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New RomeMod v1.11 released
New RomeMod (or MODROME) version available:
* v1.12 released (3 September):
- Fixes a bug, some units were not being correctly exported into Demo or saved in .TRE files
* 1.11 (2 September):
- Added posibility to choose from various maps (76 possible maps) of variable size
- Added posibility to play as attacker or defender
- Added posibility for team battles: 1v1, 2v1, 3v1, 2v2
- Added posibility to choose weather & season (winter is always preferred)
- Added posibility to manually configure armies position and orientation, with automatic coordinates calculation to aid modders to create new battles easily
- Added manual deploying and troops overview at the beginning of battle
- Added alternate keyboard layout
Get full info and download at:
http://totalwars.net/forum/viewtopic.php?p=45336#45336
Thanks to all that helped with it directly or indirectly :)
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Re: New RomeMod v1.11 released
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Re: New RomeMod v1.11 released
RomeMod v1.12 released:
- Fixes a bug, some units were not being correctly exported into Demo or saved in .TRE files
http://totalwars.net/forum/viewtopic.php?p=45336#45336
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Re: New RomeMod v1.11 released
Cool ~:cool:
Quote:
Added posibility for team battles: 1v1, 2v1, 3v1, 2v2
do you mean Multiplayer ??
naa, too good to be true.
I guess you mean team up with AI controlled factions.
Still great
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Re: New RomeMod v1.11 released
76 maps!!?!?! crikey, I must get this, forget work!
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Re: New RomeMod v1.11 released
8 hours between updates!?! Well, we got to get you in the CA ASAP! ~;)
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Re: New RomeMod v1.11 released
Quote:
Originally Posted by voigtkampf
8 hours between updates!?! Well, we got to get you in the CA ASAP! ~;)
werd
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Re: New RomeMod v1.12 released
Lol, it was only a bug fix, I wouldn't consider it a "release".
I hope you can enjoy it. It's not graphical (may be for version 2.x, when I get bothered about installing Visual Studio or some bloated stuff like that), but the features are the best out there, at least as of today ;)
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Re: New RomeMod v1.11 released
I'm consistently getting an error when trying to use maps other than Trebbia and Tutorial...
"Error: Filename doesn't exist: data/models_landscape/steps4_underlay.cas"
Edit: apparently it's very sensitive to setting the season as "Summer" -- I have yet to get one to work setting it to Summer. However, leaving it as the default "Winter" has worked every time, even producing maps with no snow.
Fun fun! Just got wiped out by the Gauls on a HUGE map. Exhausted my troops climbing the hill they were on top of, and then they got cavalried.
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Re: New RomeMod v1.11 released
Hmm... I think I'm going to have to download a new version of the mod for this one. But good job!
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Re: New RomeMod v1.11 released
I think using winter is best as picking summer might cause problems.
CBR
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Re: New RomeMod v1.11 released
Tamur, can you please send me the battle setup in .TRE format to test it?
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Re: New RomeMod v1.11 released
It's okay, it's just the "Summer" setting that's breaking it consistently. If I leave it as "Winter" it works perfectly. Thank you!
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Re: New RomeMod v1.11 released
Thank you Thank you Thank you !!!! ~D
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Re: New RomeMod v1.11 released
Hehehehe, read the docs included, and specially the official thread in the .net, as CBR does ;)
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Re: New RomeMod v1.11 released
Grr. It keeps on freezing when it tries and loads the battle. It was on winter too...
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Re: New RomeMod v1.11 released
H'mm.............seems to have been removed
OOPS...........sorry.I have it now.It's on the updated page.
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Re: New RomeMod v1.11 released
Quote:
Originally Posted by alioven
Hehehehe, read the docs included, and specially the official thread in the .net, as CBR does ;)
heh actually I havent read anything, I just remembed you told me on MSN :saint:
CBR
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Re: New RomeMod v1.11 released
For me it seems like changing the starting positions can freeze the game when loading. Otherwise it´s very good. ~:)
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Re: New RomeMod v1.11 released
Yep, for example you could make a starting point just in middle of a non-playable zone which can lead to a crash. There can be a lot of factors that can make the demo crash, after all, this is brute modding, and not a custom battle made with an official CA editor, so weird settings just fail...
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Re: New RomeMod v1.11 released
Really great mode alioven thanks ~D
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Re: New RomeMod v1.11 released
I get a ' bad file name ' error when I try to use F5...but who cares, I can still play the scenario I create. Great job Alioven !
......Orda
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Re: New RomeMod v1.12 released
Quote:
Originally Posted by alioven
Lol, it was only a bug fix, I wouldn't consider it a "release".
I hope you can enjoy it. It's not graphical (may be for version 2.x, when I get bothered about installing Visual Studio or some bloated stuff like that), but the features are the best out there, at least as of today ;)
Yes, I enjoy it very much, alioven, thank you for your efforts! Graphics are irrelevant, it works very well. We get much more from the demo then I dared to hope for.
I hope to meet you on the field of battle some time soon! :bow: :knight:
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Re: New RomeMod v1.11 released
I can't get this program to work for the life of me.
It goes in and I can load it up, adjust all troops and the like then hit F-10, nothing ever happens when I hit F-10, so I try "R" and I get a patch/error or some crapola message and I've tried 7 or 8 times already grrrr.
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Re: New RomeMod v1.11 released
Very impressive, all we need now is a random army selecter, that would be real cushty.
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Re: New RomeMod v1.11 released
MK, my first thought would be, where have you put the executable from the zip file? That would explain the doing nothing. Make sure it's in the folder with the demo executable.
If you mean by "doing nothing" that it only blanks the screen out for a moment after hitting F10, then you're getting the "something" that needs to happen.
???? dunno, I've never had any problems with it, been a great tool.
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Re: New RomeMod v1.11 released
All it does for me is to remove all the units from the trebia battle but does not import any new ones.I'll mess around with it later as i was more than a little drunk when trying it the other night.
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Re: New RomeMod v1.11 released
Quote:
Originally Posted by MiniKiller
I can't get this program to work for the life of me.
It goes in and I can load it up, adjust all troops and the like then hit F-10, nothing ever happens when I hit F-10, so I try "R" and I get a patch/error or some crapola message and I've tried 7 or 8 times already grrrr.
I'm intrigued MiniKiller, when you hit F10 the scenario is loaded, just press esc twice. Start the game using the icon in the Mod. Selecting battle of Trebia will start your game scenario. I get error windows sometimes, ' texture does not exist ' etc, I just close them and the game loads and plays ok.
Hope this helps
......Orda
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Re: New RomeMod v1.11 released
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Re: New RomeMod v1.11 released
Quote:
Originally Posted by Orda Khan
I'm intrigued MiniKiller, when you hit F10 the scenario is loaded, just press esc twice. Start the game using the icon in the Mod. Selecting battle of Trebia will start your game scenario. I get error windows sometimes, ' texture does not exist ' etc, I just close them and the game loads and plays ok.
Hope this helps
......Orda
By using the icon in the mod? u mean in the activision folder? I've been loading the icon off my desktop.