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After Rome Total War?
Does anyone know what the Total War franchise will make next, after Rome?
I would think that maybe a Napoleanic game would be quite good. Moving large formations of musketeers and stuff. (Did anyone ever watch those Sharpe TV programmes with Sean Bean)
Either that or set in ancient times. Like bronze/Iron age Middle East. You could be the Babylonians, Hittites, Assyrians, Persians or Egyptians. It would be cool to have chariots in a battle.
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Re: After Rome Total War?
I reckon China and the Sanguo period.
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Re: After Rome Total War?
Why not Star Wars: Total War
No problem with the concept of Jedi Generals anymore.
But I don't think the Total War Engine could model stormtroopers... there is after all a minimum chance to hit which means even peasants hit more often then stormies in the movies... :pimp:
:knight:
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Re: After Rome Total War?
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Originally Posted by Morgan Frydman
I would think that maybe a Napoleanic game would be quite good. Moving large formations of musketeers and stuff. (Did anyone ever watch those Sharpe TV programmes with Sean Bean)
Yep, got the lot on DVD ~:smoking: .
I'd be happy with anything but an upgraded MTW or Shogun would be excellent too. For MTW there could be many more provinces and upgraded graphics and diplomacy.
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Re: After Rome Total War?
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I'd be happy with anything but an upgraded MTW or Shogun would be excellent too. For MTW there could be many more provinces and upgraded graphics and diplomacy.
Maybe a game concentrating solely on the Crusades, or the Saffavid Persians vs Arabs. Or concentrating on the Mongol conquests, the objective being to unite Mongol tribes and conquer as much of central Asia as possible.
I'd prefer an ancient timeframe personally, but any time period would probably be good.
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Re: After Rome Total War?
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I reckon China and the Sanguo period.
I'm not too knowledgeable on Chinese history. When was the Sanguo period?
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Re: After Rome Total War?
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Originally Posted by Morgan Frydman
I'm not too knowledgeable on Chinese history. When was the Sanguo period?
:bow:
"Sanguo" means Three Kingdoms in Chinese, and is dated back to 220 A.D.. It's one of the most well-known periods in China's history. It was a time when troops of Wei, Shu and Wu kingdoms, into which the country was divided, fought fierce battles against each other.
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Re: After Rome Total War?
I should add that it wasn't just three kigdoms... I mean, it boiled down to three kingdoms as the end came near (like how Total War campaigns always come down to a handful of superpowers)... but in the beginning China was fractured into loads of political entities by the fall of the Han Dynasty.
It was an interesting and dangerous time to be alive if you were in politics. It probably sucked if you were a peasant.
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Re: After Rome Total War?
I'd love to see MTW2. Many many more provinces, like in the Paradox games, also more diplomacy options, better graphics etc.
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Re: After Rome Total War?
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Originally Posted by munrock
It was an interesting and dangerous time to be alive if you were in politics. It probably sucked if you were a peasant.
When does it not suck to be a peasant???
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Re: After Rome Total War?
Taking a page from a couple posts before me, I'd certainly love a revisit of MTW with the new engine and more options. I'd also be extremely interested in Chinese history.
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Re: After Rome Total War?
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Originally Posted by King Edward
When does it not suck to be a peasant???
Well, it sucks less when you receive so many 'benefits' that you don't have to work, rather than having to work and paying 50% tax or being conscripted or pressed into the military.
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Re: After Rome Total War?
The idea of a Total War game based in ancient China sounds great to me. Chinese armies tended to be a lot larger than those found in Europe, Japan, or pretty much anywhere else. Besides, I'm sure China has an equally interesting military history; it's just not quite as well known to us westerners. :bow:
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Re: After Rome Total War?
Actually, I'd kinda like to see a return to MTW using the new engine, but this time extend an additional period to include the Thirty Years War. At least with the religious bickerings during that period, you could pick a Christian faction that could tell the POPE to stick-it whenever he threatened you with excommunication or inquisitors. Yeah, I'd like that. http://www.click-smilies.de/sammlung...smiley-004.gif
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Re: After Rome Total War?
*unfurls his personal banner*
I want STW2!
Although perhaps it would be nicer to do a new period rather than re-visit an old one. I'd find a three-kingdoms China game interesting.
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Re: After Rome Total War?
What about America: Total war?
