (but really, hopefully not) until July or so.
Well I've just played with a few campaigns. Russia in PMTW early, Granada in the same, then Spain in NTW, and finally the Nasrids in XLTYB late.
I have yet to settle on any and despite my attempts I am quite frustrated by PMTW unless I play one of the factions set to win the in era. Granada is faced with the Spanish Empire, which immediately is given 600% more troops than it's neighbours, not to mention a nine star general and superior troop quality.
Little Granada needs to spend all of it's currency just to gain a choice of royal or light cavalry instead of just spear militia.
As Russia I was attacked by Sweden, Livonia, Khazar and Poland but only after discovering in a battle for Lithuania that the bread and butter of the Russian army, their 100 strong groups of medium cavalry, are useless in a fight and shoot pins instead of arrows. Also that Men-At-Arms, which Russia does not have, are invulnerable.
NTW is refreshing and sometimes there are wonderfully tense battles and diplomatic situations, but there isn't the diversity of the medieval and renaissance games.
I was enjoying my Nasrid campaign, thinking I could make an AAR of it, until I lost the major battle against Castilla because I was feeling impatient with MTW by then and therefore not of sufficient mental stability to deal with 5 units of chivalric sergeants, 4 feudal and heaps of arbalesters using an army of nearly all light javelin cavalry... The AI won fairly...
So I am taking time now to ease my frustration with the whole mechanism and think what mod is best. Although I had completely ruled out PMTW, Cyprian you intrigue me with your story of success. Do you think then that most if not all factions in PMTW can be successful? Do you also however see the Ottomans, Russians and Spaniards simply carve up Europe, destroying all minor factions easily?
Re: XL-TYB2.2 - Ireland My Sireland!
Alright, I've settled it with myself.
My main concern was that I would have an AAR only two installments long due to a nasty mistake, but perhaps for the reader that may be all part of the entertainment. We may also say there is an advantage in the new AAR being cut off very early, for it allows for another new faction to be glorified here in the Main Hall more quickly.
So if you are all prepared to see a massacre and don't mind if several threads be created in the process of finding a good faction should the first fail, then I will continue.
Of course, no matter how long it lasts, I will put much thought into each!
Stay tuned as they say...
Re: XL-TYB2.2 - Ireland My Sireland!
All this sounds lots of fun Glenn. We await your take with antici-pation! ;)
Re: XL-TYB2.2 - Ireland My Sireland!
"If at first you don't succeed, quit the game and try another faction." One of Sun Tzu's lesser known rules. ~;)