The team will post all screenshots of the current gameplay here.
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The team will post all screenshots of the current gameplay here.
i hope you get some up soon, im looking forward to this mod. Gonna be awsome, you guys just keep on truckin
http://img102.exs.cx/img102/9159/map_regions.jpg
This is simply the region file, which will show you the current region locations within the game. You will probably notice that there are fewer provinces in the east and africa. This was only done to clear space for the mod. Some more provinces may be added in the future. You will also notice that there are large extensions to the north on the map, as this area is very relevant to the time frame and it is essential that it is included.
Enjoy!
Hey Silver Rusher,
it is looking Awesome so far!
Looks good, keep up the good work!
What’s looking great? All I see is the regions file, one of the many that you will have to adjust... and that’s just for the map. So what is the progress?
Don't worry, most of the campaign map is done. It still crashes when I load it up though, so I have to make sure that it works properly before I can give any more screenshots.
What a dull, boring and crappy thread....
Almost a waste of space... I can't let this continue!
So I guess I may as well add some pictures...
This is a real Work-in-Progress, I'm fairly happy with how the model has turned out, decent level of detail, but I didn't have to add to make polys to it. The texture on the other hand.... well, I'm no texture artist, so I'll make this plea... PLEASE, SOMEONE, ANYONE! If you can make skins for units, I need you, we need you... for the love of god.
Whats more, the time I have to spend learning how to texture is time I can't spend making new models (or on any of my other various hobbies). So if you can skin, hell, are just good at digital 2D art (I can copy and paste good textures into the skin easily enough!) cosider helping, it even looks good on your CV (now I'm just desperate).
Presenting, basic european infantryman with pike, sword and a sheild that I haven't added yet™. Hes more or less the basis of the Venetian infantry, but the body itself is generic enough that it can be easily recycled (to a large degree) in other models (this is something CA did alot of).
http://www.users.on.net/~roehr/RTW/m...ia/Action5.jpg
"Which is my best side?"
http://www.users.on.net/~roehr/RTW/m...ia/Action6.jpg
"Steady, Steady"
http://www.users.on.net/~roehr/RTW/m...ia/Action7.jpg
Contact
http://www.users.on.net/~roehr/RTW/m...ia/Action8.jpg
"Oi, get back 'ere, my sword aint got no blood on it!"
Looks pretty good, we just need textures.....
Yes, bright white leggins and sandals are not the hotest look about!Quote:
Originally Posted by Uesugi Kenshin
Although the texture has them pants as a light grey, its amazing how much the games lighting engine brightens things up.
Heres a render of the same model, but with a breastplate on (otherwise the same texture too).
http://www.users.on.net/~roehr/RTW/m...reastplate.jpg
I think half the problem with the original texture is that its to much chain mail, so it looks rather bland, of course, the idea is to have something ontop of the chest (like a shirt with the factions symbol on it, for easy identification). Its hard to represent this without some 2D skill, and I aint got much.
The model looks very good and it is good to see some progress on the unit side, however i have one small niggle with the model, could you change the pike top because it is easily recognisible from rtw and it looks a bit out of place. Apart from that brilliant model.
Its a work in progress, and the work has been on the body itself, the weapon was a quick cheat.Quote:
Originally Posted by saundersag
But it may not even matter, in those shots showing the pike, they faught like the spear armed combatants in RTW (like triarii) which of course, is nothing like proper pike combat, which is closer to RTWs phalanx. And in the phalanx, it doesnt use that model anyway (it changes the weapon model according to if you use short_pike or long_pike in the weapons attributes)
In order to help me boost my texturing skills (or atleast my pilfering skills, loads of good textured cloth in those CA skins!) I have been working on making a "Venetian Infantry" skin for my current model.
http://www.users.on.net/~roehr/RTW/m...ry/Action0.jpg
http://www.users.on.net/~roehr/RTW/m...ry/Action1.jpg
http://www.users.on.net/~roehr/RTW/m...ry/Action2.jpg
Beeing pleased enough with the work that texture to leave it for now, I went back to playing with the model, entering a stage I like to call "Fattening the Cow" (I'm a big fan of stepwise refinement). This fattening stage is quite literal, I have padded out the models waist and now it looks like hes got some armour on under that shirt.
http://www.users.on.net/~roehr/RTW/m...ry/Render2.jpg
(Only the left half is shown as I haven't worked on the right side arm yet, it looks rather ugly now)
Nice looks like were finally going somewhere ~:) ~:) ~:) ~:cheers: ~D ~D
Looks good, just make sure to do a bit more work on the longsword, because it looks quite blocky. I understand this may be a quick cheat to show use something and otherwise it looks quite good.
This might be a nitpick but you might want to reconsider the choice of coulours. Yellow and light blue somehow doesn't look scary enough. You could replace the yellow with red or perhaps darken the blue.
My 0.2 $
An alternative aproach would be to cover the helmet with some cloth, red was the most often used, and leave the breastplate exposed. IIRC Italian armies often covered their helmets with cloth (and it would help mask a somewhat antiqued apperance), and not so much their body armour.