I'm not a fan of muskets myself, infact I' not a fan of gunpowder stuff at all really, swords and bows are so much more fun, but if you go from colonisation to independance (with an option to continue). There are many, many sides to play, not just the english, french, spanish, dutch, but the natives have a great time of it to, aztecs and inca's (i want some aztec pyramids, then be able to sacrifice 10,000 slaves ontop of it) being the biggest but there are dozens of other tribes to play.
You also have the option of an interesting starting setup, slightly Mongol invasion like, for the europeans. You get a boatload of troops and aim west....
Much of the america's would count as rebel, much smaller native tribes for the most part and even some completely un-inhabited lands, and you have constant wars with the other colonials as you all struggle for land and power. Anyone who ever played sid miers excelent 'Colonisation' will probably agree. Then you have the brilliant end of declaring independance and fighting your home country for the europenas, and I don't know, kicking the europeans out completely might be good for the natives.
Thoughts?
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Re: After Rome Total War?
I think that although the concept of a Chinese total war sounds very interesting, a sort of Greece Total War would probably be more varied, especially if the time periods are errrr, altered somewhat ~D you could have all sorts of ancient nations together - different Greek city states, Troy, the Persians, the Babylonians, the Egyptians etc. Possibly a bit historically inaccurate for the Total War series, but potentially very fun.
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Re: After Rome Total War?
How about Rome: Total War? We could use a completely new Total WarTM engine using innovative technology and groundbreaking design to bring the world of ancient Rome to life to deliver the biggest and most cinematic battles ever seen in a videogame. So the battles in Rome: Total War will maintain the epic scale that fans of Total WarTM " are used to, but will use high-detailed 3D polygonal troops and allows huge cities to be displayed on the battlefields. The result will be truly spectacular.
Oh no, wait. Could I have said that two years ago? Tee hee.
Anyway, my vote would be for the time period between the fall of Constantinople and the advent of vehicular technology.
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Re: After Rome Total War?
Of course, the rumor is MTW2.
But that is just a rumor. Please don't shoot the rumor-guy. ~:p
I would like MTW2. Since MTW is my favorite game (at least currently ~;) ) an improved version should be really nice.
America: Total War - I'd take over the world... with New Jersey! ~D
Of course, I would probably like just about any Total Wars... unless CA gets bought by EA or something...
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Re: After Rome Total War?
After reading all of the stuff you guys have said, I love them all, especially the chinese one ~:)
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Re: After Rome Total War?
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Originally Posted by Sir Toma of Spain
After reading all of the stuff you guys have said, I love them all, especially the chinese one ~:)
i would like a Wheel of Time: Total War based on Robert Jordans IP.
but i would be equally happy with a World: Total War, or an expanded (in both time and geography) Medieval:Total War2.
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Re: After Rome Total War?
~D MTW:2,
Or Far Eastern/Oriental:Medieval total war. Either would do a combination of the two could be intresting.
MTW:2 's my first wish though. One thing that bugs me is the facless nature of many of the units in MTW. By simply adding to the units title, its province of origin, Longbowmen could become The Longbowmen of Chester or Chivallric Knights become The knights of Bourbon etc etc without having to increase the unit slots.
Be nice to have a greater number and more historically correct provinces. Plus seasons rather than years, with more possible campaign startpoints, that drop you into specific historical or/and randomly created situations. That way we can play certain parts of history at a more detailed tactical, strategic and logistic level. i.e you could choose to start with the English at the begining Owen Glendowers revolt and concentrate on that series of campaigns. Or the French during the Albigensian Crusades etc etc. Essentially I want the Glorious achievments concept expanding. Total and Almost Total: domination is too unrealistic for me.
Friendly provinces should be accessible for troop movement. Maybe the negotiation of this is another role for emissaries. And perhaps you should be able to request aid from your allies. Rome:TW will no doubt address some of these issues so its probably already happening. I could keep on with my wish list but..........as long as its moddable we should be able to sort something out.
~:wave:
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Re: After Rome Total War?
I've seen this thread a dozen times and the winner is China Total war. Coming in at a close second would be Napoleonic Total and my guess for the latter one the expansion would be the U.S. civil war as it is not a popular choice but probably in the top 10
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Re: After Rome Total War?
I wouldn't mind seeing World: Total War, but the problem would be deciding what factions to put in the game. There's literally hundreds to choose from (and don't forget the time period). And I think unless they made the map gigantic, it may probably seem a bit cramped.
Maybe use something like the Rise of Nations campaign map, though I havent played the game in so long, I forget the details of it.
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Re: After Rome Total War?
My favourites, in order:
1) Napoleanic Total War - I'd love to play large formations of musketeers and make them change into "line" and "square" and that sort of stuff. And there could be cool navel engagements as well, where you can actually see the battle and play it, not just a sign "sea battle over : you lost, loser". I'm thinking Trafalgar here.
And you could have elite units like Sean Bean!
And you could play a whole assortment of factions; British, French, Prussian, Russian, Ottoman, Egyptian (Napolean invaded Egypt), Dutch, Swedish, Polish, Spanish, Italian, Portuguese, Swiss and probably some more.
2) China Total War - I don't know much about Chinese history, but this could be a good idea. I bet they had some really great weaponry, outmatching any Medieval European weapons.
And maybe you could have Elite Shaolin Monks as units. That would be cool.
3) Ancient Total War - I think ancient mesopotamia and Egypt would be great fun to play in.
4) American Civil War Total War - sounds quite good but you can only be 2 sides. Maybe you could be native americans or something.
5) Medieval Total War 2 - I think I'd get bored with it, unless its radically different. Adding a few new provinces and new units won't cut it.
A map of Europe Middle East, North Africa, Persia, Central Asia would be cool, then you could play Abbasids, Persians among others. I'd love to invade Europe with a Persian army.
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Re: After Rome Total War?
I believe somone from Gamestar said that they were planning to make a remake of Medieval. Don't know how accurate or trustable this is though.
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Re: After Rome Total War?
There's so many options to choose from! But out of those already mentioned, I'd chose a China: Total War over a MTW2. This is because MTW2 seems more like a possible mod to RTW, with better units, provinces etc etc, than a new game, or an expansion pack. It wouldn't be something "new", just better, and I'd get bored pretty quick. ~:cool:
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Re: After Rome Total War?
1) ancient total wars
2) dark ages total wars
~:santa:
only hope for games with compatibity :saint:
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Re: After Rome Total War?
Personally I think taking on the Three Kingdoms period of Chinese history would be a step backward. In many ways it would be similar to STW, since the theme of the game is a civil war, with all factions having pretty much the same types of troops.
I'm much rather see the Total War series take on the Napoleonic Wars.
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Re: After Rome Total War?
I may sound like a bit of a preacher here, but theres a hell of a lot more than two sides to America:Total War.
First of all theres at least four colonising factions, french, english, spanish and dutch (they did, just not much) and maybe others, there are maybe a hundred native tribes, at least a dozen that were big enough to constitute a major faction, there were wars aplenty between all sides (even native Vs Native) and thats most of the historical basis you need all set out. For those who prefer MTW style combat play the natives and have axes, swords, bows arrow and the like, for those of you who like muskets and dragoons, aswell as swordsmen, then the europeans are there, and when you have set up enough colonies (going RTW style on cities) and persueded them to rebel you try and declare your independance, after kicking out all the other colonising europeans of course. Also probably having a set date you have to reach before you can. Once you do that think of when you hit 60% in medieval, MASS REVOLT!
Half the colonies pledge loyal support, half the rest revolt against you and go imperial, on top of that the imperials arrive and aim to kill you. But don;t fret! You can buy troops from the defeated europeans to bolster your enemies, spring amazing ambushes with the aid of the natives, fight real sea battles against decent cannon boats and so on and so on.
For the natives you could try your best to resist christianity, burn down missions and war with europenas, buy muskets and learn the new ways of war or stick to what you know and use ambushes and native knowledge (attack while theyre stuck in a swamp for example). Either aim for total domination (kick out the europeans and 'unite' the tribes) or let them try and declare independace and then aid either side in the coming battles untill one side wins out.
It has been badly done so many times (American conquest, that was rubbish) but it has all the necessary historical requirements that it could even be done with the RTW engine, as far as we know of it yet.
Infact, I have an idea. To all you modders just waiting to leap on RTW like a pack of rabid dogs, make me an american mod! I know it;s a bit much to ask, the changing of the map completely would be the hardest part and may be litterally impossible, but I think it would be a decent game.