Did you put that tunic on the soldiers for aestetic reasons or was it just a way of saving time so you don't have to bother with a breastplate?
I think the venetian flag at the time was red with a yellow lion, like the one on the image. just making them red instead of blue would do the job nicely.
@SwordsMaster: I understand very well what you mean, but this is more of a matter of arranging the factions' colours rather than absolute historical accuracy. If all factions have the right colours, about 5 or 6 would be exactly the same and that would cause huge confusion.
I know what you mean. Well, its your decison. Maybe you could turn them purple or something... instead of blue.
The thing is though, you are right, but right before the starting date it was the same design as the one in the picture. So many factions are using red already, so we can't do anything like that. The thing is, purple actually IS NOT even slightly accurate, and if we find something historical doesn't work, we try to go for second best.
Although I can't get the actual mod's campaign to run (damn bugs in the map files) I've changed the colours of the factions and the map tileset to suit. The tileset may seem a little strange at first, but once I'm finished it won't.
http://img134.exs.cx/img134/6628/00408ge.th.jpg
http://img134.exs.cx/img134/3919/00417of.th.jpg
http://img134.exs.cx/img134/2841/00424xs.th.jpg
http://img134.exs.cx/img134/2152/00454lu.th.jpg
The blue is quite bright, but its alot better then the original blue I used (which was based of the blue on the venetian flag at the start of the period) which was nothing short of blinding in the game, and needed ALOT of toning down.
As for the colour scheme itself, the flag changed from its yellow lion/blue back to yellow lion/red back (and I know the lion has St Marcos face ~:cool: ) during the period covered by this mod, and ALOT of factions used the whole red/yellow combination, so I need to tease something out that looks a little different. You will be pleased to know, that in homage to the later venetian flag, the sheild is a nice red design, and quite dominate. The end soldier is quite bright in colours, but the was italy, and they loved their colours down there, and you have to remember alot of units will be wearing plate armour, a bit of colour amoungst all the greys and whites to make shiney metal will be nice ~D
But the cloth on the helmet idea is a good one. I dont plan on everyone having a shirt over their tunic/armour to help identify them. I'm afraid I'm a little lacking on reference pictures when it comes to working on these guys, so if you have anything of that nature, I would be most grateful.
I should probably post some pics of what is the 'final skin' (that is, all the elements are there, but minor changes may be needed).
Actually. I was thinking, and there are not so many factions using the red-yellow combination. Venetia. Then who else?
the knights are red with a white cross as are the Helvetians. I´m not too sure about the greek principates, but I think only Albania and Transilvania had red (don´t quote me on this I might be horribly wrong).
Spain is white and red, or if you take the castilian emblem, then you get 4 squares like this: rampant lion, tower
tower, rampant lion
...with towers on a white background and lions on a reddish one.
Portugal is plain red as is Navarre. Aragon does have yellow, but you could make red and blue instead of red and yellow.
There is going to be a lot of red, that is right. But not too much red and yellow.
GodsPetMonkey
If you need reference pictures, PM me want you need and I'll do my best to supply you with some. Just tell me what unit you are working on, what faction and where do you want me to send it (e-mail). I have tons of pictures at home, some online. For the online ones I can post a link, the ones I have at home I'll photograph with a digital camera and sent em (don't worry I tried it and it works fine, all the details are visible). Just remember to PM before you start working on any new units and give me a day or two and I'll deliver.
That goes for anybody else who is doing the units.
Detail isnt hugely important, only so much can be displayed on the models anyway, as long as the important features are there, the rest I can take an educated guess at.Quote:
Originally Posted by Yggdrasill
Of course, it would help if you freed up some space in yoru PM inbox ~;)
Cr@p I always forget to do that.
Processing......
Done
For all you Yellow & Red fans!
http://www.users.on.net/~roehr/RTW/m...ry/Action5.jpg
http://www.users.on.net/~roehr/RTW/m...ry/Action6.jpg
http://www.users.on.net/~roehr/RTW/m...ry/Action7.jpg
Also my 100th post, YAY ~:cheers:
This still needs a few touches to make it better.
1. The shields - triangle shaped shields were 'out' that season. You shouldn't use it. Also, a typical infantry shield in Italy was egg shaped, similar (maybe even identical just bigger) to the shields worn by late period Roman auxiliary soldiers (you know the type, we have them in RTW, spear armed).
2. Swords need some work. On the plus side, once we nail a sword we can recycle it ad nauseum.
3. Staff weapons - pikes were not the favorite weapon in the 15th century. Even the Swiss often prefered halebards or other staff weapons. Pike are only useful in blocks, where a whole unit fights as a whole. This was still largely impossible in late 15th century Europe. Thus staff weapons were prefered. We should have several types (bill, glaive, warhammer, halebard, tirpan - should do it) and recycle them. Only during the Italian wars, first the Swiss, then the tercios infantry and the Landesknechts, adopted pike formations, later other countries as well (except Muslim countries).
4. Breastplate needs some polishing. But that's maybe due to skinning.
If it sounds I'm being too critical, I apologize. Tell me what is possible and what isn't as I know nothing about graphics and the problems you have to solve. :bow: